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Posts
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Everything posted by Alphadaemon
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It's all up to which difficulty you chose when beginning the game ngl. If you set it to Expert then you are expected to use most of the game's systems to win, even Difficult is designed to have you interact with the systems. Level curve is different depending on your chosen difficulty.
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Camaraderie available for you at this point is an unintended bug. It's only available for Mew. No Recruit 'em All switch available, otherwise what would be the point to self-impose a challenge? It's designed for speedrunning recruits and nothing else. An item granting 100% recruitment exists much later in the game. Shiny Buneary has a 1/256 chance of being recruited if you are level 100 with a Type-recruiting item. That's part of the Shiny feature and it's more of an endgame endeavor to recruit Shinies. Amp Plains Manectric having Howl has been perfectly balanced for everyone for years and never one-shotted anyone for years too so I wonder how you ended up thinking it was unfair... by this point you have range moves, access to strong TM indefinitely and a larger array of options. It's not designed to be bruteforced.
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No, legendaries are through their own quests/dungeons Analytic is LoS/2-tiles only Not applying random patches from people, also most of what you mentioned is already patched on my end, except for the Outlaw thingy as it's due to the ASM and it's a bug so minimal that I don't feel the need to spend 15 hours debugging one script so I change one portrait color As for the rest of what I didn't answer, it's either bugs already fixed or things already answered previously so I'm not answering them
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Because afterwards there's the dinner cutscene with sprites too big to be handled by the game
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Enable daily cutscene skip from the L trigger menu No clue about that. It never crashed for anyone here... unless... when is that in story? Maybe there are too many actors on screen
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Delta is garbage. If you have a quick save in dungeon it's doomed to crash at the same point if you started the dungeon on Delta too...
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Define "other emulator"? MelonDS PC has no issues whatsoever, same goes for Desmume and Bizhawk. Drastic, Twilight Menu++ and Retroarch have proven to work too...
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No, it doesn't. It depends on your emulator and cheats enabled. I've had several people choose Mew as the leader and complete a run
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The Spinda event should never trigger in the first place. Spinda unlocks no dungeon now as stated somewhere in the OP. Inferno Cave unlock is also intended. Keep in mind the postgame is much different compared to Sky so don't consider something different from Sky as a bug, all of it is intended and if there's a bug, it should be something unnatural
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The fix will come when it comes, no ETA. Lists let you choose Genders and pack Regional forms if added, IDs are unique for each Pokémon, meaning Vulpix won't share the same ID as Alolan Vulpix. Difficulty-based abilities, some "too broken" abilities are unavailable to players on Expert and above for the sake of balance. Don't trust SkyTemple for this game's metadata as there are a lot of under the hood changes SkyTemple itself will never be able to show. For now there are no Megas other than Diancie, theoretically speaking. It's available more as a proof of concept and less as a mechanic immediately available to each and every Pokémon with a Mega. This bug about switching modes I have never seen before. No clue where it comes from...
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Could you, like, not post cheats here? You have no guarantee that they will work for other users and versions, and also there's already a cheat in place that goes around the evolution restriction. Keeping this here can lead to people trying it on possible future versions and encountering more issues. In general, asking the creator if you could post it is common sense If you quicksaved in dungeon, that's too late. If you used save states, you are advised to not use them as they are not a proper way to save your progress.
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If it should learn X move and the move isn't breaking anything, it should be added in the learnset in some way. Solorun is ultra experimental and I think for gauntlets I had to keep partner because it posed team management issues I think There's 8 if you account those that are planned for future updates haha. Light Tetrahedron obtention is currently bugged and it might be the only one you are missing with the Holy Lyre.
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Gens 5 to 9 aren't fully ingame because at the time when I released the version the 3.X version is based on (half-public version kind of thing), there was no stable ways to expand the ingame's species slots so I had to do with Base Sky's. Additions planned for a future 4.0 Another consequence of Alpha adding all treasures with a boss is that I need a legendary guardian for all treasures. Thus Marshadow for Martial Gong, Genesect for Chitinous Didgeridoo, Diancie for Rock Horn and Eternatus for Insidious Waterphone. All within base Sky's limits by the way! As for early overpowered items, depending on the difficulty setting they are not that overpowered. They are here so you have more building options and, in lower difficulties, a way to help the player. I don't want the game to feel like "EoS' difficulty hack, the game" because it would hide the work around the game as a whole.
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It's probably a you issue ngl, never heard of anything crashing as frequently as what you're experiencing. On which emulator are you playing? The dev is currently busy with other projects so he cannot get back to it as frequently. I picked it up once again yesterday but considering I won't be available to work on it for 2 weeks soon, the wait will have to continue. Atomic Wastes is in the Future. You have to complete Special Episode 5 to access it. This is a known issue about jobs in the current version. This is a floor available in higher difficulties. Next version prevents those. BizHawk is still to this day fairly experimental and kind of skewed towards running original games rather than hacks, which implies doing workarounds to make original games work... which impacts hacks. No translations for the mod.
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Do mission days between each quest. However if you did World Abyss before even having finished Scizor's quest (which ends with World's Abyss), you might have story-locked yourself. The 475 recruits reward is bugged in current version. Dream Catchers can be found through Mysteriosity locked doors and some side-dungeon rewards.