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Everything posted by Alphadaemon
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The difficulty was indeed tested for years by several players and a dedicated testing team. If you got bodied, probably that's because you decided to go for a higher difficulty than what you can handle and should lower it as a result
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Enable cutscene skip If you lost a lot of progress that means you chose not to save tho
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Maybe the fact you are playing with a ginormous starter poses issues... it should definitely have something to do with this. This doesn't help understanding your issue while the game works perfectly for everyone else. Could you specify on which emulator you are playing, if your base rom is clean (because yes, it has to be clean), which patcher you used...
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ZIC unlocks early but you cannot enter it if you haven't beaten Darkrai. World Abyss completion ensures you unlock it if you didn't for some reason. Not sure what you are talking about when it comes to field effects working on Difficult though. They never ever worked in this difficulty and the code designed to prevent them from working on Vanilla is located right before the one preventing them to work on Difficult. What are you calling "field effects"? Just making sure because Mysteriosity is its own thing. As for new mons, it will sure take time. I've got so many other projects that are less frustration inducing that I cannot get back to this project unless I decide to focus on it. Context around it makes it extra hard to happen but it will. I already have Gens 5 to 9 abilities coded except for 2 after all. Press ABXY at the same time and the cutscene shall procede properly afterwards iirc.
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Ultimate Items are powerful items with strong effects, at the cost of bag slots (-7 per ultimate item). Most (if not all) of them are found through endgame dungeons. Now that I think about it, I should add a symbolic link in Ultimate items descriptions so the mechanic is detailed ingame...
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It's all up to which difficulty you chose when beginning the game ngl. If you set it to Expert then you are expected to use most of the game's systems to win, even Difficult is designed to have you interact with the systems. Level curve is different depending on your chosen difficulty.
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Camaraderie available for you at this point is an unintended bug. It's only available for Mew. No Recruit 'em All switch available, otherwise what would be the point to self-impose a challenge? It's designed for speedrunning recruits and nothing else. An item granting 100% recruitment exists much later in the game. Shiny Buneary has a 1/256 chance of being recruited if you are level 100 with a Type-recruiting item. That's part of the Shiny feature and it's more of an endgame endeavor to recruit Shinies. Amp Plains Manectric having Howl has been perfectly balanced for everyone for years and never one-shotted anyone for years too so I wonder how you ended up thinking it was unfair... by this point you have range moves, access to strong TM indefinitely and a larger array of options. It's not designed to be bruteforced.
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No, legendaries are through their own quests/dungeons Analytic is LoS/2-tiles only Not applying random patches from people, also most of what you mentioned is already patched on my end, except for the Outlaw thingy as it's due to the ASM and it's a bug so minimal that I don't feel the need to spend 15 hours debugging one script so I change one portrait color As for the rest of what I didn't answer, it's either bugs already fixed or things already answered previously so I'm not answering them
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Because afterwards there's the dinner cutscene with sprites too big to be handled by the game
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Enable daily cutscene skip from the L trigger menu No clue about that. It never crashed for anyone here... unless... when is that in story? Maybe there are too many actors on screen
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Delta is garbage. If you have a quick save in dungeon it's doomed to crash at the same point if you started the dungeon on Delta too...
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Define "other emulator"? MelonDS PC has no issues whatsoever, same goes for Desmume and Bizhawk. Drastic, Twilight Menu++ and Retroarch have proven to work too...
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No, it doesn't. It depends on your emulator and cheats enabled. I've had several people choose Mew as the leader and complete a run
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The Spinda event should never trigger in the first place. Spinda unlocks no dungeon now as stated somewhere in the OP. Inferno Cave unlock is also intended. Keep in mind the postgame is much different compared to Sky so don't consider something different from Sky as a bug, all of it is intended and if there's a bug, it should be something unnatural
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The fix will come when it comes, no ETA. Lists let you choose Genders and pack Regional forms if added, IDs are unique for each Pokémon, meaning Vulpix won't share the same ID as Alolan Vulpix. Difficulty-based abilities, some "too broken" abilities are unavailable to players on Expert and above for the sake of balance. Don't trust SkyTemple for this game's metadata as there are a lot of under the hood changes SkyTemple itself will never be able to show. For now there are no Megas other than Diancie, theoretically speaking. It's available more as a proof of concept and less as a mechanic immediately available to each and every Pokémon with a Mega. This bug about switching modes I have never seen before. No clue where it comes from...