Jump to content

Leaderboard

  1. Holla!

    Holla!

    Member


    • Points

      11

    • Posts

      485


  2. theSLAYER

    theSLAYER

    Administrator


    • Points

      5

    • Posts

      22396


  3. Arthur McFarthur

    Arthur McFarthur

    New Member


    • Points

      5

    • Posts

      4


  4. Lessangel

    Lessangel

    Member


    • Points

      4

    • Posts

      262


Popular Content

Showing content with the highest reputation on 06/08/18 in all areas

  1. In my current mindset, I (or anyone else) can say and feel like I could play for my entire life. However, realistically speaking if I am alive by then: assuming I don't develop memory loss or any other critical illness, have dropped interest in the series due to more crucial things developed in my life or the future staff not having done something dreadful to the series in general at that time (this part seems plausible ngl), I hope so. Maybe I'd look back on old games for nostalgia. I'd hope to get my possible future (grand)kids into it but I'm pretty doubtful about that, it's not like I could enforce them to live out my hobbies, but if they do I'd be proud, but again, with what the future generation of kids are looking like, I honestly don't hold a lot of hope in this. I as a long time fan have had a really great time with the series and don't regret picking a GBC up and still playing the games up to this point despite many of my old school friends have long given up since DP on the series. tl;dr Time will tell for me how long I'll be committed let alone be alive for. Same applies for anyone else (yes even someone like Serebii's or Pokejungle's webmasters).
    9 points
  2. That's cool, I will let my grandson play for me
    3 points
  3. No and i doubt i'll be alive at your specified time frame op, but in the off chance i am then i'd prolly be yelling at kids that approach me with their absurd super high tech phones like "back in my day we bought a game for full price and used our skills and wits to complete it!" and whip out my belt when my own kids ask for microtransactions or whatever the new stupid gimmicky shit is then
    3 points
  4. The Mystery Gift IR Protocol HIGH means: IR LED is turned on LOW means: IR LED is turned off There are two message types: 1. Hello Message HIGH for 126 µs LOW for 537 µs HIGH for 126 µs 2. Data Message This message is used to send a stream of bytes. For every byte, the bits are sent in MSB-first order. HIGH for 126 µs LOW for 725 µs for every bit B that should be sent: HIGH for 52 µs if B is 0: LOW for 120 µs elseif B is 1: LOW for 299 µs HIGH for 109 µs LOW for 620 µs How Data Is Sent One party is the master (M), the other one is the slave (S). Only the master can send data. The slave can only send acknowledgements. However, the master can initiate a change of roles. Data is always sent by M in a block of three data messages (called data block in the following): data message: 0x5A, [length of data] data message: [data] ... data message: low(checksum), high(checksum) The checksum is just the sum over all bytes that have been sent in the first two messages (0x5A, the length of data, and every data byte). After such a block, S sends an acknowledgement: data message: 0x6C The procedure to send data is as follows: M: hello message S: hello message M: data block with three data messages (see above) S: acknowledgement M: data block with empty data, i.e. [length of data]==0 and the second message contains zero bits. S: acknowledgement There must be a delay of about 1–2ms between reception of a message and sending the next message. After these steps, S and M change roles, resulting in new hello messages. When sending empty data, the first data block is left out (last step of protocol, see protocol section below): M: hello message S: hello message M: data block with empty data, i.e. [length of data]==0 and the second message contains zero bits. S: acknowledgement As above, there must be a delay of about 1–2ms between reception of a message and sending the next message. The Whole Protocol The following happens two times (for first and for second payload). There must be a delay of at least 5ms between the first and the second pass. Roles are preserved, i.e. after A has received the acknowledgement for the last message of the first pass, A continues to send a hello message (first message of the second pass). A: send 0x96 B: send region code (see table below) A: send i-th payload B: send 0x96 A: send region code (see table below) B: send i-th payload A: send empty data If the region code received does not match the game's one, Mystery Gift fails. region code country 0x90 USA 0x96 ESP 0x99 ITA 0x9A FRA 0x9F GER 0xF3 PIKACHU (see below) The Payload First payload: 20 Bytes. [version] high(ID) low(ID) name[0] name[1] name[2] name[3] name[4] name[5] name[6] name[7] name[8] name[9] name[10] [pokedex] [gift type] [item] [decoration] [status] [counter] version: gold,crystal: 0x01; silver: 0x02; Pokémon Pikachu 2 GS: 0x03 name: terminated by 0x50; after termination character, all bytes til name[7] are 0x50; name[8..10] are 0x00 (except for pokémon pikachu 2 GS) pokedex: number of different Pokémon catched so far gift type: 0x00 = item, 0x01 = decoration (or item if receiver owns the decoration already) item, decoration: 0x00 to 0x24 (only a subset is ever sent, depending on the sender's trainer ID. 0x22 to 0x24 will never be sent (very rare items/decos). however, the receiving game accepts every item/deco in the range 0x00 to 0x24 without testing legality) status: 0x00 if everything is ok; 0xAD if the player needs to retrieve gift at Pokémon center before counter: player's today's number of mystery gifts for Pokémon Pikachu 2 GS: ID is 0x0000, name is "PIKACHU" (name[7..10] are 0x50), pokedex is 0x00, gift type is 0x00, decoration is 0x00, status is 0x00, counter is 0x00. item depends on the number of watts sent. only the first payload is exchanged (version field must be 0x03, otherwise communication without the second payload fails.) The number of Mystery Gifts received from Pokémon Pikachu 2 GS is not bounded (and the trainer ID is ignored). Pokémon Pikachu 2 GS copies the region code from the receiving game. This always possible, because Pikachu always plays the role A in the protocol (it never responds to initial hello messages, but sends its own hello messages repeatedly until the game answers). Role A receives the region code of B before it needs to send its own. Second payload: 38 Bytes. (only exchanged if [version] is not 0x03) Team Pokémon (for Viridian City Battle Hall): 6 Bytes for each Pokémon: [level] [species] [move1] [move2] [move3] [move4] The last Pokémon is followed by 0xFF. The remaining part of the message is filled with random bytes (uninitialized memory). Pokémon Pikachu 2 GS When sending watts to Pokémon GSC, Pikachu acts as described in the section above. Depending on the number of watts sent, Pikachu sends a payload with the following item to Pokémon GSC: Watts Item 0–99 Eon Mail (0x0D) 100–199 Berry (0x00) 200–299 Bitter Berry (0x09) 300–399 Great Ball (0x13) 400–499 Max Repel (0x15) 500–599 Ether (0x17) 600–699 MiracleBerry (0x10) 700–799 Gold Berry (0x11) 800–899 Elixir (0x16) 900–998 Revive (0x12) 999 Rare Candy (0x22) As receiver, Pikachu plays role B in the protocol above. It identifies itself by the region code 0xF3. Thus, a communication with Pokémon GSC fails. When another Pikachu plays role A, it detects the communication with Pikachu by the region code. The watts are sent using a payload of length 67 bytes. Only the first two bytes are used, the remaining bytes are padded with zeros (don't ask me why!). The amount of watts is sent as packed BCD. E.g., when sending 237 watts, the first two bytes of the payload are 0x02 0x37, followed by 65 bytes with value 0x00. Note that the maximal amount of watts that can be sent is 999. When illegal codings like 0x0A 0xFF 0x00 ... 0x00 are sent, the receiving Pikachu may start to operate glitchy until it is reset (to reset Pikachu, remove its battery and wait a few minutes before reinsertion). The receiving Pikachu sends a payload, too. Thus, exactly one pass of the protocol is performed. The payload sent by the receiving Pikachu contains 67 random junk bytes (i.e. uninitialized memory; again: don't ask me why!). How are items / decorations encoded? code item decoration 0x00 Berry Jigglypuff Doll 0x01 PRZCureBerry Poliwag Doll 0x02 Mint Berry Diglett Doll 0x03 Ice Berry Staryu Doll 0x04 Burnt Berry Magikarp Doll 0x05 PSNCureBerry Oddish Doll 0x06 Guard Spec. Gengar Doll 0x07 X Defend Shellder Doll 0x08 X Attack Grimer Doll 0x09 Bitter Berry Voltorb Doll 0x0A Dire Hit Clefairy Poster 0x0B X Special Jigglypuff Poster 0x0C X Accuracy Super NES 0x0D Eon Mail Weedle Doll 0x0E Morph Mail Geodude Doll 0x0F Music Mail Machop Doll 0x10 MiracleBerry Magna Plant 0x11 Gold Berry Tropic Plant 0x12 Revive NES 0x13 Great Ball Nintendo 64 0x14 Super Repel Bulbasaur Doll 0x15 Max Repel Squirtle Doll 0x16 Elixir Pink Bed 0x17 Ether Polkadot Bed 0x18 Water Stone Red Carpet 0x19 Fire Stone Blue Carpet 0x1A Leaf Stone Yellow Carpet 0x1B Thunderstone Green Carpet 0x1C Max Ether Jumbo Plant 0x1D Max Elixir Virtual Boy 0x1E Max Revive Big Onix Doll 0x1F Scope Lens Pikachu Poster 0x20 HP Up Big Lapras Doll 0x21 PP Up Surf Pikachu Doll 0x22 Rare Candy Pikachu Bed 0x23 Bluesky Mail Unown Doll 0x24 Mirage Mail Tentacool Doll 0x25–0xFF Great Ball Red Carpet How are the other data encoded? Trainer name: Every character is encoded the same way as all text in the game: https://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_II Pokémon: By the ID in the national Pokédex (Bulbasaur = 0x01, Celebi = 0xFB) Moves: By their index number in the game: https://bulbapedia.bulbagarden.net/wiki/List_of_moves Which Items resp. Decorations Are Sent at All? Items/Decorations 0x22–0xFF are never sent by Pokémon GSC at all. Rare Candy can be sent by Pokémon Pikachu 2 GS. Pikachu Bed, Unown Doll, and Tentacool Doll are only sent by Pokémon Stadium 2 (however, without IR communication). Bluesky Mail and Mirage Mail are never sent by any device. For the other items and decorations (0x00–0x21), only a subset of them is actually sent by a specific game, depending on the trainer ID. Compile and run gifts.c to find out which gifts can be sent by a game with a specific ID. Building a Mystery Gift Station I own only one GameBoy Color, but three Gen 2 games. So I used a Raspberry Pi to implement the protocol above. The first time, the Raspberry sends payload with the status byte (see first payload) not zero, thus it does not send any gift. But the Raspberry Pi stores the received payload. Then I can swap the game cartridge and run mystery gift again, receiving the stored data from the first exchange. The Raspberry Pi stores the received data again, so after swapping the game cartridge back the exchange is completed. If a communication error occurs (this happens often), the Raspberry Pi just keeps the last correct data. I have attached the circuit layout (without capacity / resistance information*) and the source code (mysterygift.c) for the mystery gift station (needs WiringPi library and Linux kernel with RT_PREEMPT). The input timing of the source code differs from the timing described above. I guess that the high-pass filter may extend the HIGH-time. Depending on the capacitor, one may need to change the appropriate values in the source. You may connect a push button at GPIO 27 for shutdown and a status LED (with resistor) at GPIO 22 (gives light while communication is active). When you add the mysterygift executable to /etc/local.rc, e.g. nohup /home/pi/mysterygift &, mystery gift becomes active at start up. The station can be shut down by the push button at GPIO 27, thus it can run without any keyboard, monitor, or network connection. * I have chosen them by instinct, so they may be somewhat less than perfect. However, you can find details in another posting below. Demo of Mystery Gift Station https://www.youtube.com/watch?v=sqk3Zm-s1eI Cheating It is possible to manipulate the item or decoration in the first payload to obtain rare items like BLUESKY MAIL or MIRAGE MAIL. You may either solder a Mystery Gift Station and run it with a modified version of mysterygift.c. If you own two GBC and a flashcart, you may use a ROM that does the IR communication as you like: mysterygift_eng.gbc (see posting below for versions with German, French, Spain, or Italian translation).
    2 points
  5. It's been 22 years for Pokemon, and 3 years from now it'll be the silver anniversary. That got me thinking with each gen having a lifespan of at least 3 years, it would be expected around the 2070s for this silver numbered gen and around the 75th (or possibly even 80th if some future ones will be extended an additional year for a total of 4 years) anniversary of the franchise.
    2 points
  6. If I haven't grown out of it yet at this age, I don't think I ever will. At least in regards to playing what I already love. There's no telling if the franchise may eventually stray far enough from the core concept enough to turn me away for good to all future titles. But even with the increasing casualization the past few generations, I still remain optimistic for the future. I'll keep playing current titles as long as they're still fun in some way to me. And even with LGPE, while I think it's too simplified for me, as long as it's a separate line of the core series, I don't see how it won't at least be fun to play in short spans when you don't have the time to get too invested. A separate line like this is also good to spit out during the down years like this to hold us over until the next big new games get released, eg Pokemon Switch 2019, because the last down year in 2015 was a killer bore for me. But now I think I'm straying of onto another topic, so I'll stop on that note. There's also other aspects that keep me going though. Like the ongoing effort of historical and event preservation, to make sure we don't loose important pieces of the franchise's past. When more unseen distribution software surfaces, and stuff like the amazing Gold/Silver beta demo, these get me just as excited as a new game does.
    2 points
  7. I'll volunteer my body to immortality experiments, just so that I can play Pokemon forever
    2 points
  8. Would of been a perfect opportunity to release the Darkrai with Special rend and Roar of time, disappointing
    2 points
  9. Many thanks to @BLACKBIRD! New events uploaded. As usual, images are links:
    2 points
  10. Version 16

    23539 downloads

    I have collected more than 500 teams on the Internet during my rest time. And there are also some teams are built by myself. The Team using instructions Please read the .TXT file. These pokemon almost are chinese language or japanese language. I use this file more like a bank save file.When I want to use a interesting team,I will copy the pokemon in team to my game save file.In order to keep BOX having enough air,I will delete the pokemon I dont use in game save file. I will update these files if I am disengaged.
    1 point
  11. I managed to dig up some data about the Trainer's stats for Festival Plaza, Hall of Fame and the like. They are in the following addresses in HxD 1D28: Starter Pokemon Rowlet: 00 Litten: 01 Popplio: 02 1254: Trainer skin color (use the corresponding values for your player gender) Male 1 (Pale): 00 Male 2 (Default): 08 Male 3 (Tan): 10 Male 4 (Dark): 18 Female 1 (Pale): 04 Female 2 (Default): 0C Female 3 (Tan): 14 Female 4 (Dark): 1C 127A: Battle Style set 00: Normal Style 01: Elegant Style 02: Girlish Style 03: Reverent Style 04: Smug Style 05: Left-Handed Style 06: Passionate Style 07: Idol Style To unlock all Battle Styles enter the byte FF into offset 2583 Hall of Fame 25c4-25cf: Pokemon by species # used for 1st game clear 25d0-25db: Pokemon by species # used for lastest Title Defense clear Festival Plaza 50d10: Festival Plaza custom name (changable @ lvl 20, 15 characters long in English) 50d0c: Total Festival Coins collected (not owned) 53250-532ba: Unlockable Common Phrases for Festival Plaza (set the bytes to 01 in this selection to unlock all) Link Battles: 69c30 Battles at the Battle Spot: 69c3c Battles at the Battle Tree: 69ca0 Battle against Wild Pokemon: 69c10 Champion Title Defense: 69d90 Supereffective moves used: 69c74 Z-Moves Used: 69cA4 Link Trades: 69c2c Wonder Trades: 69c88 Trades at the GTS: 69c84 Deposited in the GTS: 69c60 Poke Beans Collected: 69c9c Berry Harvests: 69c80 Money Spent: 69c4c Battle Points Spent: 69c70 Fashion Items Collected: Determined on the actual amount of clothing items you have collected Pokemon Caught: 69c18 Eggs Hatched: 69c20 Pokemon Petted: 69cd4 Beans Given: 69C94 Nicknames Given: 69c64 Pokemon Rides: 69c90 Exp. Points Collected: 69c58 Pokemon Caught: 69da8 Pokemon Evolved: 69db0 Pokemon Defeated: 69da4 Trainers Battled: 69dac Festival Plaza Rank: 50d3a Missions Participated In: 69dc8 Facilities Hosted: 69dca Guests Interacted With: 69d08 Festival Coins Spent: 69c98 Shiny Pokemon Encountered: 69dc6 Loto-ID Wins: 69dbe PP Raised: 69dc0 Outfit Changes: 69e04 QR Code Scans: 69dcc (69e14: # of Island Scans) Photos Taken: 69db6 Missions: These are stored in the format of: PPSSTTTT P: Number of plays (maximum of 999) S: Individual score (maximum of 999) T: Total Best Score (goes up to 99999) eg. Put the values 10 00 60 00 9F 86 01 00 into offset 50d50 and it will give you 16 Plays (not visible in-game),a personal score of 96, and a group total of 99999 in "Break boulders quickly!" The missions start at the following offsets:
    1 point
  12. Nah mate, and to be frank imo by that time because me and every millennial/player since gen 1 and even players since like bw will be old farts by then, wouldn't surprise me if Nintendo and even Gamefreak will have completely new and younger staff of that time and have gone through a complete overhaul like how they transitioned from playing cards all the way to video games and consoles in order to cater towards the new generations of kids at that point in time with whole new ways of gimmicky nonsense as Arthur said. I'd say I'm more optimistic for as long as the current developers are around as they know what their old time fans want. I'll just enjoy the games so long as they are good and not something like f2p, cause in an expectation vs. reality scenario, I doubt the vast majority of current fans and even people on this here website and thread now will still be playing and hacking the games come that time, especially for the 100th anniversary. This is also assuming if no possible nuclear war bursts out by then.
    1 point
  13. It would be interesting to know how many of these are accidental, as opposed to intentional. For example, the level 9 Salamance in Gen7 makes sense with the story of Bagon learning to fly, but the level 20 Leavanny I just caught in Gen5 from the hidden grotto fails to transfer to PokeBank. Anyone else encountered any legitimacy errors?
    1 point
  14. The big bad wolf senpai jk i do like hoodlumscrafty
    1 point
  15. Pokémon GO’s next Community Day has been scheduled and Larvitar is featured for this month’s event. This announcement marks the sixth consecutive Community Day this year. Trainers from all around the globe have been faithfully attending these events for the past six months in order to obtain Pokémon with exclusive moves, benefit from various bonuses and catch rare shiny Pokémon. On June 16, 2018, from 2:00 PM to 5:00 PM EDT, Larvitar will spawn more frequently and there is the possibility to encounter shiny Larvitar. It was revealed that Larvitar’s exclusive move will be Smack Down, though it could change by the start of the event. Smack Down was confirmed through an in-game announcement, when translated from Chinese and Japanese roughly states: “when you evolve Pupitar to Tyranitar during the three hour event, Tyranitar will know the special move Smack Down”. It’s worth mentioning that a new sound effect came with the latest update to Pokémon GO; the sound for the move Smack Down was found. However, on Pokémon GO’s site, the exclusive move is displayed as a mystery. Aside from having the opportunity to obtain a shiny Tyranitar that knows Smack Down, players will receive 3x Catch XP and Lures that will last up to three hours. Have fun and be safe this Community Day! Sources: pokemongolive.com, gamerant.com View full article
    1 point
  16. Franchises like Gundam and Doctor Who have been around from since before my time, and folks are still into it. Safe to say that as long as stuff doesn't happen to me (similar to how @Holla! described it), I'll be into it forever.
    1 point
  17. Aww no x&y? I really would like a ntr plugin that has a walk through walls code because the creator didn't update for those games on gbatemp thanks anyways
    1 point
  18. It's been a month or 2 now since I last visited this site, and while I said I was technically done with this Gen, I don't mind getting stuff that's got to do with limited access i.e PGL events. So, here are the official Global Missions for the games collated: SM: USUM: With that being said and done, fuck these games. Anyone future researchers who'd like to share/inquire anything regarding the game's save data are more than welcome to. About Let's Go Pikachu/Eevee: I may look into *minor* things regarding its save if I have the time by then, but don't count on it at least until the Winter break due to my new job and animation studies consuming most or my spare time. Hope to see ya'll then. PS Here are some codes I had long drafted but never gave out to any of my friends for USUM due to them not interested/played it apparently, so I'm discarding the junk here for scrambles, sorry if they've already expired: F828 XHC7 8U4H FHFH F828 JF7A L7AZ TC7L
    1 point
  19. 1139 SMUSUM - 아라모스 Darkrai (KOR).wc7full
    1 point
  20. I generally don't watch a lot of gaming related content on YouTube, however one channel i'm subscribed to is Trainer Tips which is interesting if your in to Pokemon Go. I find the video's interesting where Trainer Tips goes to different places around the world to play with locals in that area. In particular I like the video where he goes to Singapore to play with Brandon Tan, it's an eye opener just how hardcore some of the players over there are.
    1 point
  21. i watch adrive and many more
    1 point
  22. Credits:Knox,Serkan WARNING:I won't continue this project anymore.I actally found some new codes like:Icon codes,custom keyboard,gts pokemon codes. Here is the new better Plugin: But thanks for over 70 downloads and your support! Hey,I decided to make a PSS Online working Cheat Plugin for Pokemon ORAS because i diddnt found a PSS cheats based Plugin.If you have any feedback,make sure to comment it down bellow. -------------------------------- How to install (Full Guide) ------------------------------------------------------------------------ works with O3ds,N3ds,O2ds,N2ds/XL You will need Cfw! 1.Open your FBI 2.Select TitleDb 3.Scroll to Ntr Cfw Selector and install it. (Click on Install and delete cia) Now a app should be added to your home menu.Open it and select 3.6 or 3.3 Done?Okay now you are ready to install the plugin. ------------------------------------------------------------------------------------------------------------------------------------ How to Use? 1.Put your sdcard out of your device,and put it into your PC. 2.If you already started and installed ntr (What u should have do),then there will be a folder called "Plugin"In the root of your sdcard. 3.Now,when you downloaded the Plugins.zip select the game you have (OR/AS) In the AS folder will be another folder called:000400000011C500 Copy the WHOLE folder into the Plugin folder of the sdcard. In OR there will be a folder called:000400000011C400 Just do the same like in AS. 4.Now put in your sdcard back to your 3ds/2ds and start ntr selector.It will load up the plugin.Enjoy! Now youre done. ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Screenshots -------------------------------------------------- Quick Infos: 1.Remember that you can only have 1 plugin in the folder.So if you have another ORAS plugin in the "plugin" folder of your sd card,then they can make a bit trouble. 2.When your 3ds turns off then you have to start Ntr again.It will automaticly load the plugin. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here you have a list of the Cheats that are aviable right now. Cheats: Unlimeted Nices \working / Unlimeted Cangratulations \working / Unlimeted battle wins,link trades \working / Unlimeted passerbys met \working / Unlimeted money \working / Unlimeted PokeAmi Headball Score .might crash. Unlimeted Combos (PokeAmi) .might crash. Unlimeted Pokemiles \working / Unlimeted GP \working / Set favourites to 1 Set favourites to 100 --------------------------------------------------------------------------------- Screenshots: --------------------------------------------------------------------------------- Maybe upcomming cheats: Custom Keyboard with hacked symbols PSS Icons (Troy,May,Pkcentre,Gift etc. ---------------------------------------------------------------------------------- Changelog: -1.0: -Release -1.1: -Added Pokeami Headball Cheat codes -Added 50.000 Nices/Birthday wishes -Added Unlimeted Pm -Added Unlimeted GP -Added Unlimeted favourites --------------------------------------------------------------------------------------------------------------- Download: Better Plugin: K&S PSS Oras Plugin v1.0.zip K&S PSS Oras Plugin v1.1.7z Plugins v1.1.7z
    0 points
  23. Hello everyone, I'm theSLAYER, your events moderator and forum manager here! First of all, I'll like to thank everyone for their contributions and co-operation thus far! How To Contribute: Wondercard file (WC7/WC7FULL) Extractions can be done via PKHeX or using NTR method (recommended, especially for local events) Requirements for such contribution: 1. DO NOT SUBMIT EDITED/HACKED/FAKE WONDERCARDS 2. Photos of redemption, with proof of user identity (some card with your username) 3. Context: ie. Self obtained? Location? Was it crowded? Collection Process etc. Upcoming and Missing Events: Please do not submit Powersaves extracted entries. edit: table removed. We'll update when we see something. Event Files: Our individual files can be found at our on-site Event Gallery! If you know how to download files from Github (not sorted by region), an overall archive can be found here on our git page. I regularly move old posts to another thread, to prevent cluttering of this thread.
    0 points
  24. Hey all! I thought I'd share something really cool and that is... Legal PokeDex and Bag inventory hex codes! That's right! I've been working on this on the side since the PGL banning took effect, and have been researching what is out and what isn't. If you know if something is released or not that I haven't included in the Dex or inventory, do post about it. If you haven't noticed, I've not included some past gen Pokemon: mainly Mythical Pokemon with Chinese entries as it's a newly added language this gen and those Pokemon would need to be released as an event. !USE THESE AT YOUR OWN RISK AS GAME FREAK AND NINTENDO MAY NOT UP TO DATE WITH WHAT IS RELEASED THEMSELVES! Pokemon Sun and Moon PokeDex legally complete (Start-Offset: 2A88 End-Offset: 32E7): Item Pouch all legal Items x900 (Start-Offset: 0 End-Offset: 6B7): Medicine Pouch all legal Medicines x900 (Start-Offset: B48 End-Offset: C47): Berry Pouch all legal Berries x900 (Start-Offset: C48 End-Offset: D67): Pokemon Ultra Sun and Ultra Moon PokeDex legally complete (Start-Offset: 2C88 End-Offset: 34E7): Item Pouch all legal Items x900 (Start-Offset: 0 End-Offset: 53F): Medicine Pouch all legal Medicines x900 (Start-Offset: B74 End-Offset: C63): Berry Pouch all legal Berries x900 (Start-Offset: C64 End-Offset: D6F): Here are the legal Key Items and Z-Crystals lists on Bulbapedia: http://bulbapedia.bulbagarden.net/wiki/List_of_Key_Items_in_Generation_VII http://bulbapedia.bulbagarden.net/wiki/Z-Crystal To break it down: What Key Items you can permanently have when post game Sun and Moon: DNA Splicers Enigmatic Card Exp. Share Fishing Rod (SM) Forage Bag Gracidia Key Stone Lens Case Makeup Bag (Only if playing as female character) Sun Flute (Pokémon Sun only) Moon Flute (Pokémon Moon only) Oval Charm Prison Bottle Reveal Glass Shiny Charm Z-Ring Zygarde Cube Ultra Sun and Ultra Moon: DNA Splicers Exp. Share Fishing Rod (SM) Forage Bag Gracedia Key Stone Lens Case Makeup Bag (Only if playing as female character) N-Lunarizer N-Solarizer Oval Charm Prison Bottle Rainbow Flower Sun Flute (Pokémon Ultra Sun only) Moon Flute (Pokémon Ultra Moon only) Surge Badge Z-Power Ring Zygarde Cube Z-Crystals unreleased for Sun and Moon: -All known Z-Crystals are legally available for these games as of Sept. 19, 2017! Z-Crystals unreleased for Ultra Sun and Ultra Moon: -All known Z-Crystals can be obtained through in-game methods! Simple Instructions 1) First off download a hex editing tool, I recommend HxD as it's user friendly and advanced. You can download it by clicking here. Note: If you have a Mac, try running it in Wine or use Hex Fiend. (Won't be able to properly assist you if this is your setup.) 2) Open your save file (the main file) in the hex editor. 3) Press Ctrl+E. 4) Enter the following values for the Start-Offset and End-Offset listed for your desired option and press OK. (eg. Enter 2A88 for Start-Offset and 32E7 for End-Offset if you want the legal PokeDex for SM, or 2C88 for Start-Offset and 34E7 for End-Offset for the legal PokeDex in USUM,) 5) Highlight the entire block of values under the spoiler tag of your desired option and copy it. 6) Go back into the hex editor, Right-Click on the highlighted area and select Paste Write. 7) Save the file by going into File then hit Save or just press Ctrl+S. Open your save file you just hex edited in PKHeX and save it over the file you just created. (This will correct the checksum, which will allow you import your save that's been hex edited without any corruption.) 9) That's it! Just re-import your save back to your game with your 3DS save tool of choice and enjoy!
    0 points
×
×
  • Create New...