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Popular Content

Showing content with the highest reputation on 09/14/17 in all areas

  1. @Event_Fan already received his code 12 hours ago on Twitter.
    2 points
  2. Pretty sure you should be able to just swap the entries around if you're using a CFW that has RO's hash check patched. Pretty sure luma does this by default? Also you can replace the CRO pretty readily with luma's layeredFS thing nowadays.
    2 points
  3. Shiny Silvally Serialcode Event announced for Hong Kong and Taiwan (China theSLAYER edit: China will be happy to hear this, but its not exactly correct) same dates like Japan 2017/9/22 until 11/16 Source: http://www.pokemon-sunmoon-cn.com/usum/sc/campaign_170914_02.html
    2 points
  4. Celebi has been confirmed as a download bonus for Sun, Moon, Ultra Sun and Ultra Moon EDIT: Here is some more information about Rockruff that we already knew about
    2 points
  5. Source: https://www.pokemon.com/us/pokemon-news/add-a-shiny-silvally-to-your-ranks/ Korea: It's a serial code event and the codes are usable from October 14 - November 30, 2017. Codes will be available by pre-ordering Pokémon Ultra Sun or Ultra Moon from October 14 to November 15, 2017. Source: http://pokemonkorea.co.kr/ultrasun_moon/menu6/14
    1 point
  6. It was a hacked one. The seeds are not published yet.
    1 point
  7. Ill give it another go when i get home from work today
    1 point
  8. Forgot this topic existed. lol I guess I'll update it then?
    1 point
  9. Thank you! Well, this Suicune is 100% legit. The only questionable thing I've ever done with it (besides cloning it, if you consider it questionable) is moving it from gen 6 to 7 using PKHeX. I plan to use my gen 3 clone to re-ribbon it and do the journey again with it still at level 40. I've put a TON of work into this Suicune since my journey started with it in 2014. That's why the error bothered me in particular. The Psyduck was a ribbon master project that I worked on with my friend earlier this year. We used the GTS Masuda's Psyduck event to do the project. While you're here, if you are. I'd like to thank you personally for your tool. While I've encountered a ton of errors, it's made my life so much easier with the ability to migrate and save Pokemon as files. Which are my primary uses for it.
    1 point
  10. Opening and saving via the medals editor will clear the values Relevant commit / issue, and another where the above prevention was added. Keep in mind that the primary purpose of the legality checker is to check legality (ie flag detectable hacked pkm), not to give hints on how to fix it
    1 point
  11. Probably used the 6->7 PKHeX transfer before it was known that the super training flags were cleared. PKHeX can detect its prior mistakes! > I used the German Debug Ruby to give it the unreleased ribbons. gee, wonder why it's being flagged
    1 point
  12. Don't use VC injects, when it comes to GSC. We don't know how they intend to tackle the RTC problem. I'm wondering if they would patch it to follow the 3DS time (which is possible,since they could patch trading), or would they just leave it as is.
    1 point
  13. The Nintendo Direct confirmed that those who purchased the digital version of either US or UM before January 10 will get a serial code to download them. Sources: http://www.nintendo.com/nintendo-direct/09-13-2017/?pid=ALWON_CA_EN (2:38) http://www.pokemon.co.jp/ex/usum/0914_01/?a002=news
    1 point
  14. Korea is also getting this pack it seems. Serial codes are valid from November 17, 2017 - November 30, 2018. Source: http://pokemonkorea.co.kr/ultrasun_moon/menu6/13
    1 point
  15. Japan: Double Pack with 100 Pokeballs each Game Pre-Orders at 7-11 will get a Code for Big Malasada and Fresh Water
    1 point
  16. Completely new UBs (Pokemon species) confirmed! That's all I need to know and am grateful for! Burst is US exclusive and assembly is UM exclusive. Also I'm getting the new Poke Ball N2DS on November 3!
    1 point
  17. I'll start off with my usual apology for taking so long for a lot of these responses. :-) I am back to working on XG with some neat changes coming. I've also got my XD randomiser mostly done and as I've been promising for the longest time I have started work on hack tools for pokemon XD. I'll be updating it as I work on it and so far have the pokemon stat editor mostly complete. These will be for mac OSX as per usual so windows users may want to start preparing a virtual machine. As per your advice I decided to get a fresh new ISO that should hopefully be easier to obtain now. I'll also look into making a patching program specifically for XD which takes different ISO configurations into account :-) Most gen 1-3 evolution lines are available but not all. Bonsly is the only playable gen 4 as munchlax was never actually coded into XD. It just has a name and an overworld model but no battle animations as far as I can tell. Most pokemon you'd be interested in should be there but if there were some you were hoping to see that didn't make the cut, hack tools are on the way. I'm cool with names being strange or fancy but the XD names just felt like random syllables strung together with little thought behind them. For a game with so much detail and inspiration behind it, they really seemed so out of place and if I were building the game from scratch it's a design choice I would eschew. As a game that many people haven't played recently and many haven't ever played I wanted to design it as if it were a first play through. That being said, I finally caved and decided to keep at least the names of the main story NPCs as they were in the original. XD is a beloved game and it is a lot more popular than I'd originally believed so there are a lot of people who still feel nostalgic about the old names. Even I still refer to the characters by their original names so I decided that maybe I'd been too stringent. :-) This issue happened to me exactly one time and I was never able to reproduce it. I'm not sure what causes it but since it never happened again I was never able to narrow down the cause. Very few others have complained about it as well so I gave up on it. All I can suggest is maybe trying a different version of dolphin. Versus mode was purposely broken to give space for story mode data :-) I know exactly what you mean. The lack of the physical/special split in older games makes them harder to pick up sometimes. It was precisely because of how easy it was to implement in XD that I started working on XD instead of colosseum. I haven't changed the experience mechanics. I did figure out where the code that handles all that is so I could tweak things in theory but I couldn't figure out any particular changes I wanted to make. Plus as you mentioned even a small change would require the game to be rebalanced. It certainly is possible if someone was looking to do it for a different hack :-) At this point in time the most we can do is change the textures. It would in theory be possible to retexture the main character's face to look more subjectively feminine. I was looking into changing the textures a bit but there are multiple copies across multiple files due to different models for different parts of the game like battles or cutscenes so it's a fair bit of work to even make a small change. It seems doable though. 1. I'm aware of that visual glitch but not sure what causes it. It could be something in XD itself. There are a lot of weird little errors that you'd never have noticed because the pokemon available in game were so limited. 2. It's way too much effort to cross check with their canon move sets and to check that all NPCs have legit moves. There were also some moves that I wanted pokemon to learn that they couldn't normally or there were some moves that were key to some pokemon that aren't in XD at so had to be replaced with similar moves (e.g. some pokemon having super power since close combat isn't available). I just went with my gut. 3. They're actually implemented as separate pokemon because it's a lot easier than reprogramming the game to allow NPC nicknames. 4. As mentioned above I finalled gave in and decided to change the NPC names back. I still stand by lovrina's speech though. She was always pretty annoying in the original. Her charm was always the juxtaposition of a genius scientist with a bratty teen attitude. If she wasn't annoying I wouldn't be doing my job properly :-) 5. I tried to keep the selection quite general and give a wide range of typings. There are only so many TMs available so there's no point wasting one on a move that can only be learned by a handful of pokemon. I found it quite hard to find a good balance of moves and have changed the selections around many, many times. Were there any moves in particular you felt were missing? I'm open to suggestion :-) 6. The shadow pokemon are distributed such that at any point in the game, the player is given a fair selection of different pokemon types and play styles. The list was refined a few times over and ultimately, golem didn't make the final cut. However, when I extended the number of pokespot pokemon I was able to add it in but at a lower level since pokespots are unlocked quite early. I'm glad you enjoyed it :-) In response to the repeated pokemon and repeated TMs, I've watched a lot of play throughs of XD and XG to gather data and I wanted to cater to as many different play styles as possible. For example, a lot of TMs are obtained from the colosseum challenges or mt. battle but most people don't even do them. Some TMs are obtained really late in the game but a lot of people don't play much of the post game so those TMs end up going unused. Depending on how much of the side content you play and how much you explore you may get a lot of repeats but people playing through more casually tend to miss a lot of the TMs. Similarly for the repeated pokemon, a lot of people don't bother with the pokespots. Also, as I mentioned, most people don't play much of the post game so and usually finalise their team well before that. This means that most pokemon obtained late, especially those on citadark isle, rarely get used. I needed a good balance of threatening, powerful shadow pokemon for the final dungeon of the game but at the same time couldn't leave all the good pokemon exclusively to the end because then people wouldn't be able to play the game with their favourite pokemon. Also for the few people that play the post game, they would appreciate being able to obtain a fully evolved salamence right at the end of the game instead of having to grind a bagon from the start. Either way, it surprises me that people find having multiple pokemon so weird. Most pokemon games give you multiple opportunities to get the same pokemon. It gives you more chances to roll for the ivs, nature and ability you want or have more than one on your team if you like the pokemon that much. It's only really a problem if there's a particular pokemon you wanted that isn't obtainable that could have been in that location. At this point just about any pokemon you could want should be in though :-) I'm slowly working on removing a lot of the TMs from their old locations but it's not easy to edit scripts right now as I still do them in a hex editor and it can take a while to do each one. Moving on, a problem I had when playing earlier versions of XG was it still felt quite easy. I went into every single battle 100% certain I would catch the shadow pokemon. It's not much of a game when everything is going to be that easy. Especially in a game that gives you the ability to save before any encounter and let's you retry at will (plus a lot of people use state saves, save editors, action replay codes,etc.) why does it need to be that easy? It's nice to have a bit of a challenge and it's also healthy for the game if it frustrates you a little as it makes it all the more satisfying when you do finally secure the snag. Plus the game gives you a lot of options to counter those kinds of gimmicks. You have easy access to moves like fake out and sleep/paralysis moves so there are ways around them if you play smart. I also secretly gave particularly troublesome pokemon really high catch rates but don't tell anyone ;). In the upcoming version, shadow shake doesn't hit pokemon off the ground anymore and NPC teams with shadow shake are built around this for the most part. There is a lot of text in the game so it's hard to keep track of but I fix them as they come up so thank you. Aurora veil was fixed months ago but I never got around to pushing out the update. The issue with miror b. not always showing up is something which I believe is in vanilla XD as well. As far as I can tell, the developers purposely programmed it that way. It seems to just be a troll like munchlax showing up for the spot monitor. I have a lot of trouble with the AI. I haven't found a way to reprogram it yet so some pokemon will have to be broken for a little while. The move names change a lot too but the obligatory word "shadow" in shadow moves decreases the options as there is indeed a character limit. Sorry for the long response but I hope I explained my thought processes effectively. I really do appreciate feedback and will bear it in mind in future decisions. This is the first ever pokemon XD hack so there's still a lot to figure out :-) I think it's because your iso doesn't match mine. I've been told my iso was quite old and hard to find now so I'll be using a more recent one for future versions. There hasn't really been much research on the topic as far as I know. All I can tell is that the play time of the next save has to be greater than the play time of the previous save (Maybe it also checks things like number of shadow pokemon caught and other things that can never decrease through normal gameplay). Also, it seems that the game keeps multiple save files at once and just loads the most recent one. It keeps the previous ones just to check for consistency. I think that by reducing the number of times saved, it caused the game to think the previous save file was the most recent one and completely ignore the corrupted save. This is really useful knowledge though. It seems like it could be a very reliable work around to the corruption issue as long as the previous save wasn't too far back. I'm glad you found it! I'm planning to use a new ROM for newer releases so hopefully it shouldn't be a problem for others in the future. :-D
    1 point
  18. Here's something to help you (and anyone else who's interested): https://sta.sh/01e8ji836ni5 I made some blanks for new portraits. Keep in mind that if you want to add them to the game, you need to make sure they use at least or less than 16 colors and be indexed, 4bpp pngs with a size of 40x40.
    1 point
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