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Showing content with the highest reputation on 03/09/20 in all areas
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Was talking about this Mew to Gridelin the other day and we realized that the existing scans of this issue of Pokemon Power literally disappeared from the internet. (or at least from what we could find lol) I managed to find someone with this specific Pokemon Power issue and they provided scans for the cover & Mew information. Thanks to @doeiqts on Twitter for the help. https://imgur.com/a/bbrK16r3 points
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Version 1.0.43
446301 downloads
Pre-HOME HOME Non Shiny Living Dex | Shiny Living Dex Living Dex (Regular and Shiny) Key Description: This page hosts several pcdata.bin files, that have stored all available Pokemon in the Boxes. Just drag the pcdata.bin onto a save of that file's generation. Last Word: Despite these Pokemon being legal, I still need to say this: ProjectPokemon.org is not liable, if you somehow managed to get yourself banned with these Pokemon. Also, don't be stupid or don't do stupid things. I can't possibly give every directive or comment on every possibility. Be reasonable, alright :31 point -
Introduced in the middle of February 2020, Pokémon HOME allows for importing from Bank and Let's Go Pikachu / Eevee, and bi-directional connectivity to Sword & Shield & future titles. When a Pokémon is transferred from Bank or Let's Go Pikachu / Eevee or their games of origin into HOME, it is assigned a unique 64 bit number to differentiate it from other uploads stored on the cloud server. Pokémon that have not yet visited HOME do not yet have a HOME tracker. Pokémon that are traded in-game (online/local trades) do not get assigned a tracker. Pokémon that must travel thru HOME to reach the game it resides on must have a HOME tracker (origin->current). Pokémon that are uploaded in the same batch are not guaranteed to have a similar tracker (sometimes incremental). Pokémon that are missing a HOME tracker that should have one, or have a fake one, are rejected for upload (error 10015). Trackers are only a concern in PK8+ formats. Pokémon that aren't yet in the PK8+ (2019) do not have a field for this data. What exactly is this value be used for? Storing data for each game visited outside of HOME (ex. SW/SH, PLA, BD/SP, S/V...) Tracking how Pokémon are traded between users. Detecting if a Pokémon has been modified/cloned from the original upload. Detecting if a Pokémon is newly entered into the HOME system (having a value of zero). HOME trackers will be changed each upload, so a tracker value is not a permanent value. Only HOME can determine if a tracker value is valid. Best practice is to let the server assign you a tracker, rather than assigning a blatantly wrong tracker. For local/online gameplay, GameFreak does not check this metadata, so having arbitrary/lacking tracker values does not matter. Validating a HOME tracker requires API access to HOME, and is not something the hacking community will ever have access to. GameFreak does not validate HOME trackers for online play, but for officially sanctioned VGC events, they do -- you shouldn't be using hacked Pokémon in tournaments anyway (against our rules). Due to the described behavior, here are our recommendations: When creating new Pokémon that are from generations prior to Sword & Shield, transfer into HOME via Bank first. When creating new Pokémon that reside in their game of origin, leave the tracker blank. When creating new Pokémon that reside in a game different from their origin set, generate them in their game of origin then transfer. When modifying any (that have already visited HOME) immutable values (PID, IVs, etc), zero out the tracker then transfer starting from their origin games. Why not create a random tracker value? Again, only HOME can determine if a tracker value is valid. HOME will check tracker values to see if the details match the original upload (modified data). HOME will check tracker values to see if the details are on another user's account (cloned data). HOME will disallow uploads if the tracker doesn't match the data on their server (error code 10015). Uploading to HOME without a tracker value will automatically assign a new one (note: only when entering from their native games). You can receive Pokémon that lack a tracker value from other players via trade (in addition to a game's natives). Using an invalid tracker may fool checking tools (like PKHeX) that do not have access to HOME's API, but can still be checked by trying to upload to HOME manually. Do not be deceitful. PKHeX's default settings are to require tracker values (should be on every non-Gen8 origin Pokémon that is residing in Gen8+, etc), but has a toggle setting to opt-out of strict checking. This is to allow users to create the most-legal data without forging an INVALID tracker value, for in-game play.1 point
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21467 downloads
This page contains several savefiles dumped from cartridges that were distributed a plethora of event pokemon directly from the Pokemon Center New York PCNY distribution hardware that recently surfaced. Hopefully it provides enough public satisfaction for everyone, while the preservation team undertakes this grand and lengthy task of hopefully enabling the software to become usable via emulation, as well as hopefully producing hardware mods for a publicly feasible physical method of distributing. This is our most major project by a long shot and will likely take quite some time, however now that everything is permanently in Project Pokemon's possession, any roadblocks toward the final goals would be on the technical side. Luckily the best minds are at work on each aspect of this project, so without revealing any further details in regards to that, have patience and remain optimistic. -------------------- For Generation III, a full box per campaign was distributed, with the TID for each incrementing from 00001 to 00030. The Ruby savefile is a male trainer so the OT names are all blue colored, and was loaded using the PCNYc memory card in Slot B of the NR GameCube. The Sapphire savefile is a female trainer so the OT names are all red colored, and was loaded using the PCNYd memory card in Slot B of the NR GameCube. Seven Gen 3 campaigns were preserved from the Slot A memory cards obtained. Each box in both savefiles have at least a few of every pokemon from the respective campaigns. For Generation II, three full boxes per campaign were distributed, with the TID for each incrementing from 00001 to 00060. This Gold savefile was loaded using the PCNYc memory card in Slot B of the NR GameCube. Four Gen 2 campaigns were preserved from the Slot A memory cards obtained. Each box will have at least a few of every pokemon from the respective campaigns, even those with normally extremely rare unlikely odds. -------------------- Generation III: Evolution Stone Campaign: 30 Aug 2003 - 4 Sept 2003 Pikachu Lv50 - Thunder Stone 25% Gloom Lv50 - Sun Stone 25% / Leaf Stone 25% Staryu Lv50 - Water Stone 25% ----- Monster Week 1 Campaign: 18 Oct 2003 - 24 Oct 2003 Cacturne Lv50 - 25% Duskull Lv25 - 25% Shuppet Lv25 - 25% Shedinja Lv50 - 25% ----- Campaign 1: 15 May 2004 - 22 May 2004 Houndour Lv5 - 50% Mareep Lv5 - 50% ----- Campaign 3: 31 July 2004 - Aug 6 2004 Azurill Lv5 - 20% / Soothe Bell 5% Wynaut Lv5 - 25% Gorebyss Lv20 - 25% Huntail Lv20 - 25% ----- Campaign 4: 7 Aug 2004 - 13 Aug 2004 Zangoose Lv18 - 20% / Quick Claw 5% Seviper Lv19 - 25% Milotic Lv35 - 25% Kingdra Lv35 - 25% ----- Campaign 5: 14 Aug 2004 - 20 Aug 2004 Armaldo Lv40 - 25% Sableye Lv18 - 20% / Bright Powder 5% Mawile Lv18 - 25% Cradily Lv40 - 25% ----- Campaign 6: 21 Aug 2004 - 27 Aug 2004 Machamp Lv30 - 20% / Choice Band 5% Ludicolo Lv20 - 25% Shiftry Lv20 - 25% Golem Lv30 - 25% -------------------- Generation II: Silver Cave Campaign: 1 Nov 2002 - 7 Nov 2002 Synthesis Tangela Egg - Normal 17% / Shiny 3% Low Kick Ponyta Egg - Normal 17% / Shiny 3% Low Kick Doduo Egg - Normal 17% / Shiny 3% Hypnosis Misdreavus Egg - Normal 17% / Shiny 3% Rage Larvitar Egg - Normal 17% / Shiny 3% ----- Union Cave Campaign: 8 Nov 2002 - 14 Nov 2002 Twister Staryu Egg - Normal 18.5% / Shiny 3.5% Metal Claw Krabby Egg - Normal 18.5% / Shiny 3.5% Sharpen Onix Egg - Normal 18.5% / Shiny 3.5% Swords Dance Goldeen Egg - Normal 18.5% / Shiny 3.5% Future Sight Lapras Egg - Normal 11% / Shiny 2% ----- Johto Legend Campaign: 15 Nov 2002 - 21 Nov 2002 Shiny Raikou Lv40 - 33% Shiny Entei Lv40 - 33% Shiny Suicune Lv40 - 33% Shiny Lugia Lv40 - 0.5% Shiny Ho-oh Lv40 - 0.5% ----- Celebi Present Campaign: 22 Nov 2002 - 28 Nov 2002 Celebi Lv5 - 98.5% Shiny Celebi Lv5 - 1% Shiny Mew Lv5 - 0.5%1 point -
suloku was able to correctly dump the Mew from the corrupted save, and so now I present the legit Danish Mew, obtained from a Mew Machine in Odense, Denmark. 151 - MEW - ECDB.pk11 point
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1 point
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I personally received Italian AURA Mew in 2007 on Pokémon Leaf Green and Emerald, I confirm that "Origin Game" is Ruby for both.1 point
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1 point
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I just want to thank everyone involved in this project. Is always amazing to find, recover and preserve events that we thought lost, but this is something special. From finding this hardware we've learned tons about the mechanics of the distribution machine itself and the code making possible to recreate even more events/campaigns. I hope that with this kind of discoveries and videos makes people know and get even more interest in this world. Some of us thought this would never be possible, now I think that everything can be. Probably we'll find the Mew/Celebi Machine too! Thanks to the owner of the device for letting us preserve the information about this. Thanks to RetroAli and Hard4Games - Tony for your effort and dedication to make people know about this. Flood the market! Thanks to our amazing event research team for their time and love for preservation. @Sabresite @Deoxyz @ajxpk @Gridelin And thanks everyone in this community for supporting this project.1 point
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Glad a web browser version exists now, it's much more convenient like this! I'm wondering though, does nobody read the GtI/Super research thread anymore? I posted my Python script 9 months ago and it went unnoticed until it was discussed elsewhere a few days ago. I'm not bothered by this, I just realized the thread is going unnoticed and I'm wondering why that is Since this is getting some attention, I'll take this opportunity to talk about QR codes. Does anyone have any experience working with them? I only managed to take a look at the decoded binary data and it didn't seem to be too complicated. If I remember correctly, a section was completely different, but I don't know what that data is, it might not even be important or required. There was another section that looked very similar to the password, with only some bytes or bits being swapped around. If that's all we need to change, converting QR codes should be just as easy. Additionally, I noticed I didn't mention this in my original post, but here's some more info about the Japanese version. The passwords are one line shorter than the western versions. Also notice how this last extra line is the same in both regions. As I have explained, I can't compare the Japanese version the same way I compared the western versions because Japanese save files are different. Finding out what the differences between save files are might help. I wonder what the extra line in the western versions is for, I don't see why western passwords would need more data1 point
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Having the ID at the end helps to chain over the dolls + item trader. If I'm Not mistaken, if your main cart doesn't have the item trader, it's okay. just soft reset a dummy cart until you get the ID with the item trader, then mix records to get the item trader onto your mix cart1 point