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November 30 2016 - March 5 2026
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March 5 2025 - March 5 2026
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Popular Content
Showing content with the highest reputation since 02/05/26 in all areas
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2 points
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Hello all. Just some recent updates: Pokémon Slot Pokémon in party/box slots now show icons indicating if they are shiny, alpha, or in a Let's Go party slot Held items are now shown directly in the Pokémon slot Editing Added Move Shop and Alpha Move editors for Pokémon in Legends: Arceus saves Added a Plus Flags editor Added editors for Relearn Moves and TR flags Canceling a dialog now discards changes instead of saving them Bag Bag edits now save correctly to your save file Improved bag loading performance App Added an update check button to the menu Improved stats chart display2 points
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1 point
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Yes, of course. It should in fact happen in real time - watch for your max HP to increase / decrease as you adjust the IVs for the Pokémon. Bear in mind, the stat formula means small adjustments will be more noticeable at higher levels. I suggest you do a bit of reading / watching videos to learn how stats work before you mess around:1 point
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They do. All of the switch games do. https://fxtwitter.com/meatball_132/status/2027821668068970622?s=46 That same dataminer stating they did not intend to fear monger everyone.1 point
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So I have a hacked Switch, and with the recent releases of FireRed and LeafGreen I figured it would be a great time to inject my LeafGreen save that I completed last summer. The good news is I was able to just take my save file and rename it to what the save file from the Switch version was called and it was all good. Now the thing is I want to take my FireRed file from my Switch and make the Squirtle I chose shiny. However, I came across a thread from a dataminer that says Nintendo is taking telemetry on the Switch copies. Now I have never had any issues with editing saves in the past, so if games such as Scarlet/Violet or ZA took telemetry then based off my experience with that it should be fine. So aside from that the next thing I wonder is if editing the save will somehow have an impact on stuff such as the guy giving you all the event tickets after beating the elite four. I was just wondering what everyone's thoughts were on this.1 point
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Yeah so here are the steps I took: The first thing that must be done is to get a save from FR/LG. Just simply start the game, name your person and rival whatever, and as soon as you get into the world just save. The next step is to go into the Switch Homebrew Menu and go to your save managing app (either JKSV or Checkpoint, which is what I personally use) and go to your game, then make a backup of that save. For ease in locating this save later, I would name it something like your character name or something, but that's up to you. After that, you need to go into USB File Transfer app, then hook your Switch up to your PC. You go into SD card, into the "switch" folder, then you should see a folder with your save manager app's name (in my case Checkpoint), then you go to the "saves" folder, and you should then see a bunch of hexcode strings and game names. You are going to have to find the folder for your game (which the Pokemon games typically don't have a name next to them so they can be a bit harder to find), then you should just see a folder named after the backup we made earlier. You go in that folder and you should see your save (either "FireRed_e.sav" or "LeafGreen_e.sav"). Now you can delete the save file you see there and drag your save you plan on importing over into this folder. Make sure to rename the file to the previous file name (As seen above in the quotation marks). From there you just disconnect your switch from the PC, go back into your save manager and find the game, and simply hit "Restore". If you followed everything exactly, you should see your save data that you imported once you get past the starting screen.1 point
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If it should learn X move and the move isn't breaking anything, it should be added in the learnset in some way. Solorun is ultra experimental and I think for gauntlets I had to keep partner because it posed team management issues I think There's 8 if you account those that are planned for future updates haha. Light Tetrahedron obtention is currently bugged and it might be the only one you are missing with the Holy Lyre.1 point
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About this release General idea Explorers of Alpha has been developed with replayability and accessibility in mind. Ever since injecting custom code has been normalized in the Sky modding community, most of the changes aim to implement new mechanics and provide the most complete and interesting experience possible while retaining the core Explorers of Sky story and environment. About starters and getting started All leader/partner combinations are available to the player, meaning the starter and partner can now share the same type or species (credits to Frostbyte). Starter List Selector - You can choose any player and partner independently from the six following lists: - If you'd like your starter to be randomized, a "Surprise me!" option is available. Each time it's selected, it generates a fully random list. - The starters screen has proper descriptions for all normal starters, explaining their stat curves, moves, starter moves, typing, IQ group, and more (credits to Adex for the code). The base game's starter and partner restrictions have been lifted. Starter Selection by Inputting an ID This ID corresponds to the entry's internal ID and is strictly between 1 and 552. No guide is linked to this option as it is not intended to be fully user-friendly but rather an option for those who want a fully customized game experience. The game lets you preview the selected entry as both leader and partner so you can decide before starting a playthrough. With both options, your starter receives an egg move depending on its ID: Additionally: Ascend Stone Mark I and Mark II are now the common evolution items for your starter and partner. They evolve via normal means otherwise. Completing a one-attempt optional dungeon after Sky Peak grants you two Mark I stones, unlocking earlier evolution. 2 Mark II stones are awarded after clearing Zero Isle Center. General game feel changes The general game UI has been overhauled. This includes Arceus-themed splash screens for the start menu, taken directly from HeartGold/SoulSilver. You start the game with a 48-slot bag and 1,000 slots in storage. Super Mystery Dungeon-style item icons appear before item names (patch created by me). Upon joining the guild, you will receive a set of useful starting items. Game modes After finishing Beach Cave and registering as a new Exploration Team, you can choose from the following game options: L-Trigger Overworld Menu The L-trigger in the overworld opens a menu where you can manage various in-game options: Recruitment Toggle Enable or disable recruitment at any time (still disabled in certain story dungeons). Experience Share Toggle Exp. Share on or off. The default experience amount depends on the upgrade level (see below). Challenge Management Forfeit challenges (if allowed) or switch challenges if new ones are unlocked. Level Scaling Enable or disable level scaling. Inverse Mode Toggle Reverse type matchups. Unlock this mode by recruiting Palkia. Note: Inverse mode interactions account for special mechanics such as Psychic moves on Dark-types affected by Miracle Eye or the Metang Scarf, and Scrappy effects on Ghost-types. Inverse mode can be disabled even during forced scenarios. Daily cutscenes Enable or disable daily cutscenes (Sharpedo Bluff, Guild eating). Allows to circumvent some game issues. Difficulty Adjustment Before Darkrai, you can only lower your difficulty if it's too challenging. All difficulties are unlocked after defeating Darkrai. Vanilla and Difficult difficulties can be switched freely at all times. Text Speed Change the speed of in-game text at any time. Custom Typings Toggle custom typings on or off. Player oriented Quality of Life An update system ensures that save files from previous versions are compatible with the latest version. The FAQ board in Guild Sublevel 1 has been revamped to provide an actual Explorers of Alpha FAQ. It also includes a section crediting everyone who contributed to the game. NPC changes Croagunk’s Swap Shop - Costs have been increased to 250 (previously 150). - With a password, Croagunk allows access to higher-quality items even if you lack the full requirements. - No items are needed for transactions in God Mode. Chimecho’s Assembly Menu - Menu options have been optimized for faster navigation (credits to an anonymous contributor). Xatu’s Appraisal - Appraisal cost has been reduced to 100 (previously 150). - An "Appraise All" option has been implemented to uncover every box in your inventory at once (credits to an anonymous contributor). Electivire’s Link Shop - Linking costs are increased to 1,000 (previously 500). - Shop options have been reorganized for a more natural flow. Wynaut’s Recycle Shop - Expanded item selection and reorganized menu options for clarity. - Stat-boosting items (Protein, Iron, Calcium, Zinc, and Life Seeds) become available after recycling 50–55 items. - Recycle Shop has even more offers ! New Normal offers: Special offers: Spinda’s Juice Bar - Ginseng can no longer be selected for a drink. - New items (Sweet Heart, Aspear Berry) added for juice recipes. - Juices provide stronger effects (e.g., +4 Max HP instead of +2 for status berries). - Golden Apple juice has a 50% chance of giving a Miracle Drink or Event Drink effect. - Plain Seed juice guarantees a reduction in stats by 1–3 points. Clefairy - She is found outside of Wigglytuff’s Guild and gives rewards based on the number of unique species recruited Wigglytuff - He grants rewards for recruiting legendary Pokémon, They can be claimed after unlocking Marine Resort. Dusclops - Dusclops is unlocked after increasing your money pouch capacity. He lets you store and withdraw stacks of $99,999, allowing more than $100,000 in your bag. Porygon2 (New NPC at Crossroads) - Porygon2 is a very important NPC now found at Crossroads. They offer a bunch of utilities: some are always available like the Password menu, some are based on your rank. Gliscor - Gliscor is found at the Passage of Time after unlocking Destiny Tower. He trades some of the best items in the game for rare resources. System changes Crossroads Adventure Menu has been changed: - After graduating from the guild, a direct access to Luminous Spring is unlocked. - After starting the Shaymin event, a direct access to Shaymin Village is unlocked. - After finishing Special Episode 5 and completing the Darkrai events, a direct access to the Passage of Time is granted. This is the only way to explore Future Dungeons, including Atomic Wastes and Forgotten Inlet in future versions. Some NPCs can only be found in this location. Mission Rankings - Missions now reflect the actual difficulty of the game and rewards have been adjusted to align with these rankings. Sharpedo Bluff - The base warp now provides direct access to Crossroads, with the option to choose Sharpedo Bluff’s outside area. Wonder Mail S - It is automatically unlocked at the start of the game in God Mode. In other modes, it is unlocked after completing Destiny Tower on any difficulty. Gameplay Additions and Changes - A new overworld section has been added between the Stockade and Chasm Cave. This segment includes a unique challenge that impacts gameplay if failed. - The Fairy-type, Fairy Gummi, and Fairy-type relationships have been introduced (credits to an anonymous contributor). Several Pokémon now have the Fairy typing, and Fairy-exclusive items are available. - Following new quests and game events, a bunch of new dungeons have been added and others have been updated: - You can now rematch story bosses in harder fights by using a Dream Catcher in specific places. Dream Catchers can be found at the end of certain dungeons. Rewards include the boss's 3-star exclusive item and a high chance of receiving a Dream Shard. - An Emergency Bag is available through Porygon2 mid-dungeon NPCs in Vanilla and Difficult difficulties. It provides useful supplies to ensure success in story dungeons. In Difficult mode, the bag is available only once per dungeon and requires clearing a dungeon to refresh the option. - Pelipper Island offers additional support for story dungeons before Darkrai events (excluding Hardcore difficulty). Major dungeon changes Revamped Dungeon UI - HP Bar displays the HP ratio instead of just the first 112 HP. Thanks to an anonymous contributor and Frostbyte for implementation support. - New UI indicators show current difficulty, level scaling option, and Pokémon Belly on the main screen. - When pressing L, players can see their Pokémon's raw stats, stat boosts, and whether Inverse Mode is active alongside the move list. Thanks to Nov for key implementation help. Story Dungeon Adjustments All story dungeons now emphasize unique mechanics across all difficulties. Changes include: Beach Cave: Contains general supplies on each floor. Mystifying Forest: Kecleon Shops guarantee Evolution Items every three floors, starting from Floor 1. Oran Forest: Replaced with Nectar Forest, a dungeon for farming Nectars. Aegis Cave: Puzzle mechanics are now less frustrating. A new section has been added, housing Regidrago and Regieleki. Destiny Tower: Adjusted to match the Super Mystery Dungeon (SMD) variant. Mazes: Offer a gradual difficulty curve and opportunities to farm Gummies. Access is limited to once per day before defeating Dialga. Grid Rooms, taken from Gates to Infinity, are special in-dungeon sections featuring puzzles, mini-bosses, or unique encounters with special enemies. Their availability varies based on dungeon difficulty. They are often found in story dungeons. New Gameplay Mechanics Enemy rosters are now more varied. Spawn rates for enemies, traps, and items now scale based on difficulty settings. When a Pokémon’s HP is critically low, a pain portrait is shown (if available), thanks to Chesyon’s patch. The map dynamically updates like in recent Pokémon Mystery Dungeon titles, courtesy of Chesyon. Free Camera Mode: A new mode allows players to look around a room using Select and the D-pad: Enemy Inspection: Pressing A on an enemy shows its typing, level, and abilities. Target Display: Holding R and pressing Y when facing a target provides similar details. Team members are teleported to the team leader before purchases to prevent exploitative setups. Enemies can now regenerate HP, preventing exploits that break the game balance. Improved Visual Feedback Enemies in a "pinch" are now marked with an exclamation mark above their heads, signifying abilities like Blaze could be active on it. Level-up summaries are more concise and faster to process. Using the last PP of a move now triggers an animation and notification. Other Adjustments Stat boosts and drops have been overhauled for balance. Offensive stat caps have been lifted. The turn-based speed system has been adjusted for fairness: Pokémon can no longer chain infinite movements after attacking. This change is disabled in Vanilla mode for players seeking a classic experience. A new status condition, Frostbite, behaves as a special burn: It reduces special attack and causes damage over time. The chance of inflicting Frostbite with moves is higher in Hail or Snow. Ice-types are immune to Frostbite. It is cured by walking on lava or being afflicted with burn, poison, or paralysis. Permafrost is introduced as a Frostbite-inflicting move with its own TM. Critical Hits now ignore the attacker’s drops and the defender’s buffs, matching main-series mechanics. Default chance is 1/32. High critical-hit ratio moves have a 1/16 chance to crit. Scope Lens, Super Luck, Sharpshooter, and Patsy Band now double chances. Focus Energy multiplies critical-hit chances by 8 and lasts 15 turns. Type-Advantage Master now grants +50% critical-hit damage on super-effective hits, stacking with Sniper. Complete Team Control (by Cipnit) - Automatic mode only allows you to control the party leader. - Manual mode allows you to control party members individually. Following action order, you decide how to spend each party members turn. They can do anything the leader can do, even opening the Treasure Bag! However, their Belly will deplete during their turn. This mode can be triggered on and off by pressing Start on your Leader's turn. A Manual mode indicator has been added to improve clarity for players. - Belly consumption is applied correctly to all allies, preventing exploits like walking through walls without Belly depletion. Mysteriosity System The Mysteriosity System, inspired by Gates to Infinity, introduces a dynamic layer of unpredictability to dungeon exploration. This feature becomes available after defeating Darkrai and operates daily based on two variables: V-Wave Type The Windmill at Crossroads reveals the V-Wave type for the day. Effects: Pokémon of the V-Wave type (both allies and enemies) deal 50% more damage in dungeons. Level of Weirdness Determined each morning by your partner’s dialogue: - Great day: Level 0 (15% chance) - Bright day: Level 1 (25% chance) - Fantastic day: Level 2 (25% chance) - Amazing day: Level 3 (20% chance) - Fascinating day: Level 4 (10% chance) - Wonderful day: Level 5 (5% chance) - Stressful day: Level 6 (0.025% chance) Effects by Weirdness Level - Level 1 Increased item density (+70%), enemy density (+50%), and trap density (+20%). Sticky items have a 5% chance of appearing. 1-species floors (10% chance, not present at Level 5 or higher). - Level 2 Adds random effects such as Embargo, Heal Block, Gastro Acid, Taunt, or Mist. Monster House spawn rate increases (10% chance). - Level 3 Locked rooms appear, requiring a key to access rare items. Golden Rooms have a 10% chance to appear. - Level 4 Golden Halls have a 1% chance of appearing, transforming entire floors into Golden Rooms with Sitrus Berries, Golden Apples, Joy Seeds, etc... Cursed Halls (4% chance) appear, tripling Belly depletion. - Level 5 Enemies no longer experience damage reduction. Terra Incognita, a mysterious location, becomes accessible (planned for future updates). Managing Mysteriosity - Flygon is a new NPC found in Shaymin Village. He will use a Mystery Part in your bag to manually adjust the Weirdness Level. He also can disable the Mysteriosity System for free if desired. - Mystery Parts are found in dungeons like Mysterious Geoglyph, Fallen Star Remains, Fire Field, and Trackless Forest through wall excavation. Restrictions Mysteriosity is disabled in certain key dungeons, including Future Dungeons, Hidden Land, Temporal Tower, Chaotic Wilds, Spacial Rift, Zero Isles, Destiny Tower, and Special Episodes. Ginseng System The Ginseng mechanics have been completely reworked, adding depth to move upgrades and power scaling. Previously, using a single Ginseng increased a move’s base power by 1. Moves now level up with Ginseng, affecting multiple aspects such as base power, accuracy, and PP: - Levels 1–10: Requires 1 Ginseng per level. - Levels 11–20: Requires 2 Ginsengs per level. - Level 20–Crown: Requires 3 Ginsengs per level. - Level Crown: The maximum upgrade level through regular Ginsengs. Crowned moves gain significant power, accuracy, and PP boosts. - Level Infinity: Achieved with a Ginseng Infinity after reaching Level Crown. Unlocks ultimate evolution, granting even greater stat boosts and PP. Note: PP boosts vary by move type and are capped differently for balance. Pokemon additions Several new forms and species have been added, each with unique portraits, stats, movesets, exclusive items, and sprites: - Unovan Forms: Zoroark-line. - Alolan Forms: Raticate-line, Raichu, Sandslash, Ninetales, Dugtrio, Persian, Muk, Golem, Marowak. - Galarian Forms: Rapidash-line, Cursola-line. - Hisuian Forms: Arcanine-line, Electrode-line, Sneasler-line, Overqwil-line, Zoroark-line. - New Evolutions: Ursaluna, Annihilape, Farigiraf. Exclusive Evolution Methods: - Ursaluna: Evolves from Ursaring using a Coronet Rock and Lunar Ribbon. - Annihilape: Evolves from Primeape with a Broken Bangle and Lunar Ribbon. Gains damage reduction while under the Rage status. - Farigiraf: Evolves from Girafarig when its IQ reaches 950+ and it knows Double Hit. The move Psybeam hits twice instead of once. Legendary Pokémon Additions: - Regidrago and Regieleki: Both have been added with exclusive items: Volt Sash: Protects Regieleki from stat reduction. Drake Sash: Protects Regidrago from stat reduction. - Genesect comes with three exclusive items: G-Pulse: Prevents PP consumption when attacking. G-Drive: Protects Genesect from move-disabling effects. G-Fuel: Absorbs Fire damage and converts it into HP recovery. - Diancie: Comes with the Royal Jewel, which protects her from critical hits. - Marshadow: Comes with the Zenith Torc, granting a chance for invisibility when taking a hit. - Eternatus: Comes with the Nuclear Core, which allows him to ignore Reflect and Light Screen when attacking. Note: Exclusive items for all non-legendary Pokémon are available in Croagunk’s Swap Shop. Pokemon changes Many Pokémon have received updated typings to reflect modern games and provide a different gameplay experience: NOTE: A toggle in the L-menu allows players to disable non-Vanilla typings if desired. The standard for Vanilla typings is Generation 6. - All stages of evolution now benefit from rebalanced and personalized level-up stats, allowing them to remain viable throughout all the game's content. - Dialga, Palkia, and Giratina can hold their respective items (Adamant Crystal, Lustrous Globe, or Griseous Core) to switch between Alternate and Origin forms. Origin forms provide significant boosts to STAB moves and alter stats. - Kyogre and Groudon can undergo Primal Reversion by holding Alpha or Omega Shards. Their primal forms summon super-weather conditions (Harsh Sunlight or Heavy Rain) with enhanced effects. - Rayquaza can Mega Evolve when holding the Delta Shard. It also summons Strong Winds, reducing Flying-type weaknesses. - Diancie Mega Evolves with the Diancite, trading defensive stats for heightened offenses. Shiny system - Strong Foes from RTDX have been added to the game, they are Shiny Pokémon that can now appear in specific dungeons, offering recruitment opportunities for rare species. Shiny Pokémon have enhanced stat curves, sometimes unique ability sets and special IQ groups. Item Changes - Golden Mask: Boosts recruitment rates by 25%. - Miracle Chest and Wonder Chest: Adjusted boosts for balance. Miracle Chest provides 1.5× the previous Wonder Chest boost, while Wonder Chest now provides 1.3× the previous Miracle Chest boost to account for rarity differences. - World Treasures now boost recruitment rates by 30%. The term "World Treasures" has replaced "Seven Treasures" to reflect the expanded pool of treasures and related events. - Amber Tear has been replaced with Holy Lyre, granting a 100% recruitment boost. - Updated exclusive items following Fairy-type implementation: Stern Sash, Afire Collar, Barrier Bow, Friend Torc, and Fairy Bow. - Exclusive effects from Nidoking-line, Dewgong-line, Blissey-line, Pelipper-line, Plusle, Minun, Roserade-line, Wailord-line, and Lunatone who recover their PP upon being damage have a chance reduced from 30% to 10%. - Old Brooch (Aerodactyl) now protects from thrown items. - Life Ring (Mew) extends self-move effects to the entire team. - Silver Veil (Lugia) matches Rainbow Veil, occasionally bouncing status moves back to the attacker. - Ice Sash (Regice) halves damage taken from special moves. - Steel Sash (Registeel) reflects status moves back to the user with a chance. - Revive Robe (Deoxys) now gives a chance to consume no PP when using a move. - New Exclusive Items: Manaphy: Oceanic Globe increases Movement Speed by 1 in Rainy Weather. Shaymin: Gratitude Bouquet extends self-move effects to the entire team. Primal Dialga: Corrupted Shield protects from status problems and boosts Defense/Special Defense. Primal Palkia: Corrupted Blade protects from status problems and boosts Attack/Special Attack. Antagonist Darkrai: Harbinger’s Robe allows attacks to bypass Reflect and Light Screen. Moves Changes General Updates - Move Names have been updated to match the most recent names from the main series. - Certain outdated moves, such as Kinesis, Sharpen, Spider Web, Barrage, and Vacuum-Cut, have been removed. These are replaced with newer-generation moves in learnsets. Balance changes - Moves generally have increased accuracy and PP to match higher spawn rates and enemy difficulty. - Fixed AI behavior for moves that previously acted incorrectly like Ice Shard. Move additions A variety of moves from Gen V onward have been implemented, complete with unique animations and effects: Moves down below have been introduced following Fairy-type implementation: Move reworks - Regular attacks now always hit their target. To balance this, their power is quartered instead of halved. All instances of the Sure-Hit Attacker IQ Skill have been replaced by Cautious Creeper. - Bone Club, Bone Rush, and Bonemerang deal double damage when used by Marowak or Alolan Marowak. When used by Alolan Marowak, these moves become Ghost-type and gain Same Type Attack Bonus. - SmellingSalt, Mega Kick and Mega Punch are now Fighting-type - Dream Eater has been replaced by Soul Eater, a Ghost-type clone of Giga Drain. When used by Drowzee or Hypno, it becomes Psychic-type instead. - Thrash functions as a clone of Outrage or Petal Dance. - Pursuit now deals damage, with power doubled if the target has a status condition. - Avalanche deals direct damage, with power doubled if the target is below 50% HP. - Tail Glow boosts Special Attack by 3 stages. - Growth boosts Attack and Special Attack by 1 stage by default and heals some HP if used under Sunlight. - Moonlight, Synthesis, and Morning Sun heal a percentage of HP based on the weather instead of a fixed amount. - Roost now heals a percentage of Max HP instead of flat 40 HP. - Recoil Moves now deal recoil damage based on the actual damage dealt. Most recoil moves now also pounce the user toward the target, allowing them to hit from a distance. - Memento reduces the target’s Attack and Special Attack by 5 stages, sets the user’s HP to 1 but no longer warps them. It also fails on boss floors. - Charm lowers the target's Attack by 3 stages. - Screech lowers the target's Defense by 3 stages. - Aurora Beam lowers the target's Attack by 2 stages. - Hidden Power now always has a base power of 12. - Crush Grip deals damage while ignoring the target's stat boosts. - Aqua Ring triggers every 2 turns and restores 1/16th of the user’s Max HP. - Magic Coat reflects status moves, even those used at a distance. - Wish affects the entire party and lasts 100–150 turns, but its PP has been heavily reduced. - Stealth Rock deals 1/6th of the target's Max HP to all non-Rock-type Pokémon. - Frustration and Return now scale damage based on IQ, with fixed-damage variants available by holding the corresponding item (available via Kecleon Shops in Zero Isles) - U-Turn, Flip Turn and Volt Switch now swap the user with the Pokémon directly behind, following GtI+ mechanics. - Rage deals damage while maintaining its classic effect like in GtI+ games (credits go to Kuz) - Knock Off deals bonus damage to targets holding items; removes the item if the target survives. (credits to Adex once again) - Hyper Beam/Giga Impact has range extended to 10 tiles and causes wall-breaking explosions. - Nature Power has more diverse effects in dungeons. Here's the list of available moves: Status duration reworks Area and Range adjustments Abilities Updated abilities Removed Duplicate Abilities Added abilities IQ Mechanics overhaul - All IQ groups now have 32 skills (previously 24). - IQ Group S contains 48 skills, exclusive to Shiny Legendaries and Purple Kecleon. - IQ Group Alpha contains 56 skills, exclusive to Arceus. - Feeding gummies and Nectars grants way more IQ points. Skill Adjustments - Lava Evader is replaced with Heat Protector, granting immunity to burns. - Sure-Hit Attacker is Removed and replaced by Cautious Creeper, which prevents waking sleeping enemies when walking past them. - Multitalent now increases max PP by 25% of the base value instead of +5 PP. - Trap Buster no longer destroys Wonder Tiles. - Brick-Tough now increases HP by 1/8 of the Pokémon’s max HP instead of a flat +10 boost. - Intimidator has its proc rate reduced from 32% to 18%; no longer drains PP unless interrupting multi-hit moves. Boss fights Important Notes - In Expert and Hardcore, bosses no longer run out of PP. This change prevents defensive setups from forcing bosses into a self-KO using Struggle. - Field effects are disabled in Vanilla and Difficult. - Boss stats (except HP) scale with difficulty: Vanilla: Approximately 75% of Expert stats/levels. Difficult: Approximately 88% of Expert stats/levels. - In Expert and Hardcore, bosses deal more damage than regular enemies. - Items cannot be stolen or knocked off during boss floors to prevent the loss of critical items. Field effects Boss battles sometimes operate under certain conditions. When the message "A mysterious aura flared to life!" appears at the start of the fight, it means you are under these conditions! Currently, the active field effect is only displayed in the message log, with no direct visual indicator. When the aura strengthens the boss, it may recover from status effects more quickly. Depending on the location, here are the auras that can affect bosses: Sometimes, auras boosts stats: Sometimes, auras summon cataclysms: Some fields only trigger for specific species: Sometimes, auras are detrimental to your party: Miscellanous and various dungeon additions Inventory and Item Changes - On Vanilla difficulty and God Mode, you retain your full inventory even if you lose in a dungeon. - A password system allows you to keep your inventory across other modes as well. - Heavenly Apple replaces Mime Jr. in the Secret Bazaar. It is a dungeon-exclusive item that disappears after you leave the dungeon. - An Escape Orb replaces Shedinja in the Secret Bazaar, as both items served the same function. - Grab Bags from Swalot no longer have a fixed 50% chance to provide an Oran Berry. The available items list has been expanded and normalized across all dungeons. - The game’s mechanic, which replaced duplicated items in Fixed Rooms with Reviver Seeds, has been removed. Weather Adjustments - Rain and Sun effects now increase Water/Fire-type damage and decrease Fire/Water-type damage by 25% (previously 50%). - Cloudy weather no longer reduces Ghost-type move damage. - Foggy weather reduces Flying-type move damage. - Hail now boosts Ice-types' Defense, similar to Sandstorm boosting Rock-types' Special Defense. - Weather damage no longer cut you off from running in a hallway (courtesy of Frostbyte). Likewise, this game behavior has been applied to secondary terrain. Status and Mechanics Adjustments - Burn: Reduces physical damage by 25% and no longer affects special damage. - Attempting to poison a Pokémon already poisoned will trigger Bad Poison, which increases damage over time, capping at 20 HP per tick. - Electric-types are now immune to Paralysis. - Grass-types are immune to Powder and Spore moves. - Ghost-types are immune to Shadow Hold. Dungeon Mechanics Updates - "immune" damage has been nerfed (50% -> 25%), Same Type Attack Bonus has also been nerfed (50% -> 33%) - Spammy messages like “is watching carefully” or “protected by Magic Guard” now appear only in the Message Log to avoid slowing down gameplay. - Trying to leave a floor with a pending mission triggers a warning to prevent accidental progression. - After reviving Luminous Spring, you receive a passive 1.25× EXP boost and gain additional Explorer Points from missions, easing the grind toward higher ranks. - Non legendary room moves have an AI range of 2-tiles away - Camera transition are 3 times faster than in normal game - Allies can now trigger traps on their own - Magnezone and Magnemite clients have fixed stats and movesets (and are also Shiny in dungeon now). This has been done to reflect their importance in the Pokémon world. Gameplay Updates - Sentry Duty has upgraded rewards - Kangaskhan Rocks are replaced by Porygon2 in dungeons. They allow for more options in general to prepare for the upcoming boss fight. - An optional evolution-related event has been added after completing Sky Peak. - You can now feed Manaphy with a Blue Gummi or Wonder Gummi. Feeding it a Wonder Gummi triggers a slightly different cutscene. - An optional boss fight against “Cresselia” has been added in The Nightmare. - Some areas now feature permanent dungeon field effects. - Future Dungeons (Chasm Cave, Dark Hill, and others): Pokémon’s most proficient stats are boosted in higher difficulties. In Difficult, the enemy damage reduction is lifted instead. - Hidden Land Segment: Time Gears provide a 1.1× stat boost (except Accuracy and Evasion) during the first visit in all difficulties except Hardcore. - Spacial Rift and Chaotic Wilds: These dungeons feature permanent Inverse Mode. - Explorer Rank upgrade dungeons are unlocked after recycling 150 times along with Zero Isle Center if you have beaten World Abyss. Updating the game won't unlock the dungeons, they will be unlocked instead from the Crossroads menu - Zero Isle North proposes a new restriction: you're given a survival bag, and your goal is to finish the dungeon with it. At the end of the dungeon, you will keep your inventory. The bag pools are fixed and you have a fixed chance to get any of them: 3 bags are at 30% and focus on one specific type of item management, 2 bags are at 5% and focus on overall survivability... or not. - Zero Isle East is a stat-reset dungeon where all entries stats are recalculated following the main series formula. You cannot gain any Exp and the stats return back to normal when leaving the dungeon. For limitation reasons, your stats other than HP are calculated using half your level. That means a level 86 Pokémon will have its HP at level 86 with 252 EVs while it will have its Attack at level 43 with 252 EVs and a neutral nature. The speed stat is also taken in account for the crit chance, which is calculated like in Gen 1 (barring the glitches) depending on the Base Speed. - Zero Isle South is a level-reset centered around item management and replayability inspired by Etrian Odyssey. Legendaries have a special restriction which drains their belly drastically faster, this is to make up for the higher level 1 stats they have. Screenshots New Title Screens New UI More Starter choices Systems added to the game A few game additions Some QoL features A fraction of Porygon2's features Small look into new puzzles and events A bunch of dungeon changes ... and more to experience! Known bugs - Using the Inspector mode with R+Y messes up with your game - Swapping from Alternate to Origin forms or Mega-Evolving Diancie/Manectric has a chance to cause ally sprites to disappear. Also "apparent" forms might not be affected by exclusive item effects - Triggering the anti-steal check or the no-proximity check from Kecleon shops in specific positions might cause a very very long loop of warps - Ultimate Items calculation might work incorrectly. The feature is still experimental, don't forget to post all feedbacks! - Deoxys and Shaymin might be unstable. Report bugs related to them if you find one! - Randomizer and Starter selector don't check for total duo size when validating your party. Don't report bugs related to them as I am currently not in capacity of handling them. Also if you replaced sprites in the game and it crashes, you brought this upon yourself... - MelonDS Mobile is having a lot of issues with the game. The emulator is initially very unstable due to its experimental nature so I'll recommand you change to another emulator if you find bugs on it in order to make sure the bug isn't emulator-tied. Upcoming plans Explorers of Alpha 4.0 aims to include all the mons, moves, abilities from Gen I to Gen IX in Explorers of Sky's setting while retaining Explorers of Sky's mechanics (Exclusive Items, IQ Skills, etc), expanding on field effects and custom mechanics even more. As per usual, no ETA, it's going to be a long journey doing that alone. Special Thanks Frostbyte, Adex, Hecka, Nov and an anonymous contributor: they helped me a lot with all the tech support all along. Working alone on the tech part of the project is very hard sometimes, they helped me a lot with my bug fixing process and I can't thank them enough for that. Fafnir, Anpyron, VOID, Kalor, Eixalde, Argon, Tokie, Aerophii, FlowerSnek and Picalex: they are my beloved testers and did most of the work for me, testing through the game over and over again, patch after patch, providing bug reports and feedback, helping to make the most fulfilling experience for everyone. NikolaP: he is an idea guy and the best source of ideas I came across in this community. He provided so much gameplay ideas that I'm sometimes frustrated that I don't have time to test them all but I'm still happy to see him post his 452186451th idea nonetheless! CapyPara, Audino, techticks, PsyCommando and UsernameFodder: they worked on documenting the game and developing tools around understanding and editing the game. They completely carry developers on their back at times and I can't thank them enough for the resources they put at our disposal. baroness faron, emmuffin, FunnyKecleonMeme, Soulja, Deeshura, Cait Sith, JaiFain, Garbage, Nooga... They are working on filling in assets for SpriteCollab. I wanted to credit the most active ones because they are absolutely cracked. Here is the xdelta patch for the 3.0.3 patch: Alpha_303.xdelta. It is meant to be patched on a clean US Explorers of Sky ROM with xDelta UI. It should be completely compatible with all supports. If you'd like to contact me, you can try to shoot me a DM on Discord (@lingeringlifeline) or on Twitter (@EoAlpha_off).1 point
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this is...a first for me. o.o you absolutely *should* be able to? or install the Fix Memory Softlock or Anti Softlock patches in SkyTemple depending on what you're playing it on, you can either import your save, or just replace the old rom with the new one (and name it the same thing) and your save should carry over yes! every mainline starter will be available in the next update1 point
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Got the unused Growlithe encounter in SwSh (3rd gym). Very unmotivated to replay ZA for all those uncatchable pokemon. Should make a list to begin maybe. 0058 - Caninos - C1420563A9B7.pk81 point
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Version 1.1.0
1341 downloads
Pokémon Colosseum: Dustborn drops you back into the lawless deserts of Orre, where a new shadow looms over the land. Team Cipher has returned, and their sinister experiments have gone further than ever before: Pokémon not only bound by darkness, but twisted into Orrean forms, warped reflections of the creatures you once knew. These Dustborn Pokémon embody the harshness of the desert, their bodies reshaped by Shadow energy and the unforgiving land itself. Only by braving the storm and confronting the Dustborn can you uncover the truth, and decide the fate of Orre. Pokémon Colosseum: Dustborn is a reimagining of the original Gamecube classic. Every Shadow Pokémon has been replaced with a unique Dustborn variant, new regional forms with altered typings, stats, and abilities. The story has been rewritten with more challenging battles, modern mechanics, and quality of life changes. Dustborn offers both longtime fans and new players a new immersive journey through Orre. SUMMARY OF CHANGES (version 1.0.0) Dustborn Forms * 73 unique Dustborn variants across 57 evolutionary lines. * Each Dustborn form features new typings, abilities, base stats, and/or appearances. Updated Gameplay & Balance * Revised pacing & EXP gain reduces (but probably won't eliminate) the need for grinding. * Overhauled level curve for a smoother experience, without making battles too easy or difficult at certain points in the game. Story & World * Expanded storyline with new dialogue options. * Deeper lore connecting Orre’s Shadow Pokémon experiments with the Dustborn phenomenon. Modern Mechanics * Physical/Special move split. * Fairy type introduced. * Select moves up through Gen 9 have been backported. * Updated learnsets and TM/HM distribution. * TMs are infinite use. HUGE shoutout to StarsMmd for developing the tools that made this possible, and the community in the Pokemon Gamecube Hacking Discord for the endless resources and feedback. To apply the Patch, use any UPS Patching Tool on a clean .iso version of Pokemon Colosseum (US Version). The base .iso should have the following validations: CRC32: 0704554f MD5: e3f389dc5662b9f941769e370195ec90 SHA-1: 96b2b686d202a13dd15261fb7cffbcb2f08c0a77 Known issues/bugs in v.1.1.0 * Shadow Pokemon with unknown moves show as Fairy type. * Certain spread moves with secondary effects (Bulldoze, Discharge) are in the game, but because of how the move effects are coded, I can't have them hit allies even though they should. I figured the secondary effect of speed drop/para was more important, so they just hit both foes rather than foes+allies. * For any added moves that are spread moves + hit allies with no secondary effect (ie. Boomburst), these moves copy Earthquake's secondary effect, and can hit Pokemon who are underground. * It's possible to encounter duplicate Shadow Pokémon during certain battles (such as the Admin rematches in Cipher). This generally occurs when you capture their Pokémon but you later wipe out. When you go to rematch it's possible they will have the Shadow Pokémon again. * Before I had a vision of what I was doing with this, I was just editing textures left and right, now Battle Willie has blue tips on his hair for no reason and I genuinely cannot find the file to change it back. I'll keep at it though! List of Dustborn Pokémon with typing, ability, and stat changes: here1 point -
Here you go, any questions I will answer as soon as I can Pokemon Porygon2.mp4 Pokemon - Emerald Version (USA, Europe).sav1 point
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I've made a bunch of revisions on the latest commit to address the behavior you've mentioned: Small tweaks to HGSS ball check · kwsch/PKHeX@6f9daae We weren't able to figure out how exactly Mood can get deposited into the Box without being reset to 0; we did notice that swapping party slots after interacting with them in the overworld can give Mood to eggs in the party. Seems the game has an issue with keeping track of pointers. If you're able to figure out a clean repro step, that would be helpful. Here are some of the notes regarding Mood's mechanics: https://github.com/kwsch/PKHeX/blob/6f9daaed0492c4d3910a0aa0e15ed8ffaee3527f/PKHeX.Core/Legality/Verifiers/Misc/MiscVerifierG4.cs#L117-L1251 point
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Did you know underleved still exist nowadays ? I didn't. Thanks to ProfessorRex here a list of the non event ones in SV : -Tera Poison Sliggo (lv30) in wild tera -4* Tera Raid Bisharp (lv45) -4* Tera Raid Drakloak (lv45) -4* Tera Raid Zweilous (lv45) And here all I found in Grand Underground at level 16 in BDSP (with National Dex and 1 badge) Spacious Cave Raticate Gloom Venomoth Primeape Rhydon Houndoom Mightyena Crawdaunt Sandslash (Pearl) Shelgon (Pearl) Graveler Golbat Machoke Grassland Poliwhirl Weepinbell Skiploom Cacturne Ariados Ledian Purugly (Pearl) Skuntank (Diamond) Fountain Dewgong Gastrodon Rocky Pupitar (Diamond) Lairon Camerupt Vibrava Volcanic Magcargo Swampy Weezing Tangrowth Dazzling Banette Dusclops Kirlia Some remain mystery (if you can really get them underleved) such as the ones where you need Surf (Lanturn, Tentacruel, Whiscash) or the Icy Cave (Walrein, Glalie, Sealeo). I don t think it s possible, but maybe lv33 Glalie/Walrein can be a thing at least ? Did you find any other ones in BDSP/SV/ZA ?1 point
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Hi, new release 1.5 (now 1.5.1). PKVault is now available on Linux & SteamDeck ! Checkout Github release for executables. Also multiple fixes related to Docker image, checkout Github README. A feature often asked: an in-app documentation is now present helping for settings, quick-start, and giving information for how the app works. This feature is still raw, may be improved later. New language: German. Update PKHeX to 26.01.31, giving Legends ZA 2.0.1 compatibility. Issue related to sort action is now fixed @zavage00 @WraithTDK this feature is planned.1 point
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Version 1.5.1
16859 downloads
PKVault is a Pokemon storage & save manipulation tool based on PKHeX. This tool is similar to Pokemon Home, for an offline use. PKVault is available for multiple systems: Windows Linux + SteamDeck: checkout https://github.com/Chnapy/PKVault Docker: checkout https://github.com/Chnapy/PKVault --- Features: Storage & save manipulation compatible with all pokemon games, from first generation to Pokemon Legends: Z-A transfer pokemons between saves convert pokemon to any generation (ex. G7 to G2) store pokemons outside saves using banks & boxes allow use of multiple "versions" for stored pokemons move/delete actions edit pokemon moves, EVs & nickname evolve pokemons requiring trade or trade + held-item (ex. Kadabra -> Alakazam) link a save pokemon with all his versions, sharing data like exp & EVs sort pokemons in storage & saves synchronize pokedex between storage & saves backup all saves & storage before any save action backups listing backups restore always possible Centralized Pokedex based on all listed saves views with forms & genders multiple filters: species name, seen/caught/owned, types, ... possible living dex possible shiny dex Dynamic saves listing based on paths & globs Checkout project-pokemon discussion ! This tool allows you to manage all your saves storage, moving pkm between banks, boxes, saves and local storage. You can also edit pkm, evolve them (when trade is required), create "version" of them for specific generations. All generations are supported, starting from Gen1 to Pokemon Legends: Z-A ! For example you can take a Kadabra from your save of Pokemon Black (Gen5), create a "version" for your save Pokemon Crystal (Gen2), then move pkm to it. PKVault allows you to bypass all generation constraints, you can move a pkm from Gen3 to Gen1, from Gen2 to Gen7, and so on. The app includes a centralized Pokedex with search filters (by name, games, types, etc), as well as living-dex and shiny-dex support. An auto-backup system prevents data loss. Saves & pkms are backed up before any write actions ! Saves are read from your file system, you don't have to upload them to PKVault, provide your saves paths and the app will get them itself. PKHeX is used under the hood, so all your stored pkm are in PKHeX format and can be manipulated by PKHeX directly. Compatibility & legality PKVault aims to be compatible with every save file supported by PKHeX. Creating a pkm "version" means converting a copy between generations, which may cause legality issues with origin, moves, etc. These issues are all displayed on the app, and you can use PKHeX to fix them. Currently, English + French + German are supported by the app. It can evolve depending on feedbacks. Bugs & issues A backup system exists to avoid any data loss even in case of bugs when writing save. You can still encounter bugs and other issues. Please report any issue on github or project-pokemon discussion to help improve the app. Why I made this app My good old first gens Pokemon games lost their saves due to empty internal battery. So I decided to replay the first games and continue through to the latest generations, with the goal of fully completing all the pokedex. I was frustrated about barriers between some generations (2->3, 4->3, ...), and by how difficult it was to get some pkms, like Slowpoke in Gen3 even though I already had one in my Crystal (Gen2) save. Also it's hard today to get all trade-only evolutions like Alakazam, and I didn't like the limited usability of TMs in the early generations. While PKHeX can fix all these issues and more, but I wanted something more tailored to my needs, and more restricted: PKVault restricts cheating possibilities. Finally I wanted something like Pokemon Home, but for the old games as well. For all these reasons I created PKVault. Please share your feedback --- Source code & license: https://github.com/Chnapy/PKVault1 point -
Open the save file in a hex editor, and set the width to 0x1000. You can then look for the end part of each block to see where each block resides in the file. Generally, they're stored in order, but they start saving from a random block ID and loop until all are saved.1 point
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PKHeX tells you the playtime at the top of the program window. The pokedex editor opens just fine.1 point
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Not sure if this means much, but I just wanted to comment how much I love this hack. It really understands what makes Sky so great, and adds so much great content that makes it even better. I’m really looking forward to the next update1 point
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I continued your project to create a webapp, which is more versatile, doesn't require installation and can be used also on smartphones. Here's the link: https://pokemonmysterydungeon-saveditor.netlify.app/1 point
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Do you mean the 191115 Birthday Pikachu and Eevee? I talked about it in this thread: Originally when the event first launched, the wondercard (version 1) generated a dynamic PID. Sometime around February 2020, the wondercard was changed to only have a static PID (version 2).1 point
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This user above has spammed his project in every Linux-related forum thread. I would like to point out that, besides the fact that his script is extremely convoluted (ridiculously so), the source of PKHeX is not the official one, but rather a reupload on archive.org. I have nothing to do with him, let alone his project with my thread. Be careful.1 point
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I'm back! Woo! Making a new post because the previous one was used in the last build Got a full time job at the end of january so I haven't been keeping up with the GO releases! Since you added Wattrel and Kilowattel already, I'll upload (02/10/26): Flamigo Glimmet Glimmora Enjoy! 0970 - Glimmora - 84198B99A28B.pk9 0969 - Glimmet - 62EB3CE914D5.pk9 0973 - Flamigo - BF27411A4F22.pk91 point
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@Kaphotics here are the gen 4 pkm files of the said pokemon. These pokemon are specifically originated from DPPt and HGSS, evolved and leveled up at 100 on these games. Transferring it to Gen 5 and 6 games (BW,B2W2,XY,ORAS) still legal... but reaching gen 7/8/9 flagged it as illegal... i believe catching these specific 5 pokemon in gen 3 - if transferred, evolved & leveled up to 100 on gen 4 games also have this problem. Gen 5 and 6 transferred to gen 7 doest have this illegal flag since it retains the original met level. 0424 - AMBIPOM - 00524A6996C6.pk4 0463 - LICKILICKY - 82EA4A6996C6.pk4 0465 - TANGROWTH - 87C94A6996C6.pk4 0469 - YANMEGA - 8D5D4A6996C6.pk4 0473 - MAMOSWINE - 41C54A6996C6.pk41 point
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about @Ferchu1511's issue HERE, i also found this bug, not only ambipom, but all the pokemon that requires certain move to evolve. These pokemon are Ambipom, Lickilicky, Tangrowth, Yanmega and Mamoswine. If any of these pokemon originally came from gen 4 (or evolved at gen 4 if theyre from gen 3 games) at level 100 and reaches Gen 7 (onward), they'll be flagged with this error: "Invalid: Moves combinations is not compatible with Ambipom evolution" the problem is not really about the move combination. if we change the met level below 100 (for example 99) it will be legal/valid pokemon. I think this is false positive flagging since we can originally move other pokemon from gen 3/4 at level 100 without this illegal flag.1 point
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ty fixed on latest commit: Update EncounterStatic3XD.cs · kwsch/PKHeX@dd1b55c1 point
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-1 is the magic number for "can be random".1 point
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If you are too specific with your request, like having 6IV adamant for a gen3 wild encounter, then it will fail to find anything. When it can't find anything to satisfy your specific request, you need to be less specific. Click the Reset button to see what an unspecified criteria is -- IVs are frequently a reason why a criteria is impossible to satisfy.1 point
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Use the Criteria tab and ensure it is filled out the way you want. Hardy is the 0th nature, and it is the default nature of the Pokémon when you launch the program. It seems you're not specifying your criteria, thus the program is always trying to match the initial default from tabs since you forgot to specify it.1 point
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Version 26.02.02
226 downloads
Have you ever wondered where that shiny fletchling or pidgey that is shown on the misc tab for Pokémon ZA is located? Then this plugin is for you! In Pokémon ZA the game stores shinies that spawn in the overworld into their own block. This plugin reads that block and shows you the approximate location of these spawns. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). [You may have to unblock, reblock, then unblock again to get it to work] Example of how to unblock: Usages Can be used with either a ZA save file loaded into PKHeX or via a live read using sys-botbase. Connecting is optional. Click on the sprites in the plugin to have their locations shown on the map. Support for support or bug issues please utilize github1 point -
Does anybody have a pokemon emerald save around halfway through the game? I've lost my save and I'm looking for a way to continue playing without restarting from scratch.1 point
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For anyone who finds this post in the future .PlusMoves=$suggestAll in the batch editor worked for me! If this helped, a like on this post will be very appreciated ^.^1 point
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Use $suggest or $suggestAll similar to the other properties that support suggestion requests1 point
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i was able to get it using the fashion editor by a way theSLAYER mentioned in a different topic open fashion -> click allinone tab -> scroll down until you see 65535 repeating -> replace the topmost 65535 value with 3021111 -> check isquipped & isowned that's what i did but idk if the value you replace matters or if there is any other check. i had already obtained every other piece of clothing/cosmetic/hair color legitmately already before doing this if that helps1 point
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Updated with Mega Dimension DLC mons, what a grind =.=1 point
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Version 1.5
3725 downloads
this is the fashion data blocks for z-a I went though on pkhex and manually painstakingly checked every box so you don't have to Pokémon Legends: Z-A – Full Fashion Unlock Each file in this zip corresponds to a fashion category in PKHeX’s Block Editor. To use: 1. Open your save in PKHeX. 2. Go to Sav → Block Editor. 3. Locate each “fashion____” category. 4. Click “Import folder” and select the matching folder. (e.g., *Object KFashionTops→ "tops" folder , *Object KFashionBottoms → "bottoms" folder) 5. Save your file and reload it in-game. If certain clothing items do not appear after importing the fashion block files into your save, don’t worry—they’re already owned. Pokémon Legends: Z-A uses separate internal flags for “owned” and “discovered/unlocked.” PKHeX sets the ownership flag, but the game won’t display an item until the shop discovery flag is triggered. To fix this, simply visit every boutique or clothing shop once in-game after importing and saving; the shops will refresh their inventories, recognize your ownership data, and all hidden items will instantly appear in your wardrobe. You do not need to re-import or edit anything—just enter each shop to sync the list.1 point -
Yes, they were all random. To confirm, here is another Celebi I managed to save from the event at La Maquinista, Barcelona. My friend received it, cloned it via the good'ol box swap method, traded it to another friend, and around 2010 the battery was still alive and we copied it to a Stadium 2 cart as we knew those don't rely on save batteries, thus the extension. As stated by others, they went by consecutive IDs and on the certificate picture you can see the previous ID number imprinted, they probably had the papers on a pile and just kept writing on top. This one is 42489 and you can (kind of) read 42488 on top of it. I hope this is useful to everyone, and I also hope pkHex team updates their legality checks, as this Celebis do show problems as the data is particular: they were meant to be distributed to Gold and silver carts only, as Crystal or Stadium 2 were not released when the event took place. But The games were already finished, and the Celebi does have the tag for location and lvl encounter, set as "Event". The reason for that is that Crystal was around the corner and on those Celebi tours they let people try Stadium 2 before release, and whoever won got a Gold/Silver cart with 20 Celebi copies to dsitribute to friends, if they managed to distribute them and return the cart to Nintendo within 15 days, they would get a free copy of Crystal, thus why the Celebi is already "Crystal-formatted". Finding one of those dstribution carts intact is impossible I guess, but if anyone has any more copies of NICO, FRANCO, CTOUR or JENS Celebis please share them. The more evidence we have the better. 0251 - CELEBI - D33B.sk21 point
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[As a disclaimer to those reading this post without reading anything before, this relates to Gen 4 and Gen 5 events] The information is known and confirmed by those in the community. In addition, while the data cannot be seen by those who attended IRL events, it matches up with the experience of those individuals that experienced it independently. (They were not able to receive wonder cards on the other language carts that they brought along). Finally, while not the same medium as local events, the same phenomenon was noticed by those that tried to redeem cross-language events online. Granted, this information is like, 10-15 years old by now, but there has been nothing to refute it. (There is a notable exception for one of the WORLDs in Gen 5, but that is about it) [In addition, I'm talking about real server and real events when it was those games' time. Not talking about fakeGTS and fake servers what not.] And to respond back to your older post (which I must have missed): yeah, region free for local is a Gen 6-8 thing. In terms of data and carts, regions didn't exist prior to Gen 6, but languages were a thing. Gen 5 events were definitely language locked (unless they specifically tried to bypass it, like one of the Worlds). If you got any kind of evidence that challenges the known information, I could look into it :3 edit: hope this helps: https://projectpokemon.org/home/forums/topic/59301-language-and-region-information-regarding-events/1 point
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Introduction Remember that feeling you had when you played G/S/C and reached the credits after beating Lance? Triumph, satisfaction... but also wondering what could be next. Then came your invitation to go to Kanto. Mind blown, a whole other region to explore after all of your travels in Johto. Looking back however, I think it's pretty safe to say that the journey there was rather uneventful and messy. Re-battling the gym leaders and seeing what became of Red and Blue was really cool, but outside of that what purpose did Kanto serve? Maybe you don't feel this way, but I do. As we get older and new games come out, our expectations for content increase and Game Freak tends to deliver (even if it means a Battle Maison here and there). In 2017, we have a wide selection of fan made games inspired by all of the beautiful work Game Freak has done over the years. A glaringly obvious trend among these games is that they're mainly in Gen 3 or made on RPG Maker. While I don't take up issue with this, I strive to build something based in Gen 5. As far as I'm aware, the only notable Gen 5 rom hacks are basically BW/B2W2 with increased difficulty and more pokemon available. I've enjoyed these, but I really am curious as to what other regions could look like with seasonal changes to boot. The Concept A few years have passed since the events of B2W2, and as such the world has changed with time. The spotlight first shines on the Orre region, which has been peaceful ever since the falling of Cipher. Mayor Trest of Phenac City contacted Gym Leader Wattson to lead a massive redesign of the region, resulting in a population increase of both humans and pokemon alike. What was once majorly a barren wasteland has benefited from environmentalists moving over from the Hoenn region and planting many trees and contributing to the ecosystem. With the help of Justy, an official Pokemon League has been established and he is its overseer. You are a student on the verge of graduating the Phenac City Trainer School, where Justy teaches you and your classmates. Since Justy doubles as the strongest Gym Leader in Orre, you've grown up inspired to be a great trainer and have witnessed countless amazing battles. Each graduates' present is a starter pokemon, and after the final ceremony you're allowed to go out and explore all of the new areas in Orre (notably the northern region above Mt. Battle). Once you've gathered all 8 Gym Badges, you gain permission to attend the Pilica Conference - a tournament with all of the other trainers who completed their gym challenge. The winner is granted permission to challenge the Elite 4 and Champion. However, when you win you will notice that you are ill prepared to take them on... so you must keep training! But where to go from here? Kanto, Johto, Hoenn, Sinnoh, Unova - Each of these regions will be accessible to take on the Gyms and Elite Four. Over the years, new areas have been built and the roles of familiar characters have changed. You may think you know these regions well, but this hack will give you a lot more to explore. Fiore, Almia, Oblivia - The Pokemon Ranger regions have met with an increase of pokemon trainers, and battling has popularized here to the extent of them having Pokemon Leagues too! A lot will be added/changed to these regions to better suit a pokemon trainer's journey. Holon, Skyridge, Aquapolis - These were all locations in the TCG, and Holon in particular has a lot of really interesting lore to look into. While these places don't really have official maps, I've created concept designs based on the cards depicting locations and residents. Ferrum - Pokken's story and battle stages definitely have enough of an established basis to make a region out of. The concepts shown in the game could definitely make for an interesting plot. Decolore Islands - While a very short arc in the BW anime, it's still enough to warrant a fun island chain to explore. Orange Archipelago - I'm far from the first person to want to include this in a rom hack, but with all of the extra-region inclusion, it would be odd to not add in this. Reverse/Distortion World - For every region, there is a Reverse World counterpart. I won't get into it's purpose too much as of now. On your journey, you will encounter many familiar faces from all sects on the pokemon universe - many friend, many foe. A big goal of mine is to keep it interesting the whole way through. Also, I don't have Kalos or Alola planned mainly because of alternate timeline issues and the lack of sprites in B2W2 for Gen 6/7 pokemon Features After scouring forums, I believe I've compiled a decent collection of editing tools. Now... a ton of trial and error as I learn to use them. This project is massive, especially since my knowledge on hacking minimal. But I don't care how long it takes to make this as long as the outcome is genuinely enjoyable. Below is the list of things to expect from the game. - Every region will be large, beautiful and interesting. - Lots of team options, and an easy ability to change members throughout the game. - Difficult battles - Many big subplots all supporting one storyline (This section will grow as time goes on and I get more ideas). Potential Features There are lots of features and pokemon added since Gen 5, but that's not really a focus of mine as of now. If at some point people want sprites for Gen 6/7 to be in this game and people start making them of their own volition, I'd absolutely add them in along with Fairy Typing. I imagine Terrain and Mega Evolution would be difficult to add, but if there's enough support I say let's go for it. Discussion! Below, I'd love people to share things they've wanted to see in a hack, or some concept in the pokemon universe they've wanted explored but hasn't been covered as much in the main series. This can include Spin Off games, Anime, Manga, and even the TCG. I want to gauge what people are most curious about in PokeLore. Also, if someone else voices a sentiment you agree with, feel free to say you feel the same or similar.1 point
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That's only after the USUM update. Before that, the gender of G1 Vc Mons was not decided by IVs, just randomly given, and even the shiny calculation was different. you could actually get, say, a female shiny Charizard. This is no longer possible after said update, but since it was at some point, these Mons aren't necessarily illegal.1 point
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Key items do not unlock the feature, you have to toggle event flags.0 points
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These are not legitimate. If you are going to use the hosted wondercard files then that's up to you, but please don't upload them fooling others into thinking they are valid. The Genesect you uploaded can only be obtained from a Black 2 or White 2 game (yours comes from White), and the Victini you uploaded can only be obtained with a Japanese language game (meaning the language of the Pokemon must be Japanese, yours is English). Please remove these uploads.0 points