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November 30 2016 - January 12 2026
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January 12 2025 - January 12 2026
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Popular Content
Showing content with the highest reputation since 12/12/25 in all areas
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Version 1.1.0
174 downloads
Mystery Gift History Editor is a PKHeX plugin designed to edit Mystery Gift history records. (Not the Mystery Gift itself). Core Features Multi-Game Support: Automatically detects and edits Mystery Gift history form save files of Pokemon Scarlet/Violet and Pokemon Legends Z-A. Comprehensive Record Editing: Time & Date: Modify the received date and time with automatic validation. Timezone Control: Adjust timestamps using a UTC offset selector. Hex Editor: Directly edit the raw hexadecimal timestamp for precise control. Randomizer: Instantly generate valid random received times. User Interface Modern Grid View: Displays Gift Name, Received Time, and Gift ID. Multi-Selection: Supports Ctrl+Click, Shift+Click, and Ctrl+A to select and manipulate groups of records. Context Menu: Right-click rows to quickly copy the Gift Name, ID, or Decimal Timestamp to the clipboard. Rich Data Display: Correctly parses and displays names for Pokemon, Items (with quantities), Clothing, Money/LP, and Event Flags. Dark Mode: Full UI support for Dark Mode. File & Batch Operations Supported Formats: Import and export support for .msv (Scarlet/Violet) and .mza (Legends: Z-A) records. Partial import support for .wc9 and .wa9 files (Pokémon Mystery Gifts only). Smart Import: Bulk Processing: Drag-and-drop multiple custom files at once; imports run asynchronously to keep the UI responsive. Duplicate Prevention: Automatically detects and skips duplicate Gift IDs during import. Batch Export: Single Export: Save individual records to your custom file format. Multi-Export: Select multiple rows to automatically batch export them into separate files. Record Management Reordering: Move single or multiple records Up and Down to organize history. Cleanup Tools: Delete Duplicates: One-click removal of all duplicate entries. Delete All / Single: Clear the entire history or remove specific unwanted records. Full Undo/Redo: Robust history support for every action (Edits, Moves, Deletes, Imports). I have included most of the Pokémon Legends: Z-A Mystery Gift records, which you are can import into your save file. Please note: This is my first PKHeX plugin, and it is relatively complex. I chose not to release it until all planned features were implemented, in order to ensure reliability and to establish a solid foundation for future plugins. As this is the first public release, please report any bugs or issues you encounter. Special thanks to Kaphotics (GitHub kwsch) and theSLAYER for their outstanding work and invaluable contributions to the Project Pokémon community.2 points -
@BilKoChal thanks for your feedback, your point about pokedex will be fixed in next release. I keep in mind the rest. @AnHeroGold thanks, your battle-revolution save should be displayed, it's just wrong named (as "Pokemon") and has a grey neutral icon. This point will be fixed in next release. Please check if your save is present in save list, otherwise share it so I can see the issue. About your issue related to Gen 4 I'm not sure to understand, can you share any screenshot to see what's wrong ? @Vladcik thanks for your report, I'll try to fix these issues.2 points
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That space is currently used for legality triangles1 point
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1 point
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Thanks, fixed on latest commit: Enhance H/W/S invalid messages, flag !255 alphas · kwsch/PKHeX@3a8bc58 Thanks, it's actually a GUI bug the invalid Ball you picked is actually being forced back to Poke, but it displayed whatever you selected instead. If you set it to a slot then re-view it, you can confirm the "fixing" of the GUI indication as it really is legal. I've added some logic to display the actual sanitized value (not the selection, if it was impossible), as well as added some logic to check for a specific case where the batch editor/external code managed to set an invalid BallHGSS value. Add Gen4 HG/SS ball check · kwsch/PKHeX@6e482941 point
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1 point
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Even as low as levels 30+ you should start to notice it1 point
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The thread has been updated with the latest PKHeX version, which is now based on .NET 10. Fortunately, there are no major regressions, unlike what happened during the transition to .NET 9. Just manually install the latest .NET Desktop Runtime 10 and you should be good to go (it's not available on Winetricks yet). I’m not sure whether this is an Arch-specific issue, but the latest Wine release (10.20) prevents the program from starting. I’m currently using version 10.19.1 point
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1 point
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All pokemon, in alpha/shalpha variations I believe (forms / male / female), including DLC pkmdb_LZA+DLC.zip1 point
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I've looked through your save and it looks like it can be salvaged. There are a few Bad Eggs in the PC and one in the your Parties 6th slot. It seems like most of the corruption are in the save sections 0 and 1, with the exception 5 of your party members should be savable. I don't have time now to fix it, but I will try to fix the sections later if no one else fixes it first. Also, it is against the law to share the games ROM on this forum as the site is hosted out of Canada. I suggest removing the ROM from your post.1 point
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Multiple missing sectors in your savefile, based on the save file structure. Sector 2 @ 02000 invalid. Sector 4 @ 04000 invalid. Sector 6 @ 06000 invalid. Sector 12 @ 0C000 invalid. HoF first sector invalid. e-Reader data invalid. Using the Gen3 Save Recovery tool: GitHub - projectpokemon/RecoverSaveGen3: Try and recover a Gen3 save file via console app! Pokemon - Leaf Green Version (Rev 1).sav.fixed1 point
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Meltan: fixed shortly after the previous release: Update EncounterStatic9a.cs · kwsch/PKHeX@61a13fd Hoopa: fixed just now, thanks for the reminder: Misc tweaks for Hoopa-1 plus flags · kwsch/PKHeX@85abb481 point
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Yeah, I'd rather keep it for a potential trade. I'll probably sell off all my dupes once I get those remaining three Emerald cards.1 point
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I've mostly been casually watching auction sites for the past few years, but I'm still looking to complete my collection too. The Emerald cards I'm still missing are: 19-A059 19-A061 19-A063 I do have a dupe of 19-A001, but I assume you don't have dupes of what I need given your list. I'm also looking for: RS Club Nintendo Promo set FRLG Club Nintendo Promo set NA Channel Pikachu Line Art card (so I don't have to punch out mine).1 point
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1 point
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yes, windchild does indeed plan to add it in within the next update. i, however, posted a guide on how to do implement it in yourself awhile back.1 point
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Switch saves are not allowed to be shared.1 point
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Reviver Seeds have always been tied to Item Master by the way, it makes no difference whatsoever as the dungeon also disables IQ Skills in base Sky.1 point
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I'm very surprised that you cannot clear Center with max stats past floor 1-5 in Vanilla when almost anything can do it in vanilla with half the stats... though you are in luck because the dungeon is bugged currently anyway so you couldn't evolve afterwards too. You should input this code which allows you to evolve the starter using another item, this time a Dream Shard: 023d73c0 03a000b4 023d73c4 159f0008 023d73d4 000001ad1 point
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1 point
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1 point
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I can confirm that does fix the problem on Fedora Kinoite 43, however PKHeX is then no longer skinned with your KDE theme. An alternate fix I found is to leave "Allow the window manager to control the windows" enabled, then in winecfg set the "Windows Version" as "Windows 8" on the applications tab. PKHeX then seems to work fine and is still skinned like any other native app:1 point
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Absolutely love the new bank & expanded storage update, it's just what I always needed! Amazing work! The one suggestion I would make is that it would be cool if you could choose the size the boxes are displayed at, perhaps a toggle in the settings? So instead of having a scrollbar and a very long box, you could choose to have the bigger boxes just be displayed as bigger square boxes. Say if you have a box that's 120 slots large, it could be displayed as if you took four regular sized 30 slot boxes, and put them together to form a larger square 10x12 box, instead of the current 20x6 long box with a scroll bar we currently have. A box this large might be hard to display on smaller screens, but those people could simply use the regular scrollbar boxes. However for people with larger screens, the ability to display the the entire boxes as large squares would be a godsend!1 point
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PKHeX already provides a list of stashed Shinies in the "Other" tab. If you want more detailed information, like coordinates, use this plugin (no support provided for it on this forum): https://github.com/santacrab2/ShinyStashMap1 point
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Don't attack Skarmory with a stat lowering move, it's a known bug on Mirror Armor1 point
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@Vladcik new release 1.3.2, fixing display of resized boxes (>30 slots), and adding pkm move to another bank1 point
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1 point
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For myself I spliced the save into 3 parts: save A, save B, and then the reset of the save. To get a grasp of the situation I spliced both saves into their 14 data blocks. Then I checked the save index of each of the 14 block to see if they were all the same. Save A had 10 matching blocks that had the same save index and Save B had 12 matching blocks that had the same save index. Meaning that save A had 4 blocks that was a duplicate of an existing block in the save and save B had 2 blocks that was a duplicate in the save. For either of the saves to be valid the save will need all 14 blocks and not missing any section ID numbers from 0-13. Do note the blocks are not aways 0-13 and rotate each time you save. So after the first time you save the block order will be 13, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 but all must be present in a rotating numerical order. In your case you were lucky as blocks 0-4 were intact which include trainer info, team/items, game state, misc data, and rival info. If any of those blocks were missing that block would have to be provided from a doner save and you would have to use PKHeX to modify the data to match what you had before. In addition you PC box A was intact with the rest of them being empty. So then I stitch save A back together in numerical order 0-13 to make sure I didn't miss anything and the missing blocks were just PC boxes which I duplicated one of you empty boxes to fill out the save. After that I made sure all the section IDs were in the correct order and updated the section IDs of the added box blocks so all 14 sections were present. Then I placed the save into the save A spot and duplicated it into the save B spot that way both saves were valid and then stitch on the rest of the save that I spliced off. Afterwards I opened it in PKHeX to make sure it loaded and used it to export the save to update the checksums. Then loaded the save on an emulator to make sure it was good to go. For the record this is the first time I did a fix where I had to fix the save blocks so I was learning while I was doing this. All of these steps can be condensed and made more simple. Edit - Use this to help understand how the save is structured. https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_III)1 point
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Yeah, save file transfers from switch 1 to switch 2 works with no issues, even after redeeming wondercard gifts.1 point
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Looked like the there was an interruption while saving so there where duplicate blocks in the save. There may be a bit of data loss but unless you had things in your last boxes then there shouldn't be too much loss. Pokemon - Edicion Esmeralda (Spain).sav1 point
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Version 1.3.5
5112 downloads
PKVault is a Pokemon storage & save manipulation tool based on PKHeX. This tool is similar to Pokemon Home, for an offline use. Storage & save manipulation compatible with all pokemon games, from first generation to Pokemon Legends: Z-A transfer pokemons between saves convert pokemon to any generation (ex. G7 to G2) store pokemons outside saves using banks & boxes allow use of multiple "versions" for stored pokemons move/delete actions edit pokemon moves, EVs & nickname evolve pokemons requiring trade or trade + held-item (ex. Kadabra -> Alakazam) link a save pokemon with all his versions, sharing data like exp & EVs backup all saves & storage before any save action backups listing backups restore always possible Centralized Pokedex based on all listed saves views with forms & genders multiple filters: species name, seen/caught/owned, types, ... possible living dex possible shiny dex Dynamic saves listing based on paths & globs Checkout project-pokemon discussion ! This tool allows you to manage all your saves storage, moving pkm between banks, boxes, saves and local storage. You can also edit pkm, evolve them (when trade is required), create "version" of them for specific generations. All generations are supported, starting from Gen1 to Pokemon Legends: Z-A ! For example you can take a Kadabra from your save of Pokemon Black (Gen5), create a "version" for your save Pokemon Crystal (Gen2), then move pkm to it. PKVault allows you to bypass all generation constraints, you can move a pkm from Gen3 to Gen1, from Gen2 to Gen7, and so on. The app includes a centralized Pokedex with search filters (by name, games, types, etc), as well as living-dex and shiny-dex support. An auto-backup system prevents data loss. Saves & pkms are backed up before any write actions ! Saves are read from your file system, you don't have to upload them to PKVault, provide your saves paths and the app will get them itself. PKHeX is used under the hood, so all your stored pkm are in PKHeX format and can be manipulated by PKHeX directly. Compatibility & legality PKVault aims to be compatible with every save file supported by PKHeX. Creating a pkm "version" means converting a copy between generations, which may cause legality issues with origin, moves, etc. These issues are all displayed on the app, and you can use PKHeX to fix them. Currently, English & French are supported by the app. It can evolve depending on feedbacks. Bugs & issues A backup system exists to avoid any data loss even in case of bugs when writing save. You can still encounter bugs and other issues. Please report any issue on github or project-pokemon discussion to help improve the app. Why I made this app My good old first gens Pokemon games lost their saves due to empty internal battery. So I decided to replay the first games and continue through to the latest generations, with the goal of fully completing all the pokedex. I was frustrated about barriers between some generations (2->3, 4->3, ...), and by how difficult it was to get some pkms, like Slowpoke in Gen3 even though I already had one in my Crystal (Gen2) save. Also it's hard today to get all trade-only evolutions like Alakazam, and I didn't like the limited usability of TMs in the early generations. While PKHeX can fix all these issues and more, but I wanted something more tailored to my needs, and more restricted: PKVault restricts cheating possibilities. Finally I wanted something like Pokemon Home, but for the old games as well. For all these reasons I created PKVault. Please share your feedback --- Technical details The executable provided here is a Windows desktop app (technically similar to PKHeX). A web-app version (backend + frontend) is also available in the github repository for specific use-cases. Source code & license: https://github.com/Chnapy/PKVault1 point -
Hi, new release: 1.3.0, focused on box management. Now PKVault includes banks ! Each bank contains boxes (which include pkms). You can choose which bank is default, so PKVault starts displaying this selected bank. Also, you can save current storage view (selected box and saves), so that on bank select saved view is displayed. Box list was redesigned too with more details. And each box can be edited, changing name, type, slot count, order, and linked bank. So boxes can be moved from a bank to another. That's it ! Also some other changes: Add ZA DLC compatibility using PKHeX 25.12.12 Storage pkm details improved Display exp bar, friendship, egg hatch count Display stats/ev/iv using a radar chart Fix Stadium games compatibility Feel free to give your feedbacks1 point
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Outdated version of Wine. If you googled the error message (DpiAwareness) you'd find discussion from over a year ago.1 point
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Thank you once again! Have a great day. Also theres a ton of new items in this DLC, maybe it will take some time to update the PKHex because of this. But not complaining i love using PKhex in every Pokemon version i had, i can wait....1 point
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I mean, of course. It’s not like PKHeX updates immediately -.- requires human hands to identify and forge the program; the process isn’t magic. please wait patiently.1 point
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Making a new post since the previous one was used in the latest build. New pokémon: Nacli Naclstack Garganacl Will add to this post the ones going out on 12/11 Editing (12/15/2025) to add: Clobbopus and Grapploct (PK8 Files Editing (12/26/2025) to add: Rolycoly Carkol Coalossal 0932 - Nacli - B4D1713782DF.pk9 0934 - Garganacl - 6F957DB61B03.pk9 0933 - Naclstack - CBE888559BA6.pk9 0852 - Clobbopus - DA831586B4C8.pk8 0853 - Grapploct - E2D97E651ADA.pk8 0837 - Rolycoly - B739D4DCE312.pk9 0838 - Carkol - E101CDE82565.pk9 0839 - Coalossal - 004EC20E9EC1.pk91 point
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Hi there. How do I download this? There is a message stating I do not have permission to view it. **edit (for those finding this page with a search engine) - I found it on the downloads section**1 point
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Hello everyone, I'm theSLAYER, your events moderator and forum manager here! First of all, I'll like to thank everyone for their past contributions and co-operation thus far! Foreword My hopes aside, I expect SWSH's events to be similar to LGPE, namely being non-injectable. As there are distributions for items and clothings/outfits, our contribution system would slightly differ from previous generations. Please please please read the entire section below, especially before you redeem your gift. How to contribute We need both of these: 1. Data that contains the event Provide a before redemption save and after redemption save (you could upload it here or PM it to me) [You're gonna need a modified/hacked Switch in order to extract the saves] or Alternatively, you may PM me and donate to us the serial code, if it's a items or clothings/outfits event. [Do note that with this, I will not be able to return you the code] 2. Details relating to the event If possible provide as much of below as possible: Pictures of the event location, the distribution device etc (if it's a local distribution) Photo/screengrab of receiving screen Serial code card (you can blank out the last 12 digits of the code; we only need the prefix, and a nice look at the card)1 point
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Hi everyone, I’m using PKHeX for the first time with Pokémon Legends ZA, and I’ve run into a problem. I’m currently stuck at the part where you need a Mega Evolution stone for Absol. I tried to add the stone through PKHeX, but my Inventory only shows four tabs: Medicine TMs Other items Key Items Originally, only two sections were visible, then TMs appeared later, and now I still can’t get the other item categories to show up. Because of this, I can’t add the Mega Stone, and since Absol can’t hold items i can't move on from this mission Has anyone run into this issue? Is there a way to unlock the missing inventory categories or force-add the Mega Stone so I can progress? Any help would be greatly appreciated!1 point
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Hiya!! First of all, I love this hack a lot. I've already clocked like 70 hours in it and am planning to play even more! I made an account just to post in this thread. Most of the bugs I've encountered have been reported already, but here's what I noticed anyway. Apologies for repetition. Second, more important thing: I made a spreadsheet for keeping track of your recruits with all currently available Pokémon in Explorers of Fortune! The spreadsheet is here. To use it (or just test it out), make a copy of it! You can do that in the File menu. Disclaimer: It's a bit jank. I'm only human, so there may be mistakes. The formatting isn't completely clean, with some Pokémon added in the second column. If you feel the need, you're free to edit the spreadsheet yourself as much as you'd like once you make your copy. Make it your own! It features some custom formatting: If you have only part of an evolution line, the checked off Pokémon will be purple. If you have every Pokémon in an evolution line, the whole line will turn pink! (It does not count shiny variants or forms and Pokémon listed in the second column and beyond.) If you want different colors, go into the Conditional Formatting menu (left click on the column, select View more cell actions, and then select Conditional formatting to view and edit what you'd like). As noted earlier in this thread, you can't recruit everything. There's a recruit limit of 552 in Explorers of Sky, also noted in the spreadsheet. (I'd be interested in a patch that allows more recruits, but I couldn't find anything. My guess as someone who's never made a mod before is that there are, like many other things in this game, structural restrictions that make it difficult or impossible to make said patch.) I hope this helps someone! Sorry for the long post.1 point
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Version 2.0.1
12212 downloads
This is a rom hack of Pokémon Mystery Dungeon: Explorers of Sky that adds in all starter Pokémon from across gens 5-9! On top of just adding the standard starters, Zorua, Axew and Rockruff have also been made starters, Eevee can evolve into Sylveon, and all partner pokémon across all rescue team and explorers games are available. New portraits and animations have been added to existing starters. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion have also been added as branch evolutions for their respective base starters (as of v1.3.0). Hisuian Samurott and Hisuian Decidueye have been added as per 2.0.0. Implements the fairy type, updating all fairy pokemon and moves to have the correct typing. Disarming Voice and Moonblast have been added. Note that if you had a Pokémon with one of these moves in an existing save on MIDDAY or MIDNIGHT and have upgraded to DUSK version, you may see Milk Drink or a move with a name comprised of symbols in your moveset. This can be fixed by going to the Electevire Link Shop and relearning Disarming Voice/Moonblast. Due to limitations to the amount of partners in the game, the mod used to be split into two separate patches, MIDDAY version and MIDNIGHT version, separating out starter choices and gender-locking each starter. As of DUSK version (2.0.0), these restrictions are no longer in place, and all starters from all PMD games are available as well as a few new ones, with no gender-locking! Applies several quality of life patches that come bundled with skytemple - such as exp share, move shortcuts, mass-appraisal of boxes and fairy gummies. A full list with credits can be found in the document included in the zip file and by talking to a new NPC on the Crossroads. A copy of XDeltaUI has been included in the zip file for ease of patching. Instructions for patching the game can be found in the document included in the zip file. XDeltaUI might not work if you're on a mac - if not, I've been told this tool works instead: https://www.romhacking.net/utilities/746/ UniPatcher works well for Android devices. This is purely a starter modification hack - there are no story changes. More starters are on the way in the next update - such as Hisuian Zorua, Yamper and Espurr! Learnsets, IQ Groups and evolution info can be found in this spreadsheet: https://docs.google.com/spreadsheets/d/1Spq9U_TCTqxT-NTovtm_c9Mzv1kTuTujd-BpPp0jj4U/edit?usp=sharing Updates! NEW 10/09/25: Small hotfix! It was pointed out to me that Moonblast and Disarming Voice no longer did anything due to some missing data after moving their move ids. This has now been fixed. Additionally, both moves have shiny new animations and Moonblast now affects all enemies in the room. Be especially sure to update if using a pokémon that learns these moves, like Popplio or Sylveon! NEW 25/08/25: DUSK VERSION IS HERE! Gender-locking and hero/partner restrictions have been lifted, and all heroes and partners can now be accessed in the same version, at the cost of the personality test at the start of the game. All starters can now evolve and all current regional evolutions have been implemented. (Quaxwell doesn't have sprites in the sprite repository at this time, and has been omitted - Quaxly evolves into Quaquaval for now). No additional starters have been added yet, but stay tuned for the next update. 23/05/24: A lot of you reported issues with Grovyle's sprite not behaving as intended. This has now been fixed. A bug causing the game to occasionally freeze when advancing floors should also now be resolved. 10/03/24: Axew and Grookey added as starters, replacing Shinx and Riolu respectively. Shinx and Riolu are still available as partners in MIDNIGHT, to use them as heroes use version 1.2.1 or below. Additional portraits/sprites have been added for evolutions of all playable heros/partners where applicable, and sleep animation has been copied over to EventSleep where missing. Greninja's moveset has been updated and Sobble's full evolution line is now implemented. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion are now available for evolution (see ingame evolution help via new cyndaquil NPC on the crossroads, alongside sprite/portrait/patch credits, or check learnset spreadsheet linked above. 15/06/23: The evolution flag for Litten and Froakie was erroneously still set to false in the previous update, but this is fixed as of 1.2.1, so be sure to update if you have either of those two. Despite doubts expressed in the changelog I can now confirm the update DOES work for existing save files! 08/06/23: Litten now evolves into Incineroar - and Froakie evolves into Greninja (mid-stages aren't available yet). Now includes a version compatible with Melon, RetroArch and DraStic emulators. Fairy gummis can now be bought or received as mission rewards, and existing pokémon that learn moonblast and disarming voice in sun and moon now learn it here. (Accidentally said Dazzling Gleam in the txt and changelog, but this is what I meant!). Several other bugfixes and improvements included - check the changelog for details! 17/05/23 Sobble is now available as a starter! This means Skitty had to be removed as a hero unfortunately (but is still a partner) - if you'd like Skitty as a hero, be sure to download version 1.0.0 of this mod instead of the latest version. Sobble is also now available as a partner in MIDNIGHT version. For full list of heroes and partners, check the last two preview images for this hack. Updated the rescue team partners (Cubone, Psyduck, Machop) to use additional sprites and portraits created for the PMD Sprite Repository. Splashscreen credits for the artists have been swapped over to the title screen for readability and visibility. Disclaimers: All portraits and sprites are the work of artists contributing to the pmd sprite repository (Spreadsheet of individual credits with links when provided is here). Because work on the repository is ongoing, evolutions for Chespin, Fuecoco, Spritgatito and Quaxly are unimplented as of now, as are Torracat and Frogadier. Certain portraits may not show up in-game for the same reason. A set of exclusive items have been added and set across all new pokémon (Enigma bow, brooch and scarf, and ultima prism) - but I've not yet figured out how to modify the functionality of these yet so they're likely pretty useless as of now. Due to the size of the expanded starter list, all starters are sadly gender-locked. Check the document to verify what gender to select in the quiz in order to get your preferred hero. I've not ran into any issues so far with this, but feel free to message me here if you notice anything. I'm also contactable on tumblr (pyromaniac-cynadquil) and bluesky(@pyrocyndaquil.bsky.social). I'm currently looking into a potential version 2.0.0 featuring a third version with extra new starters as well as an overhaul to stats and patches used, but this is up in the air right now. Sprite and portrait credits (Detailed fully here) Chunsoft, Emmuffin, Garbage, 0palite, Bwappi, Grimlin, Emboarger, Miju, baronessfaron, PhillipsYoung, felis_licht, Audino, JFain, ShyStarryRain, dmDash, Vynnyal, Ginnie, NeonCityRain, lemongrass, NOLASMOR, C_Pariah, Caitemis, Deeshura, Noo, Luna-Alex, Blanky, Murpi, XModxGodX, lovefulpup, Smalusion, NeroIntruder, Noivern, NikolaP, 3P1C, Gust, ◥θ┴θ◤, TopKec, Soulja, MilesFarber, Ichor, FrivolousAqua, Pink_no_tori, Jhony-Rex, Azifel, TawnySoup, Reimu\_needs\_$$$, CamusZekeSirius, Kawaiitron, avalancheman, mixy:3, Fable, JustAGunk, RelicCipher, EzerArt, HopeBurnsBright2008, distress, LazerBlitz, pi3.14, and various anonymous contributors.1 point -
Hi everyone, Backstory: Ive always wanted to play Pokemon US/UM in my native language, there was a Vietnamese fan translation group called DevilCatTeam who worked on these games. Sadly, they stopped working and went inactive about 3 years ago. Since then, no new Vietnamese patch has come out, so ive decided to try and finish or redo the translation myself but i havent had much luck with it. I would really appreciate your help or guidance. TL;DR: id love to try and do it myself, even if it takes time. What I have done so far: Right now, I’ve only taken the very first step: I used HackingToolkit3DS to extract the ROM of Pokémon Ultra Sun, and now I have folders like: ExtractedRomFS, ExtractedExeFS, ExtractedBanner, etc. Im kinda lost right now, I havent edited anything yet, I dont know which files contain the game’s dialogue, how to open or modify them, or how to handle fonts for Vietnamese characters. Any tips, links, or tools you can recommend would help me? Thank you in advance for any advice or tool suggestions!1 point
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Version 26.01.07
12220534 downloads
Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs1 point -
Version 1.0.0
928 downloads
I bought this Pokémon Sapphire(Pokemon - Sapphire Version (USA, Europe).gba) recently for my collection and saw that this was played quite a lot. I pulled the save file using the GB Operator. All of the caught Pokémon were named and I felt that this trainer cared for the game, at least up until they stopped playing. Additionally, there were multiple trades between the owner and another OT by the name of Taquin. The Blaziken came from Garrik. It feels like this could have been a good memory between two friends who played Gen 3 together. I'm uploading this on the off-chance that the original owner ever feels nostalgic about their childhood and somehow finds this, as unlikely it may be.1 point -
Version 1.0.7
6164 downloads
In Pokémon Legends Arceus, the player is able to give or loan mons to the NPCs, and those mons will show up in the overworld. Even for permanent gifts, the data of the given mons are actually fully intact. This plugin allows you to modify the mons that were given/on loan. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). [You may have to unblock, reblock, then unblock again to get it to work] Example of how to unblock: Usages Used to modify the mons in NPC/farm block in the save. Always back up your saves before you perform any edits. Support Pokémon Legends Arceus For help and bug reporting, go here. Credits Kaphotics for PKHeX.1 point -
Version 1.0.0
4380 downloads
A weekend project that got really out of hand turned into this. DISCLAIMER: THERE IS A LOT THAT CAN POTENTIALLY HAPPEN WITH THIS, AND THOUGH I DID DO RIGOROUS TESTING, THERE IS STILL NO GUARANTEE THAT THIS WON'T POTENTIALLY DO DAMAGE TO YOUR GBA SAVE FILES. I AM NOT LIABLE FOR POSSIBLE DATA CORRUPTION HERE. PLEASE HAVE SAVE BACKUPS BEFORE USING THIS UTILITY TO BE SAFE! Pokemon Box: Ruby & Sapphire is a cool storage utility, but it has some pretty big drawbacks... so I fixed 'em. (This is also 100% compatible with original Box Ruby/Sapphire save files!!) CHANGES: -compatible with all language Gen 3 Pokemon games on the same save file (official cartridges only) (R/S/E/FR/LG) -in the original game, you can ONLY withdraw Pokemon you didn't deposit if your save file has caught 100 Pokemon in the Pokedex. This limitation has been removed -in the original game, in FR/LG and Emerald, a certain flag was checked on the save file that only gets set if you handed the Sapphire to Celio (FR/LG) or beat the Elite Four (Emerald). This prevents you from withdrawing OR depositing Pokemon until the postgame on both of these games. This limitation has been removed CURRENT BUGS: (may or may not get fixed in the near future) -currently all Ruby/Sapphire games are detected as Ruby. This is purely cosmetic and should not affect usage of the storage utility. This WILL cause only Ruby to be booted in Adventure mode, but there is a Gamecube Action Replay code you can run to make it Sapphire instead: USA: Force Sapphire Version [Ralf, Absol] 0403009C 38000000 040300A0 28000000 040300AC 38000001 PAL: Force Sapphire Version [Ralf, Absol] 040310C0 38000000 040310C4 28000000 040310D0 38000001 JP: Force Sapphire Version [Ralf, Absol] 0402F788 38000000 0402F78C 28000000 0402F798 38000001 -in the PAL version, Adventure mode will only boot the English Ruby/Sapphire despite whatever version you are actually using - I may look into this feature to restore the multi-language adventure mode files eventually. -the boot screen on the GBA will always display the Japanese splash screen - that is because in order to make this all possible, modifications were made to the JP multiboot GBA file HOW TO APPLY PATCH: 1. download the appropriate .xdelta patch for the version of the game you wish to run (usa, jp, or pal). You will also need a Pokemon Box iso for the appropriate version of the game you are looking for (obviously, not provided here). If your file is a .nkit.iso, you will need to convert it from that to a .iso file before patching it. 2. use delta patcher (https://www.romhacking.net/utilities/704/) to apply the patch to your .iso 3. You will now have a new .iso file to run on your modded Wii/modded gamecube and will be able to use all the new features1 point -
Hi everybody, as title says I was trying to read and optionally manipulate the data of Lilycove Paintings, hoping to make a plugin or making a pull request to PkHex. I manged to read correctly the Pokémon data and I can also enable the flags of the various paintings and edit their subjects. Here is a custom painting of my Swampert that I injected: The problem is, since I started experimenting, that whenever I try to undo my changes and remove a Painting, even zeroing the painting data and desabling the corresponding flag, the painting remains as a Cool stat master with the Unknown sprite: It would possibly be a bug in my code or there are other flags I don't know about. Anyhow I leave here the link to the commit and to my github fork: https://github.com/kwsch/PKHeX/commit/4669b68d58c7def311425d56fa2d90faf5af598d https://github.com/pasqualenardiello/PKHeX Feel free to make and submit every change you whish, I just wish to know why this strange thing happens.1 point
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Version 1.0.0
1049 downloads
Brief Description This tool imports flags into your USUM save. Instructions 1. Load the program 2. Load up your decrypted non-corrupted USUM save (decrypted non-corrupted USUM save basically means a USUM save that loads in PKHeX) 3. Select an option within the drop down box (note, these set of event flags were obtained from a save that backed up the point in time explained in the text of the drop down box) 4. Click Inject 5. Open the save in PKHeX, then save in PKHeX, to fix the checksum. Author's notes Unless there's any major game-breaking bug (excluding users not fixing the checksums properly), I have no intention of fixing/updating this. While the text in the drop down box contains a lot of misspellings, this should be something users can figure out.. Also, if you can't load the save after the edit, and you're sure you fixed the checksum, check out this tutorial: https://projectpokemon.org/tutorials/save-editing/managing-3ds-saves/troubleshooting-corrupt-saves-r92/1 point