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  1. Reviver Seeds have always been tied to Item Master by the way, it makes no difference whatsoever as the dungeon also disables IQ Skills in base Sky.
    1 point
  2. I'm very surprised that you cannot clear Center with max stats past floor 1-5 in Vanilla when almost anything can do it in vanilla with half the stats... though you are in luck because the dungeon is bugged currently anyway so you couldn't evolve afterwards too. You should input this code which allows you to evolve the starter using another item, this time a Dream Shard: 023d73c0 03a000b4 023d73c4 159f0008 023d73d4 000001ad
    1 point
  3. there's one more update planned, no more major ones beyond that however: 1.2 - but it's taking awhile... like, a long while >.>
    1 point
  4. Absolutely love the new bank & expanded storage update, it's just what I always needed! Amazing work! The one suggestion I would make is that it would be cool if you could choose the size the boxes are displayed at, perhaps a toggle in the settings? So instead of having a scrollbar and a very long box, you could choose to have the bigger boxes just be displayed as bigger square boxes. Say if you have a box that's 120 slots large, it could be displayed as if you took four regular sized 30 slot boxes, and put them together to form a larger square 10x12 box, instead of the current 20x6 long box with a scroll bar we currently have. A box this large might be hard to display on smaller screens, but those people could simply use the regular scrollbar boxes. However for people with larger screens, the ability to display the the entire boxes as large squares would be a godsend!
    1 point
  5. Don't attack Skarmory with a stat lowering move, it's a known bug on Mirror Armor
    1 point
  6. Version 1.3.5

    4906 downloads

    PKVault is a Pokemon storage & save manipulation tool based on PKHeX. This tool is similar to Pokemon Home, for an offline use. Storage & save manipulation compatible with all pokemon games, from first generation to Pokemon Legends: Z-A transfer pokemons between saves convert pokemon to any generation (ex. G7 to G2) store pokemons outside saves using banks & boxes allow use of multiple "versions" for stored pokemons move/delete actions edit pokemon moves, EVs & nickname evolve pokemons requiring trade or trade + held-item (ex. Kadabra -> Alakazam) link a save pokemon with all his versions, sharing data like exp & EVs backup all saves & storage before any save action backups listing backups restore always possible Centralized Pokedex based on all listed saves views with forms & genders multiple filters: species name, seen/caught/owned, types, ... possible living dex possible shiny dex Dynamic saves listing based on paths & globs Checkout project-pokemon discussion ! This tool allows you to manage all your saves storage, moving pkm between banks, boxes, saves and local storage. You can also edit pkm, evolve them (when trade is required), create "version" of them for specific generations. All generations are supported, starting from Gen1 to Pokemon Legends: Z-A ! For example you can take a Kadabra from your save of Pokemon Black (Gen5), create a "version" for your save Pokemon Crystal (Gen2), then move pkm to it. PKVault allows you to bypass all generation constraints, you can move a pkm from Gen3 to Gen1, from Gen2 to Gen7, and so on. The app includes a centralized Pokedex with search filters (by name, games, types, etc), as well as living-dex and shiny-dex support. An auto-backup system prevents data loss. Saves & pkms are backed up before any write actions ! Saves are read from your file system, you don't have to upload them to PKVault, provide your saves paths and the app will get them itself. PKHeX is used under the hood, so all your stored pkm are in PKHeX format and can be manipulated by PKHeX directly. Compatibility & legality PKVault aims to be compatible with every save file supported by PKHeX. Creating a pkm "version" means converting a copy between generations, which may cause legality issues with origin, moves, etc. These issues are all displayed on the app, and you can use PKHeX to fix them. Currently, English & French are supported by the app. It can evolve depending on feedbacks. Bugs & issues A backup system exists to avoid any data loss even in case of bugs when writing save. You can still encounter bugs and other issues. Please report any issue on github or project-pokemon discussion to help improve the app. Why I made this app My good old first gens Pokemon games lost their saves due to empty internal battery. So I decided to replay the first games and continue through to the latest generations, with the goal of fully completing all the pokedex. I was frustrated about barriers between some generations (2->3, 4->3, ...), and by how difficult it was to get some pkms, like Slowpoke in Gen3 even though I already had one in my Crystal (Gen2) save. Also it's hard today to get all trade-only evolutions like Alakazam, and I didn't like the limited usability of TMs in the early generations. While PKHeX can fix all these issues and more, but I wanted something more tailored to my needs, and more restricted: PKVault restricts cheating possibilities. Finally I wanted something like Pokemon Home, but for the old games as well. For all these reasons I created PKVault. Please share your feedback --- Technical details The executable provided here is a Windows desktop app (technically similar to PKHeX). A web-app version (backend + frontend) is also available in the github repository for specific use-cases. Source code & license: https://github.com/Chnapy/PKVault
    1 point
  7. Hello everyone, I'm theSLAYER, your events moderator and forum manager here! First of all, I'll like to thank everyone for their past contributions and co-operation thus far! Foreword My hopes aside, I expect SWSH's events to be similar to LGPE, namely being non-injectable. As there are distributions for items and clothings/outfits, our contribution system would slightly differ from previous generations. Please please please read the entire section below, especially before you redeem your gift. How to contribute We need both of these: 1. Data that contains the event Provide a before redemption save and after redemption save (you could upload it here or PM it to me) [You're gonna need a modified/hacked Switch in order to extract the saves] or Alternatively, you may PM me and donate to us the serial code, if it's a items or clothings/outfits event. [Do note that with this, I will not be able to return you the code] 2. Details relating to the event If possible provide as much of below as possible: Pictures of the event location, the distribution device etc (if it's a local distribution) Photo/screengrab of receiving screen Serial code card (you can blank out the last 12 digits of the code; we only need the prefix, and a nice look at the card)
    1 point
  8. Version 1.0.0

    4346 downloads

    A weekend project that got really out of hand turned into this. DISCLAIMER: THERE IS A LOT THAT CAN POTENTIALLY HAPPEN WITH THIS, AND THOUGH I DID DO RIGOROUS TESTING, THERE IS STILL NO GUARANTEE THAT THIS WON'T POTENTIALLY DO DAMAGE TO YOUR GBA SAVE FILES. I AM NOT LIABLE FOR POSSIBLE DATA CORRUPTION HERE. PLEASE HAVE SAVE BACKUPS BEFORE USING THIS UTILITY TO BE SAFE! Pokemon Box: Ruby & Sapphire is a cool storage utility, but it has some pretty big drawbacks... so I fixed 'em. (This is also 100% compatible with original Box Ruby/Sapphire save files!!) CHANGES: -compatible with all language Gen 3 Pokemon games on the same save file (official cartridges only) (R/S/E/FR/LG) -in the original game, you can ONLY withdraw Pokemon you didn't deposit if your save file has caught 100 Pokemon in the Pokedex. This limitation has been removed -in the original game, in FR/LG and Emerald, a certain flag was checked on the save file that only gets set if you handed the Sapphire to Celio (FR/LG) or beat the Elite Four (Emerald). This prevents you from withdrawing OR depositing Pokemon until the postgame on both of these games. This limitation has been removed CURRENT BUGS: (may or may not get fixed in the near future) -currently all Ruby/Sapphire games are detected as Ruby. This is purely cosmetic and should not affect usage of the storage utility. This WILL cause only Ruby to be booted in Adventure mode, but there is a Gamecube Action Replay code you can run to make it Sapphire instead: USA: Force Sapphire Version [Ralf, Absol] 0403009C 38000000 040300A0 28000000 040300AC 38000001 PAL: Force Sapphire Version [Ralf, Absol] 040310C0 38000000 040310C4 28000000 040310D0 38000001 JP: Force Sapphire Version [Ralf, Absol] 0402F788 38000000 0402F78C 28000000 0402F798 38000001 -in the PAL version, Adventure mode will only boot the English Ruby/Sapphire despite whatever version you are actually using - I may look into this feature to restore the multi-language adventure mode files eventually. -the boot screen on the GBA will always display the Japanese splash screen - that is because in order to make this all possible, modifications were made to the JP multiboot GBA file HOW TO APPLY PATCH: 1. download the appropriate .xdelta patch for the version of the game you wish to run (usa, jp, or pal). You will also need a Pokemon Box iso for the appropriate version of the game you are looking for (obviously, not provided here). If your file is a .nkit.iso, you will need to convert it from that to a .iso file before patching it. 2. use delta patcher (https://www.romhacking.net/utilities/704/) to apply the patch to your .iso 3. You will now have a new .iso file to run on your modded Wii/modded gamecube and will be able to use all the new features
    1 point
  9. Hi everybody, as title says I was trying to read and optionally manipulate the data of Lilycove Paintings, hoping to make a plugin or making a pull request to PkHex. I manged to read correctly the Pokémon data and I can also enable the flags of the various paintings and edit their subjects. Here is a custom painting of my Swampert that I injected: The problem is, since I started experimenting, that whenever I try to undo my changes and remove a Painting, even zeroing the painting data and desabling the corresponding flag, the painting remains as a Cool stat master with the Unknown sprite: It would possibly be a bug in my code or there are other flags I don't know about. Anyhow I leave here the link to the commit and to my github fork: https://github.com/kwsch/PKHeX/commit/4669b68d58c7def311425d56fa2d90faf5af598d https://github.com/pasqualenardiello/PKHeX Feel free to make and submit every change you whish, I just wish to know why this strange thing happens.
    1 point
  10. I’m not sure if it’s in PKHeX (I reckon it’s there); I remember seeing it on the old old save tool pokesav. If you know the offsets could just make a plugin or something.
    0 points
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