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Pokémon Fire Red/Leaf Green/Emerald/Ruby/Sapphire Action Replay Codes

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Are you using the given master code? Or are you using your old code list?

Yes I did but can you confirm that these codes work and for the device I have? because from what i've seen other codes of this set have 20+ lines of code just for 1 pokemon.

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After a lot of tedious trial and error and testing, I finally managed to get the Japanese Action Replay codes for the Emerald ticket events to work. (For anybody like me looking to get legit, gen 3 ticket event Pokemon)

I entered in the M code and DMA disabler code from the main thread and then the ticket enabler codes. I already activated the tickets on my save long ago. So you shouldn't have any problems getting those to work. I kept pressing the Action Replay button and pressing L + R and that never worked. I tried sailing from a few of the islands themselves to Lilycove and that never worked. Every single time, I flew from Mauville to Lilycove and pressed the Action Replay button and then L + R. If that didn't work, I would soft reset the game ( A + B + START + SELECT) and then continue as usual and the codes worked after that!

I was using a GBA SP, an older model Action Replay and a Japanese Emerald cart. I have no way of backing up or restoring saves to gen 3 carts so this is how I had to do it. Hopefully this helped somebody else.

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What about US Ruby version ticket events? were those ever cracked fully?

I was pretty sure I had an Eon ticket code for Ruby and Sapphire but I don't remember now. My Action Replay had to be reset this morning because those things are the most touchy, worthless piece of trash. I have 2 actual eon tickets so I usually just scan those in when I want to now.

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Ruby/Sapphire/Emerald - TV-Events

The following codes will activate some events that would be announced on TV randomly. Included is the Clear-Out-Sale (or Rooftop Sale)!

They are made for EU/US versions in ARv3/4 format.

Ruby/Sapphire

Watch the TV announcement first!

Today is Clear-Out-Sale (Lilycove Department Store) (Press L or R)
57A0ECFC 32CDF928
B808F811 120CC725

Today is Big Sale (Slateport Energy Guru) (Press L or R)
57A0ECFC 32CDF928
E9C96ACD 6F2FEDFA

Today is Service Day (Mauville Game Corner) (Press L or R)
57A0ECFC 32CDF928
C9A2052E 4974C01A
 

If you don't want to watch TV you can use this code instead. It activates the above events immediately.

Activate TV events immediately (no TV announcement)
EC5E1AB0 1AFAE623
058D9CFE B9FFF420
F6DF366D E948230B
 

Emerald

DMA-Disabler codes are required for Emerald!

Watch the TV announcement first!

Today is Clear-Out-Sale (Lilycove Department Store) (Press L or R)
57A0ECFC 32CDF928
2EC20ABB 0EB974DC

Today is Big Sale (Slateport Energy Guru) (Press L or R)
57A0ECFC 32CDF928
443F5A7D CB19CFF0

Today is Service Day (Mauville Game Corner) (Press L or R)
57A0ECFC 32CDF928
9726B859 046C24C9

Blend Master is in Lilycove today (Lilycove Contest Hall) (Press L or R)
57A0ECFC 32CDF928
A3DEB6B3 F7913C38
 

If you don't want to watch TV you can use this code instead. It activates the above events immediately.

Activate TV events immediately (no TV announcement)
951FA97A 2D104C4D
E2CD8FB7 D036AB2F
2790B937 62B6E80E
A3DEB6B3 F7913C38
 

Remove the data

To clear the data just use these codes.

Ruby/Sapphire
Clear TV-Events
8E38EAE7 14C15A57

Emerald
Clear TV-Events
92BAE299 B3E5F8B3
 

Structure

Here is the structure of these events.

 

Offsets
RAM
0x281F0 - 0x2822F (RS)
0x28550 - 0x2858F (E)

Save
Section 3 0xBBC - 0xBFB (RS)
Section 3 0xC50 - 0xC8F (E)


Structure
0x01		Event ID
0x02		Status (0 - seen, 1 - not yet seen, 2 - seen + event active)
0x03 - 0x04	Days remaining until event is active (announcement starts 2 days before)

Event ID
1	Big Sale (Slateport Energy Guru)
2	Service Day (Mauville Game Corner)
3	Clear-Out-Sale (Lilycove Department Store)
4	Blend Master (Lilycove Contest Hall) (Emerald only!)
 
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Ruby/Sapphire/Emerald - Pokemon Outbreaks

As the events in my post above Pokemon outbreaks are related to TV shows and are generated randomly. You can find a list of the legitimately possible outbreaks on Bulbapedia http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_outbreak#Generation_III

Unfortunately this feature has much more potential then it has been used. Technically there could be even more outbreaks with more variaty (see Strucutre below)!

I decided to only make codes for the official outbreaks for now. The structure is at the end of my post, so you could create your own.

You can only have one outbreak at a time.

Ruby/Sapphire

You have to watch TV first. Press L or R to activate the code.

Surskit - Route 102; Lv 3; Bubble, Quick Attack
57A0ECFC 32CDF928
BC0B77D9 A0C631D7
968FD151 4A4C5AAE
48CD3489 872E5B2F
5AB36078 6CF35A4C
E0987E32 F62E1AB0
66CC31F8 546395E4
F3D382B6 1084E25F
DF95B8A0 EFAFE0DE
134D212C 871ED1D5

Surskit - Route 114; Lv 15; Bubble, Quick Attack
57A0ECFC 32CDF928
BC0B77D9 A0C631D7
968FD151 4A4C5AAE
48CD3489 872E5B2F
5AB36078 6CF35A4C
95B9C689 7DE1D4AB
B54C98B7 5B4A4E56
F3D382B6 1084E25F
DF95B8A0 EFAFE0DE
134D212C 871ED1D5

Surskit - Route 117; Lv 15; Bubble, Quick Attack
57A0ECFC 32CDF928
BC0B77D9 A0C631D7
968FD151 4A4C5AAE
48CD3489 872E5B2F
5AB36078 6CF35A4C
BB0E0960 BAC4F8A7
B54C98B7 5B4A4E56
F3D382B6 1084E25F
DF95B8A0 EFAFE0DE
134D212C 871ED1D5

Surskit - Route 120; Lv 28; Bubble, Quick Attack
57A0ECFC 32CDF928
BC0B77D9 A0C631D7
968FD151 4A4C5AAE
48CD3489 872E5B2F
5AB36078 6CF35A4C
78AB093C 7DDA42FB
10AFCF4C 3519483C
F3D382B6 1084E25F
DF95B8A0 EFAFE0DE
134D212C 871ED1D5

Skitty - Route 116; Lv 15; Growl, Tackle
57A0ECFC 32CDF928
BC0B77D9 A0C631D7
E9E7EC88 AEFC58C5
48CD3489 872E5B2F
7B2D33C4 80D06BAB
F945D517 7C9DC879
B54C98B7 5B4A4E56
F3D382B6 1084E25F
DF95B8A0 EFAFE0DE
134D212C 871ED1D5
 

If you don't want to watch TV you can use these codes instead.

Surskit - Route 102; Lv 3; Bubble, Quick Attack
FD59D47F 231AF37F
9B62737E 3E04EEB2
B7179E0A 6596B4F7
56FF5BD2 313932FF
9B6F50E7 58E22582

Surskit - Route 114; Lv 15; Bubble, Quick Attack
E965C10C 485B6139
6EAB977C 0267F6A1
B7179E0A 6596B4F7
56FF5BD2 313932FF
9B6F50E7 58E22582

Surskit - Route 117; Lv 15; Bubble, Quick Attack
ABB1558A B08BD405
6EAB977C 0267F6A1
B7179E0A 6596B4F7
56FF5BD2 313932FF
9B6F50E7 58E22582

Surskit - Route 120; Lv 28; Bubble, Quick Attack
3AB07D58 572DD1F3
9CC2FB5A 4BEC96B6
B7179E0A 6596B4F7
56FF5BD2 313932FF
9B6F50E7 58E22582

Skitty - Route 116; Lv 15; Growl, Tackle
04695958 E80FD4AF
6EAB977C 0267F6A1
57F32941 4520FA41
56FF5BD2 313932FF
9B6F50E7 58E22582
 

Emerald

DMA-Disabler codes are required for Emerald!

You have to watch TV first. Press L or R to activate the code.

Seedot - Route 102; Lv 3; Bide, Harden, Leech Seed
57A0ECFC 32CDF928
3495D1E3 5CCDAAB9
11924AFF C68BCC84
31E8DC84 227DB540
3923195C D1D89B81
C80B1E87 08D678AB
C24246AC 61215E22
1788E829 541A5D46
9F12558D A3D1CA24
08E6543C 230FB7AE

Seedot - Route 117; Lv 13; Harden, Growth, Nature Power
57A0ECFC 32CDF928
3495D1E3 5CCDAAB9
17AC480A D98F5A7B
7A060BC1 465E9474
3923195C D1D89B81
D6403917 8278D80C
484C86E6 B813AF9B
1788E829 541A5D46
9F12558D A3D1CA24
08E6543C 230FB7AE

Seedot - Route 120; Lv 25; Giga Drain, Frustration, Solar Beam, Leech Seed
57A0ECFC 32CDF928
3495D1E3 5CCDAAB9
05A8CBD9 B6EE8699
328172FF 52BB3D84
3923195C D1D89B81
BD698207 0E661115
1EB21E31 6B7B4051
1788E829 541A5D46
9F12558D A3D1CA24
08E6543C 230FB7AE

Nuzleaf - Route 114; Lv 15; Harden, Growth, Nature Power
57A0ECFC 32CDF928
3495D1E3 5CCDAAB9
17AC480A D98F5A7B
7A060BC1 465E9474
D58FCF2F 90CA9ECC
BEE4A31B 99565B36
7715F9DF 38989443
1788E829 541A5D46
9F12558D A3D1CA24
08E6543C 230FB7AE

Skitty - Route 116; Lv 8; Growl, Tackle, Tail Whip, Attract
57A0ECFC 32CDF928
3495D1E3 5CCDAAB9
AAD2E3EC 1878CDEE
A9F2C08C 87272C81
C4433C68 8CC742CE
E22C0F56 7E83FC6A
7EE5EF28 D7950CAB
1788E829 541A5D46
9F12558D A3D1CA24
08E6543C 230FB7AE
 

If you don't want to watch TV you can use these codes instead.

Seedot - Route 102; Lv 3; Bide, Harden, Leech Seed
B0CC5E7C 00C73948
0AF5EC33 CAF4A72F
9DC7EC11 30080186
EB2CA91D DC870951
9628794F 2DBAC088

Seedot - Route 117; Lv 13; Harden, Growth, Nature Power
9AC8C212 F2C2D3A3
719C6CED BD1B040E
206CECC3 C0904D6C
8F86A505 6F34EE3A
9628794F 2DBAC088

Seedot - Route 120; Lv 25; Giga Drain, Frustration, Solar Beam, Leech Seed
85D71406 9EC7D727
730BF5A0 99C686E4
8CACF6BA CA2CD82E
D01A04CD E9D060DF
9628794F 2DBAC088

Nuzleaf - Route 114; Lv 15; Harden, Growth, Nature Power
F10FA983 4989F577
E8489DA2 3CF98F70
206CECC3 C0904D6C
8F86A505 6F34EE3A
9628794F 2DBAC088

Skitty - Route 116; Lv 8; Growl, Tackle, Tail Whip, Attract
4D49B5C4 4E585545
134493EF ED6D0825
6867ABA6 AEF68DBB
960AD0B9 C8995BC9
9628794F 2DBAC088
 

Remove the data

To clear the data just use these codes.

Ruby/Sapphire
Clear TV Shows
076AF2A5 B65A3EB3

Remove current outbreak
B5A0B891 4CAF4229


Emerald
Clear TV Shows
C035B923 C67928AB

Remove current outbreak
8CFFC87D CCAC9AD6
 

Structure

There are more TV shows, but I don't know if they have the same or similar data as the Outbreaks Show. I won't do any research for them because they don't have any use.

 

Outbreak TV Show
When you watched the Outbreak announcement, data gets written to the Extra Data (see below).

Offsets
RAM	0x27E6C - 0x281CB (RS)
0x281CC - 0x2852B (E)
Save	Section 3 0x838 - 0xB97 (RS)
Section 3 0x8CC - 0xC2B (E)

Structure
0x00		Show ID (0x29 for Outbreak)
0x01		Status (0 - seen, 1 - not yet seen; you can't see the announcement if you already have an active outbreak)
0x02 - 0x03	00 00
0x04 - 0x05	Move 1
0x06 - 0x07	Move 2
0x08 - 0x09	Move 3
0x0A - 0x0B	Move 4
0x0C - 0x0D	Species ID
0x0E - 0x0F	00 00
0x10 - 0x11	Location Map Index (use Advance Map to see them)
0x12		00
0x13		Appearance rate (50% (0x32) by default)
0x14		Level
0x15		00
0x16 - 0x17	Days remaining until show is on TV (set to 1 if received via record mixing)
0x18 - 0x19	Days the outbreak will last (2 by default)
0x1A - 0x1F	00 00 00 00 00 00
0x20 - 0x21	Own Trainer ID
0x22 - 0x23	Trainer ID of the game from which the data was received via record mixing
 

Outbreak Extra Data
When you watched the Outbreak announcement, data gets written here.
It's stored here until the counter at 0x12 reaches 0.

Offsets
RAM	0x28230 - 0x28243 (RS)
0x28590 - 0x285A3 (E)
Save	Section 3 0xBFC - 0xC0F (RS)
Section 3 0xC90 - 0xCA3 (E)

Structure
0x00 - 0x01	Species ID
0x02 - 0x03	Location Map Index (use Advance Map to see them)
0x04		Level
0x05 - 0x07	00 00 00
0x08 - 0x09	Move 1
0x0A - 0x0B	Move 2
0x0C - 0x0D	Move 3
0x0E - 0x0F	Move 4
0x10		00    
0x11		Appearance rate (50% (0x32) by default)
0x12		Days the outbreak will last (2 by default; counts down daily)
 

Possible Outbreak locations
Outbreaks won't appear in water. They appear in gras, in caves (or similar) and the desert.
0x0010  Route 101
0x0011  Route 102
0x0012  Route 103
0x0013  Route 104
0x0019  Route 110
0x001A  Route 111
0x001B  Route 112
0x001C  Route 113
0x001D  Route 114
0x001E  Route 115
0x001F  Route 116
0x0020  Route 117
0x0021  Route 118
0x0022  Route 119
0x0023  Route 120
0x0024  Route 121
0x0026  Route 123
0x1800  Meteor Falls (1F 1R)
0x1801  Meteor Falls (1F 2R)
0x1802  Meteor Falls (B1F 1R)
0x1803  Meteor Falls (B1F 2R)
0x1804  Rusturf Tunnel
0x1807  Granite Cave (1F)
0x1808  Granite Cave (B1F)
0x1809  Granite Cave (B2F)
0x180A  Granite Cave (Steven's Room)
0x180B  Petalburg Woods
0x180D  Jagged Pass
0x180E  Fiery Path
0x180F  Mt. Pyre (1F)
0x1810  Mt. Pyre (2F)
0x1811  Mt. Pyre (3F)
0x1812  Mt. Pyre (4F)
0x1813  Mt. Pyre (5F)
0x1814  Mt. Pyre (6F)
0x1815  Mt. Pyre (Exterior)
0x1816  Mt. Pyre (Summit)
0x181C  Seafloor Cavern (R1)
0x181D  Seafloor Cavern (R4)
0x181E  Seafloor Cavern (R7)
0x181F  Seafloor Cavern (R3)
0x1820  Seafloor Cavern (R2)
0x1821  Seafloor Cavern (R5)
0x1822  Seafloor Cavern (R6)
0x1823  Seafloor Cavern (R8)
0x1825  Cave of Origin (Entrance)
0x1826  Cave of Origin (1F)
0x1827  Cave of Origin (B1F) (RS only)
0x1828  Cave of Origin (B2F) (RS only)
0x1829  Cave of Origin (B3F) (RS only)
0x182B  Victory Road (1F)
0x182C  Victory Road (B1F)
0x182D  Victory Road (B2F)
0x182E  Shoal Cave (Entrance)
0x182F  Shoal Cave (Inner Room)
0x1830  Shoal Cave (Stairs Room)
0x1831  Shoal Cave (Lower Room)
0x1853  Shoal Cave (Ice Room)
0x1834  New Mauville (Entrance)
0x1835  New Mauville
0x184F  Sky Pillar (1F)
0x1851  Sky Pillar (3F)
0x1853  Sky Pillar (5F)
0x1856  Magma Hideout (1F) (EM only)
0x1857  Magma Hideout (2F1R) (EM only)
0x1858  Magma Hideout (2F2R) (EM only)
0x1859  Magma Hideout (3F1R) (EM only)
0x185A  Magma Hideout (3F2R) (EM only)
0x185B  Magma Hideout (4F) (EM only)
0x185C  Magma Hideout (3F3R) (EM only)
0x185D  Magma Hideout (2F3R) (EM only)
0x185E  Mirage Tower (1F) (EM only)
0x185F  Mirage Tower (2F) (EM only)
0x1860  Mirage Tower (3F) (EM only)
0x1861  Mirage Tower (4F) (EM only)
0x1862  Desert Underpass (EM only)
0x1863  Artisan Cave (B1F) (EM only)
0x1864  Artisan Cave (1F) (EM only)
0x186A  Altering Cave (EM only)
0x186B  Meteor Falls (Steven's Room) (EM only)
 

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First of all, thank you for researching this! This is very exciting, I'm adding this to the editor and checking if the surskit swarm on emerald is always the same after mixing records.

Second, I've checked my emerald save with surskit swarm ongoing, and it starts at section 3 0x980. At 0x980 there seem to be se 36 byte slots, each with a different ID. Some are from record mixing, as I can see the ID of the game I mixed with, and some are mine (interviews I think). They may hold data like bough items, pokemon catched and with which ball... that info that you see when you mix records.

Aslo, at 0xC50 in this save I currently have 3 tv announcements: 1 for the outbreak (already seen) and two more that will pop up the following day, as the counter is still at 3 (IDs 0x01 and 0x03).

EDIT: on another save I have 4 announcements, may test later how many they are actually.

I agree the only interesting tv event are outbreaks, but still seems interesting.

BTW, surskit swarm data (the save is just after watching the event on tv):

29 00 00 00 91 00 62 00 00 00 00 00 37 01 00 00
11 00 00 32 03 00 00 00 07 00 00 00 00 00 00 00
AA AA BB BB

AAAA: Game TID
BBBB: TID of the game it was mixed from

Swarm extra data :
37 01 11 00 03 00 00 00 91 00 62 00 00 00 00 00
00 32 02 00

EDIT: Ok, the mix records outbreak doesn't get added to 0x8CC (emerald), but I've checked another save with a normal seedot swarm and it is there. At 0x980 it seems there's room to store 7 (need to check if there can be more) TV programs, the ones that get stored via mix records and other that get generated in-game (like the interview battle). The record mixing surskit swarm gets added to this list and not to the common pokemon outbreak region that is generated in-game.

For the surskit mixed swarm save, it would seem the normal outbreak region (0x8cc in emerald) is all 0x00, except for species, which is 0x0059. I don't know if this is relevant in any way, I'll have to mix records and check the before and after savegames.

It would also seem that when the "in-game" outbreak gets seen, the data at 0x8cc gets erased (again, needs confirmation).

Other TV program IDs I've seen in my saves:

16 - in game or mixed
18 - in game or mixed
19 - in game or mixed
1A
1C
21
25
29 - outbreak ( appears as program at 0x980 region for mix records, at 0x8CC for in-game outbreak)

In game or mixed: the TV program appears when mixing records referring to the mixed OT or in-game referring to the Game's OT

The structure for what I've seen (each tv program is 36 bytes long)

0x00 - Program ID
0x01 - Status?
0x02 - 0x12: Program data? TV program 0x21 has data in all these bytes, other programs use less data.
0x13 - 0x1D: Trainer name
0x1E-0x1F: Game's TID
0x20-21: Record mixing game TID / Game's TID if not from record mixing
0x22-23: Record mixing game TID / Game's TID if not from record mixing

Note: remember all offsets I mention are for emerald

Edited by suloku

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I think you should create a new topic if you want to do some further research on TV shows.

I posted it here because I mainly wanted to share the AR codes and I didn't plan to do any more research.

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does anybody have an AR that I can use to rebattle to groudon in pokemon emerald usa games I've been trying to find one over the internet but the only that I found isn't working unfourtunately.

here is the code:

Master Code

9266FA6C97BD

905B5ED35F81

B76A68E5FAB1

Batalhar contra o Groudon (R+B+Select) *

A845D69C2DEE

7F88B43747C7

A845D69C2DEE

895DDCA5C6F5

thanks for any help.

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I'm looking for the Ruby equivalent of this code to fight the original Archie and Max

Trainer ID Modifier Pokemon Emerald US
02038BCA:XXXX

 

Hope anyone has it

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On 5/23/2018 at 10:04 PM, jojo12100 said:

I'm looking for the Ruby equivalent of this code to fight the original Archie and Max

Trainer ID Modifier Pokemon Emerald US
02038BCA:XXXX

 

Hope anyone has it

RS 0206FF5E:XXXX
FRLG 020786AE:XXXX

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Is there a code, or better said does anyone hava a code to reset the fossil guy in the lab on cinnabar island?

 

When you use the same code to get al 3 starters (usefull code btw) to get both fossils in mt. moon, the guy only does 1 of those and the amber, it would be a usefull code for those who want to hack fossils in and keep ressurrecting those, so yeah anyone got that very specific code for those that want it?

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How exactly does the Walk in Menu code work for LeafGreen?  My Action Replay (the one that has a printer cable port on the side, v3.3) keeps deleting the last two lines of it, which is weird...

Edited by johnsom

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Are there any Action Replay enabler cheat codes to enable the Aurora Ticket and Mystic Ticket to travel to Navel Rock/ /Birth Island on the Japanese FireRed and LeafGreen versions?

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Don't know if anyone can help me with this, but I was trying to input the "get any item in the Pokemart" codes but I'm having no luck at getting them to work. could someone please walk me thru it? I'm using the Action Replay GBA/DS combo.

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Would anyone happen to have the Southern Island and Navel Rock event enabler codes for Emerald in Codebreaker/GameShark SP form? By that I mean the codes that'll actually activate the events that'll allow me to go to the islands via the S.S. Tidal, not a warp code. I have all the event tickets in my save, but none of them allow me to go to those specific islands, and the codes that are posted here are in a format that my GameShark SP doesn't support.

Edited by Ellie

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7 hours ago, Ellie said:

Would anyone happen to have the event enabler codes for Emerald in Codebreaker/GameShark SP form? By that I mean the codes that'll actually activate the events that'll allow me to go to the islands via the S.S. Tidal, not a warp code. I have all the event tickets in my save, but none of them allow me to go to the event islands and the codes that are posted here are in a format that my GameShark SP doesn't support, and I don't know how to convert them to Gameshark form myself. 

Likewise, does anyone have the event enabler code that activates the MysticTicket and AuroraTicket in LeafGreen? I have the tickets in my LeafGreen, but I've yet to find a Gameshark code that enables the items (by that I mean that I want the sailor in Vermilion City to accept the tickets so that the Seagallop ferry will take me to the two event islands). I managed to find a code that enables the tickets in FireRed, but the same code apparently won't work on LeafGreen. 

This site should allow you to convert code between various formats.

 

On 9/24/2018 at 6:35 PM, BP82890 said:

Don't know if anyone can help me with this, but I was trying to input the "get any item in the Pokemart" codes but I'm having no luck at getting them to work. could someone please walk me thru it? I'm using the Action Replay GBA/DS combo.

you can use the program attached in this post to generate items in your pc.

 

On 8/7/2018 at 1:19 PM, RenRei00 said:

Are there any Action Replay enabler cheat codes to enable the Aurora Ticket and Mystic Ticket to travel to Navel Rock/ /Birth Island on the Japanese FireRed and LeafGreen versions?

@Demonic722 Do you think you can convert the codes in the op to work on japanese games?

Edited by Delta Blast Burn
f*ed up the formatting

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2 hours ago, Delta Blast Burn said:

This site should allow you to convert code between various formats.

Thanks but I had already tried that site before I posted here, and I couldn't get the converted codes to work. I'm probably doing something wrong since I don't have much experience with these types of codes to begin with. 

Edited by Ellie

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