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Pokémon Fire Red/Leaf Green/Emerald/Ruby/Sapphire Action Replay Codes


Delta Blast Burn

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Also, does anybody know if there is a code that will Level down pokemon? I want a Level 50 Raikou but don't want to go through Colosseum to try and catch the damn thing with a good nature and stuff because that level is HARD and it's damn near impossible to RNG for and I already have a pretty good one, with the catch that it's Level 52.

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  • 1 month later...
i think i asked before, but does anyone have (or know how to make) a walk + talk code (so you can still move when dialogue is up- getting all 3 starters, both fossils, and both hitmonlee/chan) the code was for fire red, i used to have it but i can't find it ANYWHERE, please help!

Old post, but I came up with this for Emerald (see this post for FireRed/LeafGreen):

Walk in Menu/Conversation (Hold R)

99CF8FED 916474F5
AC9EE500 A6C63E09

Seems to work fine on VBA-H and VBA 1.7.2. Here's an image:

walk_in_menu.png

Here's two more codes for Emerald:

Items Cost $1

FF363D32 86978AE6
9E9098F2 D85C96B3
3769FF8D 71474369

Infinite Money

97563A1B E119B7B7
20D4ACD4 DD1F5161
634287F7 54873DB0
5FD329F8 BB39EA3B
73393D39 B10006BF
222C5768 3B0D60E6
402938A0 FC19BD6D
A05A144C 078B0074

It seems like no one made a working Infinite Money code for this game.

Note 1: This is an ASM hack and it went over the 3 ROM code limit so it will most likely only work on an emulator.

Note 2: You have to buy an item before it becomes max.

money.png

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Pokemon FireRed & LeafGreen

Walk in Menu/Conversation (Hold R)
4EBC6848 26D34F8E
310DE12A 39CE53D4

Edit: I forgot to mention that this can be used to get all starters. Your rival will choose the opposite type of the last starter you get.

all_starters.png

If someone made this code before me, let me know.

Pokemon Ruby & Sapphire

Walk in Menu/Conversation (Hold R)
0B7B338C 336AC450
AF8DC6B1 89470A69

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Old post, but I came up with this for Emerald (see this post for FireRed/LeafGreen):

Walk in Menu/Conversation (Hold R)

99CF8FED 916474F5
AC9EE500 A6C63E09

Seems to work fine on VBA-H and VBA 1.7.2. Here's an image:

walk_in_menu.png

Here's two more codes for Emerald:

Items Cost $1

FF363D32 86978AE6
9E9098F2 D85C96B3
3769FF8D 71474369

Infinite Money

97563A1B E119B7B7
20D4ACD4 DD1F5161
634287F7 54873DB0
5FD329F8 BB39EA3B
73393D39 B10006BF
222C5768 3B0D60E6
402938A0 FC19BD6D
A05A144C 078B0074

It seems like no one made a working Infinite Money code for this game.

Note 1: This is an ASM hack and it went over the 3 ROM code limit so it will most likely only work on an emulator.

Note 2: You have to buy an item before it becomes max.

money.png

can you post the unencrypted codes? just curious.

e: also, how do you enrypt/decrypt gba ar codes again? i've done it before for codes i've made for this thread, but i can't find the document i read on the subject.

e2: i don't mean encrypt/decrypt. i mean like... how do you take instruction hex, i.e. 08000300 00001234 and convert it to be encrypted?

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>can you post the unencrypted codes? just curious.

Pokemon Emerald (RAW)

Walk in Menu/Conversation (Hold R)
3A3022E8 00000100
00300F2C 00000000

Items Cost $1
54239F70 00000000
42239F70 10000001
42239F70 10010000

Infinite Money
00000000 180728CD
00004900 00000000
00000000 180728CE
0000423F 00000000
00000000 180728CF
0000000F 00000000
00000000 180728D0
00000000 00000000

Pokemon FireRed/LeafGreen (RAW)

Walk in Menu/Conversation (Hold R)
3A303118 00000100
00300F9C 00000000

Pokemon Ruby/Sapphire (RAW)

Walk in Menu/Conversation (Hold R)
3A301798 00000100
003006A4 00000000

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e: also, how do you enrypt/decrypt gba ar codes again? i've done it before for codes i've made for this thread, but i can't find the document i read on the subject.

Well, over at GameHacking.org, rimsky82 build a converter to deal with this (and several other consoles). You can also use AR Crypt by Kenobi.

There's a full list of Action Replay v3 code types at Kodewerx's Enhacklopedia. You basically look for the code type that you want to use then go to the "AR Crypt Code Type" column. After you find the code type, open up AR Crypt and post the code in there (AR Crypt also tells you the code type so you don't really need to look at Enhacklopedia every time unless you want a quick reference).

Example: Simple 8-Bit RAM Write

To Encrypt:

4i7po8v.png

1) Paste RAW Code

2) Select the code type

3) From RAW to AR v3/4

4) Hit Create

5) Result

To Decrypt:

87PhrJ0.png

1) Paste Encrypted Code

2) From AR v3/4 to RAW

3) Hit Proceed

4) Result

e2: i don't mean encrypt/decrypt. i mean like... how do you take instruction hex, i.e. 08000300 00001234 and convert it to be encrypted?

For ROM codes, you can use code types z0C-z0F (I use z0C).

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oh, so you don't have to do that stupid shit where you right-shift the address by 1 or 2 and whatever else to convert it before encryption?

Yes, you have to lsl/left-shift by 0x1, but only when decrypting to get the actual address when you use this tool (no shifting is required for encrypting with AR Crypt). rimsky82's converter does it for you though.

Your Code (RAW):

[color=green]08000300[/color] 00001234

Encrypted (ROM)

:
[code]
07092ECE 7579195D
09036A90 A1E43BAA

Decrypted (ROM):

00000000 18000[color=green]180[/color]
00001234 00000000

0x0180 << 0x1 = 0x0300 ([color=green]0x08000300[/color])

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Thought I'd post these codes I found and converted for Japanese Emerald (cart) with real AR3. They will help you get the Old Sea Map into your inventory (you have to buy it from a Pokémart first - it will be in the first slot, instead of a Monster Ball) and then enable you to use the items to get to the islands. The enabler codes are already in this thread, but I'm including them for easy reference. Needless to say, these all need the (M) code active to work.

Old Sea Map

F125896C EFAE8FA2

Event Enabler:

20C8C3C8 8C9A20AC

97FCDA9A 86AA9D42

6600607C A9071CD9

Aurora Ticket

8E6892B9 49F53129

Event Enabler:

CFD45397 9EF52C98

97FCDA9A 86AA9D42

09DFB823 693C43F9

MysticTicket

E841C0B1 00E28008

Event Enabler:

590DFFDB 6DE724B8

97FCDA9A 86AA9D42

124FEAA2 570CF4D1

Eon Ticket

085B8A77 CEFE9640

Event Enabler:

52AAC2EE EEB28061

97FCDA9A 86AA9D42

62211B6A 955C710A

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  • 2 months later...
  • 3 months later...

By the way, can someone do a 100% Catch Rate code for Ruby/Sapphire, FireRed/Leafgreen v1.1 (NOT 1.0!!!) and Emerald with the Master Code that must be used to activate those codes? Searched everywhere, the ONLY 100% catch ratio codes for R/S/E I saw turned the balls into Master Balls, so they didn't stayed as Safari Balls in the Safari Zone AND the only ones working are for GameShark SP ONLY. If anyone do so, please also post the Master Code. Thanks.

Edited by TokoyamiTheDark
Text files for FR/LG codes deleted from PC, so I removed the whole FR/LG codes thing from my post...
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  • 2 months later...

The last codes I need are for berries. I basically need an action replay code for all berries in the bag for Firered Leafgreen and Emerald. NOT Berries in PC Code but simply in the bag itself. As I need berries in Firered and Leafgreen because the berry pouch is always empty and I cannot use berries. This is the last code I need for these games.

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  • 5 months later...
Thought I'd post these codes I found and converted for Japanese Emerald (cart) with real AR3. They will help you get the Old Sea Map into your inventory (you have to buy it from a Pokémart first - it will be in the first slot, instead of a Monster Ball) and then enable you to use the items to get to the islands. The enabler codes are already in this thread, but I'm including them for easy reference. Needless to say, these all need the (M) code active to work.

Old Sea Map

F125896C EFAE8FA2

Event Enabler:

20C8C3C8 8C9A20AC

97FCDA9A 86AA9D42

6600607C A9071CD9

Aurora Ticket

8E6892B9 49F53129

Event Enabler:

CFD45397 9EF52C98

97FCDA9A 86AA9D42

09DFB823 693C43F9

MysticTicket

E841C0B1 00E28008

Event Enabler:

590DFFDB 6DE724B8

97FCDA9A 86AA9D42

124FEAA2 570CF4D1

Eon Ticket

085B8A77 CEFE9640

Event Enabler:

52AAC2EE EEB28061

97FCDA9A 86AA9D42

62211B6A 955C710A

I may never get a response but it's worth a try. Do you have any more Jap codes as well as different enablers? I was able to get the tickets in my Japanese Emerald. I beat the Elite Four and wasn't able to use any of them. I sailed to Slateport and the Battle Frontier, I used all the activation codes at once. I tried just using one activation code and buying a new ticket and nothing works.

Two things that crossed my mind, deposit the tickets then try to buy another with the activation code active and purchase them post-Elite Four. I just really don't want to beat the game again.

One note Is, I found I was able to mix records with my Japanese and English Emerald versions. Even though I already have working ticket codes for the English Emerald it would be nice to see if they transfer over for either end. I tried mixing records before, I don't remember which games I used but it said you can't mix between regions.

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  • 2 weeks later...
  • 1 month later...
  • 2 weeks later...

Long time reader, first time poster, I recently got an old Japanese PAR, but unfortunately none of the codes posted work on any of my North American games. But codes using Ciro's Pokemon Maker do work, I don't have my pc on at the moment but my DS is. The working Master Code I got via Ciro's is the one starting with 78a0b2ae, so that is the third option (gsa). This in particular is for Emerald. I'm also looking for LeafGreen codes too, really only for the following:

Emerald only

Battle Points for Move Tutors

Emerald and LG

Either enabling the events (I can get the tickets in the games but without enabling the events they are merely cosmetic) or working warp codes.

And a question on warp codes, do they affect the event pokemon when trying to bring up to Generation 6 eventually?

So I'm looking for Southern Island, Birth Island and Navel Rock. Faraway Island is not something I need (I also own Japanese Emerald and any Mew obtained by me in this generation now I'd only like from the Japanese game because I'm silly like that), but a code for Faraway Island is something I don't mind either.

Thanks in advance for being a great resource. :)

Edit: or any working program that lets me convert the front page codes into GSA/ArV1 format.

Edit: I figured everything out, it's time to party. :D

Edit: is it possible for a code to redo/rebattle the roaming lati@s?

Edited by RockStrongo
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