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Demonic722

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About Demonic722

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  • Birthday July 22

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  1. Pokemon FireRed & LeafGreen Use Bicycle In Buildings 05A8BBF0 E68CC49A 65DA389A 09D8882C [video=youtube;CIgfNugiK3o] Kind of a useless, but somewhat neat code I guess...
  2. If it was simple, it would have been done already. The hardest part in making these kind of codes is choosing a *good* address to set a breakpoint on that will make tracing easier. Anyway, Ixkli21 from GameHacking.org has tested my code and reported that the game will crash if you attempt to recruit a mirage Deoxys from Meteor Cave. I have a few more codes that I might look into and then I'm done with this game.
  3. The moment you've all been waiting for...! Edit 1: I'll post the codes once I port to the European version. Edit 2: ::100% Recruit Rate 523FFA8C 45485041 52186020 0A00000D 02186020 E1A00000 D2000000 00000000 523FFA8C 50485041 5217E81C 0A00000D 0217E81C E1A00000 D2000000 00000000 Note: This code knows which version of the game you have (EU/US). Update: !!!Pokemon Mystery Dungeon: Blue Rescue Team (U) !!APHE 0603B788 ::100% Recruit Rate :::Press Select+L/R for Off/On. 5218601C E3500000 920F5CA0 FDFB0204 02186020 0A00000D D0000000 00000000 920F5CA0 FEFB0104 02186020 E1A00000 D2000000 00000000 !!!Pokemon Mystery Dungeon: Blue Rescue Team (E) !!APHP 59B80AE2 ::100% Recruit Rate :::Press Select+L/R for Off/On. 5217E818 E3500000 920F2780 FDFB0204 0217E81C 0A00000D D0000000 00000000 920F2780 FEFB0104 0217E81C E1A00000 D2000000 00000000 I removed the version auto-detect to shorten the codes.
  4. I think I'll attempt to create it, but you should try as well just to see that it might not be as easy as you think.
  5. If you could bug Martin for a trace logger in NO$GBA Debugger, I'd make it. ( ͡° ͜ʖ ͡°) I haven't even looked into how the game determines whether or not you can recruit a Pokémon, but I'm pretty sure trying to find it through normal means would be tedious.
  6. Nice find, Anty-Lemon! Here are some more codes: ::One Hit Kills E2000000 00000050 E92D0006 E59F103C E59F203C E1D9A0FE E5960000 E1590001 BA000005 E1590002 CA000003 E15A0000 C04A0000 C1C900BE EA000001 E04A000A E1C900BE E8BD0006 E1A00000 EA061520 02115434 021159B0 521854B8 E1D9A0FE 021854B8 EAF9EAD0 D2000000 00000000 ::Infinite Health + One Hit Kills E2000000 00000048 E92D0006 E59F1034 E59F2034 E1D9A0FE E5960000 E1590001 BA000003 E1590002 CA000001 E1D901B0 EA000000 E04A000A E1C900BE E8BD0006 E1A00000 EA061524 02115434 021159B0 521854B8 E1D9A0FE 021854B8 EAF9EAD0 D2000000 00000000 I can probably shorten these a bit. They seem to work well in the areas I've tested them in... Edit 1: Seems like the second code doesn't protect against a one hit kill against you. Edit 2: Fixed.
  7. Here are some more codes that I've made: ::Dungeon Modifier :::Hold Start when choosing a dungeon. 94000130 FFF70000 221153E4 000000?? 2212F09C 000000?? D2000000 00000000 ::Unlock All Friend Areas :::Press Select 94000130 FFFB0000 D5000000 01010101 C0000000 0000000F D6000000 0213C144 D2000000 00000000 ::Bypass Dungeon HM Restrictions 5206057C 0A000002 0206057C E1A00000 02060580 E1A02000 D2000000 00000000 I updated the first post.
  8. Sorry for the double post. ::Complete One Floor To Clear Dungeon 5206B634 BA000005 0206B634 E1A00000 D2000000 00000000
  9. Late, but... :EXP Multiplier ::x2 5218B300 E0811009 0218B300 E0811089 D2000000 00000000 ::x4 5218B300 E0811009 0218B300 E0811109 D2000000 00000000 ::x8 5218B300 E0811009 0218B300 E0811189 D2000000 00000000 ::x16 5218B300 E0811009 0218B300 E0811209 D2000000 00000000 ::x32 5218B300 E0811009 0218B300 E0811289 D2000000 00000000 ::x64 5218B300 E0811009 0218B300 E0811309 D2000000 00000000 ::x128 5218B300 E0811009 0218B300 E0811389 D2000000 00000000
  10. This thread is for Pokémon Mystery Dungeon: Blue Rescue Team (U) Action Replay Codes. It will follow Soldjermon's code posting format so everything is neatly organized and uniform. Game ID: APHE 0603B788 Credits: CodeJunkies Demonic722 As a reminder: Revised = Code has been updated. Old = Code is old, but is still around. New = New codes have been posted on this topic. Made by <username> or updated by <username> or Provided by <username> = Code(s) has been made/updated/provided by one, two or more people. Code List:
  11. The E201C56C 00000010 line isn't redundant at all. To elaborate, check the lines after it until you reach 94000130 FFFB0000. It is writing values that will keep the Pokémon normal/not shiny. 94000130 FFFB0000 is checking to see if "Select" has been pressed/held. If it has been pressed/held, write values that will turn the Pokémon shiny. I could explain the code types, but I think this explanation is thorough enough. Edit: I forgot to add the E201C540 00000010 line from B2 in the explanation, but the same reasoning applies.
  12. Can you give me some feedback on this?
  13. That Animal Crossing: Wild World code that I wrote in my other post is nasty. Here is a better one that should work flawlessly: ::Start = R E2000000 00000010 E1D120B0 E3120008 02222F42 E12FFF1E 520E7E4C E1D120B0 020E7E4C EBFC606B D2000000 00000000 If one of my codes is using 'R' as the activator, instead of reading from 0x04000130, find where the button mask is stored in the memory and read from it like this: 92030B6A 00002F00 12030B6C 0000D005 [color=green]921F4254 FEFF0100[/color] 12030B6C 0000E005 D2000000 00000000 I already do that in some of my codes and it's a good technique to pick up. This code has been tested and it works. Hold Start (as R) to Walk Anywhere. Here's your request: ::Start = R E2000000 00000010 E1D230B0 E3130008 02233F42 E12FFF1E 5203D2FC E1D230B0 0203D2FC EBFF0B3F D2000000 00000000 It seems like 'R' isn't needed in the beginning of the game so to test this, I remapped the buttons on my Walk Anywhere code: ::Walk Anywhere 52198A30 E3580000 02198A34 0A000006 9221B240 FEFF0100 02198A34 EA000006 D2000000 00000000 Hold Start (as R) to walk anywhere. A few more things to note: * This works when holding and pressing consecutively. * Other buttons are functional as well.
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