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- Today
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Since suloku's and BlackShark's posts on this topic, has there been any progress in generating a Surskit mass outbreak event in Emerald without having to mix records? I imagine that most of the data is already present in-game, and the additional bytes seem well within the capacity of an AR code to write.
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HGSS Bug-Catching Contest Cute Charm RNG
Kaphotics replied to pokeknight's topic in Pokémon Legality
PKHeX is telling you that there is no RNG frame that can hit the seed, because it checked every single frame against that 37%. It's an impossible-to-hit frame, aka illegal. -
HGSS Bug-Catching Contest Cute Charm RNG
pokeknight replied to pokeknight's topic in Pokémon Legality
Thanks for replying! If this is technically possible albeit unlikely (~37%) assuming every other RNG step was correctly hit, shouldn't PKHeX mark the resulting Scyther as Fishy instead of Illegal? -
theSLAYER's PKHeX Plugins General Support
theSLAYER replied to theSLAYER's topic in Saves - Editing Help
This isn’t my plugin. Report to the Author -
HGSS Bug-Catching Contest Cute Charm RNG
Kaphotics replied to pokeknight's topic in Pokémon Legality
If you're running a Cute Charm lead, how do you trigger the encounter? There are no species that have the ability Cute Charm, that can also learn Sweet Scent. Without Sweet Scent, you must "randomly" encounter it. That is why PKHeX flags it; you cannot trigger an encounter to land on that PID/IV -- RNG Reporter does not check if a lead can exist for it. The "random" chance of triggering the encounter is 25% (boosting to ~37% via White Flute). See below snippets of PKHeX's code where it verifies the feasibility of "random" encounters. private static bool IsAbleToSweetScent(this LeadRequired lead) => lead is None // Pretty much anything grass. or IntimidateKeenEyeFail // Masquerain & Mawile or PressureHustleSpirit or PressureHustleSpiritFail // Vespiquen // Synchronize: None // Cute Charm: None // Static/Magnet Pull: None ; // BCC only allows one Pokémon to be in the party. // Specific lead abilities can learn Sweet Scent, while others cannot. // The only entry into this method requires an ability that has no species available with Sweet Scent. // Therefore, without Sweet Scent, we need to trigger via turning/walking. // With an area rate of 25, this arrangement will succeed 37% of the time. // The game checks 2 random calls to trigger the encounter: movement -> rate -> generate. // HG/SS has an underflow error (via radio) which can pass the first rand call for movement. // Only need to check the second call for rate. // Rate can be improved by 50% if the White Flute is used. // Other abilities can also affect the rate, but we can't use them with our current lead. -
theSLAYER's PKHeX Plugins General Support
XD_Lele replied to theSLAYER's topic in Saves - Editing Help
Hi. Trying to import in Scarle/Violet Koraidon/Miraidon (1540) event but in plugin display show Baxcalibur/Gimmighoul. Same to Gimmighoul (1527) -> Veluza -
- Yesterday
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Playing around with Cute Charm RNG for a Scyther with the following spread in HeartGold: The latest version of PKHeX marks the above 31/31/31/21/31/31/31 Adamant spread as illegal, not able to find a matching RNG frame despite correctly detecting the Cute Charm PID type. I recall that an older version of PKHeX allowed any combination of Cute Charm PID-IV, so is the new legality checker just overzealous? I've attached a mockup of the target Scizor- what am I missing, or is this a bug? 0212 - SCIZOR - EA3200000099.pk4
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mac I Need Help With PKHeX for Macbook Pro M1
BADMAN_Z replied to kinggkidd's topic in General Development
Hey! I noticed people were having problems with this so I made an account. I was having problems with this too until I made a new wine wrapper using Sikarugir and the WS12WineShikarugir10.0_3 engine and now the latest PKHeX works fine for me. I'm not an expert by any means and I doubt I can help troubleshoot but I'll leave my wrapper here. Hope it helps! https://drive.google.com/file/d/1Pr8mM9gq59Rq7Z0Ivp0afwVf__uG_qgQ/view?usp=drive_link -
HOME Compatible Living Dex (Regular and Shiny)
marvinstrife commented on theSLAYER's file in PKM Files
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marvinstrife started following Pokémon GO Transfers
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PKHeX new update legality errors (contribution page)
pokeknight replied to theSLAYER's topic in PKHeX
The latest version of PKHeX incorrectly marks Apricorn balls as legal for Pokemon with a ChainShiny PID-type caught in Platinum. -
Blood-PawWerewolf started following Pokémon Mystery Dungeon Wiiware English Fan Translations
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TheGamerFou started following Rayman2001
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OHHH thank goodness! Is there any chance you know what level I would have to be to see a difference?
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Ryantobryan started following Legends ZA dlc hairstyles
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Does anyone have block key data for the following dlc hairstyles: Canari Jacinthe Ivor Corbeau Grisham
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Poké Transporter GB v1.2.0 released!
The Gears of Progress replied to The Gears of Progress's topic in Saves - Tools
Hey there! Sorry for the late response- A tutorial on how to set up the program is in the works and will be released alongside a handful of new features in v2.0.0 early this year -
Poké Transporter GB v1.2.0 released!
The Gears of Progress replied to The Gears of Progress's topic in Saves - Tools
The download links are in the releases section! No worries about not finding them, GitHub is notoriously hard to navigate for download links. Here's a direct link to the releases page : https://github.com/GearsProgress/Poke_Transporter_GB/releases/ -
can someone remind me where the Normal type exclusive items are? To craft a Normal Globe
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Be lucky ig... this bug is inconsistent It's been a while and you will still wait for a while. I have yet to release 3.1 which stabilizes 3.0, and then I can work on 4.0, which is its own thing and will take a while. At low level, the damage difference is minimal as the average damage of a boosted move falls into a non-boosted move damage roll
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Blood-PawWerewolf started following PKHeX Plugin: Mystery Gift History Editor
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Is Totodile's Strong Jaw/Sheer Force bugged? I tested Scratch, Rage, and Bite, and I couldn't tell if it's not working or the damage difference is minimal since I'm at a low level.
- Last week
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archr started following Need help validating Pokemon Red save integrity on pkHEX
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Need help validating Pokemon Red save integrity on pkHEX
archr replied to archr's topic in Saves - Editing Help
thanks for taking a look! -
The thread has been updated with the latest PKHeX version, which is now based on .NET 10. Fortunately, there are no major regressions, unlike what happened during the transition to .NET 9. Just manually install the latest .NET Desktop Runtime 10 and you should be good to go (it's not available on Winetricks yet). I’m not sure whether this is an Arch-specific issue, but the latest Wine release (10.20) prevents the program from starting. I’m currently using version 10.19.
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Version 1.0.0
6 downloads
Hiya fellas! This patch sets ALL battles in the Story Mode in Pokémon Colosseum to Single Battles Check out the video below to see it in action Enjoy everyone! And if you got a question, shoot me a dm in Discord✌ discordapp.com/users/590945387930451981 Apply the patch file to a clean Pokemon Colosseum ROM using Xdelta patcher. The rom needs to be an iso. Not a file with RVZ, NKIT, or CISO extension. This patch was made for the NTSC (US) version so it will not work on other versions. Online Xdelta Patcher: https://kotcrab.github.io/xdelta-wasm/ SUPER FAST SUPER EASY SUPER CONVENIENT Dolphin Emulator 2026.01.07 - 23.19.23.06.mp4 -
Gen 5 BW events showing origin game as BW2 when imported?
ICanSnake replied to PLAFiles's topic in Saves - Editing Help
The origin games aren't hard-coded into the wondercard as they were for gen 4 wondercards. This is similar to how gen 6/7 wondercards work as well. In order to generate them correctly, you'll need to drop them in the correct game save file or else the origin game will be randomized between games in the same generation. -
Version 1.0.1
102 downloads
Mystery Gift History Editor is a PKHeX plugin designed to edit Mystery Gift history records. (Not the Mystery Gift itself). Core Features Multi-Game Support: Automatically detects and edits Mystery Gift history form save files of Pokemon Scarlet/Violet and Pokemon Legends Z-A. Comprehensive Record Editing: Time & Date: Modify the received date and time with automatic validation. Timezone Control: Adjust timestamps using a UTC offset selector. Hex Editor: Directly edit the raw hexadecimal timestamp for precise control. Randomizer: Instantly generate valid random received times. User Interface Modern Grid View: Displays Gift Name, Received Time, and Gift ID. Multi-Selection: Supports Ctrl+Click, Shift+Click, and Ctrl+A to select and manipulate groups of records. Context Menu: Right-click rows to quickly copy the Gift Name, ID, or Decimal Timestamp to the clipboard. Rich Data Display: Correctly parses and displays names for Pokemon, Items (with quantities), Clothing, Money/LP, and Event Flags. File & Batch Operations Support Format: Designed exclusively for importing and exporting .msv (Scarlet/Violet) and .mza (Legends Z-A) records. Smart Import: Bulk Processing: Drag-and-drop multiple custom files at once; imports run asynchronously to keep the UI responsive. Duplicate Prevention: Automatically detects and skips duplicate Gift IDs during import. Batch Export: Single Export: Save individual records to your custom file format. Multi-Export: Select multiple rows to automatically batch export them into separate files. Record Management Reordering: Move single or multiple records Up and Down to organize history. Cleanup Tools: Delete Duplicates: One-click removal of all duplicate entries. Delete All / Single: Clear the entire history or remove specific unwanted records. Full Undo/Redo: Robust history support for every action (Edits, Moves, Deletes, Imports). I have included most of the Pokémon Legends: Z-A Mystery Gift records, which you are can import into your save file. Please note: This is my first PKHeX plugin, and it is relatively complex. I chose not to release it until all planned features were implemented, in order to ensure reliability and to establish a solid foundation for future plugins. As this is the first public release, please report any bugs or issues you encounter. Special thanks to Kaphotics (GitHub kwsch) and theSLAYER for their outstanding work and invaluable contributions to the Project Pokémon community.