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  2. I don't think the micro SD cards have a write protection switch, at least my Sansdisk doesn't. Also I did a google search, it did mention ways around the issue, like saving the files to my computer and using either Checkpoint or JKSV to load it back to the SD card, so I thought I would go that route.
  3. Today
  4. I have a question, how do you move all your previous pokemon to your save, do you use the tedious palpark, or pksm? These saves are all a joy to look through, as I am building my own forever saves. :)
  5. yes, windchild does indeed plan to add it in within the next update. i, however, posted a guide on how to do implement it in yourself awhile back.
  6. The program gave you every hint possible. Look at your SD card and check the write protection switch. If you aren't able to figure it out, it should be an easy Google search.
  7. Yes, you’re very likely creating problems for yourself. Once a Pokémon has a HOME ID, its game-visit history is effectively locked in.
  8. im playing sinking sapphire on my 2ds but i do not have the updated poke mart changes. what can i do to fix it?
  9. Thank you. I don’t have much coding background, so I had no idea this was possible. Glad you pointed it out—I’ll definitely give it a try.
  10. I am having an issue with saving file onto my sd card. I used JKSV to create a backup of Pokemon Legends ZA, was able to do the mod I wanted on PKHEX, but when I tried to save it to the sd card I get an error message saying "you can't save to d:file name" Please choose another location. I noticed that JKSV created the backup as a zip file. I also notice that when I opened up the backup on PKHEX that I got a message that the sd card was write protected. I am guessing one of those messages is part of the issue. How do I go around this? I am trying to activate the Diancie and Mewtwo quests.
  11. Yesterday
  12. I think Windchild has said that she intends to make it easy to use other Pokémon too as starters, so even if Buneary isn't an option it shouldn't be too hard to add them.
  13. NuGet Gallery | PKHeX.Core 25.12.21 You can write your own C# scripts and run them with LINQPad; you can aggregate all the donuts as you see fit with a dozen or so lines of code: const string path = @"D:\main"; var data = File.ReadAllBytes(path); var sav = new SAV9ZA(data); var donuts = sav.Donuts; for (int i = 0; i < DonutPocket9a.MaxCount; i++) { var donut = donuts.GetDonut(i); // interact with the Donut9a object }
  14. I’m currently trying to reverse-engineer the mechanics and probabilities of combination effects for donuts in the Pokémon Legends: Z-A DLC. However, this approach requires a very large sample size. The only way I’ve been able to record this sample data so far is by manually noting down the results one by one in the game. I noticed that PKHeX can read save files and export donut data, but as far as I can tell, it only allows exporting one donut at a time. I’m wondering if there’s a way to export data for all donuts at once? Having just the effect data would be enough, but it would be even better if other attribute values could be included as well. Ideally, the exported data should be in a format that’s easy to work with in Python or Excel. If anyone knows of a method like this, I’d really appreciate the help. Thank you in advance!
  15. Thank you for your help. I did what you recommended: I saved the game again and made a copy. Today it reads without problems. Thank you very much.
  16. The expected size is 0x309FA6, not 0x309F9E. Your save file is 8 bytes too small. Based on save file structure, 8 bytes different is assumedly "wrong" in that it can't be a missing block (a block is 4 bytes identifier, 1 byte type, then however many bytes needed for data -- 3 is not representative of anything, and not a 2-byte boolean array missing). If you transferred the same truncated save file back to the console, then the original (correct) size file is probably lost. Try backing it up again? Try saving again in-game, and transfer that file? If that still doesn't work, you can try private messaging me the file so I can see what is actually missing (truncation, or cheat codes corrupting the save data).
  17. I've transferred the file in several ways: from my Type-C cable and directly from the micro SD card, and it's always the same size error. To back up my save, I'm using JKSV, but it's not working. If you could help us with the steps, that would be great so you can see that the error isn't ours. Thank you very much.
  18. Last week
  19. Is there a quick way to find specific posts in a post history? I've never really navigated through this website before, and scanning through 30+ pages to see if a bug or particular question has already been addressed anytime I find one would take a lot of time.
  20. Hi! I didn't rename the files, the only items I added to the save were the Kalos starters' megastones, and the transfer was done with JKSV. I did a copy of the file, turned the switch off, then conected the SD to the PC, edited w PKHeX, then replaced the save, put the SD back into the switch, and used JKSV to inject it back into the game. Anyways, I started a new save since I deemed this one dead. This time tho, I couldn't even change the Event Flag for the Mewtwo and Diance missions (and add the megastones for said pokemon) nor add the free Ralts and Charizard (all of which I was able to safely add into the first save without the game crashing) without it crashing it so I just gave up and played the whole thing again without those rewards haha
  21. Did you search for anything? It's not going to display every single encounter because that is a little wasteful.
  22. I am not sure it just me but I am trying to use the encounter database and it stuck on a loading. I waited 10-20 minutes but it is still stuck
  23. Version 1.0.0

    7 downloads

    - All Gym Badges obtained - National Dex complete - All Pokemon are legal - Male Lopunny (with Cute Charm ability) as lead Pokemon, target gender is female, TSV 2 (Mild, Quiet, Bashful, Rash, Calm, Gentle, Sassy, Careful)
  24. Transfer it correctly from your console to your computer. Assuming you are using FTP to transfer wirelessly, ensure the transfer mode is binary, not ascii. https://projectpokemon.org/home/forums/topic/67535-pkhex-dont-working-in-pokemon-legend-za/#findComment-298626
  25. Hello, I recently started using Pkhex. I know this is a basic question, but does that mean you can't change the OT name for Gen 8 and later Pokémon because you're not allowed to modify their immutable values? I apologize if the writing is awkward, as I'm using DeepL to translate Japanese.
  26. I've been trying to use PkHeX, but it stopped working in version 2.0.0 of Pokémon Legends. It says the save file size is invalid. I've already tried it with the latest update, but it still won't read the file. I think the problem is with the save file size. Will there be an update to fix this? Thank you very much.
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