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About Eirikr

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    Life's PRNG hates me...
  • Birthday 01/07/88

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  1. The purpose of this thread is to discuss, document and make public the resources available for RNG manipulation in Gen 7. A new method to calculate seeds has been released by Quandra: Gen 7 RNG manipulation Ressources: Quandra’s PokemonSunMoonRNGTool (github.com) (source code available on page) ***You will require EonTimer to use this method. Click here to got to download page.*** Blastoise-X’s Japanese & English tutorials: Tutorial for PokemonSunMoonRNGTool (JAP) Tutorial for PokemonSunMoonRNGTool (ENG) Other tutorials & links of interest: Reddit repository of tutorials and tools Smogon documentation thread ***A Wine wrapper for this is much needed for Mac users!!!*** (just putting it out there) This post shall be updated as new versions and methods are made available.
  2. Not sure whether this is really a glitch. Did you retrieve the Silph Scope from beating the Rockets in the Game Corner? After you do this you are supposed to go and rescue Mr. Fuji from the Rockets in Lavender Tower. If you've done all of this and the guard is still there then, I would say the game is being glitchy.
  3. If I may add, the built-in IRC chat box isn't functioning for me. It just appears as a blank box.
  4. Pass powers I would imagine would mess up your PID frames. Plus the C-gear advances the frames by 25 if I remember correctly. But it sounds like you don't really care about the IVs and nature. Ahh... good luck with that one!
  5. O’ where art thou Ex-ef-far owner of the sacred files!? Saint Matt has called out to you many times and never you answereth his prayers. Perhaps I was wrong, perhaps our Lord Pokecheck will be no more… Alas, people have fallen to wicked and perverse ways through unconscientious editing and tricking of others. While we should hold in awe and deep reverence the wise ones that made editing possible, the ways of the people and what they did with the tool is pure evil. Heed well mine words now mine brethren, although Pokecheck is not there to bear witness and be judge, redness is rampant everywhere! Heed well mine words brethren, they who sin in illegality shall be judged when the Day of Worlds cometh! Disqualifications, save corruption, bad eggs, online bans and consoles purposefully stuck on old firmwares are the unholy punishment of the Devil for those in whose hearts laziness and trickery of others prevails! We the holy and pious ones suffer under a reign of terror and falsehood without you, our Lord Pokecheck! Yet amidst it all, remains a long forgotten craft, the holy art of RNG manipulation. Those who would be wise enough to crack it deemed it useless. Where is the glory they said? What good shall arise from this long and painful endeavor? It is a difficult road to thread, yes. O’ that evil AES! But all the tools are there, and it is the only thing left to be done… it must see the day! Hope is with me! My body is holy. I, am, legit!
  6. It's not that simple. From what I understood, Bond697 tried contacting xfr multiple times but to no avail. The guy seems to have just vanished off the face of the earth unless something else is going on that we don't know about. So everything has been left on stand still. It would seem that at the root of the problem lies the fact that xfr has all or most of the database's files.
  7. Ok, I don't know what is going on there. Somehow Gyarados lv.1-100 has the encounter slot 4 which probably means some other process is used to determine the level. Anyway, unfortunately I'm not sure how the game generates them. I guess you could research it on an emulator, but that might be long and tedious. I'm pretty sure some people around here know what is going on. I mean, someone out there had to test this before slapping Gyarados lv.1-100 under slot 4, right? Well, unless they didn't do their homework properly... If you ever do discover how the RNG produces these Gyarados I would appreciate it if you would let me know.
  8. I checked my encounter slots list for BW2 Gyarados and for some reason I cannot find it under Location #95 (i.e., Nature Preserve) but I assume it's like any other pokemon, and it has a specific encounter slot for a specific level. You might want to consider the fact that it is only found in "rippling water". I can't remember how the "rippling water" mechanic works though but it should be directly tied to the PID frames. So to answer your question, unfortunately I'm not sure what the deal is here. As an aside comment, if you do end up attempting RNG manipulation in the Nature Preserve, keep in mind that there is perpetual mist there and that this will cause the frames to skip in an erratic and unpredictable fashion making it hard to hit the desired frame. Let me know if you find an answer to your question.
  9. Every time you boot the game a new seed is generated so unless you can extract the save or feed the relevant data (PID, frames, etc.) to a calculator while the game is still running, you cannot determine the current state of the RNG. Actually ROP access (Web browser exploit) would be ideal for RNG manipulation purposes and is probably possible from what I hear. The only reason no one has worked on it is that most of the people with the technical know how deem RNG manipulation useless since we can now easily enough edit and breed legal/legit flawless pokemon. The logic behind that baffles me especially in light of the competitive scene of previous generations. A lot of people for instance would be fully willing to use the Web browser exploit strictly for RNG purposes as they had done in previous years using RNG calculators and Pokecheck (for SID). Editing your pokemon and RNG'ing them are two completely different things. Some people are willing to do one, but not the other. But let's not get into that here.
  10. I wouldn't be so sure about that. It is very likely that bad RAM edits could potentially cause save corruption or render the game unusable until the save is deleted. But the way PKHex is presently setup makes it difficult to produce data which is not stable in some way and could harm your save. Most of the edit options in the program, in appearance at least, seem relatively safe. Of course there is always a way to mess things up. If you carelessly fiddle with stuff like the flags, gender of your character (old PKHex) there is no saying what could happen. But in most case, you'd have to be pretty reckless, dumb, or be purposely screwing with the RAM to get the save corrupted. Then again, PKHex and the ROP access exploit force the software to do things it wasn't designed to do. Although they were extensively tested, there remains the very real possibility that errors could creep up.
  11. Unfortunatetly, it isn't that simple. Softwares, including update patches, on SD cards are linked to their respective consoles which means you can't simply swap SD cards around between 3DSs. Downloaded software/patches will only run on 3DS from which they were obtained. It simply won't work and I'm not sure what the best alternative is for you. As an aside, may I say I love the title of this thread "Update Ver. 1.4 is more fun". I'm having a real blast.
  12. I had the same thing happen to me on the 12th of March. The IP address was It apparently originates from the city of Jiaoqiao (Jiangxi) in China. Probably just a bot. Unless your password is really weak they probably will never get in.
  13. Same as last Gen V, the formula is apparently still seed = seed * 0x5d588b656c078965 + 0x0000000000269ec3 and there is a Mersenne twister. The XY RAM address for generating seed is 0011E550 (ExeFS); Seeding function for Mersenne Twister is 0011E5C8; and TinyMT PRNG is 00163CC4. This was discovered by Bond697 and Magical a while ago. See bottom of wiki: http://projectpokemon.org/wiki/Notable_Breakpoints#Pok.C3.A9mon_X_.2F_Y_.28U.29 Also, you might want to keep an eye on this thread: http://www.smogon.com/forums/threads/xy-rng-research.3492890/. Bond697 edited his original post about 2 months ago only to add one sentence stating that RNG'ing in Gen VI "may come down to using a GPGPU program to (relatively)quickly find seeds in games that are already loaded and going from there." I imagine he thought no one would notice he had edited his now one year old post! Are you planning to work on this?
  14. So I used your new PKHex port, it seems to work just fine except for a few minor things. For some reason Japanese and Korean fonts appear as blank in the Nickname and OT boxes. The only way I can get them to appear at all is by pressing Toggle Font under the Options tab. Kaphotics has informed me that this option switches from the default PGL fonts to System Fonts. The PGL fonts shouldn’t appear as blank. Also whenever I switch from one language back to another under Options, I can no longer click and flip between the tabs in the save window (Box, Party-Battle Box, Other, Tools, etc.). The tabs seem to freeze. However, I can still use the keyboard arrows to move between them. I suspect that this is a mistake of the original PKHex program and not a problem with the port. Lastly, the Passerby button seems to not function. Every time I get the “unhandled exception has occurred in your application(…)” and I’m forced either to quit or continue without being able to access the Passerby menu. The error details are: That aside, your Mac port works beautifully! Thanks for making this.
  15. I was talking about something more on along the lines of an obligatory system update without which you would be blocked from the browser. Not updating wouldn't fix your problem since the browser would still be locked anyways without the proper firmware in the same way as the Eshop was rendered unusable unless on firmware 9.5. In other words I was wondering whether Nintendo could just simply block the browser and in doing so, thoroughly stop the use of spider3dstools. Yes exactly. That's what I thought too. And as you probably are aware, it is kind of a weak point for piracy. It remains to be seen whether the Big N will catch on... Hopefully not.