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Showing results for tags 'trouble'.
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So I've been working to randomize my copy of pokemon moon. When I get into Pk3ds, I can edit things like story text or personal stats with no trouble. However, whenever I attempt to go into wild encounters, trainers, or static encounters, PK3DS crashes and forces me to exit out. Does anyone else have this problem? Does anyone know how to fix it? Any help is appreciated.
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Hey there guys! So like it says in the title, I'm looking for help regarding creating eggs in PKheX. I've been testing it out because I would like to do an OR Egglocke for my YouTube Channel, however whenever I make an egg, they won't hatch for me, which I assume would mean it's a bad egg. That being said, I've looked over the details and there shouldn't be any issues with the egg. Any help is greatly appreciated. Thanks in advance!
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When i try to use my pokesav it only asks me what to open the file with. This happens with regular and compact version. Do i need to download any files to use pokesav?:confused: If so can you post a url to dowload any required files? I'm kinda new.:\
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I'm not sure if this is the best place to ask this, but I've got nowhere else to go. So I've been attempting to get these AR codes working for my HGSS games on my Acekard 2i. I've taken all the steps to ready the use of AR codes with it and no matter which file type (.xml, cheats.dat, urscheats.dat) I try and use it claims that there is so cheats for this game located in the CheatDB File. Has anyone had a similar problem and overcome it? Or perhaps someone already knows how to fix this?
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Hi there, I've been trying to work with my acekard recently, but I'm having a bit of trouble. When I start the system up, I get an error message that reads "System File not found." Any idea what the problem is? What am I doing wrong? I've never gotten this message before. Also, I've been able to extract the save file from my diamond game, but I'm not sure how to get the edited save file back onto the game. Help with that would be greatly appreciated as well. Thanks!
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I'm creating a Pokemon, and the only problem I'm having is with the OT field...I pressed the button that said Input Own OT and it didn't do anything...The Pokemon's OT wound up being "?????" I believe..But when I click on the field, and check the box "Name" I type the name in and press OK and it doesn't show up. And what are the Trash Bytes on that menu also? Can I enter my name with them or something?
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I've been having trouble getting my action replay to work with Pokemon Platinum. I know my Action Replay isn't broken, as it works with other games, but not with Platinum, the reason i bought it :rolleyes: I bought the game on eBay, but doesn't appear to be fake. The case, sticker all seem to be as you would expect. The sticker indicates that it is the USA version. But the Game ID/ Code don't match with the EUR or USA Platinum. I created a new game in the code manager software with a game id that matches my game, named it Pokemon Platinum and have loaded the USA Wild Pokemon Modifier code from the official thread, (the calculator one). When I try to use the AR though, when I choose the code and press start, the screen just goes white and stays white. If the answer is that I have bought a bad copy of the game then D: and I'll buy another, the one i have works fine so i guess i could have a legit version and one to mess around on. But hopefully you can help me Sorry for the long post but I wanted to show I have tried things and haven't posted here without thinking. I will post the Game Code/ID later, don't have my DS to hand at the mo. Thanks. EDIT: The Game ID is A6WE-745E8BE3 A bit odd?
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First off, this is my first post so hello all , but onto business, im having a bit of trouble working my pokesav event manager and could use some help (mac user, using boot camp and vista.....i know), whenever i download the codes and transfer them to my AR, they dont work in game, can some of you maybe pitch in to help me get the AR code format of wonder card and pkm, TRU Regigigas, The Member card, Oak's letter, and Pikachu colored Pichu please? i know its alot to ask but any help would be much appreciated. (btw, sorry if im in the wrong forum, im a noob)
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I am still very new at making AR codes and now I have been trying to convert my 34 different music codes in to one big code that you can use the calculator poketch to change them, like the USA Wild Pokemon, Level and Nature Modifier code by SCV. Now the problem I am having is that it seems that the location in RAM for the Calculator's display changes each time it boots the game. when i first began work, i mapped its location and made a test code, it consisted of 3 different music codes to pick and I was able to switch between them all. Then I finished it up for 14 other codes, all 16 battle themes and mute for trainer battles. I tested that and it was working still. I closed the emulator, I then made the last 17 for wild battles. I reopen the emulator and it was not working, even for the trainer codes. I then removed the wild battle codes and its still not working. I remove the rest of the codes and only had the original 3, still not working. I test with only one code and that if the calculator reads 1 and start is pressed then play this song at the start of a trainer battle, STILL NOT WORKING! Now I am all upset because I don't know what gives, it was working before. I then decide to go back one last step and remap the calculators display location. Its in a DIFFERENT location! I close and reopen the emulator again and remapped, and its in a 3rd location. Rinse and repeat and its in a 4th, 5th, and 6th location! They are very close to each other, in my 5 remappings, they all resided in 0238FExx, xx being that in each mapping the last 2 values where different. Here is a sample of my code, remember that in my original mapping, 238FE0C was the location of the calculators display location. 94000130 FFF70000 5238FE0C 00000002 0210B76C 00103DE0 1210B770 00002050 D2000000 00000000 How does his code now where to read for the poketch calculator's display location when it changes ever time the game loads?
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yes like the title suggests i am having troubles getting my pokesav xml file to work on my ards, i know how to transfer it to my code list and then to my library but after that there is nothing there it wont register that i transferred a code to my diamond file. i have looked over the tutorial and it did not help me at all cause everything it says to do i did but i still don't have my pokesave code. i am getting really agitated with this cause i spent the time to whip up a code on pokesave and save it as a xml file but not i cannot use it.
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I wasn't sure whether this would go here or in Event Pokemon, but since it's about something I made in Pokesav, I figured asking here would make sense. So, I made a .pgt file for the NoK Arcanine, based on one I received today and by the one uploaded by Floot. It looks good to me, but there's one problem. When I get the Arcanine on my game, its OT and name are supposed to be question marks. But this one has bigger question marks than it's supposed to. All of the other NoK events had smaller ???s compared to this one. My question is: Why are the question marks showing up as big ones when they're not supposed to? I've attached the .pgt. EDIT: Problem resolved. I got the question mark problem to stop. It had something to do with the Trash Bytes, I think. :\ An exact answer would still be appreciated, though. NoK Arcanine.pgt
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As I said in my intro, I learned VB Express in school, and did really well. I decided to try to make a pokemon program. Anyways, I got up to displaying the OT, but I'm lost now. I know where the OT is in regards to the offset, but I'm stumped how I would convert it. For one, I have no clue what it converts to, maybe Unicode or ASCII. So if someone could help me with that, I'd be grateful.
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Hello, I downloaded my Swiss Shaymin Wonder Card only to my ROM on the flash cart, thus I lack it on my "real" edition. Now, to get around that problem, I'd like to use the AR code output of Pokesav. However, the English Pokesav version, obviously, produces US codes that won't work. The German version has another quirk: It doesn't know the character é of "Pokémon", thus the Wondercard has an ugly string "Pok?mon" on it. PCD safe only loads the PCD file into the save file without problems. This is not what I want, since I need a working AR code for my physical cartridge. Is there any way to fix the produced code of Pokesav 0.39 German? Thanks, CuleX
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So today i was collaborating a box of pokemon in pokesav to put in Platinum, but when i turn the code on, press start, im at a blank white screen with nothing happened, please help Note) I was trying to put 29 pokemon on at once, may be the problem
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I use platinum pokesav however when I make codes like pokemon codes my game freezes.Can anyone help me:confused: