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  1. Greetings, all. I am new here, so I apologize if this is in the wrong subforum. Now, what I am needing to do: My girlfriend and I are planning on playing all of the Pokemon games from gen 4 right up to gen 7. We both have homebrewed 3DSs with CFW and have the NDS Pokemon games as ROMS on R4i cards. The idea is to play HeartGold and SoulSilver> Platinum and Diamond> Black and White> Black 2 and White 2> X and Y> Omega Ruby and Alpha Sapphire> Sun and Moon, in that order. What we want to do is transfer Pokemon over each time we move over to the next pair of games. Each time we play a pair, we plan to catch all Pokemon available in that respective game, then move them all forwards to the next game. HeartGold/SoulSilver can trade to Platinum and Diamond, and Platinum and Diamond can trade to Black and White, and Black and White can trade to Black 2 and White 2, but each of these processes will take ages to accomplish, and there seems to be no way to trade Pokemon from Black 2/White 2 to X/Y when using an R4i card and a legitimate card is impossible to get in my country. So: Is there a way that I can batch export all Pokemon from a save (All .pkm/whatever files from the .sav) and the inject it into the next save? PkHex and PokeGen only allow for exporting and importing 1 Pokemon at a time, whereas I would like to do so as a batch to save a lot of time. I have .sav files on R4i and can make .sav backups for 3DS Pokemon games, I just need a way to transfer the Pokemon between them as a batch rather than individually. As a nitpick: Is there also a way that I can have Pokemon moved via this method be registered in the Pokedex for the game I inject them into? Thanks in advance and sorry for repeating myself in some parts
  2. The purpose of this thread is to discuss, document and make public the resources available for RNG manipulation in Gen 7. Gen 7 RNG manipulation Ressources: RNG Calculators: wwwwwwzx's SMEncounterRNGTool Quandra’s PokemonSunMoonRNGTool For Mac users, jasenyoface has kindly made available a Wine bundle (v2.10a) for Quandra’s calculator, which can be downloaded here. NB.: You will require a timer for stationary and gift pokemon RNG manipulation. For Windows users, EonTimer is recommended. As another alternative, both Windows & Mac users can use emtimer (jap.). ***NEWS*** A port of wwwwwwzx's SMEncounterRNGTool and Quandra's PokemonSunMoonRNGTool is curently in development for web browsers. This will allow almost any device with a browser to run these calculators. It’s being developed by the same people who made pokeCalcNTR. You can access the project’s official GitHub link here. Other useful RNG manipulation tools: pokeCalcNTR is an overlay plugin that allows the user to view in real-time IVs, Nature, Seed, frames and much more in Sun & Moon. Plans are being made to make it compatible with Gen 6 as well. Do note however that in order to run this plugin you will require CFW, FBI and NTR Selector to be installed on your console. Also, you will need to have your copy of Sun or Moon on the latest firmware 1.1 in order for pokeCalcNTR to properly display the initial seed and current frame (otherwise “initial seed" will incorrectly be stuck on 0 while frames will remain fixed on a given number). Tutorials & other links of interest: This post shall be updated as new tools and ressources are made available.
  3. Hey! A few days ago I downloaded Pkhex files and the PKHeX.Core extension came along with it. I just downloaded the new PKMN NTR update too, and it seems that you can use the extension with PKMN NTR. My question is: how? Or how does it work exactly? Thanks in advance!
  4. The type effectiveness table is in code.bin (in ExeFS this time) @ 0x497554 In 1.1 update it's 0x499550 I couldn't find the info, so I found it myself. Here it is for others who have been looking.
  5. WARNING!!! This romhack is intended for mature audiences only, you should be 18+ or have your parents permission before playing it. If you are easily offended by crude language, drug references, sexual innuendos and other offensive content then this is not the game for you! I told you guys that I was working on a romhack and now you can finally try it out! If any of you are old enough to remember playing Cokémon (one of the first Pokémon romhacks) then you'll love this. This is still a very early build, the dialogue has only been modified up to the first rival battle and most trainers haven't been edited yet. The Pokemon encounter tables are borrowed from Kobazco's romhack and they were originally created by Drayano. I have also applied several .ips patches that add some excellent features and then compiled the patches for everyone to enjoy. Hope you all enjoy it! === Story === You just moved to the Alola region with your alcoholic mom! She's always looking for the next guy to spread her legs for and Professor Kukui has taken up the challenge. Now it's time to leave home...and abandon your mother to travel across the islands, while gathering Pokémon, seducing innocent lolis, discovering aliens and becoming a Pokémon Master! === Screenshots === === Features === * All Pokemon encounters edited, find new rare Pokemon in Alola! * Very mature script changes, the main storyline is intact but all dialogue is being edited and there are lots of lulz. * Outlines removed, making the game look cleaner and less childish. * Eggs hatch almost instantly. * All Pokemon are rename-able now. * Message boxes instantly display text. * Pokémarts up to after the first trial have been edited, lots of useful items including an Oval/Shiny Charm that you can buy at the beginning of the game! * Access your PC from anywhere! Just go into your menu and select "Options", it takes you straight to your PC boxes! * SaltySD patch, allows you to add in your own files/mods to the romhack by just dragging and dropping them into a folder on your SD card. * SciresM patch, lets you use the QR Scanner to scan a PKHex QR Code and easily load a Pokémon in your PC boxes. Also unlimited QR scans daily. === To-Do List === * Finish editing the dialogue, there's so much text in this game! * Finish editing Pokémart items and prices. * Edit models, planning to chance main female character's breasts similar to the Busty May Mod. * Revise encounter lists, add in more interesting "tropical" Pokemon based on location. * Need to figure out if it's possible to apply the Pokémon Bun logo to the title screen and opening animation. * Edit static encounters and in-game trades, add some unobtainable legendary Pokémon. * Lots of other cool stuff! I have lots of ideas and I'm open to suggestions, but don't be mad if I don't use them. === Download === Current Version v0.1 Pokémon Bun - Project Folder (Google Drive) You can download the tools, patches and instructions to patch your own dump at the Project Folder link above. Please note, I only host .xdelta patches that contain NO COPYRIGHTED DATA. ...and greetz to my friends at Nintendo. If you don't like my romhack, well too bad. You won't be sending me a DMCA or C&D notice, I don't even live in a country that sell your products or cares about copyright infringement. The prebuilt .cia is also uploaded if you know where to look. It uses the same TitleID as Pokémon Sun and will overwrite it when you install. Make sure to backup your saves with JKSM! Project Pokémon does not allow the sharing of any copyrighted files or data, DO NOT ask in this topic where you can download the prebuilt .cia or PM me or other users asking the same. Thank you! === Credits === BelmontSlayer - I made this romhack you're playing! E:3 shinyquagsire23 - Making SaltySD and it's patches. kwsch & SciresM - Creators of pk3DS and the QR Scanner patch. Kobazco & Drayano - For their edits to the encounter data I've used as my base. ProjectPokemon - Provided the tools and some info used when making this. GBAtemp - The best handheld hacking forum on the Internet!
  6. Hai all, I wanted to change my trainer's name, however, I went into problems... Here is what I did: 1. Deleted my game from Pokemon Global Link 2. Changed name using PKHex (extracted and put back with JKSM on cfw with A9HL) 3. Went to Festival to get my G-Sync ID and put it into Pokemon GL Problem: It shows my old name; it might ban me, so I cancelled.. Here is what I tried: 1. I changed the G-Sync ID in PKHex, but, when I tried it in PGL, it was invalid.. I also tried saving to PGL 2. Tried getting a new save file and changed everything to match up in PKHex (except the G-Sync id); the save game showed that I was still on route one, and, when I loaded it, it would show my actual position (changed my position using the map) without the player model and it would just soft lock... (I know I can replay the whole game and just transfer the pokemons, but that is boring...) 3. Took the save file with the name change and made two copies; one had the normal unedited G-Sync ID (this one is the original.zip in the attachment) and another one where the G-Sync ID is all 0 (as edited by PKHex) and found the values affected... those values I changed with the values of a blank save in the hex editor (edited.zip).. also over the pokemon in the GTS because it has my old name as OT... the problem: save file is corrupted. It is not because of secure value because JKSM does that automatically Basically what I want is a way to remove all data related to the Festival/G-Sync/Online connectivity so it would reset the G-Sync ID for my new name that I changed.. I want to do this on the original.zip. original.zip edited.zip
  7. In the last update (21/12/15 , I edited the last box and I realized that in the game I only have 8 boxes and the other ones disappeared, although in the search the pokemon of those boxes, they're still there.
  8. Hi, anyone know if it would be possible to edit the trainers you have scouted in the Battle Tree to have different pokemon that they could have (I'm tired of Wally never using his mega gallade). Any help would be appreciated.
  9. Hey guys! Like most of us, i am a big fan of the Pokemon franchise. I love playing the game, collecting and beating challenges. The problem, you can't collect every Pokemon in one single game and most of them are not a real challenge to complete. So i bothered myselfe how to bring fun and challenge together in one single game. But only this two points dont make a good Romhack, more or less an Romhack which will exist in about 500 different forms. I dont want to say that this is bad, hell no, this is realy great an i loved to play the Omega Ruby, Alpha Sapphire hack, which brought challenge and fun together. But i want to go deeper, i do not want to have all Pokemons cathable in an game and challenging trainers, i want to balance out the game so you can play with Pokemon you never played before. And if i say balance out i dont mean, lets just push the weak ones by 20 points ins some stats and give im early op moves, i just want to try to bring every pokemon on an more or less equal powerlevel. I also realy like the idea from @eworm with an new typchart, making all typs more or less equal in point of weaknesses an strenghts. And the last points, why i choose Sun/Moon and why do i even open an topic. The whole project as it is in my mind is big, its realy big. Its not just randomly higher some personal stats and editing pokemon typs or move stats. Iits about brainstorming a lot, testing, updating, testing again until its finished. So i realy could need some helping hands, if u are interessted in such an Romhack, with the goal to make an nearly perfectly balanced Pokemon game. And if u maybe noticed english isnt my nativ language and i think i'm not near to good in writing everything correctly and because i'am from germany, i would prefer to do an german and an english version of the hack so i could need help in translating sentences correctly for the english guys. Nearly forgot to answer why i picked Sun and Moon. I realy think it is a great game, the main story is easy to beat, but its a real fun game, with an good setting and a great amount of "big" fights against all the Captains and Grand Traials, so let them have all very good teams from one Type sound pretty awesome. I hope i could draw interesset and would be grateful if you would let me know some of your thoughts
  10. i've been manually compiling versins since just past when they fixed the "Inviso" bug which was runing saves. i havent done much sofar outside use it manually to bring over 2 pokemon over from OR(which i know wont pass legality checks till Bank is out, i dont do online competitive anyway.) However, the ingame IDNo. for trainer differs from my starter/any wild pokemon i've caught. and get boosted XP in the same manner traded pokemon Do. (aka not the OT's Pokemon). i've gone back and forth to make sure everythinsg right or if those changes are reverting after loading the game saving dumping and reopening in this build, and nothing seems to be. however i DO see Gender changes to the pokemon Do not carry over and revert Back after saving and reopening.
  11. I know it doesn't belong here but couldn't find where it does, so feel free to move it to a more appropriate location. Nintendo has announced 2 new Pokemon games which are scheduled for release around "Holiday 2016". They'll be called Sun and Moon. This was announced during Pokemon Direct on 26th February 2016. More news to, hopefully, follow soon.
  12. I've been co-writing the BCH viewer/exporter/modifier known as Ohana3DS (originally created by gdkchan) I thought you guys would find this very useful so here it is Screenshots: Features: - Loads just about any BCH you throw at it (maps, pokemon, OW models, in-battle models, some BCH models from other games, etc) - Exports models to SMD (source model) - Loads textures from BCH - Import/Export Textures to allow BCH texture editing - Import/Export OBJ to allow BCH model editing(beta feature; gotta keep the same amount of verts) - Can view map tile properties (thanks Kaphotics for providing code for that idea) - Left and right arrow keys to load other models in the same folder as the loaded model - Drag and drop to load files - Unpack garcs and much more Controls: - Left click = rotate - Right click = pan - Mouse scroll = zoom - Ctrl = finer zoom speed - F9 = Toggle Lighting - C = Change background render color Future Plans: - Finish BCH research Romfs Locs: OW models = a/0/2/1 In-Battle models = a/1/3/3 Map models = a/0/3/9 Map Textures = a/0/1/4 Map tex reference sheet: http://pastebin.com/E0NQgGhL Other: Github: https://github.com/gdkchan/OhanaXY FAQ: Q - Why do I get some weird exception/overflow on the latest push? A - force 32bit and disable overflow checks (yay VB) Q - Why does the exe crash/not work on my computer? A - Make sure you have .Net 3.5 or higher and latest Direct X installed Tutorials: http://reisyukaku.org/prog/ohana.html Enjoy~ Update: The current Ohana is becoming depricated and will be replaced by 'Ohana-Rebirth'. This new program was written from scratch (in C# this time), optimized and will have ton of more features. It's still in the beta phase, but i'll update a compiled one here every so often for those curious to try it out. Ohana3DS Rebirth.zip
  13. (Wraith89 v. ClashMan) Shoddy Warstory Never let a Tangela set up the sun. Ever. And watch out for Wartortles. Rules: Evasion Clause, Extended Game, Freeze Clause, OHKO Clause, Sleep Clause Pokemon: (In order of appearance) Wraith89 AirMan
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