Jump to content

BelmontSlayer

Member
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

2 Neutral

About BelmontSlayer

  • Rank
    New Member

Recent Profile Visitors

709 profile views
  1. WARNING!!! This romhack is intended for mature audiences only, you should be 18+ or have your parents permission before playing it. If you are easily offended by crude language, drug references, sexual innuendos and other offensive content then this is not the game for you! I told you guys that I was working on a romhack and now you can finally try it out! If any of you are old enough to remember playing Cokémon (one of the first Pokémon romhacks) then you'll love this. This is still a very early build, the dialogue has only been modified up to the first rival battle and most trainers haven't been edited yet. The Pokemon encounter tables are borrowed from Kobazco's romhack and they were originally created by Drayano. I have also applied several .ips patches that add some excellent features and then compiled the patches for everyone to enjoy. Hope you all enjoy it! === Story === You just moved to the Alola region with your alcoholic mom! She's always looking for the next guy to spread her legs for and Professor Kukui has taken up the challenge. Now it's time to leave home...and abandon your mother to travel across the islands, while gathering Pokémon, seducing innocent lolis, discovering aliens and becoming a Pokémon Master! === Screenshots === === Features === * All Pokemon encounters edited, find new rare Pokemon in Alola! * Very mature script changes, the main storyline is intact but all dialogue is being edited and there are lots of lulz. * Outlines removed, making the game look cleaner and less childish. * Eggs hatch almost instantly. * All Pokemon are rename-able now. * Message boxes instantly display text. * Pokémarts up to after the first trial have been edited, lots of useful items including an Oval/Shiny Charm that you can buy at the beginning of the game! * Access your PC from anywhere! Just go into your menu and select "Options", it takes you straight to your PC boxes! * SaltySD patch, allows you to add in your own files/mods to the romhack by just dragging and dropping them into a folder on your SD card. * SciresM patch, lets you use the QR Scanner to scan a PKHex QR Code and easily load a Pokémon in your PC boxes. Also unlimited QR scans daily. === To-Do List === * Finish editing the dialogue, there's so much text in this game! * Finish editing Pokémart items and prices. * Edit models, planning to chance main female character's breasts similar to the Busty May Mod. * Revise encounter lists, add in more interesting "tropical" Pokemon based on location. * Need to figure out if it's possible to apply the Pokémon Bun logo to the title screen and opening animation. * Edit static encounters and in-game trades, add some unobtainable legendary Pokémon. * Lots of other cool stuff! I have lots of ideas and I'm open to suggestions, but don't be mad if I don't use them. === Download === Current Version v0.1 Pokémon Bun - Project Folder (Google Drive) You can download the tools, patches and instructions to patch your own dump at the Project Folder link above. Please note, I only host .xdelta patches that contain NO COPYRIGHTED DATA. ...and greetz to my friends at Nintendo. If you don't like my romhack, well too bad. You won't be sending me a DMCA or C&D notice, I don't even live in a country that sell your products or cares about copyright infringement. The prebuilt .cia is also uploaded if you know where to look. It uses the same TitleID as Pokémon Sun and will overwrite it when you install. Make sure to backup your saves with JKSM! Project Pokémon does not allow the sharing of any copyrighted files or data, DO NOT ask in this topic where you can download the prebuilt .cia or PM me or other users asking the same. Thank you! === Credits === BelmontSlayer - I made this romhack you're playing! E:3 shinyquagsire23 - Making SaltySD and it's patches. kwsch & SciresM - Creators of pk3DS and the QR Scanner patch. Kobazco & Drayano - For their edits to the encounter data I've used as my base. ProjectPokemon - Provided the tools and some info used when making this. GBAtemp - The best handheld hacking forum on the Internet!
  2. Gotcha, well thanks for the list Kaphotics it's been a really big help. It seems most of the GARC info is still mostly the same though, I haven't had much trouble.
  3. Here's a mostly complete file list, somebody posted in over on GBAtemp. a\0\0\0 - DUMMY a\0\0\1 - DUMMY a\0\0\2 - DUMMY a\0\0\3 - DUMMY a\0\0\4 - DUMMY a\0\0\5 - DUMMY a\0\0\6 - DUMMY a\0\0\7 - DUMMY a\0\0\8 - DUMMY a\0\0\9 - DUMMY a\0\1\0 - DUMMY a\0\1\1 - WD - Move Data a\0\1\2 - Egg Move Map a\0\1\3 - Learnset (Level Up) files a\0\1\4 - Evolution Map a\0\1\5 - MEvo Map a\0\1\6 - 8 * 404 bytes a\0\1\7 - Personal Info (0x54 size) a\0\1\8 - 786 * 2bytes a\0\1\9 - Item Data a\0\2\0 - 921 bytes (bitflags, used sparingly - items) a\0\2\1 - DUMMY a\0\2\2 - DUMMY a\0\2\3 - DUMMY a\0\2\4 - DUMMY a\0\2\5 - Fonts a\0\2\6 - white fade anim ALYT a\0\2\7 - Map Fade (ALYT) a\0\2\8 - DUMMY a\0\2\9 - DUMMY a/0/3/0 - GameText japanese a/0/3/1 - GameText japanesekanji a/0/3/2 - GameText english a/0/3/3 - GameText french a/0/3/4 - GameText italian a/0/3/5 - GameText german a/0/3/6 - GameText spanish a/0/3/7 - GameText korean a/0/3/8 - GameText simplechinese a/0/3/9 - GameText traditionalchinese a/0/4/0 - StoryText japanese a/0/4/1 - StoryText japanesekanji (unused) a/0/4/2 - StoryText english a/0/4/3 - StoryText french a/0/4/4 - StoryText italian a/0/4/5 - StoryText german a/0/4/6 - StoryText spanish a/0/4/7 - StoryText korean a/0/4/8 - StoryText simplechinese a/0/4/9 - StoryText traditionalchinese a\0\5\0 - DUMMY a\0\5\1 - DUMMY a\0\5\2 - DUMMY a\0\5\3 - DUMMY a\0\5\4 - DUMMY a\0\5\5 - DUMMY a\0\5\6 - DUMMY a\0\5\7 - DUMMY a\0\5\8 - DUMMY a\0\5\9 - DUMMY a\0\6\0 - the, An (language prefixes) a\0\6\1 - Item sprites a\0\6\2 - Pokemon sprites a\0\6\3 - DUMMY a\0\6\4 - a\0\6\5 - a\0\6\6 - Field Bag ALYT (bflim, bflan) a\0\6\7 - Battle UI (multilang) lower screen? (includes battle video) a\0\6\8 - Battle UI (multilang) upper screen sprites (primal, mega) a\0\6\9 - Common UI elements a\0\7\0 - Common UI elements …? a\0\7\1 - Common UI elements …??? a\0\7\2 - Skybox Model a\0\7\3 - CSEQ/CWAR a\0\7\4 - Common UI Windows a\0\7\5 - Common UI Finger icon a\0\7\6 - ZONEDATA Master table a\0\7\7 - DUMMY a\0\7\8 - Battle plates a\0\7\9 - More UI (ribbons) a\0\8\0 - Battle Arena Models a\0\8\1 - Encounter Data (Maps) [EA - two files, day/night], NPC models, Map textures, etc a\0\8\2 - DUMMY a\0\8\3 - a\0\8\4 - DUMMY a\0\8\5 - Map Models a\0\8\6 - Overworld Models a\0\8\7 - SESD (Move Animations?) a\0\8\8 - DUMMY a\0\8\9 - DUMMY a\0\9\0 - MoveData part 2? a\0\9\1 - 47 encrypted scripts a\0\9\2 - 12 language (sorting?) a\0\9\3 - Pokémon Models a\0\9\4 - DUMMY a\0\9\5 - DUMMY a\0\9\6 - EdgeMap comb a\0\9\7 - Intro scene a\0\9\8 - Riding Tutorial model (ride_kenta_tut) a\0\9\9 - Overworld Menu buttons / rotom UI (party/trainer/options) a\1\0\0 - 461 bytes, bitflags? a\1\0\1 - 186 * trclass (20byte) 0x02 - Ball Used a\1\0\2 - 8 * trdata (20byte) Trainer0 - Empty Trainer1 - Lass Ellie Trainer2 - Team Skull Grunt Trainer3 - Team Skull Admin Trainer4 - Youngster Honus Trainer5 - Rising Star Ikaika Trainer6 - Ace Trainer Sheri Trainer7 - Ace Trainer (1) 0x00 - Trainer Class String/Model a\1\0\3 - 8 * trpoke (32byte/pkm) 0x00: Ability/Gender 0x01: Nature 0x02-0x07: EVs 0x08-0x0B: IVs a\1\0\4 - DUMMY a\1\0\5 - Game Over a\1\0\6 - a\1\0\7 - DUMMY a\1\0\8 - DUMMY a\1\0\9 - ride effects + ??? a\1\1\0 - a\1\1\1 - a\1\1\2 - a\1\1\3 - a\1\1\4 - a\1\1\5 - DUMMY a\1\1\6 - DUMMY a\1\1\7 - DUMMY a\1\1\8 - Window Information a\1\1\9 - FR Pack, SB encgrass01_anime a\1\2\0 - a\1\2\1 - a\1\2\2 - z-crystal sprites a\1\2\3 - a\1\2\4 - a\1\2\5 - DUMMY a\1\2\6 - DUMMY a\1\2\7 - a\1\2\8 - DUMMY a\1\2\9 - DUMMY a\1\3\0 - DUMMY a\1\3\1 - DUMMY a\1\3\2 - a\1\3\3 - DUMMY a\1\3\4 - a\1\3\5 - a\1\3\6 - a\1\3\7 - com_seasand02 02_beachslope a\1\3\8 - a\1\3\9 - a\1\4\0 - CM tr0004_00_BodyA tr0015_00_BodyA == trainer models a\1\4\1 - a\1\4\2 - a\1\4\3 - a\1\4\4 - a\1\4\5 - a\1\4\6 - a\1\4\7 - a\1\4\8 - a\1\4\9 - a\1\5\0 - a\1\5\1 - gfmodel situ_ride character models, tons of <10b files a\1\5\2 - gfmodels CDC_ba_Body, Chara_Rim_Black a\1\5\3 - gfmodel BattleChara a\1\5\4 - a\1\5\5 - a\1\5\6 - a\1\5\7 - a\1\5\8 - a\1\5\9 - a\1\6\0 - CM p2_bottoms_dhotpants (dressup clothes model) a\1\6\1 - a\1\6\2 - a\1\6\3 - a\1\6\4 - a\1\6\5 - CM p2_tops_dcut (dressup clothes model) a\1\6\6 - CM p1_base_fi a\1\6\7 - a\1\6\8 - a\1\6\9 - a\1\7\0 - a\1\7\1 - a\1\7\2 - a\1\7\3 - a\1\7\4 - a\1\7\5 - a\1\7\6 - a\1\7\7 - a\1\7\8 - a\1\7\9 - a\1\8\0 - CM p2_face01 a\1\8\1 - CM p2_hair_bob a\1\8\2 - CM p2_acceye_butterfly a\1\8\3 - CM p2_acchair_simplepin a\1\8\4 - CM p2_bag_dbag a\1\8\5 - CM p2_bngl_zenbress a\1\8\6 - CM p2_bottoms_dhotpants a\1\8\7 - CM p2_hat_dhat a\1\8\8 - CM p2_legs_short (barefoot) a\1\8\9 - CM p2_shoes_dshoes a\1\9\0 - CM p2_situ_ridesea p2_situ_ridels01_hat …? a\1\9\1 - Chara_Rim_1_fi.tga a\1\9\2 - SMDH a\1\9\3 - DUMMY a\1\9\4 - Comb1_Manual.gffsh NéöxComb1_Manual FillScreanNéöx a\1\9\5 - PokeCenter heal sprites a\1\9\6 - DUMMY a\1\9\7 - overworld effects? ef_b_demo_uroko2_smoke ef_ride_apper_land ef_b_demo_trial2_water_splash a\1\9\8 - Item 1-25 popups a\1\9\9 - monsterball UA / UE pack gfmodel (all old pokeball models) a\2\0\0 - DUMMY a\2\0\1 - DUMMY a\2\0\2 - 4 ~250KB ??? a\2\0\3 - DUMMY a\2\0\4 - 48 FLIM (old ribbons, scrubbed of new ones) a\2\0\5 - 0x44C bytes (bitflag, hardly any) a\2\0\6 - 25 WE pack (Environment lighting?) a\2\0\7 - 88 bytes a\2\0\8 - DUMMY a\2\0\9 - BG pack of Camera1 a\2\1\0 - 11 * <80 bytes a\2\1\1 - 00 00 00 00 01 00 00 00 19 00 00 00 00 00 02 00 19 00 00 00 00 00 01 00 92 02 01 00 00 00 00 00 a\2\1\2 - FieldMenu rotom a\2\1\3 - DVLB drawershader version 3002 font2_RectDrawerShader a\2\1\4 - Forme change SPBD3 0-ea_formchange_fupa 1-ea_formchange_gira 2-ea_formchange_kyure 3-ea_formchange_mitsu 4-ea_formchange_reshi 5-ea_formchange_syeimi 6-ea_formchange_torne 7-ea_formchange_zeku 8-ea_formchange_ziga_down 9-ea_formchange_ziga_up 10-ea_z_bead a\2\1\5 - game_clear_save_dummy a\2\1\6 - DUMMY a\2\1\7 - DUMMY a\2\1\8 - 12 bytes: 01 00 00 00 00 00 AF C4 00 00 00 00 a\2\1\9 - DUMMY a\2\2\0 - Grpfont_Finder a\2\2\1 - DUMMY a\2\2\2 - DUMMY a\2\2\3 - zukan picturebook a\2\2\4 - 4 bytes (all zeroes) a\2\2\5 - 4 bytes (all zeroes) a\2\2\6 - 4 bytes (all zeroes) a\2\2\7 - Release Date images a\2\2\8 - 27 FLIM - Available now! a\2\2\9 - Miracle Trade (Wonder Trade) images a\2\3\0 - Grpfont_FinderMenu multilang Version # a\2\3\1 - pokeicon_view debug a\2\3\2 - font_viewer debug a\2\3\3 - Town Map a\2\3\4 - Pokedex related (multiple files, 802 entries in a few) a\2\3\5 - 4 bytes (all zeroes) a\2\3\6 - THE MISTAKE a\2\3\7 - Pokedex language name sprites a\2\3\8 - Pokedex language name sprites (copy?)
×
×
  • Create New...