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Everything posted by St. GIGA
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Attention! Via some methods found on /r/pokemonrng, I have been able to cut down the time needed to get a shiny flawless 6iv Faraway Island Mew from 5 weeks to one day using VBA and Battle videos. My newest post has the save file needed for RNG'ing the mew. Based on this info, for legality testing I created a 3gpkm of a special 6x flawless 31iv Shiny Timid Faraway island mew, with the OT data set to the PokePakku Mew's OT Profile, but with the Secret ID set to 31337. Hopefully this can be legality checked to improve your checkers.
Thanks, and have fun!
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I hope that this makes the RNG effort for method 1 work better, and that my discovery of the Japanese nickname exploit allows one to make vanity pokemon. If you want a 10 digit nickname on the pkm above, you must set the OT name to "Hadou", or any 5 character or less name, and then trade it onto an RNG'd RS save with the same OT data for name, gender SID, and TID, and then feel free to nickname it in English with 10 letter names.
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In this post, the save file is right here: HAXARASMEWFORRNG.sav I have included a 3GPKM for a mew with the PID, SID, and TID that I want the mew to have. You can then reflash the save to an English Emerald, and rename Mew to "Gosochiiru". I would also like the finished save file with Mew on it. LegalShinyPokepakkuRemakeMew.3gpkm
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Hello RNG'ers! Today, I have prepared a save file for those looking to RNG Japanese Emerald's Mew for me. It is a copy of the HaxAras ticket save, but with both ID numbers changed to a special set that makes the only timid 6iv flawless method 1 spread shiny after 176+ million frames. (Refer to my earlier posts and threads for my desired hex PID of 7942EF72, with TID 60510, and 31337.) Anyways, this save file is ready to catch mew when using frameskip 9/10, turbo mode, 1000%, and vblank patching (all from reddit and bond697) to speed the game up to the only flawless frame at 176,000,000+ frames, which, instead of 817 hours or 5 weeks, would, after skipping frames this way, would only take 23-24 hours to hit the frame on a fast PC. This allows Mew to be obtained. If HaxAras's save is unwanted due to cheating, just use Glitzer popping on InsaneNutter's Used Emerald Cart save to change both ID numbers before getting Mew if you abhor cheats. You can trade the Mew to an English RS with Pandora's box TID/NAME/SID/Gender manipulation to trick the name rater into allowing a legit 10 letter english Name before pal-parking without save flashing. Before I forget, on VBA-rr, audio must be off, and the frame counter script for JP Emerald must run, while in addition, the GBA bios is needed for timing accuracy and legitimacy purposes. The desired frame to jump to is frame 176,562,489, which has this PID. You can refer to my first and second threads for the info on these facts, and you can get more info from HaxAras, Ammako, BlackNight(???), suloko, SciresM (possibly), the_Slayer, trigger_death (for GBA RNG info,), and my theories/observations in the connected posts. r/pokemonrng on reddit may help. My earlier wish for an RNG'd 3GPKM is renewed, due to the info found on reddit which, with the battle video method, significantly makes this more doable on console after using an emulator to store the frame counter in the battle video using that namesake glitch on reddit, which allows you to hit the frame on console after save flashing to a JP emerald. This allows shiny 6iv flawless "event ID" method 1 pokemon to be legitimately caught on console with assistance from a wii with fix94's save dumper tool. With school, I have little chance or explanation to waste 24 hours waiting for mew on rng, so I leave the process of procuring shiny event legends with longer names to those in need. Interestingly enough, the Hadou mew can be made using these 2 id numbers into a fan event, which is nicknamed to 10 letters, because the word "Hadou" is 5 characters or less in Romaji and Japanese. This means a hybrid JP event mew is makeable by RNG users due to GEN 3 oversights. Have fun RNGing!
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Japanese Generation 3 Extended Latin Nickname Exploit
St. GIGA replied to St. GIGA's topic in Saves - Research
This bug collection may fix glitzer popped Pokemon into being normal, which may apply to hackmons. -
Japanese Generation 3 Extended Latin Nickname Exploit
St. GIGA replied to St. GIGA's topic in Saves - Research
In addition, if a Pokemon is injected via the scrapped agate Celebi event in Localized Colosseum copies via cheating or GC-Forever's PokeLoad, (the codes used set the hometown game bit to 0 as a result of the legit event), when the Pokemon is traded to gba games and pal parked, unknown to most, the Pokemon will not show as from the bonus disc or as the GCN Pokemon game, but as the actual GBA game that the Pokemon was traded to. This may allow laundering of hacked Pokemon when combined with the other colosseum and nickname glitches, including trashbyte fudging, and region changing. This could prove disastrous to the fan base, especially when mixed with Emerald cloning, the above nickname glitch, and the effects of using region-free codes on Pokemon Box RS with a game of a certain wrong language, which include name termination bugs, garbage names, PokeRus corruption, truncation, possible Pomeg side effects, possible nickname flag bugs, everlasting PokeRus, shiny-lock bypassed flawless Box RS egg OT trade RNG exploits, and version exclusive location altering via recursive gba trades between different version gba and gcn games. This bug set has mostly been found by HaxAras using methods including freeloaders, soft mods, and region switches to fool games into unintentionally linking, which glitches this data. Consult HaxAras about what glitches he has encountered when linking data on Gen III between regions. Thanks, and have fun! PS: I have your GCN Raw save file HaxAras. It is backed up on my private Dropbox, and I have no intention to delete it. In fact, I added Trigger's PC default trigger_death sample Saves to it, and the InsaneNutter save. I have not added the Dr.Matt save file yet, or isleep2late's suspicious all shiny save's shiny box RS eggs, due to malware on the only PC with Trigger's PC. Simone Perfetto on YouTube made a 5iv shiny mew which I will add, along with a Gen III port of Eppie's 5 3/4 IV Shiny mew, plus the in game event Pokemon from InsaneNutter and Dr. Matt's save, plus all 9 Kaphoctics Jirachi 3gpkms from the shiny disc If one of you would, please assemble these saves into one Pokemon box RS save based on HaxAras's save, as I cannot finish the Job. I may want the shiny Pokemon dumped as pk6 files. -
Japanese Generation 3 Extended Latin Nickname Exploit
St. GIGA replied to St. GIGA's topic in Saves - Research
A simple link trade is used between the games to move the pre named Pokemon to the identical (profile-wise) Profile RNG'd English Localized game, on which the name rater is used like before on the prenamed romanized Japanese traded Pokemon from the other game which are renamed just like how RNG users can rename event or non-locally caught Pokemon via Pandora box/ID manipulation in RNG reporter. This is all doable with no save flashing. HaxAras knows about the region swap method, but cannot RNG, so I would ask him to see about testing the non-RNG variant of the bug. This is possible due to Gen III using only one set of Roman characters for all regions according to bulbapedia's hex table. A control character may be involved, but I think language bytes control it. In addition, due to this being totally legit due to RS RNG being easy to do, Nintendo will not block any outsider Pokemon bypass exploits due to the remote chance that somebody could have the same profile as an event, and that 2 crossregion players could possibly meet, trade, and nickname, and as a result of nintendo's inclusion policy, would mean that they have to be able to nickname, as it is "your" own Pokemon. This also allows people to RNG so they can nickname events, as they have to allow players to nickname all "their" Pokemon. This exploit will not work fully legitimately if the OT of the Pokemon to name is Japanese, or if you want a long JP nick without hacks. Save edits will allow the long JP names (which is illegal for gen III+) and the quick nickname, plus the nickname of Japanese Pokemon caught on non-Romanized OT's on JP saves. (Also non-legit, but is doable with the reflash region swap method, which will not work for long JP names.) All legit techniques work for sub 5character OT's with blank trash bytes, (If the save was generated on a Localized release, and put on a JP Cart, the tricks will work for Pokemon caught on the resulting save, but the trainer name can be long as well, but the region flag can either be the Rom flag, fooled with renaming on the JP game on a v1/2 RS, or in other cases, it can be the save file region flag. The NTSC U techniques also work with PAL when relevant, with possible garbage on German/French or Spanish/Italian copies.) Hopefully this explains another bug, and clarifies the first one. HaxAras knows some relevant info, and about Japanese to PAL region flag switching via GCN Pokemon titles, and the associated name and party-exclusive data corruption/retention in box RS on Pokemon with PokeRus. Thanks, and have fun experimenting! -
Japanese Generation 3 Extended Latin Nickname Exploit
St. GIGA replied to St. GIGA's topic in Saves - Research
The legit method of doing this is to use one Japanese and one English game with the same Trainer Name, Trainer Gender, Trainer ID, and Secret ID all obtained via RS RNG, to fool the outsider Pokemon check after pre naming on the Japanese Game to bypass the language bit reset on buggy copies. A V2 RS must be used for RS versions of the bug. Pokemon to be renamed legitimately must have sub-6-letter English-only names to comply with input restrictions across regions. It only requires a trade. Hopefully this will clarify the legitimacy of this as a useful, legitimate glitch. Thanks, and have fun! -
Hello Researchers! Today I have discovered an exploit for Generation 3 that affects Pokemon Legality for RNG. The exploit can be done in 2 ways. One way is to take a save file with Japanese/Localized dual compatible names and nicknames from a Japanese Gen 3 game, flash it to an English cart, and then take any already-nicknamed Pokemon (pre-naming fixes a bug with bank compatibility for Japanese-exclusive Pokemon like mew) to the name rater to enjoy longer English names when kept on that same file. The more legit way is to RNG both region games to have a 5 to 1 digit cross region OT, with the same SID and TID, similar to using RNG to rename event Pokemon via OT RNG manipulation. The next step to do is Nickname the Japanese Pokemon, trade it over, and rename it on the English game with the cross region characters. Accent letters for Latin and Japanese will pose problems, along with RS copies with the nickname flag bug. Anyhow, this process obviously fails when trying to make longer Japanese nicknames. This means Nicknamed 3rd gen event Pokemon, Nicknamed Shiny Jirachi, Nicknamed Celebi, and Nicknamed In game events are possible now to RNG users. Hopefully this helps Legality checkers! Thanks, and have fun!
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Big news! I just discovered that a secret id of 60510 (the same numbers as the PokePakku mew) will also work with the 31337 trainer id to make the mew shiny. As the Sid id and TID are swappable for shiny calculations before gen 7, one could use this combo to gen a legitimate-looking shiny pokepark mew, which is never normally shiny. The only giveaway that hacks are involved is the secret id, which is invisible to most players, but extra visible to Nintendo, which due to it's notoriety amongst hackers, could lead to a ban against an innocent with this, for making a false event. This would allow hackers to create a dangerous fake Pokemon event that easily can help ban someone due to the id's stigma with Nintendo. The mew would be obviously hacked, and would appear as too good to be true to any good hack checker, despite being possible.
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Sorry! At least it is barely possible, so I could do the PKM, but use the id as a dead giveaway that Pokegen was used as a shortcut for RNG over 5 weeks.
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This is if I am allowed to give a fan made event PKM created based on this spread, which currently a (re)construction of a faraway island mew, with an OT of Iwata in katakana as a tribute to him, and a nickname of Miyamoto in katakana for obvious reasons. The PKM is intended as a proof of concept for testing legality of this RNG spread, and was created by taking shortcuts due to lack of experience. This again is made obvious via the distinct watermark OT ID, and the event status is shown as the pokepark mew ID for the Sid, with 5 subtracted, for indicating parody and shortcuts. Both ID numbers showed up on my first press of the button to find shiny ID numbers, and are coincidentally meaningful. This means that fan made events for gen III legends can be done with this id Sid and PID combo. I am on iOS, and will upload the 3gpkm when able, and when I am sure I can do so without abuse, flak, blowback, fallout, or issues. I also would prefer to know where you will use it, and how valid you feel it is for a test, tribute, and joke. If it causes problems, I will remove it, and will try to resolve it. If I am allowed if I need to takedown, I may just pm it to those who have a good reason for it. As Much as some may try to pass it off, the watermark ID indicates shortcuts were used. Use this to determine who stole public domain knowledge.
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Speaking of imports, since a dead giveaway that it is semi-legit is that many hacked Pokemon have the id 31337, and that it is named for the developers. The other giveaway is the secret id 60505 which is 5 less than the trainer id for the PokePakku mew. These unique ID numbers should help ensure nobody is fooled that this was caught normally
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All this assumes that you can wait for the frame at the name select screen that gives 31337 as the TID, and can RNG Sid easily. Time is no real issue with the vblank patch, and 600+% speed ups. All one needs is a beast of a PC. I do know that all that needs to be done for my purposes is have some means of at least considering the Pokemon able to exist as if it were caught, but most of my friends think it needs to be caught. I don't care if the ticket was hacked or a beta card, as long as the wonder card is in game, and as long as it passes hack checks and Pokemon bank/gl checks. I have no qualms over cloning, as glitches allow it, and if data is changeable legally via decamarks or glitzer pops, I don't care. I just care that I can get it working. I wonder what to do with the test older ones I imported into SM, as they ended up having PID problems according to expert analysis, and have just imported a test for legality on this newest knowledge into SM. I do not need a ban, so what should I do with the now invalid Mew? Should they be deleted, or should other things be done?
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Just use sp Just use max turbo with vblank patch to get close to the frame, and then save state just before hitting it, and when the time is right, press A, and BAM, shiny Mew with Elite TID and IV's
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I do want to know what RNG reporter options give method 1 spreads for Emerald. I also want to know what all the other flawless method 1 gba PID values are. The OT name is a tribute to the best president Nintendo had.
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I am aiming for the IV stats. The timid spread that id 31137 and Sid 60505 make shiny is 7942ef72, or the flawless screenshotted Emerald legendary spread on frame 176 million.
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I found a TID/SID combo that makes your timid PID shiny! The TID is "31337", and the SID is 60505! This means that the trainer name for this mew can be shown as Elite!
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To be specific on where I found this universal flawless PID, I found it at http://www.pokemongts.com/printthread.php?tid=79534 The output for a method 1 flawless PID search is here: Search for: 31/31/31/31/31/31 Found 6 result(s)! PID: 7942ef72 (TIMID, ability 0) 31/31/31/31/31/31 (Seed: d2140289 Method 1: 114, J (synch): 71, J (no synch): None, K (synch): 71, K (no synch): 87) HP DARK 70 PID: e85091a9 (DOCILE, ability 1) 31/31/31/31/31/31 (Seed: bf0b02aa Method 1: 3886, J (synch): 3823, J (no synch): None, K (synch): 3819, K (no synch): 3861) HP DARK 70 PID: e9375a48 (CALM, ability 0) 31/31/31/31/31/31 (Seed: 5d000242 Method 1: 163, J (synch): 18, J (no synch): 48, K (synch): 10, K (no synch): 48) HP DARK 70 PID: f9426f72 (MODEST, ability 0) 31/31/31/31/31/31 (Seed: 52140289 Method 1: 114, J (synch): 89, J (no synch): 93, K (synch): 91, K (no synch): 89) HP DARK 70 PID: 685011a9 (MODEST, ability 1) 31/31/31/31/31/31 (Seed: 3f0b02aa Method 1: 3886, J (synch): 3817, J (no synch): None, K (synch): 3819, K (no synch): 3831) HP DARK 70 PID: 6937da48 (MODEST, ability 0) 31/31/31/31/31/31 (Seed: dd000242 Method 1: 163, J (synch): 20, J (no synch): 60, K (synch): 22, K (no synch): 40) HP DARK 70 Out of those 6 PID's, only the second listed modest PID and the only docile pid will work with my chosen ID for shininess, due to their seeds Sharing the last few hex digits. The same pattern applies to TID SID combos that shinify both of the PID's on the list that each share matching end digits. I ended up using the docile seed/PID to mod a pokepark mew clone with the resulting data from the RNG data, before using pkmgctools to generate shiny ID numbers for the trainer. I lucked out that one of the TID choices is generated if the timer stops polling for input on frame 4435 with minimal button input. The resulting ID is 15575, which, combined with the SID 17710 which can be seen earlier in that first timer, or is RNG vulnerable.
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Let me know what I messed up on. I am on iOS, and cannot submit screenshots, but I do have a csv with a different but compatible TID Sid set.
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I got the PID via both RNG Reporter and PPRng. First, I looked up the Natures that flawless legends can have via legality guides such as smogon. (I chose docile.) Next, I set the seed to 0 in RNG reporter, kept the default frame, set up the results to the maximum, told Rngreporter to show all pid's for all 31iv spreads, input the PID into pkmgctools, generated shiny Id numbers, and documented it. I used the PPRng/RNG reporter gen 4 tools, with Rngreporter and PPRng set to method 1 when possible. The data I posted is direct from Rngreporter/PPRng. Sorry for the confusion.
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Hello again Trainers! I am confused on what type of request this falls under, and what thread, so I was hoping somebody could clarify. Anyhow, what I would like RNG'd and added to the Pokemon archive is a shiny, docile, 6iv flawless mew from faraway island. In this post I will include all of the numbers needed to reproduce it yourself on an emulated JP Emerald copy, frame by frame. I hope you have better luck at landing frames than I do. In that way, I guess I am like HaxAras. I have one final request for the held item. If it is not holding its default item, a Lum Berry, please give it one for authenticity of it being the most perfect Pokemon. Now, on to the Directions: Origin Game: Japanese Emerald OT Name: Iwata Species: 151: Mew Pokemon Seed: BF0B02AA PID: E85091A9 Initial Game Seed: 0 VBA-M-RR TID Generation Frame (plus BIOS intro): 4435 Clock Battery: Dead TID Seed: 835EFA48 (according to VBA-M-RR when using the RNG Script Suite for JP Emerald) RNG'able TID: 15575 Desired Compatible SID: 17710 Nature: Docile Caught location: 201: Faraway Island Met Level: 30 Level: 30: HP: 109: 31IV/0EV Attack: 74: 31IV/0EV Defense: 74: 31IV/0EV Special Attack: 74: 31IV/0EV Special Defense: 74: 31IV/0EV Speed: 74: 31IV/0EV Hidden Power Type: Dark Hidden Power Level: 70 Ability Slot: 1 Pokemon PID Generation Frame: 3886 Time: 1:04.76 Ball: Dive Ball Item: Lum Berry Enjoy the Mew, as I could not make it into a PKM without Kaphoptics' finest work, and please do send me the resulting PKM file. If you would, Please PokeBank it, and let me know how it reacts. I did not share the PKM file, as this is firstly the wrong thread, and possibly otherwise damaging to my reputation on the web. You are free to archive the Pokemon data files. For extra legitimacy (which I sort of half-care about), my challenge to you is to use suloku's tool, in dol format, without a permanently traceable modded console, (such as using please.hackmii.com or Wilbrand directly with the Gen III wonder card tool, on a virgin Wii if possible, otherwise, if taking on the challenge with a virgin Wii is too costly, just do the above on your hacked Wii without using bootmii or the HBC (it will be untraceable in the PKM. I prefer using PokeLoad on gc forever if you care about legitimacy. To flash the memcard for use with PokeLoad using gcmm without the HBC or Bootmii, just use Smash Stack with gcmm instead of hackmii, and then load the memcard up with your favorite working gc Pokemon game, and use the tool for max legitimacy. All RNG must be done in VBA-M-RR, so Fix94's link cable dumper must be loaded the same way for the highest legitimacy. For the most legitimacy, use the SD reader bundled with JP channel. Feasibly this complex setup simulates corrupted memory cards, and could very remotely happen if a wish maker Jirachi was caught at it's best shiny spread first time, first try.
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One thing I forgot, is that input can influence the results of the timer value occasionally when I hit the frame, possibly due to input lag and lack of feedback/reaction time errors, causing me to hit the button too much or not at all, killing that round. It may also add or subtract a button value/garbage bit to the end result, corrupting it. If I overshoot the button delay, I can estimate roughly how many frames I missed via guessing if it is not corrupted. This may be useful for compensation in timing. If I undershoot it, the frame usually will not show, and if it does, it is usually corrupted, and unusable for my ID abuse needs, unless I luck out. This info may be useful for a mixture of RNG manipulation and TAS for creating TAS movies that allow Pokemon to be made flawless after countless hours of work. For details on the input manipulation, see acmlm's YouTube video "A bored God plays Tetris". Thanks, and make use of this info as you please.
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I think I may have been naively stupid when posting the above, but I was just pondering the RNG issues in Pokemon, as I always get instantly karma'd by the AI in battles, despite my decent strategy.