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Everything posted by Sabresite
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I will use whatever algorithm the game uses to determine it.
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PPSE: Can you add feature ______? - POST HERE
Sabresite replied to Sabresite's topic in Saves - Research
Yes, easy tends to be easier... so that is what we will go with. -
Thanks fenzo for pointing that out. I fixed the problem. Everyone please redownload Legal vB54-4
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Fawful has been in Pokesav and came back!
Sabresite replied to Fawful Of Ice's topic in Introductions
I am confused. -
PPSE: Can you add feature ______? - POST HERE
Sabresite replied to Sabresite's topic in Saves - Research
Yeah, the Type is simply the variation of the PID<->IV algorithm that is used. Regarding the Quad Core, I was lucky enough to win a QX6850. Of course I take advantage of it! -
I will figure it out when I get time. I doubt its anything complex.
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Lets clarify everyone. PID is generated randomly. IVs are generated randomly and independent of the PID. Up to 3 IVs (randomly) are transferred from one of the parents (either one) to the baby.
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Where can I find out more about algorithms and types?
Sabresite replied to onionknight's topic in Saves - Editing Help
doesn't matter. If its from GBA wild or in-game event, its Type 1. -
I thought we already have them all & ready.
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That link has nothing to do with what I wrote. ---------- Post added at 11:50 AM ---------- Previous post was at 11:49 AM ---------- I will make a visual diagram when I get time.
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All information Guardna spoke about will be included. Here is a quick list of information that will be included which Serebii does not have. - Move Tutor moves - Proper Platinum Move Tutor moves - Other various little bits of information The Pokedex will also include information that bulbapedia has wrong, including: - Chain Breeding/Egg moves - Move Tutor moves - Platinum Move Tutor moves
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We do not believe that posts in off topic nor non-pokemon related forums should contribute to your post count. This keeps the number accurate in terms of Pokemon related contributions. Keep in mind, I reserve the right to lower your post count for post whoring.
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Where can I find out more about algorithms and types?
Sabresite replied to onionknight's topic in Saves - Editing Help
If its caught in the wild, use Type 1. If its hatched, it doesn't matter. If its mystery gift, it depends on the gift. -
I do not trust any mod at Serebii to have the required technical knowledge or common sense to determine legality of Pokemon. Regarding ARDS setting off a bit, there is no evidence of this. When I get time, I will use NO$GBA to verify this statement. Unfortunately, I do not have an actual ARDS, otherwise I would use my real cartridge. I hope the results will be the same. Also, Nintendo intended the PID & IVs to be "sufficiently random", therefore I do not believe for a second that they would check the relationship. Even if they do, a good hacker will make sure EVERYTHING is within legal limits.
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Kazu is correct. Also DSPokeEdit edits something (I haven't had time to find out what) which changes every Pokemon in your SAV file. Regarding PokeMod, all features it supports, will NOT be automatically normalized by loading/saving. You will be required to actually press the menu option to auto-normalize the whole save file.
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I have no information on codebreaker, or its save type. If you can provide me with some literature, or some save files in both codebreaker DS and regular SAV, I can add support. Really, I didn't even know codebreaker still existed.
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PPSE: Can you add feature ______? - POST HERE
Sabresite replied to Sabresite's topic in Saves - Research
For the features supported by Pokemod, yes. -
http://www.gameshark.com/nintendo-ds/products/325/GameShark®-DSLite-for-Nintendo-DS®-&-DS-Lite.htm That is what will be supported.
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Over the past couple of weeks I have been creating a chain breed heuristic. I documented on the old site how that worked in great detail, however there were a couple of flaws. I am going to write a basic layout of how an optimized heuristic should work. I will then, hopefully, release my chain breed program within a week or two. Initialization: - Organize Pokemon into lists by their egg groups. - Exclude female only, genderless, and no egg pokemon. Set up the egg groups: - Identify the two egg groups for the pokemon. - Create a list for both egg groups consisting of the everyone pokemon, and every natural/egg move in our set that it can learn. Looping through each egg group: - Exclude Pokemon if: -- Pokemon in the list is the same as the pokemon we are finding the sublinks for. -- Pokemon in the list is already in our current chain. -- Pokemon in the list contains Pokemon between this one, and a previous Pokemon in the chain which share an egg group transition and where each Pokemon in between can only learn egg moves. This is known as the "Necessary Contribution" check. - If the Pokemon can learn every natural attack: -- Add this Pokemon as a sublink in the chain. - Otherwise: -- If the Pokemon can learn every move by natural and egg, or only by egg and is in a different egg group in addition: --- Find sublinks for this Pokemon for every egg move. (Recurse) --- Return all sublinks and add the sublinks to our current chain list. Note: The code that is attached is a beta version. The algorithm has not been tested thoroughly and may yield inaccurate results. I am still working on a final version. Feel free to post feedback, bugs, or comments. ChainBreed.zip
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PPSE: Can you add feature ______? - POST HERE
Sabresite replied to Sabresite's topic in Saves - Research
Yeah I can. My approach is simple. Split up the formula into 8 ranges and dedicate 2 ranges per core. The formula is the regular PID<->IV. If the information is being stored in a txt file as a rainbow table, it will take longer. Writing to the hard drive is a huge bottle neck on modern desktops. Also while using low level C# code, I could do it in less than 30 minutes. My estimate is based on the performance of C\C++. Of course writing it to the hard drive in C# took me about an hour, so C\C++ would probably be 20 minutes. And as a note, if you are doing a table of combinations, go PID -> IV, it will take WAY less time. There is only 1 loop, instead of 2. Of course, if you are doing a specific IV range, in many cases it was faster using the IV -> PID. I used IV -> PID for IV ranges that are restricted to an offset of 6 or less per stat. PokeMod will know which algorithm (whether PID -> IV or IV -> PID) based on the criterion. -
If the monferno was made with Pokesav, then its illegal. Same with the empoleon.