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Sabresite

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Everything posted by Sabresite

  1. Either Mew # 3 in Box 1 Slot 1 was the result of a trade, or they generated 5, moved #3, released the other 4, and generated another 5. This means there are a total of 430: 426 in the save, and 4 that were unreleased/deleted/unused. All of them are now on our Github page: FR - MYSTRY MEW (426) (R) Save 426 MYSTRY MEW (Individual PK3 Files) Unreleased/Deleted MYSTRY Mews
  2. Your link just goes here: https://3ds.pokemon-gl.com/. Nothing special. Not sure how your explanation helps.
  3. Based on another thread, it looks like KingImpolean had one too.
  4. The newest PKHex will generate if you drop a let's go wondercard onto the bag slots.
  5. Ahh there it is. I was wondering if they would have a distro at that event.
  6. Can you give us a list of steps to reproduce this problem?
  7. @Kaphotics, is it possible the PID detection method is flawed with certain spreads like antishiny? Because if he captured it in-game (without cheating), it should at least come up legal? Or am I missing something?
  8. If possible, having native for MacOS using a universal UI would be nice.
  9. Ah ok because people who are interested and technical would also jump in and fix the bugs. Up to you though.
  10. I don't think it's easy to patch. They don't have access to the oauth code on the server. And with good reason. The oauth gives me my client secret used for other stuff on pokemon.com. I have given away over 1000 codes so far too.
  11. Wow, thank you for sharing! I have a question, how come the Celebi says it is English, and not Spanish?
  12. What is reporting invalid trash bytes? I didn't think PKHex does trash bytes.
  13. Would love to get the UK, even though the DVs are the same. Never know, trash data could be diff? Haha
  14. I have never heard of that file. Must be built into .Net. You may have to reinstall/repair .Net.
  15. I don't think there is enough recorded data to do it.
  16. Rolling the PID and EC ensures you won't get banned on PGL for save editing.
  17. Wishmaker Jirachi is generated by checksum. This was specifically done to prevent SR. So if the Jirachi is not shiny, then reset, play the game in some way, save, and try again. If someone has made documentation on how to RNG this by manipulating the checksum then go for it, otherwise its basically a shot in the dark. You could play the game and contribute zero to the checksum because fun fact, the checksum calc was broken and instead of considering all checksums, if uses one from a specific section based on order of the save parts. And I don't see an easy or possible way to identify your save section order without save editors.
  18. Due to concerns over malicious code, we have forked the WC Tool here, where we can support it and update as necessary. The release 0.1e has been compiled directly from the source by me and if there are still false positives, then there is not much we can do. The app has no external dependencies, and the targeting version has been upgraded to v4.7.2 in case of issues with the CLR.
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