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Sabresite

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Everything posted by Sabresite

  1. Another Shiny Tapu Koku! Source
  2. WCS Tournament Selection Round - South Korea Event Period: May 5th - May 7th Where: South Korea What: Mew!! How: Infrared Mew will be given out to all visitors! I hope someone from our community will be attending! Source
  3. IIRC Stamp Pokemon have all IVs of 0? Can someone confirm it for me? And reading through the code for NegaiBoshi, I wouldn't be surprised if something like that did happen since setting the flag to the wrong value would indicate you are providing IVs, when you might have meant to generate them. EDIT: I might be thinking about E-card pokemon.
  4. Please note that if you are reversing events, trash bytes are important. pk2pk will not recreate the trash bytes appropriately. So it will not be able to create legal events.
  5. Thank you for taking the time to wait in line to get it. Also it is one per day, so you will have to do it multiple days to get all of them.
  6. @Purin - In the US there are laws requiring licenses for certain bands. Maybe in South Korea you cannot commercial transmit wireless without a license? I am honestly guessing lol.
  7. Time Frame: April 29th - May 7th Pokemon Distributed: Drampa, Goomy, Turtonator, Mareanie, Oranguru, and Passimian Method: Infrared Where: Songdo Triple Street D 1st Floor Pokemon Pop-Up Store Source: http://pokemonkorea.co.kr/news/720 Notes: They specifically say you can only 'purchase' one per day. Also they will be checking for hacks. This looks like a clone of the PCJP eggs.
  8. I used the word loosely because while the eggs themselves are not circulated at all, I have seen lots of clones of them already hatched by various people. You can look at RoCs collection for example. And yes Purin, pcjp 2003 5th anniv eggs. Also if the 3rd Gen files from that Japanese website are still available somewhere, I am not aware of where that is.
  9. @St. GIGA, I already know how the trash bytes work. I don't really want to give away too much because it will be used in legality analysis in the future. As for the teeter dance pichu, it is probably a PCJP 2003 egg. If you give me the PID, I can tell you if its one of the widely circulated eggs.
  10. Slayer, by evading the ban, isn't it still possible for them to find out? They could check OTN/TID/SID/OTG and determine that you are regenerating your game? With that said, were you successful in unbanning yourself?
  11. It is definitely possible that the PCJP eggs and the negaiboshi are on the same distribution ROM. I have no way of determining that without the ROM itself.
  12. The first egg is 6 days, 1 hour, 7 minutes (0x2203). The last egg is 31 days, 22 hours, and 36 minutes (0xB3AC). The odd eggs out (other trainers) are 26 days, 19 hours, 22 minutes (0x96CA) and 27 days, 20 hours, 5 minutes (0x9C95). The distribution period is 24 days. If time zero is the lowest egg, then it encompasses almost every egg. But is it reasonable to assume the distribution ROM was turned on a week before release date?
  13. Yeah that is true. recreating a master rom would be a shitshow. Next step is to test pcjp 2003 eggs (83 of them) and see how many seeds are within the distribution period. Then test the RTC for species/moves. I have a theory that the pcjp rom was leaked.
  14. You can use Admiral Fish's fork of RNGReporter to get a shiny. There is a 10% failure because the rom does something unexpected. It's probably due to animation stuff.
  15. So I updated Kaphotic's REPL since the seed is xor'd (not or'd): https://repl.it/HRHc/2 It looks like a straight linear seed, just like we predicted it should be.
  16. This has wide implications. If other events (10 ANNIV, etc) are seeded the same way, then we could restrict seeds of events to those distribution periods.
  17. Will never be shiny. The increment is a for-loop that goes on until it is not shiny. Only takes up to 8 increments to make any PID not shiny.
  18. Since this particular distribution was in 2003, to find original redemptions, I shouldn't have that issue.
  19. Yeah you are right and @Admiral_Fish linked me to the code that does that in RNG Reporter. Thanks guys!
  20. Yeah they are a date. It probably corresponds to when they were writing the code. I think that was around a month before the first gen 3 event (5th anniv eggs). We know the first distribution used the same code too. Also Bond found in R/S a binary encoded decimal representation of the date. It was in IRAM ~0x3000460. It looks something like 0x17 0x04 0x19 0x11 0x40 0x00 (for example). This is used to generate that RTC value you mentioned.
  21. Yeah, so this is what it looks like it is doing (roughly) is this: seed (RTC minutes like R/S, with the xor high and low bits) pidh pidl if pidh is 0, or it with 0x2003 if pidl is 0, or it with 0x327 -- pid is not used pidh (again) pidl (again) if new pid is shiny, increment pid until not shiny. Increment maxes out at 8. iv1 iv2 item is based on the original RTC seed calculation, which is indeterminate based on the seed because the RTC seed is xor'd before its sent to seed the RNG. I never dived into R/S seeding, so I am not sure how the RTC is calculated, like based on minutes from an epoch, a random date, etc. I also don't know the seed period of GBA games, so maybe someone can chime in with that info.
  22. @Bond697 please correct me if I am wrong on any if this. I read through most of the code last night and the rng looks like it is seeded by the result of a calculation of magic numbers, possibly time related? X =(1440 * A) + (60 * B) + C. This number is changed before used as a seed by doing this: (X >> 16) ^ (X & 0xFFFF). Held item uses the same number X. Question is, does A,B,C change? Like from an RTC? Also even if it doesn't, the seeding creates data loss so we can't link held item to the seed regardless.
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