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ID number of the New GEN 8 items
BlackShark replied to Neferion's topic in RAM - Switch Guides and Other Resources
For future updates just use the list from PKHeX source. That is always up-to-date. https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Resources/text/en/text_Items_en.txt Index number = line number - 1 -
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Unsolvable, sorry.
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Just noticed something weird in the video above. First thing, when the person entered the Mystery Gift menu there's an option "View Lock Capsule Card". Normally it should say "View Card Album" or somethig like that, but it shouldn't mention the card even if you only have one. And then the wondercard looks different to how wondercards in gen 4 normally look like, there's even an icon of the item. Other item wondercards don't have that. I connected to Wiimmfi to get the wondercard myself and noticed that it got saved behind the regular wondercard slots. Normally the last slot is at 0xAD0C, however the Lock Capsule would get downloaded to 0xB064! Trying to place any other card at this location would result in something that still looks like a Lock Capsule card. So, did GF really implement a special wondercard slot for an item that they never made available? Lol. Was this ever mentioned somewhere? Or is it something that the Wiimmfi stuff figured out but never brought to the public? And unfortunately I also can't figure out the flags needed to make the capsule work on BW, lost my HGSS cards ages ago and Download Play won't work on Flashcards either. Edit: AR code for the above mentioned card.
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You need to get it from HGSS through the relocator. Receiving it in BW directly through a hacked wondercard won't work. The relocator seems to set a flag to enable unlocking it.
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That save file is uninitialized. How did you obtain it?
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.PKRS_Infected=true .PKRS_Strain=1 .PKRS_Days=1 Add .PKRS_Cured=true to the code to make them cured.
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Do you have the .NET desktop development workload installed in VS 2019? Check in Visual Studio Installer if you have the following:
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Cyber Gadget Save Editor 2 stops its services
BlackShark replied to blkbull's topic in Saves - Editing Help
Once you have CFW installed you van use homebrew apps like Checkpoint or JKSM. Check the tutorials about that. https://projectpokemon.org/tutorials/save-editing/managing-3ds-saves/ -
How can I make PKHEX reflect .3DS base stat changes from PK3DS?
BlackShark replied to Flegh's topic in PKHeX
You would have to change the personal binaries (personal_uu for USUM) and compile PKHeX yourself https://github.com/kwsch/PKHeX/tree/master/PKHeX.Core/Resources/byte -
Hasn't been documented anywhere yet I think: FRLG/E e-Berry Structure FRLG: Section 4 - 0x026C E: Section 4 - 0x0378 0x00 - 0x06 berry name + 0xFF string terminator 0x07 firmness 0x08 - 0x09 size (in mm) 0x0A max yield 0x0B min yield 0x0C - 0x0F berry tag line 1 ROM offset 0x10 - 0x13 berry tag line 2 ROM offset 0x14 growth time per stage (in hours) 0x15 - 0x19 flavor 0x1A smoothness 0x1B 0 0x1C - 0x1F effect in bag 0x24 - 0x27 unknown pointer 0x28 - 0x2B unknown pointer 0x2D - 0x2E unknown 0x2E - 0x2F effect as held item 0x30 - 0x33 checksum The size is 52 bytes. Checksum is calculated the same way as in RS, except that it does not skip 0xC - 0x14 for the sum.
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Version 2.3.0
13146 downloads
PKHeX plugin to import and export Gen. 3 event files. This includes the following: Mystery Gifts (WC3) for FireRed, LeafGreen and Emerald Mystery Events (ME3) for Ruby, Sapphire and Emerald e-Card Trainers (ECT) for all Gen. 3 games e-Card Berries (ECB) for all Gen. 3 games Wonder News (WN3) for FireRed, LeafGreen and Emerald Compatibility Notice The games can not have a Mystery Gift and a Mystery Event at the same time, importing one will override the other! International WC3 and WN3 differ from the Japanese ones, they are not compatible with each other! RS Berries differ from FRLGE Berries, they are not compatible with each other! Features All checksums are fixed on import. Files can be imported by selecting through the Import button or by dropping them into the plugin windows. Editing is not and will not be supported, use suloku's Gen 3 Mystery Gift Tool. Additionally Record Mixing Gifts can be edited for RSE. The specified item will be send over to other players you mix records with, until the counter reaches 0. The plugin supports the same languages that PKHeX supports. However not all have been translated yet. Finished translations: English, German, Chinese How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Example of how to unblock: Bug, Questions and Suggestions Please create a post in my support thread: BlackShark's PKHeX Plugin Support Thread Credits & Thanks Kaphotics for PKHeX suloku for Gen 3 Mystery Gift Tool ajxpk, Deoxyz, HaxAras (and everyone not explicitly mentioned here) for researching and preserving Gen. 3 Mystery Gifts! Translators: Chinese (CHT/CHS): wubinwww Source- 1 review
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- pkhex plugin
- wc3
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Check this tutorial In my opinion the most important events distributed to B2W2 in the EU/US were SPR2013 Meloetta, Plasma Gemesect and WIN2013 Keldeo.
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If that wondercard was edited by Mystery gift tool 0.1f by Sabresite it won't work. Seems like checksum calculation of the WC3 editor is currently broken. So whenever you edit a wondercard you will break it. Injecting unedited wondercards and also wondercards that have an actual valid checksum is still working fine.
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That's not a save file. 260 bytes is way too small.
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You still can't have a Zeraora with your own OT.
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You can not legally change the OT/ID of any Pokemon. So of course it becomes illegal if you do so. Event Pokemon can have no other OT/ID than the preset one they were distributed with.
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Can't open Pokémon Y save file on PKHeX
BlackShark replied to rafapombo's topic in Miscellaneous Help
This "Nintendo 3DS\ID0\ID1\title\00040000\000afe00\data" is not even a Pokemon Y save file at all. Also that's not how you get save files from your 3DS unfortunately. They are encrypted so you can't take them straight from your SD card. You will need Custom Firmware or at least a way to run Homebrew installed on your 3DS. Then you have to use a savemanager like JKSM or Checkpoint to export/import your savefile.