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codemonkey85

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Everything posted by codemonkey85

  1. Hm, that's a neat idea. How about an ARDS code --> PKM file converter? Or the same idea for Wonder Card files?
  2. Nidorina / Nidoqueen say "hi". Also technically any "baby" Pokémon. Sort of back on topic: remember how in GSC some Pokémon could run away from you? I don't mean the roaming legendaries, I mean the likes of Teddiursa. That was a pain. I never seemed to have a Fast Ball when I needed one. Back on topic for sure: I've bumped Yanma up on my list, as I attempted to catch it in the Great Marsh the other day. I didn't get one yet.
  3. Even if they aren't specifically being jerks, everyone should be reading the instructions. SCV, perhaps it would help if you pasted the instructions into the first post? Granted there's already a link there, but I don't think people are finding it. Not that that's encouraging.
  4. giratina, did you read the post just above yours? I answered that question already.
  5. It currently deletes the PKM file for a couple of reasons, one of which being that the files are also being generated in the PC's Temp location, and I want them to be removed from there ASAP so as to not bog the computer's storage down. Down the road I will work on an alternative solution, but for now that seems the best way to go. Of course, you could always make a copy of the file before you load it. To be honest, it has been kind of hard to find the kind of time I recently had for this project. Money problems and all that. But if I can just find myself about six hours of pure straight quiet, I should be able to restructure the data I have for DP into a Pt save structure, and then it's just a question of re-coding part of the library to accommodate the two separate structures. i.e. I'm hoping for Independence Day weekend to be my golden Platinum hour. But no promises.
  6. The space should not be a problem, as there is a space in the Pearl ROM's filename. But I will try deleting the existing directory for Platinum, since I am pretty sure I did actually forget the .NDS part. ... Ahh, that seems to have fixed it. Groovy!
  7. Maybe I am doing something wrong. I copied and pasted the filename of the ROM I was trying to edit (which is in the same directory as PPRE), and hit Set Rom. But I cannot edit the event scripts by clicking on Maps, or any button for that matter. The error log says "IOError: [Errno 2] No such file or directory: u'tmp_Pokemon Platinum/root/fielddata/script/scr_seq.narc'". What's the deal? EDIT: It seems to work for Pearl. Maybe it's because Platinum was trimmed? I will have to try an untrimmed dump.
  8. Metronome only, eh? Interesting. I actually am posting mostly to say that Shoddy Battle is glitched to death. "Kecleon became the Typeless type"? Struggle doing 108% damage, and also missing? Hm.
  9. I would be happy to receive a Happiny and Horsea egg. I actually can provide a decent Pokémon, if you'd like a Dragon Dance / Ice Punch Totodile? For the other I'll try to dig something nice out.
  10. Ah, somehow I missed that completely. That seems good to me!
  11. For the Formes tab, how do you determine which forme is the default viewed in the Pokédex? And for the Seen/Caught tab, I think you should always enable Caught even if Seen is unchecked, and just automatically check Seen if Caught is checked, and uncheck Caught if Seen is unchecked. If that makes sense. Also, great job! I love how neatly laid out everything is.
  12. Well, some of the cave maps can be named by the floor (B1, F1, etc.), but some places will be a bit trickier than that (Turnback Cave comes to mind, as do the Solaceon Ruins). And the little houses will be tricky too, at that. I still think most of the names for the named places can still be used.
  13. Well, when you first enter an area (one that does have a name anyway), the name pops up in one of those little boxes in the upper left corner of the screen, right? So there must be something in the ROM linking that name to the area. Maybe it doesn't work the way I think it does, but it seems to me there would be a way to pull those out.
  14. If you use Windows XP or Vista, I think the OS has its own software for decompressing .zip files. I cannot remember what the menu item is called, but try right-clicking on the file and find something like "Extract" or "Decompress" or whatever. (I would check myself, but I have WinRAR, which apparently suppresses those context menu options.)
  15. It would be useful to me (and my prospective Pokémon DS save hacking code library). Also it appears to match the few map values that I had mined out. Incidentally, wouldn't there be a way to extract all of the in-game names of these locations by index number from the ROM?
  16. It's hard to say what was more difficult / annoying, this or RBY Tauros. They're both pretty much the most annoying Pokémon to capture. Actually, I once got into a routine for capturing Pokémon in the Safari Zone. I caught like a dozen each Dratini, Magikarp, and Tauros one day. So I guess Beldum has been more difficult on an attempts to captured ratio.
  17. No, the program isn't working for you because there is no Platinum support yet. ;p I haven't mapped out all of the offsets yet, and every time I go to do it, something stops me from getting any work done. That's my excuse and I'm stickin' with it. I promise I will get this done someday. Hopefully I can set aside a weekend and just go through the whole thing.
  18. Well, directly editing the Pokédex is probably less complicated than what I am planning to do with this program. But what I do with this program will be kept as much as possible within the game's rules and standards. If you want direct editing, you will have to wait for a bit longer. When I complete my code library, not only will it be easy for anyone to develop a Pokédex editor, I may do one myself as an example program. (Of course, PPSE is already doing that, so you could always check that program out instead.)
  19. Thanks for the feedback! To make a long story short, I am planning for the program to automatically register Pokémon in the Pokédex when they are loaded. This includes updating the seen, caught, genders and formes registered in the Pokédex. Loaded Pokémon will probably be added to the Pokétch Pokémon History app as well.
  20. That. I am hoping for a more elegant solution, but that will do in the meantime. Or you could just drop a bunch of PKM files, then change the box, and move them in from there.
  21. PokéMod is a save hacking program, not a ROM hacking program. To change stuff like that, you would need a ROM hacking program. Check out PPRE (Project Pokémon Rom Editor), or just see the ROM hacking forums for more info on that sort of thing. If PokéMod is made in Qt it will be cross-platform. I know at least PPSE (Project Pokémon Save Editor) is being coded that way, and there are already versions out for Windows and Linux. Mac support simply requires that someone is able to compile the source on a Mac, which is something we could use a hand with actually.
  22. FYI, if you use a hex editor to add 256 kb of nothing but FF to your save, the program will probably work. I'm not sure what the deal is with Rudolph's tools, but even if they do dump the full 512 kb for Platinum saves, that is what they put in there, and Pokesav can edit files made like that.
  23. This should tell you what you need to know.
  24. Or better yet, use PPSE to directly edit your Pokédex.
  25. Just FYI guys, I am going to be digging into the Platinum structure more aggressively now, so I can finally add Platinum support to my software. Currently I am finding that the Pokétch Pokémon History app is slightly different from the structure in Diamond and Pearl. The data begins at general block offset 0x1218, and it is 12 structures of 8 bytes as opposed to 4 bytes (so now it's two bytes for species ID, then two bytes for forme, then four bytes of unknown data).
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