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Kaphotics

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Everything posted by Kaphotics

  1. They're hardware bots (Arduino). You can also run bots without extra hardware, assuming you can run cfw using sys-botbase
  2. Yeah, it's not an issue with pkNX, but instead an issue with the operating system. The program is trying to get a list of files within the folder "C:\Users\geral\Desktop\Sword Rom\RomFS\bin\message\English\common", but the operating system (Windows) rejects the request by saying "that folder doesn't exist"! I still suspect it's some type of OneDrive issue where the files (and folders) aren't being stored locally. I'd try moving the entire folder to a USB stick; beyond that, I have no clue.
  3. Can you pastebin the "Details"? Can't really help troubleshoot without it, as we haven't seen this type of problem before.
  4. The error is a generic operating system error when it can't open a file. Verify that the file exists in the listed path, and that any antivirus isn't blocking the program from functioning.
  5. @Dub420 don't store your ROM on a cloud folder. The file isn't there when the program needs it.
  6. https://github.com/kwsch/PKHeX/issues/2674
  7. You can't transfer from Gen7 to Gen8 yet. How to solve this? Wait until it's possible through official means (HOME).
  8. Depends how the cheat code made the PKM shiny. Most people would say that the fact that you had a pkm altering cheat code enabled => pkm isn't "legit"; just legal.
  9. Fixed in latest commit, wasn't in the raid list.
  10. pkNX already supports editing ROM raids. No need to hex edit.
  11. - Dump the distribution raids - Hex edit the distribution raids - inject the distribution raids - make your raid dens use the distribution raids (event). - enjoy
  12. Be specific which game you are referring to. For Sword/Shield, the Block tool allows you to change the file hash for all of the player models.
  13. You were told to restore your backup save, and re-download the program. The corrupted save can't be recovered.
  14. ty hotfixed, redownload the zip https://github.com/kwsch/PKHeX/commit/1ba271db50b885e45d60005ce51f552ef606c280
  15. If you edit the forest directly, all you have to edit for a pkm is this: Species, Gender, special move, how it is animated (not saved in pkm data), and if it is hidden (not saved in pkm data). The game just re-generates from the template data that's stored in the save file. Kinda hard to screw up Species-Gender-Move1 legality.
  16. ty 4 reporting https://github.com/kwsch/PKHeX/commit/92d1ccf3d94c0e6a524aea6c993019cdfc4bb2e5 will be available fixed in the next release
  17. Extdata, and they're encrypted. Export with Checkpoint. It'll let you view the pkm of all trainers in the battle video.
  18. The Block Info/Dump tool in the next release should alleviate this. Just import a "complete" block from someone else.
  19. Open the decrypted battle video and see what happens.
  20. It's there for Alcremie (topping), and Furfrou/Hoopa forms (days remaining until revert). The value is used in different ways for different species, hence the ambiguous lack of a label. It's still related to form.
  21. Assuming this is gen8, affection isn't stored in the pkm data. It got merged into Friendship.
  22. The Pokémon isn't even obtainable in Sun/Moon -- it doesn't exist yet. Only Ultra Sun/Ultra Moon and onwards can you obtain it. You cannot trade it to Sun/Moon.
  23. You'll run into issues as the sprites are not the same dimension. PKHeX segregates the two dimensions so that there's no window that displays both sizes/either size. HOME will be out sometime next month, and should have all the non swsh sprites in big size. Hopefully.
  24. Use the batch editor. Stat Nature can't be all natures, and Nature can't be changed for Gen3-4 things, in particular.
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