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Kaphotics

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Everything posted by Kaphotics

  1. No; you can already do this via the batch editor.
  2. Some "feeling" values are not legal for certain memory IDs; this was a recent finding via disassembly of the game's code. You can always inspect a legal pokemon then set the Feeling value to other pkm rather than using a purely random value. However, when the batch editor is done modifying data, it sets it back to the save file, which triggers automatic updates, which includes setting a new memory from bank if necessary. You can always turn that off via the program settings.
  3. Need to be integers at the end, you aren't setting a value.
  4. https://github.com/kwsch/PKHeX/blob/ea2c6260faaa5996db8d53bb9659fe6cc9d0eac2/PKHeX.Core/Saves/Substructures/G1OverworldSpawner.cs#L32 https://github.com/pret/pokered/blob/46a94c63fc287e7290502776d02648476bc44171/constants/event_constants.asm#L1132 https://github.com/pret/pokered/blob/46a94c63fc287e7290502776d02648476bc44171/constants/hide_show_constants.asm#L94 matches code; be sure you are respawning the pkm when you are saved outside of the location.
  5. No, GameFreak incorrectly programmed it to give to the OT affection rather than the current trainer affection.
  6. Not a bug, working as intended. Hint: participating in contests grants OT Affection.
  7. Thanks @wwwwwwzx, should be fixed in the next release https://github.com/kwsch/PKHeX/commit/af8084fd34ffeded5e7dda9bdc63be8166d91810
  8. Kaphotics

    Suggest

    Nah, isn't worth adding
  9. via Omega Ruby (forms 1 & 3):
  10. Kaphotics

    Suggest

    Database? You can use the Advanced search with '=Species=123'
  11. public bool FatefulFlag => pkm.FatefulEncounter; public bool IsEgg => pkm.IsEgg; public bool IsNicknamed => pkm.IsNicknamed; public bool IsShiny => pkm.IsShiny;
  12. Different pkm have different 'exp' groups; having X exp on one species which levels fast is changed to another species with a different growth rate, which needs more xp to have that same level. Level 16 charmander EXP is close to Level 12 stantler EXP. You'd need to check the "share same EXP Growth" checkbox to get it to not evolve into other growth rate species.
  13. Thanks, added in latest commit https://github.com/kwsch/PKHeX/commit/1b4ec11335a4b77dfc8154b359fa20bcdc282ae7
  14. https://github.com/kwsch/PKHeX/commit/e2405346a4a8303b481eaa5f63244786a5ea5329
  15. Re-download the latest release
  16. No, because it's not clear with the exact changes that need to be made to a save file. Can't implement anything if the specifics aren't there. For each requsite, how would it be detected in the save file and how would the correct count be set. I'm not going to spend the time fully fleshing this one out. Any sort of save research thread can go in the appropriate subforum.
  17. Thanks for reporting, can be mitigated by reloading the pkm data (save, change lang, load pk) after changing the language. Will be fixed in the next release.
  18. >3DS Randomizer Pack\Step 2 - Randomize This is a recurring theme... the latest flurry of 'im having issues' posts all can be traced back to incorrect dumping of game data, aka a bad tutorial. Refer to the following post for more information/fix:
  19. Looks like I uploaded the "debug" version, which really isn't different from the release version besides the date string at the top. I'll swap the debug for release later today, but there's no need to re download.
  20. Kaphotics

    Bug??Gen5 egg

    Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/f767b2db0fadc66a0819e2d3414129067394d8a9
  21. update will be posted in a few hours
  22. 1. PKHeX is a Windows Forms application. This is an operating system quirk unrelated to PKHeX. See https://stackoverflow.com/questions/34874070 for further troubleshooting. 2. The batch editor edits PKM file properties, nothing in save files. You can always recompile the program with altered values based on your preferences. Extremely minor cosmetic changes aren't worth spending time developing as time is better spent elsewhere.
  23. Not legal anymore https://github.com/kwsch/PKHeX/commit/86333c6db6a8615ed5ed79c24168d542cfc31158 (thanks for all these false positive/negative cases)
  24. Fixed in latest commit; thanks for bringing this up https://github.com/kwsch/PKHeX/commit/6db0b673db5f618e6b612aad9590be85f9436fb2
  25. Can always filter it out with the advanced filters: !IdentifierContains=bak\ Works so long as the box/pkm name don't have "bak\" in their filename. Can also toggle "search within database" which ignores pkmdb & bak. Can also turn off loading of bak files completely by commenting out the #define LOADALL at the top of SAV_Database.cs and recompiling the program.
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