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Kaphotics

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Everything posted by Kaphotics

  1. Don't transfer with methods that can truncate your save file to a smaller size.
  2. Latest commit added a more detailed alert to indicate the missing external dll (can't provide).
  3. IVs give 0-3, without adding to the stored GV value. Assuming you have a 31 IV, you can only apply grit items 7 times, because you're initially boosted by 3 (total = 10).
  4. It's a single move only. Edit the ROM to change the learnsets to be whatever you want, and have whatever mastery levels.
  5. Dartrix is only obtainable from one encounter table, which is accessible from the wormhole you captured it in. However, the wormhole boosts the levels of the table by 15; Alpha Dartrix should be level 70 not 55. Did you use any cheat codes to force wormholes?
  6. Games without a detectable correlation do not have a correlation to detect or indicate. The Gen6/7 RNG is sufficiently random -- all permutations of outcomes may occur within the range of randomness.
  7. Already been reported and fixed, use the dev build until the next release.
  8. No, because it can go up to 60000 in the data, and the display in game will only show 999.
  9. So use the settings to specify your preference to use the first release's behavior. New Pokemon do not have old style sprites.
  10. Thanks, fixed on latest commit https://github.com/kwsch/PKHeX/commit/80eac48a49a7aab815a698be3e3dbe337263ce4e
  11. Not a valid save file. Open it in a hex editor and compare it to a real save file for Fire Red; totally different. Dump your save correctly.
  12. Turns out this was a combination of using the same float value constants & operation order. I've reverse engineered the calculation and PKHeX now emulates the entire call chain correctly, as implemented in this commit: https://github.com/kwsch/PKHeX/commit/9c5955c10404caa9170b7423e39a773212765e8a This issue is now resolved; un-sticky'ing. Have fun with all the h/w calc precision
  13. You need sufficient levels per the learnset for it to be mastered. This is a core game mechanic that cannot be bypassed; there are not mastery flags for individual move IDs, only move shop moves.
  14. Please use some critical thinking. If you have not loaded a save file, then whatever save file is currently loaded by default is your current save file. PKHeX supports all of the interconnected games; it does not read your mind or change the save file when loading a PKM. You do not have a Legends: Arceus save file loaded. No games besides Legends: Arceus can legitimately receive PA8 files. The error message is telling you that the file is unsupported for what you currently have loaded, or is corrupt.
  15. Do not report hacked data being flagged as hacks.
  16. Have you tried toggling the appropriate mastery flags? PKHaX doesn't lift any restrictions, it only enables some smaller features and hides any legality warnings.
  17. 1. Unclear which program version you are using, likely not the latest release. 2. Attached file is a PA8 (Legends: Arceus) file, but screenshot is a PB8 (BD/SP) file. Read the dialog message; "This could be caused by loading a different generation Pokemon file on an unsupported generation" Is that not understandable?
  18. Transfer your save file correctly. The file size is incorrect.
  19. > Is there a quick way to fully complete the pokedex entries for each pokemon without having to do it 1-by-1. Nope. Editing the Pokédex is hard.
  20. Don't hack in garbage that the game doesn't like.
  21. Control click the legality checkmark to see the full parse, which includes any detected RNG correlation.
  22. Did you try looking inside the list of shortcuts, or in the drop down menus at the top?
  23. Deleting progress results in instability, as game story progress is tied to Dex progress. Use pkNX (ROM editor) to zero out the shiny bonuses for Dex completion, shiny charm, and swarm. Then you'll have your self imposed torture of 1:4096 for everything.
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