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Kaphotics

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Everything posted by Kaphotics

  1. It won't fix the "broken" save file; you can fix it manually by using a hex editor and copying the last 0x10 bytes at the bottom of the save file over to the "broken" from the original.
  2. PKHeX is a save file editor; it does not run on your console. Read the thread you posted in.
  3. fixed on latest commit
  4. Should be fixed as of latest commit; wc5full wasn't checked for importing into this editor.
  5. Dump the game from your hacked 3DS, and Citra (PabloMK7) should work just fine.
  6. A hex editor like HxD can be used to truncate the file back to a size that the program would recognize. It should show a size of 0x?0000 on the left.
  7. Probably wants the save file to be exactly 128KB, no emulator-specific footer.
  8. https://projectpokemon.org/home/forums/topic/65279-pkhex-240603/#comment-290217
  9. Does an unedited save file (from the emulator) have valid checksums, via the SAV tab? If PKHeX remembers your changes, and the emulator reversed it, then that's not an issue with PKHeX. The emulator has to import your edited save file, oftentimes it will ignore it / keep it cached internally with a RAM snapshot for faster resuming.
  10. If reopening the edited save in PKHeX shows your changes, then data doesn't magically revert. I don't know how every single emulator works. If you're not importing the edited save, then it won't use the updated data.
  11. Totally would help if you included your discord information.
  12. Don't look for FRIENDS in the tiny rooms. If the ROM hack is glitched and gives no encounters for that room, then just play on an unmodified copy of the game to obtain them, as this hack has not been updated in 10+ years.
  13. A-Save is a separate program you can download. Without seeing your save file (via upload), can't know for sure. Again, if multiple editors reject it, then it likely isn't a valid dump.
  14. In the unmodified game, the forms you mentioned spawn in different rooms. Could it be you're not looking in the right map?
  15. The Block Editor allows for changing tons of flags, but it is no replacement for regular gameplay progression.
  16. Check if they are indeed valid backups of your save file, and of the standard format that isn't compressed in any way. Try checking other save editors like A-Save; if it doesn't work in multiple editors, then it's likely your save file being bad.
  17. No. Nothing of the sort exists for prior games either.
  18. why not just use a save file editor like PKHeX and limit yourself to only add/change what you feel is right?
  19. Have you progressed any bit within the game, like received your starter pokemon?
  20. PKHeX does not change anything about the real time clock data that emulators append to the end of the save data. If your emulator does something funky when loading the save file like looking at the date modified, that's on them. Again, nothing is touched by PKHeX, it's an emulator issue.
  21. PKHeX does not support ROM hacks. This ROM hack in particular has changed how the data is saved in the savedata.bin, so it's essentially an entirely separate game as the regular data structures cannot read the data the same way. They have a fork of PKHeX that adjusts the code to read their variant, but it is not supported or discussed here.
  22. Nope; if it's a misassigment by HOME or by the user, PKHeX will flag it. You can fix it by putting them back in HOME and retrieving them. I'm not changing that priority. As previously mentioned, official glitches are still flagged by PKHeX. Invalid move PP, bottle caps, etc, still flagged.
  23. They need to be handled by the OT (not the HT), since they're from your save file. PKHeX flags incorrect states; this could very well have been a bug with early versions of HOME and fixed. Same as the Gold Bottle Cap issue that GameFreak later fixed, it is better to flag the incorrect state and get the user to fix their error, as you need to consider that 99% of people who encounter this error in the present day are because they generated data incorrectly instead.
  24. Incorrect format. Needs to be a 128KB save file, not 64 KB.
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