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Kaphotics

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Everything posted by Kaphotics

  1. You're loading it to a GameBoy/Emulator save file, which is not a 3DS virtual console save file. Celebi is only obtainable on the virtual console.
  2. It was included as a setting. Settings->Display->DisableScalingDpi Change the setting, close and re-open the program.
  3. There's nothing to fix. HOME sets both values to the inbound Pokemon's first type -- unless it's Normal type. In that situation, it instead sets the second type instead of the first (as shown above).
  4. This is how HOME behaves when there is no original SV data for it to fetch the tera data for. I can add some "rejuvenation" for the conversion logic to detect what the legal values would have originally been. edit: added https://github.com/kwsch/PKHeX/commit/b212ef42b508e86ea988771d159fbb619b88d6ac
  5. Bad dump. Clean your cartridge contacts.
  6. PKHeX validates save files to prevent corrupt data from crashing the executable. Your save file lacks a proper checksum footer (last 0x200 bytes of a save file). You can try transplanting the last 0x200 bytes from another save file (new, or someone else's) and it'll load in PKHeX, and probably will work on your console after exported from PKHeX. (I overrode the footer validation, save loads:)
  7. Change your emulator settings so that it doesn't compress your save files. The files you uploaded are way too small. This isn't a PKHeX issue; other save editors like PokeGen also won't recognize the file.
  8. HOME can share moves from other game movesets
  9. Fixed HGSS altform tutor recognition. https://github.com/kwsch/PKHeX/commit/4f014a92759089ad3ccc142ead581d3b0d644701
  10. Open your save file, or change the blank save file via settings?
  11. Should be resolved on the latest commits: https://github.com/kwsch/PKHeX/commit/2e0a2ed7ebcbef5155f5e9af05b54b2c158fa8dc
  12. Arceus as linked above has been fixed on the latest commit; thanks for reporting! https://github.com/kwsch/PKHeX/commit/478413e8cd456b705ca1b176cc0d93d7227cd9e5#diff-16ba3304d80658706295b8a88083e7d8fb8a8b004b7eadd975f78786ad2d5465R34 As for Cresselia and Mew, it seems there's an issue with PKHeX's handling of transferred & leveled up Pokémon not adjusting the maximum level range allowed in these higher formats...
  13. Looks like the console itself is preventing it from setting a badword (thanks Anubis!) Pijo is spanish slang, which trips on Pijouk. We were able to identify the root word flagged by trying to set the real nickname ourselves and removed characters until it allowed us to set Pij. Very funny, Nintendo & ILCA. The badwords list is continuously updated, which is why this went unnoticed until now.
  14. Were these obtained on the latest patch of the game, or the unpatched base game? Not sure what may be causing this error (only for French??).
  15. Should have the nickname flag set, and the nickname different from the species name based on whatever the nickname should be for your language.
  16. Please familiarize yourself with the features of the batch editor. Right below the text entry region, the program will display the property type AND the property value of the currently loaded PKM in the PKM Editor. If you want to know specific values, you can edit them onto the PKM then check the raw integer in the batch editor and build an instruction based on its value.
  17. Kaphotics

    error message

    It means exactly what it says; some other program/hardware has locked the file for reading. Copy it to your desktop or something.
  18. They're not missing. Assuming you've not opened any save file, the default save data context is Scarlet / Violet. Are Milcery and Alcremie obtainable in that game? No, so they're filtered out of the list. If you want to edit data for a specific game, then change the program settings / load an appropriate save file.
  19. Refer to the pinned thread at the top of this sub forum. https://projectpokemon.org/home/forums/topic/56296-read-home-tracker-value/
  20. That's not a save file; whatever you extracted was incorrect.
  21. The only difference is that one is encrypted, and the other one is decrypted (not encrypted). Encrypted data must be decrypted before checking specific properties of the Pokemon (like Species), but the game stores data in the encrypted form whenever it is not in use. Decrypted data is human readable, while encrypted data is the state the game expects it to be in.
  22. Not a feature within base PKHeX. Are you thinking of a plugin?
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