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Kaphotics

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Everything posted by Kaphotics

  1. The app to transfer isn't even out yet, and won't be for a few months. No need to speculate.
  2. Add/Insert an NPC. Assign them a custom event script which tells them how to react.
  3. They are still completely legal for in-game play; there's no ingame impact. Pokecheck does its job on finding hacks!
  4. Your mind can generate 2 random numbers between 0 and 65535. They don't have to be anything special; the game just grabs 2 pseudorandom numbers at the start of the game.
  5. Read the OP. Do not complain when your hacks show up as hacked.
  6. User misused the program and didn't set the target game.
  7. for starters, it won't work to give you your initial seed because the original code checked the mersenne twister table's first value (which in BW1 was the top half of the initial seed, which seeds the mersenne). In B2W2 it's advanced so you can't use that method. just RNG like everyone else, without codes; or use an emulator.
  8. All 3 are tied to the PID; if you don't change that you can't change the traits you desire. (it can, indirectly)
  9. There is no code (and no need for one; AR screws standard seed parameters).
  10. just make an AR code to give you a pkm with another strain.
  11. Try to keep the same image dimensions. Btw, the raw tileset is not the arranged picture.
  12. sdsme http://www.pokecommunity.com/showthread.php?t=288625
  13. http://projectpokemon.org/forums/showthread.php?26326-Pok%E9mon-Blaze-Black-2-amp-Pok%E9mon-Volt-White-2&p=161698&highlight=chasm#post161698 always use the [search thread] tool before asking
  14. have to use the special script command which gives Super Rod via scripting. afaik there's certain flags that have to be enabled before you're allowed to fish. I do not know what the command is off-hand; just look at the scripts in game when you normally get the Super Rod, then use that command in your own custom script.
  15. http://projectpokemon.org/forums/showthread.php?6524-Pok%E9mon-Mystery-Gift-Editor-(v1.4.3)-(now-with-B-W-support!) http://dl.dropbox.com/u/87538979/PikaEdit.exe take your pick
  16. https://code.google.com/p/tinke/
  17. lies, you probably didn't edit properly. the sprites are misleading too (there's 'starter' sprites) but the textvars should be set properly.
  18. The code you posted puts it in Box1, Slot1, for B2W2. You have to set your Target Game to BW1 in Options; the dropdowns for the code generator do not 'work' to toggle between the two duos. anyway, here's your 'fixed' code (target game = bw1 & actual box5 slot5) 94000130 FFFB0000 B2000024 00000000 E0004EDC 00000088 5D36CC84 8CDA0000 94087585 70D280DA CCFF96E4 C0A304F1 1C08575F 44B7666A 49B37BF8 CC19A76B 574798CF AA01CF43 E4811177 C3998988 A1E830D1 A61ECB16 3CCB8F5A D59DA9A0 33E19545 F6D3550D 88C1EA5D 5C4C94AA 30856EAC 9DC10D4A 104E3D15 9F5523F2 B64758F6 4DA4665C 34B3E183 81DE7AB5 7DFEF2FC F01818BA 39DD8C7F 704A6003 D2000000 00000000
  19. They only rely on their first-party detection tools; it'll only be basic legality (battle, no PIDs). They'll never 'exceed' Pokecheck because Pokecheck is able to check absolutely everything imaginable, including RNG related stuff which GF ignores.
  20. So long as the 10ANNI is what appears in game, there's no problem. If you received them yourself and nothing was tampered with, you know they're legal. the 10ANNi is what is the problem; if you re-opened the PKMs in PokeGen and re-saved them it could be the issue (bug, currently being solved). You can always try other save editors like PKMDS to extract resave PKMs.
  21. givepkm, species, level all you have to do is change the species; convert their dex number to hex and you just replace them. case 0x10C: com.Name = "GivePokèmon"; com.parameters.Add(reader.ReadUInt16()); //Id Pokèmon com.parameters.Add(reader.ReadUInt16()); com.parameters.Add(reader.ReadUInt16()); //Item com.parameters.Add(reader.ReadUInt16()); //Level break; just search the script file that's used in aspertia and it's quite obvious which one it is. narc : a/0/5/6, file : 854, script : 7
  22. if you have no wires, your only option is to do .pkm transfer. pgf's are 'incomplete' data and don't contain stuff like PID; the games have to finish generating.
  23. Oh right, I forgot; for forme encounters you have to use the special 0x297 command which the Haxorus uses. One of the parameters for it is 'forme', or it might be for gender restrictions (idk) 97 02 87 02 32 00 01 00 0B 02 97 02 - special wild encounter 87 02 - species:keldeo 32 00 - level 50 01 00 - forme 1 (not 0) for resolute 0B 02 - shiny and no 'wild' appear; the 02 is for the grass pad (can put to 0)
  24. The little small squares have to be edited, the game uses either eyesopen or eyesclosed, not neither/either
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