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Kaphotics

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Everything posted by Kaphotics

  1. As I mentioned earlier, Pokecheck decrypts videos and displays them at the bottom of the page (so does the game when you view a video). It's just standard encryption.
  2. the instructions for what the trainer's PKMs do. instead of saying what move it chose from its movepool; it says what exact move it used and on what target. So stuff like Mimic and sketch can still work (without keeping track of that stuff). It's just easier to say what move a field pokemon uses rather than referring and looking up stuff.
  3. I haven't bothered updating this thread since Pokecheck has added battle video parsing (and fetching!). however, here's a few tidbits ~ example doubles instruction 92 - turn start 02 - player 0 moves (2) 01 85 00 00 61 3B 00 00 22 - player 2 moves (2) 91 4C 00 00 91 4C 00 00 92 - turn start 02 - player 0 moves (2) 61 3B 00 00 91 4C 00 00 22 - player 2 moves (2) 91 4C 00 00 91 4C 00 00 12 - Switch Instructions 01 - Player 0 switches (1) 03 01 00 00 22 - Player 2 switches (2) 03 01 00 00 93 01 00 00 92 - turn start 02 - player 0 moves (2) 61 3B 00 00 11 06 00 00 22 - player 2 moves (2) 81 4E 00 00 81 4E 00 00 there's a "turnstart" instruction, "player # move" instruction (with how many PKMs instructed to move), and a switch instruction (also with a secondary per-player instruction), different instructions for "rotate" and "launch" exist but meh once you know how to visualize instructions it's easy to figure out the rest. targeting is a little bit wonky; for moves it's little endian with the rightmost (lowest) 3 bits being flags on who is targeted (iirc).
  4. what is the file path you are running the emulator / ROM / sav from? could have trouble loading it. try putting everything on your desktop
  5. That's not a problem with the legality analysis. Remember, this thread is for reporting false positives with Pokécheck.
  6. solution: don't use no$zoomer, shotty emulation is the cause use desmume
  7. https://www.pokecheck.org/?p=detail&uid=5816721 Bolt\xFFFF\x0000\x0000\x0000\x0000\x0000\xFFFF This Pokémon should have trash bytes. Pokécheck is not for creating hacked pokemon - go to pokegts.us, or find yourself a nice distribution server. What you uploaded is 100% fine for all intensive purposes; anything further would be against Pokecheck's and this site's rules.
  8. just transfer the PKMs with a save file editor like A-Save
  9. Just download PKMs from Pokecheck and give them out. .pgfs are gift skeletons that the game has to generate; they are not pokemon data.
  10. are you serious? put it in the daycare with a ditto
  11. obtain the others in the grotto and breed for the base evolution
  12. check the scripts; in gen V there's special commands that are just "ActivatePokedex" which toggle a flag (but don't explicitly say which). You can toggle individual flags in the RAM and check to see which one does it.
  13. you've got the relationship wrong; female is always on the low end while male is the high end. a simple way to deduce a species border-value is "what fraction is female" (1-0.875)=2/16 0-2=female 3-16=male
  14. clean rom version
  15. gbatemp, author is neoplex A way to solve your problem is to extract /a/0/1/6 (with nitroexplorer 2b) and insert it into a clean ROM. If you then use the regular program it should be able to edit the species data for you. When you're done, insert it back into BBVW2.
  16. If you texture hacked with anything but hex (such as tinke), this program won't work. The source code is in the OP; if you find where the offsets were shifted to you can probably edit & compile one that works.
  17. Is the rom 100% un-edited; as in you haven't replaced any narcs/used any other programs with it? (are you using the right version of the program)
  18. add 624 or idk is it really that hard to just watch how many times it advances? I'm not gonna bother fixing it because it's really not important. In general just add 624 (0x270) there's no such thing as c-gear seeds in b2w2 so MAC address is irrelevant for entralink abuse
  19. rip it from your cart that's the only legal way of obtaining ROMs.
  20. It's entirely different from BWTE. http://projectpokemon.org/forums/showthread.php?26663-Andi-Pok%E9mon-Black-amp-White-Tools a/2/5/3 - PWT Single Bonus pokemon team + leader /champion tournament just swap their files around or edit them in hex. you'd have to change their sprites and text manually. remember there are no guides so you're going to have to poke around yourself. (all the information here is more than enough to do what you want)
  21. just needs to be reconfigured http://pastebin.com/raw.php?i=RhGCRSMb I fixed up the changes from bw->b2w2; mersenne tracking breaks if your MT frame goes above 656; shouldnt matter for RNG sake works on BW, you may have to poke around in the RAM to see if everything lines up (the -0x20 shifting for Black2 might actually be -0x40)
  22. "/sarcasm", you can't expect different generations to be 100% compatible with eachother. you have to poketransfer. pokegen has a pokedex editor; you have to manually add them.
  23. yes, in my first post I gave you the locations of where the game gets the trainer's pokemon. just edit them
  24. Gen IV totally is the same gen as Gen V. /s Files have to be Poketransferred to the new format, and Pokecheck does that for you.
  25. Yes. Open the save files from the 2 participants; you can save pkm's and move them between the two savs.
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