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Kaphotics

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Everything posted by Kaphotics

  1. There's way too many XORpads due to how the keyY and everything else is made. How the XORpad is created is already known (it uses keys which are currently unobtainable, so they just make the 3DS do it with cfw) - Read more at 3dbrew.
  2. To fix it just download & use the private versions instead. (KeySAV) (Mass Dumper) this problem only exists because I hid one textbox in the public version (not because my method was wrong ) So for when you use these two, just enter your language Egg name and dump your blank & keys; from then on, just use the private versions that are linked.
  3. You are correct, thanks for pointing out these errors! But 1DD00 == 1DE00, since everything has to be a multiple of 0x200
  4. The solution is to record another video.
  5. Updated the Wiki with checksum notes and a full block map of the save. All that's left to figure out is the hashing regions (which is much harder).
  6. Unreleased = unreleased.
  7. Can't change the IVs or ability, and I don't know about having special moves. Not sure what the final argument is for GiveEgg.
  8. 04/01/14 - New Update: Fixed: Import Gen5 PKM to decapitalize an ALL CAPS species name. Added: Can now drag & drop Gen5 PKMs into the window/tabs to convert (can still Extra->Convert). Added: Can now drag out from the top right corner to save a .pk6. Added: Can now drag out from the bottom right corner to save a .ek6. Added: Characteristics are now displayed in the Stats tab. Added: IV Total and Judge Reading (overall potential) in the stats tab.
  9. They're part of the scripts. They essentially "give item", delete the overworld then set a flag to prevent spawn.
  10. https://secure-resumption.com academic paper
  11. Always link to the upload in question. https://www.pokecheck.org/?p=detail&uid=9866497 Was captured on a Saturday in a Sport Ball -- Bug Catching Contest ESV Slot 1: 20 - 39 72100276 seed (frame 474); doesn't have this ESV (only 2,7,2), which is why it is flagged. BCC encounter slots have never been 100% documented (RNG Reporter notifies users of this) so you can assume it's legal if you captured it. It's just not big enough of a deal for a thorough investigation/fix... BCC errors might be changed to a non-red message in the future.
  12. Pokecheck is more in depth and does not rely on Nintendo's checks (it's much better); it does allow you to test with Nintendo's check too. The website will continue to function as you can still upload pkms and see their legality; when future support comes for X/Y, the past gen LA will come in handy for analyzing pre-XY mons (adapted/updated). The only thing that will change is that you will no longer be able to download/upload ingame as the Nintendo WiFi authentication server will be (likely) shut down.
  13. I personally own a SMS4; although it may not be the cheapest option, the save ripping/writing portion is easy to follow and I can just use PokeGen to insert/dump on a large scale. evandixon recommends the NDS Adapter Plus. Both the SMS4 and NDS Adapter plus cost ~$35. Whatever you get is up to you!
  14. remember to always search first... there's a plethora of threads which already discuss this. http://projectpokemon.org/forums/showthread.php?14951-B-W-Level-Up-Moveset-Expansion http://projectpokemon.org/forums/showthread.php?16270-B-W-Level-up-moveset-editing http://projectpokemon.org/forums/showthread.php?11528-Help-in-hacking-level-up-moves
  15. http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info /a/0/1/8 - level up moves unpack narc, go to species, edit hex. repack narc and reinsert.
  16. Nope. These are your options. You'll either need a USB reader or a flashcart. SD card reading does not read NDS or 3DS games, it reads the SD storage chip that is in the 3DS. Pokecheck's ribbon only prevents trading over the GTS to unknowing people; it will not prevent you from using it in battles or trading to your friends. If you edit your save, you can insert whatever you want.
  17. The fact that the Pokestar animation doesn't carry over to X/Y and the fact that you can't transfer the Pokestar Studio hackmons to X/Y. It's just a save editor, so anything else you add in will appear ingame, just like PokeGen.
  18. Save files are 0x00000-0x7FFFF (512KB). Try harder.
  19. So then why are are you worried about having hacks on your save file? Pokecheck detects hacked Pokemon; it's working properly. Our forums are not here to help you to bypass legality checkers, official or not.
  20. ProjectPokemon itself does not have its own list of users' Shiny Values. /r/SVExchange (sort by date) NuggetBridge/Smogon (5200 onwards has new post-Instacheck era SVs) Twitter(JP) (has timestamps) PokeCommunity(New)/PokeCommunity(Old) There are others around the net. Reddit has 1000 new entries in the past 17 days, so if you're looking for a large recent database that'd be the one to check.
  21. You have to own both a Cart & Digital copy for that to work, and you'll be permanently stuck playing on Digital afterwards. The retail cart will be able to start a new game. If you have a powersaves there is no point on doing that. Just back up your save file from the retail cart and use it with this program.
  22. The keys are write only so you have to have advanced custom firmware to dump. There is no shared custom firmware with that capability.
  23. Already asked, already answered: Options -> turn off Forced Save. You won't be required to save before battling against a friend.
  24. No. This only deals with battle videos.
  25. Again, all they do is take your encrypted save and send it to their server. There is no decrypting done on your computer. Pursuing anything with PowerSaves will get you nowhere.
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