Jump to content

Kaphotics

Helpful Member
  • Posts

    7897
  • Joined

  • Last visited

  • Days Won

    463

Everything posted by Kaphotics

  1. Updated OP with a new version that includes Pumpkaboo & Gourgeist forms. I also added proper stat calculation for forms; for Mega Lati@s they just use the regular BST (until we know the exact numbers).
  2. They wouldn't be illegal, since there are no PID legality checks for current gen mons.
  3. some notes on checksums that weren't really here: all ccitt16's: 0xC4-0x189F (decrypted) @ 0x18A0 0x00-0x18A3 (encrypted) @ 0x18A6 0x1900-0x1903 @ 0x1913 wrote a manager program that allows ripping/inserting of battle videos for BW & B2W2 (here)
  4. (since Gen 5 VGC is over...) Similar to NulMyre's program for Platinum, this program allows a user to backup/load battle videos for their BW/B2W2 save files. Instructions: Load a BW or B2W2 Save file. Once loaded, you can extract or load EBVs. Can save your SAV at any time after loading it. The UI will show basic details of the battle. You can download battle videos from Pokecheck (EBV's) and load them into your game with this program. (Research Thread) BVM_%28src%29.zip Battle%20Video%20Manager.zip
  5. I don't work for Datel... just be patient and they'll update eventually.
  6. Other people have not gotten their X to work, but Y does. Give Datel some time to fix support for X!
  7. Check out KazoWAR's A-Save. It supports Pokedex editing; just do a before/after file compare.
  8. Some simple tools to edit stuff that didn't have an editor (yet). Mart Editor (B2W2 Mart Inventory Editor) Image: Instructions: Use kiwi.ds to extract all of the files from the PokeMart NARC (a282 for B2/W2) [Open] -> Select folder with all of the files [save] to save all of your edits. Use PPNFR or kiwi.ds to build a new NARC out of the edited files. Pretty straightforward, operates like Kazo's BWTE. Egg Move Editor Image: Instructions: Use kiwi.ds to extract all of the files from the Egg Move NARC (a124 for B2/W2) [Open] -> Select folder with all of the files [save] to save all of your edits. Use PPNFR or kiwi.ds to build a new NARC out of the edited files. Pretty straightforward, operates like Kazo's BWTE. MartEdit.zip MartEdit_%28src%29.zip EggMoveEdit.zip EggMoveEdit_%28src%29.zip
  9. .dst are not rom files; they're save states (RAM snapshots).
  10. PIDIVs are not a 'thing' since Gen3/4. There is no correlation for 5th/6th gen games. Anyways, PIDIVs are not needed for routine gameplay. So there's no need to have a 'legal spread generator' for previous origin mons. The included PID generator just generates a random PID for the given nature. If you click the [*] button afterwards, it will keep the same gender but do some XORing to make it shiny, while preserving the TID/SID.
  11. It's part of the History/Memories block of who the OT originally traded away to. Player A hatched egg, becomes OT. Player A trades to Player B, Player B becomes "OT Traded Away To" I don't know if it is updated if it's traded away again. It's kinda like "Entrusted to OT". At least that's what the wiki implies, can't research further without new dumps -- the history block is pretty mysterious. I might rename that label if there's a better descriptor.
  12. Download Location Here PKMs and SAVs can be injected to 3DS games if you have any of the following: Homebrew Menu & any Save Manager App Hacked Console with Custom Firmware JP Cart+JP System using Cyber Save Editor & Dongle NO POWERSAVES. Datel does not allow edited save resigning. NO SKY3DS EITHER. Save files must be decrypted in order to load & save. Methods how to view (not inject) your Powersaves are in the X/Y Save File Research Thread. Complete list of shortcuts and update history is available within program via Options->About. Source code is available on my GitHub. Tutorial Video
      • 30
      • V-Wheeeeeel!!!
      • Like
      • Thanks
      • Amazed
      • Ashamed
      • Ditto
  13. gen3/4 PIDs; PID's aren't checked for FC battles or ingame. pokegen tries to predict the ingame characteristic. I don't think the pid%6 method has been added edit:thanks for the clarification
  14. PokeGen is not a fake GTS.
  15. shininess is dependent on TID, SID, and PID. Changing any of them will usually make it unshiny. Current Level is dependent on experience and the species' growth rate; change the species and PokeGen recalculates the current level. You're likely did something wrong saving (ie, saving a save file) rather than saving from tabs.
  16. pokecheck.org
  17. Just read the thread, I explained how to alter some premade command strings.
  18. it's just a movement instruction for the given NPC's ID. select the NPC, specify length of movement instruction move instruction 1 & iterations move instruction 2 & iterations ... command IDs differ between games but it's really easy.
  19. b2w2 eggs are the same as BW except the first egg uses a LCRNG seed from the save file. there's always 6 calls to the twister first, and then inherited IVs overwrite them. not two. so in that effect, the link you provided is wrong. Also, no the encryption constant has no IV relation. Whatever that link noticed was just coincidence (with the plethora of provided bred PKX's, there's no way there's a relation between IVs and ec)
  20. The whole breeding routine is covered in this post. It always generates 6 individual IVs from the Mersenne Twister, and everything else is from the 64bit LCRNG. Gen5 spots were based on the PID; this gen they aren't. There was no correlation shown in the article. There will be no "new spinda painter" because the spots in gen 6 are now based on the encryption constant, which has no use besides encryption and spots. If you're saying that the Mersenne Twister sets the encryption constant with two calls and the IVs have some sort of derived relation; it's hard to see that given the article is Japanese but we'll see when dumps come.
  21. 6 MT sequences (one per IV) then overwritten by inherited IVs. There are no more PID-IVs. 1 Call for PID 1 Call For Nature 1 Call for DW ability one call per try of inheritance it's a lot of rand calls. They assumed stuff and were wrong.
  22. There are a bunch of inaccuracies regarding the article; they assumed the spot pattern was determined by the PID. They never proved where anything came from - It is hard to believe that they wouldn't carry over their Gen V RNG calculations so that the mersenne no longer set IVs.
  23. Same narc, different subfile. Can always search with google: "rawdb" and "quote" and you should get it.
  24. The PID is used for more things than just shininess (gender for sure and probably initial ability / wurmple evolution too, unless I'm totally wrong). Spinda spots are now believed to be based on the encryption constant (no need to decrypt PKX to make spots). Good luck getting poses and generating an egg to get the 32 bit value. We don't even know if it is modified in any way, or if any RNG advancements were to occur. It's best to find something with a multitude of repeatable random responses; the more the better. In the meantime there's a few better things to do than get your initial RNG state; we have no way to know how it is modified or used when generating Pokemon if we cannot see the raw data in-game. Hence why battle video uploads (to check breeding inheritance/pid/ec) or total dumps are a higher priority.
  25. all gen 4/5 save files even from rom hacks are compatible with PokeGen; base stats are recalculated ingame anyways.
×
×
  • Create New...