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Kaphotics

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Everything posted by Kaphotics

  1. GTS Pokemon appear like any other Pokemon you would encounter in game. There's no alteration done when trading on the GTS.
  2. The C-Gear skins are only allowed a certain amount of tiles. Too complex of an image makes it run out of unique tiles, hence why it stops generating an image. Remember, colors are limited to 16 unique.
  3. I haven't done a compare of the narcs, maybe the localization required some scripts to be changed. Might want to replace the individual script files first, if the script codes didn't change.
  4. xfr doesn't post when he fixes stuff for the LA anymore... this report has been fixed for a little while now
  5. Scripting allows wild encounters with Pokemon, typically requiring the player to interact with a stationary event. However, you can add in the "trigger encounter with X species" to any script. Use PPRE, I don't know of a list of HGSS script commands/howto's.
  6. Black2 ROM has been out, didn't work for B2 so I fixed it. Fixed a few more things I overlooked too.
  7. Instant Text 120023FC 00002100 1201D97E 00001C0C 1201D980 00004818 1201D9AE 0000BD10 0201D9B0 E7E53C2D 1201D9BE 0000D0DF 1201D9CA 0000E7F1
  8. Pokedex can have skins like C-Gears can. That's what he's alluding to
  9. Since the White2 ROM is out, I was able to update PRC for the English games. Fixed a few minor errors and localized the encounter locations completely. English ROM editor is now in the OP.
  10. This is not a thread on how to make your Pokemon pass. Please re-read the first post.
  11. Fishing Spot: Dragonspiral Tower [u]Dratini 35-60[/u] Basculin Red 35-60 [u]Dragonair 35-70[/u] Dragonair 45-70 Dragonite 50-70 Remember, Pokecheck only checks for legality thus a valid encounter is all it checks for. There's no way for it to know that you didn't catch it at a fishing spot.
  12. The game has sanity chekcs which prevents 999 stats. You may have it for a minute or two, but it'll get corrected by the game in no time at all.
  13. http://www.smogon.com/forums/showthread.php?p=3808418#post3808418 A few people have abused on Dolphin (emulator). If you're looking to abuse with retail, it's never going to happen.
  14. duh because the game has a different method of choosing what appears. it's not simply a set in stone table. use pokestock & your save file to change your inhabitants.
  15. http://projectpokemon.org/forums/archive/index.php/t-13782.html + ctrl F spoiler: you won't find anything
  16. met locations are shared between the two games, B2W2 has extra ones.
  17. analysis -> checksums crc16-ccitt select region click update -> checksum is displayed.
  18. Try using Pokemon ROM Changer. Leech/Recoil moves have a scalar that determine what degree the after effect has.
  19. pid is 32 bits, bit shift 16 to the right (discard the 16 lowest bits), then modulo 2. this returns the 17th bit of the PID, which sets the ability. mons with only one ability aren't constrained to bit=0.
  20. for PIDs & Ability relation (50% => this is what's wrong...): PID >> 16 % 2 = ability each pokemon has an ability 0 or ability 1, and the ability should match the PID's bit.
  21. If you're using B/W1, be sure you are searching hex properly in whatever hex editor you're using. 800001b5 is probably what you want to search for; or just search for 00 80 b5 01 in HxD to search for giveitem (pal pad?). Not exactly sure what you're trying to do
  22. Used Wonder Cards keeps track of all the wondercard IDs your game has received. To get the code for the wonder card, use the 6th slot one.
  23. The game has sanity checks to correct obscene stats; unlike the previous gens where you could keep 999 HP. Be sure to set the Pokemon back into your party when editing in the Main window of PokeGen.
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