Jump to content

Kaphotics

Helpful Member
  • Posts

    7270
  • Joined

  • Last visited

  • Days Won

    362

Everything posted by Kaphotics

  1. it's a pdf file not a word document use adobe acrobat edit: Nope. Use an online PDF to .doc converter.
  2. Well to be fair it's not 65536 (it's 65535). Thanks dewey
  3. http://www.pokecheck.org/?p=detail&uid=1857167 illegal held item Red/Blue/Pink/Yellow/Green scarfs aren't obtainable in bw/bw2
  4. RAM Editing and AR code development: The relevant data can be edited in real time in game @ ~0x2229CB0 in US games. Go ahead and change certain values and see how the game reacts! Here's a template for a code (containing a pointer) that will do a targeted overwrite. 94000130 FFFB0000 B2000024 00000000 X0024FCC YYYYYYYY D2000000 00000000 The pointer points to the start of the first occupant, which is 0x246AC in the save file. So say you want to edit Helper 1's sprite. New Pointer = 0x920 + 0x24CCC + 0x2A (default pointer-start in sav + helper1offset + spriteoffset) Pointer: 0x25616 X of pointer becomes 2, to write only 1 byte YYYYYYYY becomes 0000005A, to set spriteID to 5A - Skyla Code becomes: 94000130 FFFB0000 B2000024 00000000 20025616 0000005A D2000000 00000000 Activate in game and Skyla will be your first assistant. Note however you have to change her name and responses too, use the same method though Bonus: (Select) Avenue Shops are always in stock! 94000130 FFFB0000 B2000024 00000000 0002507C 00000000 00025140 00000000 00025204 00000000 000252C8 00000000 0002538C 00000000 00025450 00000000 00025514 00000000 000255D8 00000000 D2000000 00000000 Activate once you start talking to the shopkeeper. Once you buy an item, you can activate again! Even though it says it's not in stock, you can still purchase.
  5. Sub-structures of Join Avenue: Visitor Structure Pretty much the same structure as occupants, maybe a few different offsets but I haven't bothered with these. Here's some extracted visitors: DANIEL MIKE DAVE Robbie (.pjv, poke joinavenue visitor) NPC Fan Structure 0x00 - Fan Name (0xE, 7 + terminator) 0x0E/F - I think they are unused, this is usually origin location 0x10 - NPC Greeting work in progress 0x22 - Gender (0x10 female, 0x00 male) 0x2C - NPC Text 1 0x3C - NPC Text 2 0x4F - Has been spoken to flag (1=spoken to) 0x55 - Has to deal with text bubble popups, which NPC it attaches to. 0x5C - Has to do with souvenirs given, can't yet discern how it does it. Occupant Structure 0x00 - Occupant Name (0xE, 7 + terminator) 0x0E - Country 0x0F - SubLocation 0x10 - Occupant Shout (0x10, 8 characters) occupant flags 0x22 - Gender (0x10 female, 0x00 male) 0x24 - Trainer ID 0x28 - Played Time 0x2A - Occupant Sprite (overworld) In general, via this sheet order. occupant stats 0x2C - Restriction for Recruitment (based on level) 0x2E - Shop Choices (8 bits, not sure how it picks) 0x34 - Pokemon in Pokedex, uses lowest 2 bits from 0x35 as the uppermost bits for this number. 0x35 - Favorite Pokemon (0x2, Note: lowest 2 bits are used by 0x34. Chatot 0x1B9 = 0x6E4 (with pokedex=18d) 0x39 - Medals 0x3A - Adventure Start 0x3C - Hall of Fame Entry 0x40 - Link Trades (signed 0x4) 0x44 - Nicknames Given (signed 0x4) 0x48 - Customers (signed 0x4) 0x4C - Money Spent (signed 0x4) 0x50 - Passerby Met (signed 0x4) 0x54 - Link Battles (signed 0x4) 0x58 - Pokemon Caught (signed 0x4) 0x5C - Eggs Hatched (signed 0x4) 0x60 - Occupant Trivia Responses (see trivia structure) 0x70 - Occupant Activities (recent happenings) 0x7C - 00000000 0x80 - Greeting (0x10, 8 characters) 0x90 - Farewell (0x10, 8 characters) 0xA0 - IsPlayer Flag (00 - NPC, 01 - Met Human player) 0xA3 - Year Met 0xA4 - Month Met 0xA5 - Day Met 0xAB - Player's Join Avenue Rank (not in yours) 0xAD - Current Shop Rank (00-FF) 0xAE - Current Shop EXP (0000-FFFF) 0xB0 - Inventory Availability (determined and set by game) - Bitflags, 0 = available, 1 = unavailable 0xB4 - Shop Type, appearance, and NPC position - I really have no idea how this works, it determines what model to use too Helper Structure 0x00 - Helper Name (0xE) 0xE - Country 0xF - Location 0x10 - First Meet Line (0x10) 0x20 - Flags 0x2A - Helper Overworld Sprite. In general, via this sheet order. 0x2C - Has to do with positioning inside building 0x30 - Met Year 0x31 - Met Month 0x32 - Met Day 0x33 - Unused? 00 0x34 - Greeting Line 1 (0x10, 8 characters) 0x44 - Greeting Line 2 (0x10, 8 characters) 0x54 - 00000000 Trivia Structure Activities Structure Trivia, Activities, (unlikely for Stats) are most likely transferred with Metadata so that when met on GTS / etc they are able to do every interaction. Further research in that area is needed, if cared. Location Metadata for Countries and Sub-locations
  6. Join Avenue is pretty customizeable in game, but there's many aspects you can't really change. This thread is aimed to edit the Join Avenue via save editing or RAM editing (AR Codes). Main Structure: 0x23C00 - 0x0000000000000008 Visitors - 0xC4 long 0x23C08 - Visitor 1 0x23CCC - Visitor 2 0x23D90 - Visitor 3 0x23E54 - Visitor 4 0x23F18 - Visitor 5 0x23FDC - Visitor 6 0x240A0 - Visitor 7 0x24164 - Visitor 8 0x24228 - 0x0000000C NPC Fans - 0x60 long 0x2422C - Fan 1 0x2428C - Fan 2 0x242EC - Fan 3 0x2434C - Fan 4 0x243AC - Fan 5 2440C - Fan 6 2446C - Fan 7 244CC - Fan 8 2452C - Fan 9 2458C - Fan 10 245EC - Fan 11 2464C - Fan 12 Occupants - 0xC4 long 0x246AC - Occupant 1 0x24770 - Occupant 2 0x24834 - Occupant 3 0x248F8 - Occupant 4 0x249BC - Occupant 5 0x24A80 - Occupant 6 0x24B44 - Occupant 7 0x24C08 - Occupant 8 Helpers - 0x58 long 0x24CCC - Helper 1 (Registration) 0x24D24 - Helper 2 (Shops) 0x24D7C - Helper 3 (Organization) 0x24DD4 - Helper 4 (Healer) Avenue Settings 0x24E8C-0x24E9B - Player Trivia (set by avenue NPCs, see next post) 0x24E9C-0x24EA7 - Player Activities (recent happenings to player ^) 0x24EA8-0x24EAB - 00000000 (nothing, unused) 0x24EAC - Your Favorite Phrase (0x10) 0x24EBC - Your Impressed Phrase (0x10) 0x24EF4 - Join Avenue's Name (11 characters + terminator, 0x18) 0x24F1E - Your Title (0x10) bunch of FF's 0x24FCC - Avenue Rank (0-9999, dec 2 bytes) 0x24FCE - Avenue Ceiling Color 00 Orange 01 Purple 02 Blue 03 Green 0x252A8 - Save count (0x2) 0x252AA - Checksum of Join Avenue Region [0x23C00-0x252A7] 0x25F86/7 - Copy of Checksum of JA Region 0x25FA2/3 - Checksum of Checksum Region 0x25F00/93 I've successfully re-inserted a visitor after all the visitors had been removed from the save file! Just had to correct the checksums and it worked easily.
  7. Location names are kept as a hex number, localization just changes what is displayed. They essentially set a pointer value that tells the game which text entry to display. Japanese games will show (in japanese, not the romanization) Sangi Ranch, and English games show Floccesy Ranch.
  8. sangi ranch there hasn't been a new version since around august, so any localization hasn't happened
  9. Here's PRC for the versions of BBVW2 (version 1.0) PRC for BBVW2 Complete 1.00 PRC for BBVW2 Vanilla 1.00
  10. Trance has provided most of them in individual posts. http://projectpokemon.org/forums/showthread.php?13832-PokeStock-BW-(Updated-for-B2-W2!)&p=143114&viewfull=1#post143114 http://projectpokemon.org/forums/showthread.php?13832-PokeStock-BW-(Updated-for-B2-W2!)&p=150755&viewfull=1#post150755 http://projectpokemon.org/forums/showthread.php?13832-PokeStock-BW-(Updated-for-B2-W2!)&p=154351&viewfull=1#post154351 Conri also provided another compilation http://projectpokemon.org/forums/showthread.php?13832-PokeStock-BW-(Updated-for-B2-W2!)&p=143744&viewfull=1#post143744 The megaupload link would be more out of date than anything in this thread
  11. use the localized files that are provided in the thread
  12. B2W2 have different offsets and the B1W1 code just read from a given memory location. If you wanted it for the new games, just replace the offsets with the new ones. Nobody has converted it because it was a testing code. Remember, ARs can give different parameters.
  13. http://projectpokemon.org/forums/showthread.php?16681-Gen-3-Lua-Scripts vba-rr and other vba versions can run scripts that interpret the memory in real time. you can find out how to run them with a simple google search, it's pretty easy
  14. AR codes are the same for the retail games. All Drayano does is compile them for you ahead of time...
  15. Is it possible to get both on the same game? no. When you fuse, it stores the Zek/Resh in the save file. When you unfuse, that stored Zek/Resh is re-added to the party. It only stores one, hence only one Kyurem can be fused at a time. If you attempt to unfuse a Kyurem when a Zek/Resh is not stored, you get a bad egg. In general, only have one fusion on your game at a time.
  16. not possible
  17. Use Lua scripts and Enciclopedia Pokemon instead.
  18. pretty sure those are levels (it's been awhile) there's ground items and dowsing items
  19. Habitats do not get changed by simply changing the encounter table, they are in another file that has yet to be deciphered. It's probably crashing because the data is mismatching between habitat and encounter table. It won't be a simple fix, and won't be fixed (at all). Just use the uploaded location listings provided by Drayano.
  20. They're naturally 168x160 resolution; I'm pretty sure the ones there are full resolution. I don't have a complete rip, but they are all in a narc anyways. /a/1/1/7 PC box backgrounds ~ use Tinke to extract them.
  21. first trainer settings, offsets after the pkm data; trainer data starts at 0x0000 0x138-0x157 - Trainer Name (0x20 bytes) 0x158-0x183 - Trainer Class (0x2C bytes) 0x184-0x217 - Trainer Intro (0x94 bytes) ~ close each entry with 00 F0 01 BE 00 00 then pad with FF 0x218-0x2AB - Trainer OnDefeat (0x94 bytes) ~ ^.. might be "wait for A button press to continue" 0x2AC-0x33F - Trainer OnVictory (0x94 bytes) ~ ^ 0x340-0x3D3 - Trainer Extra? (0x94 bytes) ~ ^ 0x3D4-0x3DF - Flag Settings note: 0xFFFE (FE FF) stands for line break You can do editing of the tournament in the RAM if you choose so. Upon accessing the PWT Tournament menu, t_download_save.c brings up the tournament; the data for the tournament begins at (english offsets) Bot Tournament: 0x02293BE8 w2 / 0x02293BC8 b2 Mid Tournament: 0x02294E28 w2 / 0x02294E08 b2 Top Tournament: 0x02296068 w2 / 0x02296048 b2 0x1240 gap between tournaments positions, because there's stuff right before the data itself (t_download_save.c) That way you can make changes on the fly instead of editing the save file each time you want to tinker with an unknown byte. With that said, there has to be a setting to choose what sprites to use (would special music be set too for the Region Leaders?), and if trainers tend to use certain combinations for their team. There's 4 slots for trainers and data, there has to be a flag that signifies either a trainer or PKM isn't used. Also, the whole "rigging" of the tournament for opponents.
  22. 2012にほんだいひょうにちょうせん - 2012 Japanese Video Games Championship (parse output) チャンピオン ワタルにちょうせん! - Challenge the Champion, Lance! (parse output) しゅうけつ!ジムリーダー! - Gathered! Gym Leader! でんせつの ローテーションバトル! - The Legendary Rotation Battle! I don't have "The Battle of Legendary Pokémon!" which started Sep 14th.
  23. Pal Pad battles do not have a legality check. Random Matchup does. Since this topic is in regards to why you can't get on RM with them... you won't be getting an answer because this goes against our anti-cheating policy.
×
×
  • Create New...