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Kaphotics

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Everything posted by Kaphotics

  1. Nah, they just include data they don't need to. Certain parts of the save file aren't used for anything and are essentially wasted between each block, especially in the download region (not the main/backup).
  2. For PWT downloads, we've already got a thread and a tool that inserts (and can edit a few aspects) courtesy of Prof. 9. The files you posted are a little superfluous with the data at the end (just FF's), and PWTE accounts for this. Plus we can make custom tournaments too! All of the distributed tournaments (in all languages) have been posted too
  3. Bond697 and I have been figuring out how the game does Event Flags, hopefully we can provide Drayano with safe event flags to pick from (yeah anything smaller than 3000 isn't safe)
  4. I've parsed their teams, they do reside in the narcs. In the General ROM info thread I give their location. /a/2/5/3 ********* pwtpoke2 - 1000 files, first bunch are for PWT (second set) /a/2/5/4 ********* pwttr1, 68 files - world tournament trainer pkm choices 1v1 /a/2/5/5 ********* pwttr6, 68 files - world tournament trainer pkm choices 6v6 /a/2/5/6 ********* pwtpoke - world tournament pkm sets (first set) /a/2/5/7 ********* 1000 files, pokemon sets pretty much filled ~still diff (subway?) /a/2/5/8 ********* pwt vgc top4 event, relic of dev testing which is unaccessible but I converted it here. Problem is, I'm pretty sure that modding the underlying tournament structure would require edits to the overlays. No idea which one; that's the issue. If you want, you can just replace their sprites/text and just swap up which teams they choose such that you get the lineup you desire for your hack. Might as well just make a PWT Download using alder and such, then change the sprites and text of the special trainers.
  5. find the text file that sets all the names. for comparison, here's the one for BW2
  6. http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info
  7. Availability: Change Encounters and Hidden Hollow tables to allow so. A few programs on our forum can do this. Version Abilities: Change the personal stats with an editor like Pokemon ROM Changer. Evolution: Edit evolution methods (again, Pokemon ROM Changer works) To start off with the National Dex, add this to an NPC's script at the start of the game. 01C6 EnableNationalDex Drayano did this with his "Unlocker" guy who gives you the keys. Edit the Trainers / Challenge Trainers. Move tutors: Technically possible since the Pokemon stats doesn't use all the tutor bits, however nobody knows how to edit the moves they tutor in the first place.
  8. Just zero them and run it through trashbytes.exe again. Uploading it as a gen V pokemon causes Pokecheck to not change the text; normally when Pokeshifting the game changes the text to unicode. Shiny leaves aren't in BW, they get removed when Poketransferring and instead that hex is used for another purpose. It's still hacked anyways, that's not a valid egg PID/IV.
  9. Edits either ROM, be sure to choose the correct version when doing so.
  10. You probably didn't remember the exact IV spread, I checked to see if that IV combination was possible for Modest and it wasn't... The Gamecubes just used a different LCRNG for generating PIDIVs; they are as diverse as Method 1 spreads (ABCD), just another set.
  11. Well, the topic is "Making a Colosseum/ poke legal" and Tri-Attack Togepi is from Pokemon ...
  12. There's no way to truly RNG on the GameCube without using an emulator; knowledge of the PIDIV algorithm didn't come about until a year ago. PokeGen (and Pokesav) don't have a way of generating a PIDIV for the GC games. So you can't really make them with PokeGen. You're best off just finding a legal one that's public online over at Pokecheck. When I was figuring out how everything got generated I did manage to get a pentaflawless Timid Togepi which you can download a PKM of, also at Pokecheck. If you want a flawless legal modest PIDIV, I guess I can give it to you if you ask by PM. As an aside, the spread you listed isn't even legal for an XD/Colo Pokemon The PIDIV method is loose enough such that pretty much any spread is legal for battling with friends; however explaining complete legality kinda goes against our policy for cheating.
  13. Masters Tournament is now live. 10003 - 2012 Masters Division Challenge It seems as if all 3 tournaments were created before the Juniors tournament was released, hence why Juniors (fixed) is 10004. Food for thought
  14. I checked the files in Tinke, and Snorlax references 446 - Munchlax. There's only 2 bytes in each file when viewing with tinke...
  15. It appears as if PokeGen was mistaking your save file to be a Black/White (1) game rather than B2W2; or more likely that you accidentally saved with PokeSAV. That exact location is a checksum for BW's save file. Good to know that purging the backup portion fixed the problem!
  16. Trainer class isn't stored in PKMs, it's stored in the metadata in another block of the save file. When you get a GTS trade or trade with another person, the server also sends you "metadata" which comprises of their name, class, and other stuff like that for use in Join Avenue / Unity Tower.
  17. Super pumped for the Hall of Fame editor. Keep up the good work!
  18. I'm sort of experienced with Join Avenue editing, so I think I can help clarify: The offsets of BW2 save files are different compared to BW. Pokesav is reading from the BW location, which is not the BW2 location. Hence an improper number. Pokesav is reading from 0x21200. As for the Join avenue, that's not the memory block where Join Avenue is at. (I have no idea what the purpose of 0x21200 is). The trophy sprite appearing can be caused by an improper visitor that either was generated (an AR code might have interfered). The trophy is a possible overworld prite for a visitor (albeit not legally). You should try removing all visitors from your Join Avenue (both 0xC4 and 0x60 sizes) and then have PokeGen correct the checksum. Here's a thread where you can get more info on what exists where in the Join Avenue block. You're going to want to zero out 0x23C08-0x24227 and 0x2422C-0x246AB. For the record, on my personal save file, @ 0x21200 is [REDACTED]; Pokesav only reads the first 4 bytes.
  19. I have added links in the OP with versions of the program that can be used to further personalize Drayano's Blaze Black 2 / Volt White 2 ROM hacks.
  20. Shinies found with an action replay in the 5th gen can be legal, there's no PID-IV correlation as opposed to gen 3/4.
  21. I will post an updated Pokemon ROM Changer if you want to change up the default types/base stats etc. Changing starters is a no-go for now as it takes a lot more hacking. PRC for BBVW2 Complete 1.1 PRC for BBVW2 Vanilla 1.1 Pokemon ROM Changer's thread
  22. Yes, the Hidden Grotto narc is the same for both games. They crammed both games into the same file.
  23. Gen V RNG is much easier compared to Gen IV. It's easy enough to do on a cartridge so nobody really does it on an emulator. Yes it's possible (just widen your timer0 parameter search), but there's no guides. Use a .dsm movie to ensure you start at the right time (and get consistent timer0's at that). That's all you'll get
  24. stop sending gen4 pkm files to gen V games. they have to be poketransferred which you can do with pokegen.
  25. Just use dropbox In general, don't include any narcs or anything from the ROM.
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