Jump to content

Kaphotics

Helpful Member
  • Posts

    7032
  • Joined

  • Last visited

  • Days Won

    336

Everything posted by Kaphotics

  1. Read the top of this page and the first post. Please refrain from asking questions regarding other tools, keep it related to pk3DS functions.
  2. The ExeFS editors require the code binary, icon, banner, etc. Just having code there is insufficient. You can obtain all the necessary files by unpacking the ExeFS.
  3. Uploaded a new version. Added: - Suggested romfs/exefs building names (from icon -> will automatically suggest a HANS compatible name). - ProgressBar for extracting a file via Tools form. - LZSS/BLZ decompression via drag&drop on Tools form. - Disclaimer when opening a CRO editing tool for the uninformed. - Automatic ExeFS unpacking on load (ie, exefs.bin in exe folder will have it unpack & uncompress automatically). Note: Tools UI now has all the functionality of GARCTool (and more). Big updates (OWSE Form): Moved majority of logic to object structure. Added force reloading (hold control when opening the form) if you switch games. Added attribute viewers for most entity attributes worth looking at currently. Added trigger2 type entity. Fixed misalignment of entities Fixed File1 (actually ZoneData entry) loading. // Added new Dev tab: Added dumping methods for entities. Added Map (Movement Permissions) dumping button (instead of control clicking Redraw) Added Script Decompressor (paste in -> decompressed result) To open OWSE, hold ALT when clicking on the Wild Editor button. Note, this 'editor' does not save changes as it is currently research oriented at this time. OWSE edits NPCs/Warps/etc on the map in addition to the scripts. Still an active area of research, feel free to inquire on IRC.
  4. Oh, I see. Try manually moving Pokemon within your box to that slot. PKHeX will move the Pokemon (and in so, updates the checksum). It's possible that something screwed up and flipped two bits while the game was writing your save data. Looks like Klefki had extra text tacked on its name, dunno about Mawile.
  5. So just to confirm, these appear fine ingame but only PKHeX shows them as bad eggs? I checked with old builds and all say that there's invalid checksums for those slots (they just didn't show it as red background).
  6. You'd have to PM the save file to me. Are you using the latest PKHeX posted? Latest commit version (if compiled yourself)? Are they bad eggs ingame or is it just PKHeX saying so? Pretty sure you can delete bad egg slots in PKHeX by right click->delete or alt-click.
  7. HANS is unrelated to this program. To use ExeFS files with HANS, simply use the .code file from the exefs folder after you are done editing it.
  8. Sure, the slot restricted randomization will be implemented in the future (but not immediately); currently revisiting the Overworld Editor so that map NPCs, Scripts, etc can be modified. Yes. Chances are, even if you did randomize with BST everything should show up at least once. No way of knowing for sure without checking the dumped text.
  9. pk3DS currently does not disallow water types on land, nor does it enforce Water/Flying only on Water encounters either. I may have to come up with a separate 'randomizer' as there currently is no slot based restriction. Currently pk3DS (without randomize by BST) uses a random list with all selected species (ie, gen1, gen2, or combined gens) and cycles through. The default settings allow for every Pokemon to be encountered. If a Trainer has the setting 'no custom moves', the game will do exactly what you described: inherit the latest (at most 4) moves from the level up list by default.
  10. You likely randomized your catch rates; obviously some things are easier to catch. If you want to make everything hard to catch, use the ModifyAll to have the lowest catch rate.
  11. Google is your friend. Link to rxTools This thread is related to pk3DS and its functionality of editing files, not obtaining them. Please direct your questions to the appropriate forum/thread.
  12. Reread the OP. If you are unable to dump your own data, you are unable to play the hacks you would create. Homebrew: Dump with braindump, play with HANS. Custom Firmware (<=9.2): Dump with rxTools, play with a CIA/flashcart.
  13. Those are ExeFS edits; move tutors still need more research (hence the popup when you open that form). You have to make sure your intended ExeFS is the one that is loaded by the game.
  14. Set up rxTools, then install DevMenu, then install SDF. You should be able to find a tutorial on youtube/elsewhere
  15. PKHeX can import it just fine, whether or not it is legal depends if the cart/game could receive it naturally in the first place.
  16. Incorrect app firmware, spiderhax requires -20 thru -22, and you have -12. Use SaveDataFiler as you have appropriate firmware.
  17. Shall fix later today; guess I shouldn't have made commits directly on GitHub while at work Edit: couldn't help myself, should be fixed now lol
  18. Should be fixed in the latest commit. The max moves one should have is 25, anything more will break the move relearner.
  19. Kaphotics

    Feature Request

    Added in the latest commit; should load on run and clicking the SAV label should recognize as well.
  20. Posted new version (11-04-15): * Title Screen editing bug has been fixed. * Added on-load backing up of CRO files (restoration is still manual). * Added an About window instead of popup. * Includes the fixed randomizer for Evolutions, onload fixes etc. As a reminder, CRO editing is still not possible with currently available solutions.
×
×
  • Create New...