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Kaphotics

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Everything posted by Kaphotics

  1. The screenshot only shows 1 Rowlet; the second milestone is incomplete.
  2. Use a file name plugin that replaces the naming logic.
  3. Nope, the lack of `20` would also be a similar corrupt.
  4. File is corrupt; looks like everything 00 was replaced with 20 -- not a single 00 is present in the save file. PKHeX does keep a backup folder, but only if you choose to keep one when prompted.
  5. Both files are junk data; if no save editor or emulator can use them, it's likely a bad dump (dirty contacts / bad dumper output).
  6. Opens just fine on the latest release.
  7. Relearn Flags. Certain game formats allow Pokémon to remember which TMs they were instructed, so that they may easily relearn it at any time. You need to set the flag.
  8. Relearn Moves. Eggs remember the moves they hatched with, and any inherited egg moves would be in that set. Working as intended.
  9. Delete the last 0x30 bytes with a hex editor so that the save file is an even 0x8000 bytes long. Also try loading them in an emulator to see if the data correctly loads there.
  10. Your physical cartridge that you dumped the game from; the physical metal pins that act as the interface to the card reader. Likely dirty/corroded, causing bad data to be dumped.
  11. The encounter database currently does not work well with GB Japanese saves. The template->PKM logic creates data based on the save file language, but GB save files don't store the language. The template logic creates an international PKM because that's the current default, and international data cannot enter Japanese saves. I'll revise the logic so that the next update will handle this better, but for now, try filtering the Version to only show encounters for Blue (JP).
  12. No it can't. VC Transfers are from Gen1/2 directly to Gen7; they can never visit Gen3/4/5/6.
  13. Which ribbon is disallowed? Alolan Raichu cannot visit BD/SP, so it cannot pick up those contest ribbons.
  14. Cheat codes just change the behavior of the game. If the resulting behavior does things that aren't just "skipping until shiny" then you're going to end up with impossible outputs. Not all games have PID/IV correlations; Gen5 has one for wild pokemon where PID bits need to align with the trainer ID, even if not shiny.
  15. Tutorials age as programs change, but the options to export your save file are still there. Maybe in a different spot for exporting backup. Be sure to import your save data correctly; after you put it on your SD card, you still have to import it with homebrew the same way you exported it.
  16. Unable to replicate either on latest commit, so I assume this has been fixed since last release.
  17. Copying blocks between save files for different games won't work perfectly, as the games store their save data in a slightly different arrangement.
  18. Working as intended. A transfer logic error was fixed last August. It's never really advisable to downgrade the program to a much older release.
  19. Works fine on the latest commits; another cumulative release should be in the next few days.
  20. Not an issue with PKHeX; the program needs to be able to read your save file data. If you are having issues trying to open it from one storage location, you need to try copying it somewhere accessible. Seeing an operating system error (0x80070570) outside of PKHeX should indicate that it's unrelated to PKHeX.
  21. You're loading it to a GameBoy/Emulator save file, which is not a 3DS virtual console save file. Celebi is only obtainable on the virtual console.
  22. It was included as a setting. Settings->Display->DisableScalingDpi Change the setting, close and re-open the program.
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