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Kaphotics

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Everything posted by Kaphotics

  1. The program sets an arbitrary met location. The arbitrary choice is as you've noted. https://github.com/kwsch/PKHeX/blob/e9d299fc92c8bc6207d6d4e70dd8668969ccf243/PKHeX.Core/Game/Locations/Locations.cs#L47 The hover tooltip isn't very smart, but it is enough to get by.
  2. If you generated it without following a specific RNG correlation for PID/IVs/ect, then there is no correlation that the program can detect. The answer to "should it have one" depends on the encounter and how the game would generate it.
  3. Should make sense if you look at the dates. The plugin was not updated after the latest S/V DLC, so it cannot function on recent releases where the latest S/V DLC save files are recognized. Solution? Use an updated plugin. https://github.com/santacrab2/PKHeX-Plugins
  4. The difference is your operating system (windows) by default hides file extensions. VBA has an import backup memory dialog that can accept any file you tell it to import, btw.
  5. It works just fine if you set it up correctly. You need .NET 9 instead of 8 to run the current PKHeX releases.
  6. RS and FRLG have a bug where only the first 8 bits are saved for roamer IVs. HP 0-31, ATK 0-7, all others are 0. If you want a better Suicune, then Colosseum is your only option (ignoring events).
  7. They're search filters, not application instructions. The program uses the `trainers` folder when generating a template to pk*, so create a pkm from that trainer and place it in the folder. Re-launch the program so that it initializes the trainer database with your updated data.
  8. Read the error message. The first paragraph describes what you need to do. Dump the ROM as well as the latest game patches. The program only supports an updated game.
  9. Show a screenshot of what you are exporting, because you're likely doing it wrong. Saving it with the file filter of "All Files" does not prevent you from saving it with whatever file name you wish to save it as. The file extension doesn't matter at all unless the console needs a specific filename; for Gen3, there is no filename as you're restoring it to the cartridge SRAM chip. Emulators do not care about file names.
  10. Use the development build until the next release https://projectpokemon.org/pkhex-dev/
  11. Powersaves does not back up your save file, neither does R4i. Use homebrew to dump your save file correctly.
  12. Like I said: For encounters that can only be obtained in a separate set of games that can only reach your game via HOME, the only way to legally transfer them is to legitimately transfer them. Something from LGPE must be uploaded from LGPE into HOME legitimately, then downloaded from HOME to SWSH legitimately.
  13. Use the encounter database. For encounters that can only be obtained in a separate set of games that can only reach your game via HOME, the only way to legally transfer them is to legitimately transfer them.
  14. Mainline games do not have localizations for the side game met locations. They'll just display whatever the location ID is for the mainline game.
  15. Using a save editor will not let you skip over game progress by flipping a few values. It is much more complicated than that, and it isn't worth the time figuring out because to do so would require playing the game anyway. Just play the game, or take someone else's save file.
  16. > I don't recall editing her stats or nature Look at its IVs. Seems pretty sus. Anyway; Route 32 Zubat is encounter slot 9 and 11. With Synchronize, there's only 1 opportunity to get those IVs, and it's not slot 9 or 11. I can't find anything to prove it was legitimately encountered, like PKHeX, therefore it's likely not legal.
  17. "Proper" is subjective. You can refer to PKHeX's source code for how it verifies memory legality. There are far too many combinations of memories and values, not to mention restrictions or quirks, to be able to "write a guide". It's also not worth the time.
  18. Use the encounter database.
  19. I wasn't able to replicate the behavior you were seeing, but I've revised the code to be a little more cautious to possibly fix whatever issue you had with timing. Update SummaryPreviewer.cs · kwsch/PKHeX@e10d272 Try the development build (wait a few minutes after this reply so that it has time to build and upload) and let me know if you continue to have issues! https://projectpokemon.org/pkhex-dev/
  20. Not a valid dump. Either it is a bootleg cartridge (which you need to dump differently) or you need to clean your cartridge's contacts. Not an issue with PKHeX. No other save file editors or emulators are able to load your save data, indicating that it isn't a PKHeX issue, rather a dump issue.
  21. You have to receive the gift in-game.
  22. You have to set it to your Mystery Gift slots, not just view it.
  23. The game is locked into a pattern when generating the opponent's team data. For Dragonite, it can never land on the spread that you have given it. Use an RNG tool that accounts for Shadow locks to search for another spread.
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