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Kaphotics

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Everything posted by Kaphotics

  1. Use the encounter database. Latios is not Method H-2.
  2. Have you viewed the entry in game?
  3. PKHeX's word filter is a superset of all word filters; it is not per-generation/game. Only one word filter, used by all. It is used for prior games to indicate if there will be issues if they're transferred forward. The OT may be wiped by the game/console, or blocked from upload into HOME; so it's better to let you know ahead of time.
  4. PKHeX does not intend to support modified games. I have no idea what changes every other tool or patch may cause, but the modifications to your game resulted in things that are not possible to obtain on legitimate copies of the game. PKHeX is working as intended.
  5. Double check you're not playing on a modified copy of the game (ROM hack). A Pokémon cannot be marked as having its second ability if there is no second ability to be had.
  6. CP is stored at offset 0xFE within the PB7 structure; your Grimer has 0xFE55 (65109) which is an invalid value -- it should be 880. Note that CP caps out at 10,000. Opening your PB7 in a hex editor, it appears the Party data has been corrupted / is invalid. The CP/Stat calculation thread you linked relates to floating point calculations; can result in different decimal values if not calculated with the exact same multiplication factors. Yours is a different "issue" that I don't believe is caused by PKHeX. Did you happen to do anything else within PKHeX or another save editor program (like PKSM) to corrupt the party data? Sorting boxes perhaps? If you check your stats in-game, they'll likely be garbage, or the game will auto-heal them and they'll be valid the next time you export the updated save file.
  7. Can't tell unless you: 1. show the pokemon 2. show the release of PKHeX you're using 3. indicate what operating system you're using (windows vs other)
  8. Working as intended. Alakazam is a trade evolution, and the file you uploaded has never been traded away from the OT.
  9. Do what the message box says. You need to install the runtime for the program to work.
  10. Correct; fixed on latest commit https://github.com/kwsch/PKHeX/commit/2e736a1d4cbb493dc708a736af7fc140de4b90b5
  11. PKHeX does not support ROM hacks.
  12. PKHeX was last updated over a month ago; PKHeX doesn't know about encounters that are made available after the last release. Wait until the program is updated.
  13. Save file sizes should be twice that size (64KB -> 128KB). Brief inspection of the save data shows that save sectors 8 & 9 are duplicated; shifting the duplicate to the end allows the save to be recognized. 005 Pokemon Leaf Green.sav
  14. More tweaks pushed https://github.com/kwsch/PKHeX/commit/e0940f167948eae5a1a519c97947c83814e34295
  15. I repeat; if PKHeX shows all of your edited changes when you reload the file, and the game does not, then you are not importing your edited save file correctly back into the game. It isn't an issue with the save editor. I suggest following a guide to see what you're missing.
  16. Thanks, missing event handling added. https://github.com/kwsch/PKHeX/pull/4059/commits/b43d8bfc2b8a43d6f06f4f6da3f981f40a456152
  17. Try changing your $ within PKHeX and trying to import that file. If you money did not change in-game, then you're not importing your save data correctly.
  18. If the edited save file shows the correct data in PKHeX, then you're not importing your edited file into the console correctly. Data doesn't magically revert. I assume you're not importing the modified file correctly.
  19. If you reopen your edited save file, are all your changes still there? Did you set the modified Pokemon data to a box slot prior to exporting the entire save?
  20. https://projectpokemon.org/home/forums/topic/40006-issues-with-pkhex-read-this-first-sv-update/
  21. Import your modified save file back to your console's savedata with the same homebrew app you used to export the savedata in the first place
  22. ty, fixed on latest commit: https://github.com/kwsch/PKHeX/commit/40b6c9735803c4b93023a738a878b8e27e5f21dd
  23. It's a WIP branch, but yeah I know what the issue is (math clamp) when the initial form size is bigger than the requested extra text size. I'll fix it later as I continue to revise the design of that form
  24. It's relevant when the PKM format has data that is normally updated by the game when traded. Current friendship (Gen2+) gets updated, eggs get their met location set to Link Trade (Gen4+), handling trainer data gets updated (Gen6+). PKHeX gives you the option of skipping the game's trade updates when importing the data. Skipping it can result in mismatched data, but will keep the data exactly as it was stored in the PKM file.
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