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Kaphotics

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Everything posted by Kaphotics

  1. Yeah you can probably extract them if you play with PKHeX's source code. ShadowInfo = new ShadowInfoTableXD(Data.Skip(Shadow).Take(subLength[7]).ToArray()); From ShadowInfo you can spit out each entry's Species and PID values.
  2. Should be fixed in the latest commit https://github.com/kwsch/PKHeX/commit/e82dcdb1240840b8a731dc5dfb9295002105ec6d Thanks for bringing this to our attention!
  3. Not anymore https://github.com/kwsch/PKHeX/commit/565a96db2a2bbdbf2368a061e032928bd5b34af6 Thanks for reporting !
  4. Should be good to go with the latest commit https://github.com/kwsch/PKHeX/commit/199512a9f76264e97c9523928c9226022352d243
  5. Kaphotics

    In-Game Models

    PKHeX is a save file editor; models are not stored in the save file. You may be looking for Ohana 3DS Rebirth.
  6. pls pm me the save file so I can take a look
  7. Kaphotics

    TextVar

    Hopefully this fixes it https://github.com/kwsch/PKHeX/commit/6004886a56101b5d5f004362fd85b2d4553632ba Thanks for reporting!
  8. Kaphotics

    Menories error

    Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/bbe6762d2448749b5bb333d045de45c023f5d634
  9. Kaphotics

    DistSuperTrain?

    Thanks for reporting https://github.com/kwsch/PKHeX/commit/30dc87df7ed1e6a64f7f8b5563feafd289d9cb20
  10. ? https://github.com/kwsch/PKHeX/commit/047272c2ba48daf2b43d5f9763bef2cb5527e862
  11. @theSLAYER : it appears PKHeX doesn't have any tree data for this location. I dumped the coordinate data for all maps, here's the output: https://pastebin.com/raw/grW4ezD0 Can you sanity check some other locations? If all is good, let me know what it's missing (Route 42 and anything else).
  12. PKHeX does not have a bred hidden ability species banlist for Gen5 implemented.
  13. PKHeX has that in digital form, would just need to unpack and spit out a parse of coordinates for each location. Am preoccupied atm ?
  14. PKHeX stores tree coordinates for each location id in two groups, valid (interactable) and invalid (can't interact). Maybe that tree was incorrectly classified as invalid. Would have to analyze the tree data...
  15. 1.wav = bulbasaur 649.wav = genesect
  16. thanks for reporting, fixed https://github.com/kwsch/PKHeX/commit/c10b01dc83cc9dc43150fd52caef6b6c293d8eed
  17. Having None is fine; it's also fine to have the G4MGAntiShiny. G4MGAntiShiny happens whenever the None PIDIV results in the pkm being shiny; the game then rerolls it. https://bulbapedia.bulbagarden.net/wiki/Pseudorandom_number_generation_in_Pokémon#Alternative_pseudorandom_number_generator_.28ARNG.29
  18. G4MGAntiShiny = 4th Generation Mystery Gift Anti-Shiny The game re-rolls the PID with the ARNG (not LCRNG) until the PID is not shiny. PIDType.None is 'no correlation between PID and IVs'.
  19. PKHeX does not support dumping/loading Secret Base data.
  20. You aren't loading the latest save file if they still are appearing. Dump your save file again.
  21. Could be just misinterpretation of "This does not affect a swarming Pokémon species"; emphasis on last word. Removed the restriction: https://github.com/kwsch/PKHeX/commit/734edfae203fd681c0ea5e67256d916e23295f0c Thanks for reporting
  22. Logic is currently coded to disallow swarm and cute charm... refer to commit 7b1812f. Refer to comments. Not sure if just ignoring it and returning true is okay... It's from pull request 1314 which references bulbapedia
  23. Try running it just once with the SpeciesID1 then exporting the save. PKHeX references Species for displaying sprites; so any invalid species ID for gen1/3 will display nothing instead of missingno.
  24. SpeciesID3 is for pk3 format only; SpeciesID1 is for pk1s. If a pkm class does not have the property, the value can't be set (no changes). Party Data has slot/box values of -1 looks like PK1 has a "Valid" check: public override bool Valid => Species <= 151 && (Data[0] == 0 || Species != 0); maybe just forcing that to `true` and recompiling will make the program not treat as invalid (and thus will show the missingno sprite).
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