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Kaphotics

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Everything posted by Kaphotics

  1. Thanks, was caused by splitting relearn/egg move detection; will be fixed in future commits.
  2. Read the shortcuts in Options->About
  3. When the origin game is Pokémon Go, the origin symbol will be that instead of a pentagon/plus/gb.
  4. PKHeX fixes common errors when setting to the save file. You can either check legality from the box or disable the automatic fixing under the set to save option.
  5. Gender changing requires too many values to change, including event flag and fashion data. Shiny rate is determined by the ROM not the save file.
  6. double check that you have .NET 4.6 installed.
  7. It also has fashion, skin color, etc. Miscellaneous is a good enough representation for the multitude of things there.
  8. ??? Refer to the Trainer Info editor, Misc tab.
  9. Probably to add a calculated amount of exp corresponding to the amount of EVs gained to match the result of doing it in-game.
  10. Would require knowing which species is being battled as well as what level. I can't see this being added to PKHeX (maybe as a helper function to Core and used by a separate app), just bump the level by a few manually and start using it when it's underleveled.
  11. Kaphotics

    Pkhex

    Windows can open zip files without an unzipping program.
  12. duh
  13. Maybe try reading the alert message, it tells you that you flipped the SD write protection switch.
  14. Both files have no data. Open them in a hex editor, they're all 00.
  15. Thanks, fixed in latest commit. New release in the next 24 hours.
  16. Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/efd25a2c7c7b2d11456ac48a0ad9f780c2adbf38
  17. Upload the pkm file. Cases like this are when it cannot match an encounter to its lowest devolution.
  18. The latest releases are no longer from github, they are linked from the first post.
  19. Use the batch editor for arbitrary randomization, refer to the FAQ for usage. Randomization macros in the main editor are only useful for randomizing numbers, you can always scroll randomly to pick a random choice from the drop-down.
  20. Wait for the next release sometime in the next 24h.
  21. Heh guess I was mistaken, 4->5 clears the item like the official method.
  22. Just added the Ability Checks. https://github.com/kwsch/PKHeX/commit/a4e04fc2fe445bcc7edceb95641fada0d4a3f1fd As for the held items, PKHeX is nice to the user and doesn't remove items on transfer across generation if the item still exists in the later generation. Saves the hassle of reattaching items.
  23. Thanks, addressed in latest commit. https://github.com/kwsch/PKHeX/commit/199257fabdd75483848ec9c218457f1ad270b7b6
  24. Thanks, fixed in latest commit. https://github.com/kwsch/PKHeX/commit/41a000254aca2d1bad9223083a58ae057a58b829
  25. PID is just a number that is used in some generations to derive Nature / Gender / Ability / Form (gen3 only). It's just a random 32 bit value, any number is valid. PID-IV combinations are another story; they vary per generation and origin console and only matter for gen3/4. PKHeX does not do any PID-IV relationship when picking a PID; it only generates for Nature/Gender/Ability/Form. Adding in IVs and a RNG method would result in many impossible IV setups... hence it's up to the user to manually pick a PID for their IVs if that's something they really care about.
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