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theSLAYER

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Everything posted by theSLAYER

  1. Using "YOSHI" is probably a play on the old rumour that Yoshi was programmed into Pokémon as a secret 152th Pokémon. It also helped to promote other Nintendo properties. The whole "RA" "RB" ""BA" "BB" is just something they did to signify the Pokémon being distributed by a different machine. Like PCNY(a-d), LINK(E,W), LUIGI(E,W)
  2. Providing documents to allege you received it for a 15-20 year old event typically isn't enough to cut it. Would probably need contributions and matching stories from other users too. Well keep your eyes glued on the various Gen 1 threads, any new info would probably be there. Until it satisfies a few factors, it probably won't get added. Cheers.
  3. Whether there's fixed PID depends on what the image says. Yeah in this case, the shown Tapu, Metagross, Tyranitar, doesn't have fixed PID. And the shown Eevee, Ash-Greninja card, Zamazenta, has fixed PID. As for rerolling the PID with PKHeX, that isn't a good idea. Some stuff have generation algorithms, so you can't just randomly reroll. It might be better to just drag the wonder card into the left side of PKHeX again, and observe if the PID changes.
  4. I made a slight edit to that post, so check it out. Anyway you have a nice day too
  5. Don't take this the wrong way, but do understand that I'm not gonna sit here and list every event that has fixed PID. You're gonna just have to take the event file you're interested in and load it in PKHeX, or load up the event gallery page we have here. For example, this is the PGL shiny koko Notice how it doesn't say fixed PID. And any fixed PID would be listed there: (Do note for Ash-Greninja's case, it can have any non-shiny PID, but once the wonder card is generated by the Demo, that wonder card's PID is locked. I'm using this image as an example of how I have it handled in the format ) We run the wonder cards through a program that would generate a HTML that our site can use. And the program checks whether the PID for that event is static or dynamic. So if there's a picture-esque summary, the PID data has been checked. Here are some other examples from other generations:
  6. They're generally random, but there's a few that is fixed
  7. Try transferring a different mon and let us know how it goes. also, let us take a look at this Flabebe file.
  8. Certain data are too hard to verify as true, by PKHeX standards. Additionally, make sure you’re not using a VC save to import events that were limited to retail carts.
  9. PKHeX can read DSV just fine. If it’s throwing that message, I assume you’re not saving in-game, and using the emus’ state save option. use the proper in-game menu and save the game twice. Then close the emulator. Then try again.
  10. I know you said it is a real copy, but it is possible you have a fake copy (and you just couldn't tell), and Checkpoint extracted the data from the correct partition. Except it would only be accurate if it were a real game, hence why correct partition but wrong file. Also, if you 'restored' this bad file and yet you were able to progress the game, it just sounds like your save is somewhere else.. As tho your save isn't in the common save partition. (and the reason why the file of a different game exists is.. maybe someone did a crappy job and tried to overwrite a game or something, who knows) But yeah, try with TWL save tool and see what the result is. I know sometimes people have issues with Checkpoint, and TWL save tool seems to go around that.
  11. Export your save with Checkpoint. keep a safe unedited backup somewhere. Download the pk file. Inject the pk file into your save. restore the edited save with Checkpoint.
  12. Too big for the emu?
  13. theSLAYER

    Pkhex bug?

    I think Met location Changes? I can’t say for sure as I’m not looking at it right now. Get Yveltal for Max Lair in Shield from the Encounter database, then compare them
  14. theSLAYER

    Pkhex bug?

    It can be shared, thus it can be in Sword. When in doubt generate one from Encounter Database and compare them.
  15. For Pokémon games on the Switch, the wonder card isn’t stored in the save. The best you could do is inject the item + enable the event flags. I’ve not seen reports of bans from simple injects. The bans almost always trickle in from the CFW side of things, and it being related to piracy or having “impossible” things on your Switch. For the sake of clarity, I’ll reiterate and elaborate my point. Unlike previous generations, you cannot inject the wonder card to receive the item in-game. The way the games on the Switch work, is that they auto redeem it for you. There is a “wonder card record”, but all it does is record the wonder cards that you’ve received. Doesn’t allow you to receive in-game. Given how it doesn’t do much, I don’t think an editor for that exists at this time
  16. Chances are. There are saves with event Pokémon (or events that came directly from distribution carts, whether the distribution carts were original or cloned) floating around. Whether you should keep it, depends if you find those “acceptable”. (The data is indistinguishable from the original run of the event. However some kind of hack had to be used for those to be playable)
  17. Yes. Mt Battle Ho-Oh is in all Colo, XD Lugia is in all.. XD. Thing is you gotta think about the requirements to get them. FYI They weren’t required for Gen 3 Nat dex completion.
  18. Feebas is possibly the most time consuming, ignoring Mythicals + Ho-Oh & Lugia. Getting all the legendary beasts also qualify, if you only have one copy of FRLG and no Colosseum. For the record: Mew - some form of hacking non present day Celebi - JP Colo Bonus Disc Jirachi - US Colo Bonus Disc Deoxys - some form of hacking in present day Ho-Oh - Colodrum Mt Battle Lugia - Gale of Darkness
  19. I don’t think it’s documented. You’ll need a directly before and directly after save to compare and see which flag values were changed.
  20. Note: while it doesn't specify PLA, pkNX works for PLA. Make sure the ROM files are dumped properly from your Switch. Using ROM files downloaded from elsewhere is piracy, and we legally won't be able to assist you.
  21. You referring to the 'updaing' line? I fixed that for them.
  22. I'm locking this thread. The OP (if they decide to come back) can DM you to reply you. Alternatively, the OP can DM me to unlock the thread. Consider dropping an issue on their github page. Consider checking if there are any forks from their git too, testing the most active repository, then dropping the issue there if it exists there too. Best of luck.
  23. Save the game properly. Extract the save properly. If playing on emulator, make sure they aren't state saves. Also make sure the save size is correct (check your settings)
  24. Try turning flags 1508 and 0005 on, then inject the item into your bag, see if that works.
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