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Hello Project-Team, I have a problem with the memory of few mons. I created for example a Kramor with a certain Memory but when I go to Jack (Pokemon Center Memory Checker) he says that my Kramor got "traded". But the memory I chose for Kramor was: The Problem is, it should be recognized that I caught it in a Pokemon Den so it will makes no sense when the memory says the mon got traded. Another strange thing is, that this happend on 4 mons I created with the Encounter Database and the other 7 are not effected. The memory by the other 7 mons got changed too, but not in "traded", it changed to something like this: "Pokemon practiced its cool pose for the move .... in a Box, whising to be praised ......... . As I recognized this, I traded a Pokemon where the memory did not say it was "traded" but know it changes to "traded" as well. Can someone help me out, why the memories get so mixed up and know every memory is changing to "traded"? Thank you so much!
Disclaimer: This was originally posted on GBATemp, but decided to also create a thread here. This program is a WIP, it's pretty stable for Gen VI and VII games. However it can fail at any time. Make a save backup of your games before using this tool. I will not take responsibility for any save corruption, loss of data or banning from Nintendo. What is this application? PKMN-NTR is a on-the-air memory editing program for pokémon games in the Nintendo 3DS. In other words, is a mini-PKHeX that works while the game is running. It also has some bots capable of automate tasks like Wonder Trading pokémon or Breeding. Which games are compatible? Pokémon X Pokémon Y Pokémon Omega Ruby Pokémon Alpha Sapphire Pokémon Sun Pokémon Moon All games need to be updated to the latest version and .NET Framework 4.6 is also needed. Pokémon Sun and Moon are compatible using Mode3-NTR. What it can do? Dump and edit pokémon from boxes, Day Care/Nursery, Battle Box and Party using PKHeX interface. See wild opponent pokémon and your partner's pokémon during a trade. Clone and delete pokémon. Inject pokémon from a *.pkx file in your computer. Edit Items and Trainer Data. Bots for Breeding, Soft-reset and Wonder Trade. Search pokémon in the 3DS' RAM with Poké Digger. Build your own mini-bots with the Script Builder. How do I use it? Read the wiki. Look for your 3DS' IP address using FBI or an FTP client. Start NTR-CFW (Use Mode-3 if you want to use a Gen 7 game in an old 3DS). If you want to use bots, enable InputRedirection. Open your game, both retail and digital version are supported. Enable the NTR debugger. Go to PSS / Festival Plaza. Connect to Internet. In your computer, start PKMN-NTR.exe. Input the IP Address of your Nintendo 3DS. Click on the Connect button Enjoy the application! Source code and downloads: Last stable version: https://github.com/drgoku282/PKMN-NTR/releases/latest Source code: https://github.com/drgoku282/PKMN-NTR Older and preview versions: https://github.com/drgoku282/PKMN-NTR/releases Report issues, bugs and suggestions: https://github.com/drgoku282/PKMN-NTR/issues FAQs: https://github.com/drgoku282/PKMN-NTR/wiki/FAQs Credits: fa-dx: Gathering offsets, creating the tool. 44670: NTR CFW & NTRClient, this tool is based off a modified NRClient. Kaphotics: For PKHeX, which is used as the core of the program. jackmax: Doing a large-scale rewrite of the code to make it more robust, readable and maintainable. Stary2001 and Kazo: For InputRedirection which was the base for the Remote Controls and the Bots. Davi Andrade: For the application icon.