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theSLAYER

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Everything posted by theSLAYER

  1. If you're looking into information for shiny mythicals:
  2. Shiny Mew for Crystal is for non VC. Maybe the save you were using weren't called sav.dat? I'm not sure how Encounter Database interacts with VC/non-VC save identification. There's only 2 legal shiny Mew that can be transferred up at the moment: 1. Shiny Mew from Japanese Emerald (caught via Old Sea Map at Faraway Island) 2. Shiny Mew from Pokemon GO Master Research.
  3. There's no Shiny Mew that can be transferred from VC Gen 1/2.
  4. They’ve literally told you. Only replace that file, only have it named as ‘main’ (no extensions. for the record, are you transferring the file using FTP?
  5. Wait, we’re you trying to edit the save while the game was running?
  6. You're playing on Citra aren't you. Try playing it on a N3DS or something. But yeah, the game has regular slowdowns, and it is especially noticeable on an emulator. It just sounds like you're trying to associate a regular occurrence (the slowdown) to save editing. Next time, always save and boot up purely in a Pokemon Center. Less things for the game to try to load around you on game bootup. Do it a couple of times, see if the slow down is noticeable on fresh bootup. Only then, perform the save editing, make the same mental note.
  7. It's not. Basically, the mon was illegal to begin with, which PKHeX correctly flagged as illegal. PKHeX then proceeded to fix the illegality (it was a small issue presumably), then proceeds to correctly show you the fixed mon as legal. All working as intended. So, if you want to see how it was illegal before the fix, hold down control and click on the "!", as Kaphotics described.
  8. Regular save edits, like changing learnable moves, changing possible abilities etc, shouldn't cause game lags. All that is likely the artifact of the mind, or the place you saved in (and then the game is trying to boot up and load that area). For save editing to cause any potential game issue, I imagine you'll have to do some kind of crazy edit, and edited yourself into an area that the game can't load, or edited in stuff that the game struggles to load, while writing a bunch of garbage data into other sectors of the save. Basically it all comes down to putting yourself in a situation where the game struggles to load all the corresponding data.
  9. @barranqueiro please be aware that discussion over downloading ROMs, piracy etc, are not allowed on our forums. You've been warned.
  10. Consider using alt accounts to find them. This way you have multiple HOME transfer energies to work with
  11. GO -> Let’s Go doesn’t go through HOME. so as long as you’ve got legal stats, HOME can’t tell the difference between a GO mon injected into your LG save, or caught naturally. You won’t need to stop playing GO, just transfer them normally via HOME..
  12. yeah at this stage don't inject stuff that should have gone through HOME, but didn't.
  13. That would be fine before the 2.0 update. Ever since the 2.0 update, they've split up a single Pokemon file to individual components, in order to retain relevant information for SWSH, BDSP, and PLA. So simply transferring from any other game may not be enough now; information pertaining to it first entering from GO would be missing. I get a feeling HOME is viewing as default SWSH, and how SWSH handles BDSP-entered mons, is to wipe the met game off. For your examples, let's say Monferno, mind hovering over it then taking a screenshot within HOME? (I imagine it'll show the Galar symbol instead of the GO symbol)
  14. Probably learn how to disassemble the data in an APK? I wouldn't know how, but that's one way you should go around tackling it.
  15. @Pocket Monsters for any plugins made by me, in the future, leave a message here instead: In any case, I updated GP1editor to work on latest Core. It should be working now. As for the raid plugin made by leanny, leave an issue on their github, if it isn't already raised there: https://github.com/Leanny/PKHeX_Raid_Plugin/issues
  16. This Magearna isn't given via Wonder Card.
  17. You use the block editor, select the block key, then hit export current box. You can then import current block, and it prompt a window, and you can select the file you intend to import.
  18. Some of the gender specific sprites were missing to begin with. We actually had a lot more but they got contributed by various users. I’ll need to double check if the named entries were missing to begin with. If they were corrupted with time, then I’ll just have to restore them. if they were missing to begin with, well, will need contributions for it..
  19. You can inject the wonder card into your save, then use that save on your emulator
  20. It's stored inside the save. Not anywhere in your SD card, it's exactly in your save. Should be these.
  21. It's not. There's absolutely no official way to do so.
  22. The files aren’t stored in PKHeX. You gotta export and import the blocks from your own save. Also, you I don’t think you can use it for local if your opponent doesn’t have the ruleset? I’m unsure about this part.
  23. Are you per chance loading state saves? Like pressing F1 when the game starts or something? Different issue from the main topic of this thread. I also don't do fixes nowadays
  24. That you shouldn’t edit the mon
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