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theSLAYER

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Everything posted by theSLAYER

  1. Try to Right Click on the plugin -> Properties -> Unblock
  2. Sorry @Blunern, but both files are effectively blank and almost identical. It isn't that it is corrupted, it is that it was extracted weird.
  3. I know them but that is not relevant as it isn’t my goal tho; my goal isn’t generated mons, but captured mons. If it is using ALM to generate legal mons then place into HOME, then anyone can do it I might make a game specific living dex eventually, since I’ll need it for HOME too, but no guarantees.
  4. There’s no confirmation from any kind hacker but typically this kind of data is saved on the server. Especially for this type of game which requires you to be online.
  5. Yes. The “oversight” game to enter them in would be SWSH, but only if they exist in those titles
  6. I updated my plugin, to deal with scenarios that forces hidden ability 100% (while the code handled it, it wasn't sent to the viewer correctly). Dracozolt from Encounter Database: Checking info: Serebii - Snowslide slope Den Checking info: Bulbapedia - snowslide slope den Meaning Dracozolt is forced to Hidden ability, and 5 star range is lv 55 to 60, and guaranteed IVs for this encounter is 5. After that, I just selected as per the information gathered. Note that you cannot change the nature via the game enforced details of the encounter box. You gotta select the nature you want when it is generated, or use mints/modify stat nature.
  7. No worries, personally I thought it was interesting and a fun exercise. Glad you got what you needed out of it
  8. Given the PIDIV is Method_4, there's a few possibilities, ranging from event to a static encounter. If I was doing it by hand, I would compared the PID and encounter slots, we can derive/educated guess met level and met location. For the plugin, I am using PKHeX's suggest feature, and in the plugin I have code to loop through various games and return the first possible legal match. So this is what it would have looked like if locked to Ruby: In the above scenario, PKHeX reckons it was an Event Pichu Egg (hence Met level being 0). As for what you have tried to change it to, RS Safari Zone Pikachu can only be Level 25 or level 27. It appears illegal for you as 26 is the wrong level. This is what it would have looked like with the correct encounter details: I probably mentioned a while back, but origin game (and other met details) were not part of the data that is stored in Battle Tower Mixed Records. The plugin also doesn't compare all the mons to try to determine the likely game. If there's no override, it would cycle through games to try to get to the first legal match. There can be more than one legal match.
  9. For 3DS saves, Make sure your save is named main (no extensions). Basically don’t changed the extracted name. Dont place any other files into folder that you’re gonna restore.
  10. Okay, I’ll look into it! Edit @Dad_Shoes after an hour of head scratching, I have fixed it. Tried it on latest regular PKHeX, and it works. Also fixed up Emerald's trainer sprites cause why not. BattleTower.dll
  11. I probably just switched the text boxes for display, I think extracting the Mon has it correct. Also, is the error only when you try to extract a Mon, or flipping through entries, etc. how and when did the error occur? Helps me to narrow down the issue. I can probably look at it when I get home (at work rn)
  12. @BlackShark the facility classes ID differs between Emerald and RS, so once I accounted for that it looks correct now @Dad_Shoes I don't have the images set up for Emerald yet, but shouldn't affect functionality for exporting mons BattleTower.dll
  13. If you send it in from SWSH into HOME it should be okay. It’s a design oversight on HOME’s part. Do it at your own risk
  14. Thanks, that’s what I needed! I assumed the game used the TID/SID of the trainer to generate the trainer class. I saw figures in front, but when I modified them I couldn’t get the trainer to show up so I gave up which ones am I looking at? ><
  15. @Dad_Shoes I believe I am done with my plugin, including getting it to legalize different common mons. I can't seem to find out how the gender of the player is stored, but it is fine, since we can easily swap genders in my plugin. BattleTower.dll
  16. @Tatooine if I recall correctly, that independent of the plugin. I believe PKHeX removed the option as the Pokémon were covered under the Encounter Database.
  17. For whatever species that exists in SWSH, that you’re trying to make it look like it came from GO, Gen it into SWSH, then enter HOME. For species that don’t exist in SWSH, you’re out of luck. Do all this at your own risk.
  18. Using your Blaziken as a reference, I was able to dissect the data and determine what they correspond too: Not gonna lie, it is a bit more than what I thought it would have been, but most of them (such as relevant stats) being there makes sense, since those are needed for battle. It would have been nice if Origin Data and Met location was there (needed for legality), but we could always make educated guesses for those. With this I can go ahead and extract the 3 mons of hers (as far as I can tell, only 3 mons per mixed trainer are stored). Probably may make a PKHeX plugin down the road so we can see the other mons of mixed trainers. So notably, the stuff that is missing from the data structure are: Language, misc flags, markings, PP bonuses, friendship, contest stats, pokerus, met location, origin info (location, ball caught in), ribbons, fateful encounter flag. Edit again: I’ve made good progress with my building my plugin. I’m able to send all the data available for the Mon to PKHeX ‘s viewer. It’s technically workable as it is but I’ll like to see if I can bake in PKHeX legality features.
  19. I'm getting 4 hits for AMANDA (in Gen 3 encoding), 2 per save block. Will review the data. Edit: So, I cannot open your state save. States saves usually don't end up usable if the settings different or something. In any case, I am making *some* progress with your save. I am not fully confident on where the breaks for each mon are, but at least I do see the data for AMANDA. There's only three mons for her. Also, if you can provide me specifics such as TID or moves of one of the mons, it'll help me identify the corresponding spots. It appears to be a very stripped down format, different from the other ones I know.
  20. scan the QR code that corresponds to your console region. make sure you're champion. collect from hau'oli shopping mall antique shop.
  21. No clue what happened there. Maybe HOME recognised the trackers of “mythical that was allowed entry”, then saw that the data was different then rerolled the trackers, who knows. Would need more testing to confirm the scenario.
  22. For starters, we ignore shininess and IVs. What Mon are you trying to make from a raid den. I suggest getting the base Mon from the encounter database, then modify from there.
  23. @Dad_Shoes it probably wasn’t full pk3 data; I imagine it used truncated data, that can be used for a functional battle but not for full legality, with the data being like Hall of Fame records. Maybe share save, the trainer name you want to find (exact, with or without capitalisation), notable species and moves. Maybe from there can try to jump into the save and take a look.
  24. yeah nah that's a lot of pokemon. I'll get to doing it eventually but don't expect it.
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