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As per previous section, it assumes you're trying to get Pokémon from language restricted routes into different languages. Game A will be the game with the language restricted route, and Game B will be the intended recipient. Once you're familiar with this, you can do the transfer every which way, at your own risk of course. Be prepared that your Pokéwalker's data and records will be overwritten if Game B has never been connected to a Pokéwalker, and/or if Game A isn't the game your Pokéwalker is registered to. (To keep your current Pokéwalker progress and settings, both must have connected to any Pokéwalker at least once. This is different from the matter of unlocked routes; unlocked routes is tied to your game, not the walker.) 1. Launch Game B (intended recipient), and attempt to communicate with the Pokéwalker. If you see only one option (same as the screen below), it means that the current game hasn't connected to a Pokewalker before. The warning at the start of this section applies. Possible screens (single option or multiple option) Open the spoiler based on what you see: You see a single option: You see multiple options: 2. Launch Game A (game with the language restricted route), and attempt to communicate with the Pokéwalker. Possible screens (single option or multiple option) Open the quote below to complete step 2 3. With the Pokémon on the stroll, you can proceed to encounter Pokémon or dowse for items. source: https://pokemon.fandom.com/es/wiki/Pokéwalker Options on the menu (from Left to Right): POKéRADAR, DOWSING, CONNECT, TRAINER CARD, POKéMON & ITEMS, SETTINGS If you want to know the the options do, check this page. 4. Once you have satisfied with the Pokémon and/or items you've found, you can send them over. Launch Game B (intended recipient), and attempt to communicate with the Pokéwalker. If you've been following this tutorial right, you should be greeted with this screen: 4. Select Receive a gift, follow the instructions on the screen, and you will receive the stuff!
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Given this tutorial is about receiving gifts from language restricted routes, it will assume that your 2 games will have different languages. 1. A Pokéwalker, it doesn't matter which game + language it was originally bundled with 2. A legitimate(retail) cartridge of HeartGold or SoulSilver, with Language A (will be referred to as Game A)* 3. A legitimate(retail) cartridge of HeartGold or SoulSilver, with Language B (will be referred to as Game B)* 4. Reached the point in both games where you can capture a Pokémon, and have it in your box. * The reason for specifying legitimate, is because the legitimate carts has a infrared port that can communicate with the Pokéwalker. The Pokéwalker directly communicates with the cartridge's port (not the 3DS' infrared port). Repro copies/clones do not have them. As a side note, if you made your own dump of HeartGold/SoulSilver, and you've lost the cartridge, it is still possible to use this tutorial for you. If you own a 3DS, what you need to do is install TWiLight Menu++, then launch the games from within TWiLight Menu++. You will need a have a legitimate(retail) NDS cartridge with a Infrared port (such as Pokémon Black, White, Black 2, White 2) in your 3DS' cart slot.
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Pokéwalker, the pedometer device bundled with every copy of HeartGold and SoulSilver. It uses infrared to communicate with the cartridge of the games. Once the Pokéwalk has been registered to a cartridge (think Bluetooth pairing), one can send a Pokémon to the device, designate the route to follow, and have a chance to capture unique Pokémon and find items, that can then be sent back to the cartridge. Besides the regular routes that can be unlocked through the regular playthrough of HeartGold and Soulsilver, the Pokéwalker also has special routes locked behind special events, with most of them received via wonder card. Source: https://bulbapedia.bulbagarden.net/wiki/Pokéwalker#Areas Some of these events were only distributed to only to certain languages of HeartGold & SoulSilver. (Example Amity Meadow to JPN only, Sightseeing to JPN and KOR only, etc) As such, it was thought that any special Pokémon obtained from these routes that bears the wrong language will be illegal. However, it was reported that the above described illegality isn't the case; in fact, the Pokéwalker ignores the language restriction, and also ignores the registered status, and would be able to send gifts to any copy of HeartGold and SoulSilver. This means the Pokémon obtained from routes can be in any language, even if the route was only distributed to particular languages. And, this tutorial is for just that.
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[Colosseum/XD] Viewing Pokémon that haven’t been snagged yet?
theSLAYER replied to thatcactusgirl's topic in PKHeX
Given how undocumented the saves for those games are, it is probably unknown. If you have a few example offsets (or perhaps before and after saves + the known PID), someone can try to make a plugin -
Yes, shiny Gimmighoul has been released as a special Tera raid a few times over. Do note it is unavailable in the base game, and only available via the special Tera raids. There's nothing wrong with the origin. https://projectpokemon.org/home/search/?q=gimmighoul spotlight&quick=1&type=downloads_file&nodes=223&updated_after=any&sortby=newest&search_and_or=and (The earliest being #24, which the event started on June 21, 2023 at 3.00 PM UTC)
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Yeah looks like a bootleg. For regular ROMs patched for bootlegs, you can use patches from an existing dumped batteryless patch or try to see if it can work with an overall batteryless patcher. Principle for these, is that bootleg carts don't save into the regular location for saves, but instead saves the data within the ROM (a telltale sign would be the cart you showed not having a battery). These patchers attempt to hack the ROM to change the location of where the game saves to. Use the patchers at your own risk. Also, multiple rewrites may be bad for your repro cart in the long run, keep that in mind too.
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If possible share the save, for review purposes
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Do you have a previous save I could look at? I took a look at the save you uploaded, and the size was incorrect, and one of the blocks were blank. This is the block that was corrupted: I did manage to restore it using a donor block from my save, but given the block is named 'Game State', I'm afraid that the your story progression and game details would look wildly different.. thus it would be good to get a previous save of yours, this way, the progression leap you'll have to make won't be too huge. Pokemon - Emerald Version (USA, Europe).sav
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Whether is it a flash cart or repro cart, these carts may have a different flash chip or store the saves differently. And this ROM hack is not finding the physical location to make a save. One of the ways is to patch the location of the save or hex edit to redirect to the location of the save. Not sure how many people knows how to do that. If you know the model of the cart you’re using, could use that name as part of the search term, to see if you can find anything.
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@MIO1339 I don’t think it was necessary to tag me in this. I recall telling you to not just randomly tagging admins and mods. Anyway Kaphotics already gave you an answer. If you think they’re wrong, provide examples that you’ve caught in-game, with no modifications.
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instead of creating it from scratch, use the encounter database. Go to Tools > Data > Encounter Database Then, you can indicate species, change the encounter game and right click > view the mon PKHeX will make it appear in the viewer to the left, with the correct OT details: Now, set it to your PC, and you're done!
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PKHeX can't make myself the OT (ORAS)
theSLAYER replied to suspeitoso's topic in Saves - Editing Help
Okay, looking at this it is evident that I didn't explain the "make things" portion clearly. My bad. Go to Tools > Data > Encounter Database Then, you can indicate species, change the encounter game and right click > view the mon PKHeX will make it appear in the viewer to the left, with the correct OT details: Now, set it to your PC, and you're done! As a side note, are you playing on an actual console? Just wanted to confirm if any country-region pair was missed. It is weird that this is showing up: -
PKHeX can't make myself the OT (ORAS)
theSLAYER replied to suspeitoso's topic in Saves - Editing Help
Mind loading the save? With the first mon in the PC being something your caught, and the second mon in the PC being something you made. I want to see whether I can see the difference. -
PKHeX can't make myself the OT (ORAS)
theSLAYER replied to suspeitoso's topic in Saves - Editing Help
That’s confusing. If you loaded your ORAS save first, then create Pokemon, the default would be your OT details Give that a try and let us know whether it works. -
All Pokemon automatically loaded to scarlet/ violet game-file.
theSLAYER replied to BLUEDRAGON614's topic in PKM
You can find files with all mons in our downloads section, such as this do note we do not have saves for Scarlet and Violet, due to save/profile verifications reported by players. (Basically not safe to use someone else’s save) -
PKHex Attempted to load an unsupported file type/size.
theSLAYER replied to BlandBoringName's topic in PKHeX
No worries guy from the present -
with proper context, it sounds like you want to maintain trainer details of the save, stuff like that. maybe the new conversion will make up in game story flags or something, I dunno. The answer to direct save conversion is no. However, let's look at the points you mentioned You can do that with third party tools proper transfer tools don't change the Pokemon's OT. The Pokemon will stay 'legal' as long as the transfer isn't into a Switch game (Even into Switch games, the data is technically legal, but the issue would be the lack of a legal HOME tracker) If your Pokemon file already has a HOME tracker, we are able to transfer it over to different saves and create official movesets matching the game, no problems there. Once again, the focus shouldn't be 'transferring saves across different games'. So many details goes into the saves which are pointless in other games. The question (or rather this mentality) is either misleading, or is a real problem. Anyhow, transferring mons across games cause you love them, and want to preserve them? Not an issue! (Note: this is only true if the species exists in the receiving game)