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theSLAYER

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Everything posted by theSLAYER

  1. Yup it was Melmetal! You remembered to account for the flipping! You're almost there. you now know the flipping, and to edit into the correct address. Just gotta do them all right now, import the file, set the raid, save the save in PKHeX, and import into your game! edit: If you want to know if you did it correct, can use this program I made: This way, you won't have to insert into your game simply to test if the file was right. Saves some time I hope.
  2. yeah that's how HxD works. any new edits will be red until you saved. (when I brought up red previously, I wasn't questioning why was it red, cause I know red = edited. I was questioning why did it appear that you edited it the wrong order) also I'm guessing you missed my edit. Was challenging you to guess what species I had in my previous screenshot.
  3. I have Sword too. eh, why is your 96 not in the highlighted region? If you have not realized, that address is where the species is supposed to lie. You can dump a fresh file, and work backwards, to figure out what species should have been there. Yet your Mewtwo value is outside of it... Look, here's mine with a species written: Try to figure out what species I have written there
  4. I know for a fact that hex editing those values won't cause a crash: I say dump a fresh unedited copy, and try editing those values again. edit: While I didn't screenshot encountering it, I edited Mewtwo in yesterday and it defeated it:
  5. yeah so close. You're almost done! It's funny that it says it's Bisharp, because this is the value you spawned cause you forgot endianness:
  6. Erm, why is 00 96 in red. Shouldn't it be 96 00 instead? I can't tell if you edited the correct values, since you cropped out any indicators that it's the correct slot. You can have other 5* slots to be any species edit: based on what I vaguely recall from the file structure, you got the correct address, but typed in the wrong values.
  7. I understand you're learning from scratch, but when you asked me "how to dump the file from the block editor", I was under the impression you understood that you're supposed to edit that dumped file, hence why you're dumping it in the first place. (else for what purpose are you dumping that file for? ) yes, what you did above is correct. Meaning for events raids, the species in Shield 5* slot 6 gets replaced by Mewtwo, provided you import that file back into the save, and import that save back into the game. Unless you're referring to the steps above, I can assure you the tutorial I linked doesn't provide that excel file. That excel file was created after I made the tutorial. Plus the excel file isn't even hosted on our forums. It's something I posted at the plugin's issue page. Also, the steps in this thread said that the offsets can be found in the excel. Not the file you're supposed to use.
  8. That's where you went wrong: you're not supposed to open the excel file in HxD You're supposed to download one of the normal_encount file that we uploaded, or export the correct block from your save. THEN use HxD to edit that file (the normal_encount or the one dumped). Based on the offsets from the excel spreadsheet. The excel file just tell you what offsets/address the species are in the normal_encount file.
  9. looks like you changed the size. Don't "Ctrl V" (paste insert) Use Paste Write "Ctrl B". [paste insert changes file sizes] this:
  10. Follow the tutorial as I provided in step 1. It explains how the export the correct current block
  11. sorry, no, I don't do voice chat. And also, everything has been laid out for you already. I've explained dec->hex conversion, account for endianness, how to ensure the raid is an event raid, how to interpret the offset and what does it means. Honestly, at this point all you got to do is refer back to the outline either Kaph or I wrote for you, then when you don't know how those steps work, follow the expanded versions as given to you. I've already taught you how to interpret the addresses, and all you gotta do now is edit the values in those addresses. Any other questions?
  12. Going back to what I sent you These are addresses. locations. So for example, 5* raid for Shield slot 6, the species is located at 0x00E8. Now go to 0x00E8 on the file. ' Row: 0xE0 Col: 0x08 Thus, that address is 0xE8 As you can see, I highlighted the block that the species value would have gone into. [as we know, and I demonstrated earlier, species value takes up 2 bytes. Those are the two bytes] Does that make sense to you? :3 (in case you're curious, the hex editor I'm using is called HxD. It's free)
  13. Let me walk you step by step alright? Let's say that something is a Jangmo-o. National ID is 782 -> hex 0x30E Now, to account for "endianness": To write it into the file, you gotta change the order, front two become back two, vice versa. thus, what you write into the file is "0E 03" So likewise, when you write the mewtwo into the file, it would be "96 00". Now, how to guarantee event raid? After you import the file using PKHeX, open the raid editor, and set these values for the den, as per this page. Specifically: Anyway the updated Plugin will tell what you are going to encounter, provided you edited the file correctly, and imported said file
  14. Literally google for a decimal to hexadecimal converter. Alternatively use your calculator that is preinstalled on your computer, switch to Programmer mode, and it is right there. The offsets are in the document. Maybe you don't understand the word "offset" when it comes to editing. Location? Address? Do you know what is hex editing?
  15. Use their National ID, convert that value from decimal to hexadecimal. Also, the offsets (location) on where to put the numbers is already linked in the excel file I gave you.
  16. If you're not interested in sharing raids, and you just wanna do them (as in take part in raids, without sharing with others): (remember: you did start off the thread talking about how they were shared online) 0. Keep a safe backup of the unedited save on your computer. 1. Use PKHeX export the event raids (or use the raid files), using it's block editor. Follow this tutorial on how to export/import them, and the block key and corresponding file data is on this page. 2. Hex edit the raid files. The offsets should be as per this file. Don't forget to account for endianness 3. Use PKHeX to import the edited files, using the block editor (as per above), save the save, import it into your game. 4. Profit.
  17. When I previously used pkNX, I used it to hack LGPE. Not sure if it's been updated for SWSH (haven't performed ROM hacks for SWSH). Anyway no need to bump this thread. If anyone knows, and they come across this thread, they'll probably help you. edit: while this is true for SAV editing event raids, these won't be able to be shared online via hosting. Anyhow, hosting illegal raids and catching them is probably a bad idea... (Plus, it's not like what you catch would be legal anyway...)
  18. I think almost the start of December someone did a ROM hack and shared their Squirtle to viewers, and that person nor the viewers got banned. Tho is this issue persists, they may ban the various hosts.who knows really
  19. The online illegal raids spree you see are due to ROM Hacking. PKHeX cannot be used to perform ROM hacking.
  20. I'm curious to why that is as well. As far as I can tell, Theivul can be encountered in Dens at Bridge Field, and it has valid Den RNG. @Kaphotics is there something else that is making this illegal or was it missing from PKHeX? ><
  21. PKHeX isn't updated to deal with non-strawberry Alcremie that can Gigantamax. Check back after the next update drops.
  22. Randroll is from 1-100. Given gmax machamp is 5%, so 96-100, and you need 1% that is before gmax machamp, try 95 as randroll. Also update your plugin (use the latest version). They should have fixed all of the one-off errors by now. Also, for rare dens (purple lights), I recommend using either 2-0 or 4-1 for dentype and flag respectively. (as per used by the base game) In any case, it shows up fine on my plugin. (using 95 VS 94)
  23. you can have illegal mons on PKHeX, they'll just be flagged illegal. Thad doesn't stop PKHeX from functioning.
  24. @BigChickenMan maybe just stop double posting. The edit button is there, and you can edit in to your previous post any new information. I've merged your posts. As mentioned, your save data didn't contain any data. Maybe you didn't save in-game, maybe you attached the wrong file, maybe the emulator punked you, etc etc.
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