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theSLAYER

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Everything posted by theSLAYER

  1. Erm. What? Simply put, the values are 0 or 1 in hexadecimal. there is no "value with "x" in it". The "x" in 0x00 or 0x01 is a representation, to show that the value is in hexadecimal. For example, if I simply type 16, I could confuse some, as 16 in decimal isn't the same as 16 in hexadecimal. The fact that I had to explain what I meant, let's just chock if up to that XD Also, the thing about hex editing, if you're modifying the values, each half byte/nibble has the range of 0 to 15 in decimal (which is 0 to F in hexadecimal). Hex values don't have an "x", and will not present as an "x" in the hex values portion
  2. you probably didn't name it right, or have extra stuff in your save folder. Show us a screenshot of the save inside the folder.
  3. ??? The only shiny Metagross in Cherish Ball I remember, is the one from ORAS. Since it comes with the Fateful Encounter flag, the game will display it as Square Shiny when transferred up, regardless of shiny PID. (it's how the game handles Fateful Encounter shinies) Also, PKHeX allows for shines to be square, if you hold down Shift when clicking the Star (for Gen 8 saves).
  4. hmm, that is kidna odd. You're sure you not using a save that has gone online right? Chances are, if you check the files on a hex editor, they're likely exactly the same
  5. @TheeMegalodon I was hoping there'll be a 01 hiding in the block, and that'll be issue, but that's clearly not it. I'm out of ideas. Maybe try importing the poke_trade file from here. Basically, players can only get that file if they've been online. Maybe that was the thing that is being checked. Ultimately, your save folder will look like this: Give it a shot, let me know if it works.
  6. Alright, thanks for the information Perhaps there is another location in the save file that checks whether you've gone online before, or another location the logs the index of the file. I'll run a check now. Right now, I'm under the impression it is some kind of check on whether you've been online before, as I have been able to share the wild area event news via injection, but that save has been online before. For the record, you imported all 4 files right? edit: I'm presently doing some preliminary checks, you mind showing me this block of your save in PKHeX?
  7. I should have worded it more clearly: Did you do any edits to the wild area news, or did you merely import the ones we had? It doesn't matter if you edited your boxes etc, I just want to know whether you imported the Wild Area News as is, or made modifications to them. File versions. Typically the first byte:
  8. The way Wild Area Event works, other participating Switches need to have the same files, in order to join locally. So for example, if the player A's file is Index one, and a player B's file is Index two, doesn't matter who hosts, the other won't be able to see it. Did you merely inject the appropriate Wild Area News, or did you also perform some modifications?
  9. If the mon were to be traded back to you (not injected, literally traded back to you), could you use them online? If so, that means maybe what you injected didn't have your HT or something. (and if so, let us know)
  10. just drag a legal Arceus pk4 file into a PKHeX window with gen 7 save loaded. PKHeX will emulate the transfer process for you.
  11. @sobbingsobble stop multi-posting unnecessarily. Any new information, edit it into your latest unanswered post. Also, stop cursing. Read our rules.
  12. @rbz2005 I removed them, cause as I said in the comments about 24 hours ago, we have them in the gallery. PKHeX can support wonder card -> Pokémon conversion, so no need for seperate event uploads. Removing the reuploads.
  13. Maybe that'll be rectified in a future desmume version? At the very least, I think you have ground to report the issue to desmume, just in case they didn't know saving would stop working, and was tied to graphic options. The faster they know, they faster they can (hopefully) work on it, right? ><
  14. so I guess only those literal options caused it to stop working huh. At least we know now
  15. What graphical change is it? Also, try viewing the ini in notepad or something. It's possible the option toggled something else to be changed (and that something else caused your save woes), so use the notepad view to recognize the extra change. If so, you can then use the notepad to change only what you intended, and see if that works.
  16. well, it's glad to hear you can save now, even tho it's a pity that you lost your settings. At least you now know what's the solution, and can focus on narrowing down the setting that caused it all
  17. yeah I can understand wanting to keep it, so just keep a copy somewhere else, and see if removing the file from desmume's root folder solves the problem. If it does, you're gonna need to redo the settings. Maybe one of those settings somehow causes a save malfunction, you'll never know.. If so, pay attention to which settings you've done, performed a trial and error, and narrow down which settings you shouldn't mess with ><
  18. In any case, since Desmume isn't producing any saves correctly, your issue is with Desmume, not with PKHeX, so you should go to their forums. (as in I can't help you cause I don't know where Desmume is screwing up) I tried googling for common issues regarding unable to save, and I see stuff like "delete desmume.ini and try again" and "maybe you're using a .rar instead", but beyond that I'm not getting any real solutions.. If you do manage to get it to work, do update us. Hopefully deleting desmume.ini and trying to save does solve your problems..
  19. by any chance, are you loading a game inside a .rar or .zip package?
  20. Okay, so after saving in-game, and you soft reset the game, does it continue from where you saved? If so, soft reset the game, then export battery file as .sav and send that over.
  21. are you ABSOLUTELY SURE you saved in-game, and not just state saves? the file is completely blank, and that is not normal. If you soft-reset the game (Control R), and continue to the Title Screen, can you continue your progress. Note: do not load state saves at any point of this test.
  22. Please follow my previous post. I want a .sav from desmume. edit: the option may look like something like this:
  23. The second half of the DSV has data, but given it's not a full save (save + backup), it doesn't seem usable without modifications. (Data is too small, I doubt it contains any real save data.) Here's what you can do: 1. save twice in-game (not state save, using the actual in-game menu) 2. soft reset the game (Control R I think) 3. Export as SAV. (desmume menu) Try loading that .sav into PKHeX, then if it doesn't work, send it to me.
  24. Did you even save in-game? (you know, the image I linked a few posts ago) The save you sent me has absolutely no usable data, as tho there isn't a save. Of course PKHeX wouldn't open that. Do you see how all FF is an abnormal situation? edit: The second half of the save does seem to have data, but it seems abnormal. Please save the game twice before you try loading it into PKHeX. After saving the game twice in-game, and it still doesn't work, send that save to me.
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