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theSLAYER

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Everything posted by theSLAYER

  1. Start your own thread in Pokemon Legality Subforum. This isn't the place for that. (additionally, it appears the file wasn't uploaded properly. Clicking on it results in effectively an error 404. Upload it properly when you start your own thread :3 )
  2. Those events have their anti-shiny feature working. So it's possible to get random details, but absolutely no shinies there. Additional context: Do remember that Channel and WISHMAKR Jirachi used a different method of generation, and different method of distribution. IIRC, they tried to implement anti-shiny but borked the code somewhere.. GBA carts distribution isn't that case.
  3. @Kaphotics I believe these shouldn't be legal in Gen 3. If they were hatched there, it's a different story, but their met levels are at encountered levels. IIRC, Altering Cave event was never made available to the public?
  4. Then I doubt there's anything anyone can do. We need either the save or the memory to even consider doing anything. All those files you've sent earlier would not help. (and for the record, before you think about sending the ROM, that won't help either, and it's against our rules). Either replay the game, or try to use some cheat codes (I don't know what, you gotta search that yourself) that can perhaps get you to a playable state. If your game can enter a playable state, you could at least try to fly or dig or escape rope.
  5. If you do it correctly, yes. erm, if you launch your save backing up homebrew (Checkpoint, JKSM etc) in Emunand, and proceeded to restore the save, it should not affect the save in your Sysnand. You're speaking as tho restoring the save via CFW + Emunand would magically carry the save into Sysnand. Granted, while there are some situations that that may work, it isn't suppose to work that way. If you want to restore your save to your Sysnand, launch CFW on your Sysnand.
  6. If you don't save in-game (not talking about state saves, in-game menu then save), you can't use the save with PKHeX. It's that simple.
  7. They are (arguably) Pokémon that I use or have used in my Twitter banner. Will edit any other used images into this entry. They've been down-scaled to save space and file size. Kotora An unused design that ended up being cut for 2 Generations. This design was first seen by players in the Gold/Silver '97 Spaceworld Demo. It was later discovered to also be cut from the prototype versions of Generation 1, and never made it into the final games. Its Japanese name can be seen as small tiger or tiger cub. Mitei 12 Appears to be a prototype Celebi. This design was first seen by players in the Gold/Silver '99 Spaceworld Demo. Though I believe they did not get to see it in the demo itself, but rather via the leaked game. The name basically means 12th placeholder. Okutank It has the same Japanese name as Octillery, so it is almost evident that this is a beta Octillery. This design was found in the data for the Gold/Silver Spaceworld '97 Demo. Its Japanese name could be a reference to Octopus and Tank. The tank-like elements are more apparent in this design than that final design. Poponeko Based on various similarities between its family in the demo and in the final games, it appears to a beta Skiploom. This design was found in the data for the Gold/Silver Spaceworld '97 Demo. Its Japanese name appears to be a reference to dandelion (popo from tanpopo) and cat (neko). The cat-like elements are more apparent in this design than that of the final design. Presumably the cat-like element was cut for the final games, hence why it looks less like a cat in the final build, and it was subsequently renamed in the final build. Marill Evidently a beta Marill. This design was found in the data for the Gold/Silver Spaceworld '97 Demo. The only thing notable about it, besides it being a rough look different from the final design, is that it apparently has no evolution at that point in development. Pii Evidently a beta Cleffa. This design was found in the data for the Gold/Silver Spaceworld '97 Demo. The only thing notable about it, besides it being a rough look different from the final design, is that it evolves at level 12, instead of being evolution via happiness. Nyorotono Evidently a beta Politoed. This design was found in the data for the Gold/Silver Spaceworld '97 Demo. Akueria This design was found in the data for the Gold/Silver Spaceworld '97 Demo. It is meant to be the final evolution of the water starter received in the demo. It shall be noted that Totodile is not the water starter for this demo. Taaban This design was found in the data for the Gold/Silver Spaceworld '97 Demo. It looks like it was meant to be the Shellder that got detached from a Slowbro/Slowking. Despite its apparently likeness, in the game's data, it has no evolutionary relationship to both the Slowpoke and Shellder lines. Bangirasu Apparently a beta Tyranitar. First seen on the cover of the April 1997 issue of MicroGroup Game Review. The Spaceworld '99 sprite matches the final build. The primary differences would be the change of the sprite's color, as well as the cubital fossa area being indented. This can actually be observed on the final sprite for Pokémon Gold, if that area was colored similarly to the belly area. Lizardon The beta of a female Charizard. First seen (in terms of game data) in one of the earliest prototype builds of Diamond and Pearl. It appears to be an attempt to add several early official artwork that depicts Charizard having only a single horn to the official canon. It only has one horn instead of two horns. This gender difference was never implemented into the final builds of Diamond and Pearl. There is no clue why this gender difference was avoided. Aruseus A beta version of Arceus. First seen from the June 30th Prototype Build of Diamond and Pearl. This version of Arceus already has Multitype as an ability. The default color of grey changes when it becomes other types. Karanakushi Reimagining based on leftover back sprite of Shellos from the final builds of Diamond and Pearl. Looking at the prototype build, this ambiguous back sprite was used, while it already uses the standard West/East sprite for the front sprites. The back sprite's color changes depending on the form. The same phenomenon was observed for Gastrodon. At this stage, it is not certain whether a single unified Shellos & Gastrodon existed before they were split to West/East variation, or this back sprite was simply meant to be used for testing purposes. Nicknamed by fans Latiken A prototype Pokémon that likely spawned the designs of Latias and Blaziken. This design was first seen in a pre-alpha sketch. After the pre-alpha sketch, official artwork was released that appears to match a similar style of the pre-alpha sketch. F-00 Unused shiny coloration for the Pokestar Studio opponent. First seen in Pokémon Black 2 and White 2's data. Eternal Flower Floette A 6th form of Floette, never released to players. This Floette was first seen as a Pokémon owned by AZ in the games Pokémon X&Y. This Floette cannot evolve, and be evolved into. It has 1 less base stat than the base stat total of Florges. It also has a signature Light of Ruin, that cannot be learned by any other Pokémon (besides Smeargle using Sketch on it). As of time of writing, this Pokémon was never released to players, despite the full data being in XY, ORAS, SM, USUM. The personalinfo is technically in LGPE, despite the model not being programmed into those games. Gogoat An unused shiny form of Gogoat. This unused shiny variant was first shown in an official Pokémon X&Y pre-release footage. Its shiny variation was changed upon the release of the final build. It is important to note that the non-shiny variant of Gogoat has been revealed prior to this, and in other parts of the video itself one can see regular Gogoat. Hence why this variant is believed to be the shiny variant, and not a recoloring of the regular variant. Ash Greninja An unused shiny variant of Ash Greninja. At this point in time, Ash Greninja was never made available as being shiny to players. Ghost Ghost of the Mother Marowak. The model is cool, but not obtainable by the player. A story element from the Generation 1 games that gained a 3D model. Like the Generation 1 games, this creature was not meant to be owned by players. Eternatus An Eternatus model from the prototype builds of Sword & Shield. This may not have been an intended design of Eternatus, but rather a bare-boned model for testing the script and story functions of the game. Gen 2 Cyndaquil Coloration Larvitar Coloration Beta Cyndaquil (Probably) Info I have about this is a lil' sketch. If I'm not mistaken, it was found within a leak containing various GS betas. It wasn't found in one of the games, but instead within a backup of sprites found within the source code for Korean localization process. Additionally, a palette file was found alongside it. The data was apparently found in a spot that would have been reserved for Larvitar. As such, the palette appears to be belonging to Larvitar, hence why the color is all messed up. It is not known whether it was intended to have that particular coloration, or Gen 2 Cyndaquil's coloration, or neither. It appears these backups are from the time period where GS betas were still using the Gen 1 engine (think: Spaceworld '97). Given it was thought to be an Ice or Steel type, I came up with a coloration with those types in mind. My fan Ice or Steel coloration Beta Cyndaquil Backsprite
  8. sounds like your antivirus is yeeting the patcher, and anything that was processed by it.
  9. well I was initially planning that if the worst scenario occurs, I'll just stitch the data together with a playable save, and hopefully that'll work.
  10. I am not familiar with your emulator, try looking at the name of the options. Other names include memory dump. Basically, look for a name that is relating to backing up or dumping memory/RAM. Given that the entire screen is black, I'm unsure that a ram dump will allow it to be playable. Well, we'll cross that bridge when we get there. I have a few ideas, provided we can get the RAM dump.
  11. Fletching probably helped with.. Fire and Flying? Normal and Flying? (I forgot its typing lol) I seriously need a Dragon hour. In comparison, Dark or Fairy probably can be completed with a nest, or hunting down Pooches and Balloons. Everything else is more or less in the overworld too. It's Dragons that are a pain.. T.T
  12. @TiffanyDarlet The pain. all I'm left with is the three painful tasks at the bottom, being Dark, Fairy, Dragon. I see you're missing Steel. Hopefully the upcoming Beldum incense day can knock it off.
  13. save in-game. It sounds like you're using state saves, and never saved in-game before.
  14. are you able to in game save in the black room? If not, the next thing is performing a RAM dump, and grabbing the data out of the RAM that can work as a save.
  15. Gen 1 cannot transfer to Gen 3. Gen 1 goes one way directly to Gen 7. Gen 3 can go to Gen 7, and cannot be transferred to Gen 1. Basically, you're limited to either Gen 1 exclusive or Gen 3 exclusive. (You gotta choose one). Additionally, it looks like you wanna convert Hidden Ability to regular Abilities. There's presently no way to do that. In other words, it appears that what you're requesting is an impossible combination. (all these are addressed with the official method connotation, to result in a legal combination) edit: Haven't I answered you before regarding something similar to this? The answer won't change you know.. there's a very specific path that Pokemon transfer takes.
  16. Doesn't look like a sav. Also, sharing of ROMs is against our rules. Please read our rules next time. Also, based on that first line, I imagine your No$ Settings are wrong. Open the NO$GBA.ini file with notepad, ensure this is change to Raw (and if you're absolutely sure this line doesn't exist, add it in)
  17. It is against our forum rules to link to ROMs or ROM files. I've removed the potentially offending statement. Please read our rules next time.
  18. No. I can load my v1.3.1 just fine. Consider dumping the files from a Switch, as the tutorial shows.
  19. You're doing something wrong. For them, hold down Control as you click the shiny star. (Dynamax Adventure shinies need to be xor=1, and that combination does that)
  20. Probably a few menus back, JKSM probably has an option called Reload Titles or Refresh Titles, or something to that effect. Hit that first. It's probably mentioned in the tutorial on our site as well.
  21. Sup. If one owns a Switch (non-lite), they can extract their save to use with PKHeX, then inject the modified save back into the game. Otherwise, regardless of what Switch you own, if you have Nintendo Subscription Online, could just trade with a sysbot via Discord. Think of sysbots as "using someone else's hacked Switch". When you inject the mon via Discord, it gets sent to their save via live RAM editing, and the bot can then trade you the mon via linked trade. So basically all you gotta do is get the bot to trade you various pk8 files you've made.
  22. check our downloads section, we have a bunch of living dexes. You can just compile what you find to your liking.
  23. that's a good point. maybe time to look for nests nearby. Also if one gets desperate for ice types, maybe can try glacial lure? Dragons, that's a toughie. Tho if they're only in raids, I think I'll cry.
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