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theSLAYER

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Everything posted by theSLAYER

  1. you mind uploading your save? preferably a fresh back up (with the edited mons) from your game. also, any chance you have layeredFS running? (like trying to have rom hacks, randomizer etc for example)
  2. I'm getting the feeling that your SWSH game on your Switch is likely not fully up to date.. What version number are you on? Based on a quick look at the names of the entries you shown, they all feature mons brought back to life obtainable as of v1.3.0 and above.
  3. so all you gotta to is to give it data it would obtain via trades, to make it look as though it was traded. Example
  4. a) A mon becoming illegal is not called "corruption". An example of using that word is used for when saves are inoperable. Your save isn't inoperable. b) In Gen 6 and above, mon's that are traded gain data in the "Not OT handling trainer" textbox. Since Kadabra becomes Alakazam by trading, that data needs to be filled in. I assume that is the case with your Alakazam; it doesn't have that data there, hence PKHeX cannot identify that it was traded. Non-traded Alakazam = Illegal.
  5. I drew a red squiggly line in front of 2 options. Change the values and dropdown result of the those 2.
  6. I get a feeling you didn't take notice of the edit I added a while back: You could just use this ^
  7. did you read my reply? Also please don't multipost, you did that in another thread. Any new info, and no one replied to you, then edit it into your latest unreplied post.
  8. Somehow, it doesn't look like you're using PKHeX from us. Download the copy from our site.
  9. it loads just fine. Did you upload the correct save? Are you on latest PKHeX?
  10. you uploaded the ROM, and that is against our rules. I'm asking for the save It's a .sav or .dsv, not .nds
  11. You're absolutely right, in that it's not in BWB2W2. I checked the wrong table on bulbapedia.
  12. upload the save file.
  13. I'm able to replicate this on the latest dev build. edit: rectifying my error.
  14. I'm guessing you're referring to the game. First, your wireless adapter has to be attached to your GBA. Then, go to Mystery Gift (can be seen on your Continue screen) Then, select Wonder Cards. Note: the wonder card shown in the images above was injected using the wc3 plugin.
  15. As in show the wonder card in-game or..?
  16. Well, there you go. You say you want it for USUM, meaning you intend to transfer up from VC. Any retail cart event mon is illegal on VC. Matter resolved. edit: To clarify, legality depends on whether you can ever get the encounter or event, without third party hardware and/or third party software. Legality includes the entire lifespan of the mon. Transferring the save from retail cart to VC requires both third party hardware and software. There's no official way to transfer the save up to VC. The transfer of the mon (via the transfer of the save into VC) is part of the lifespan of the mon's data. Hence, the mon is illegal.
  17. @HolyGhore you're either doing it on the wrong save (a VC save), and/or you made it incorrectly. It's legal on a retail/emu save. edit: and in case you were going to mention this, I'm saying this before you mention this. Any Stadium/retail event mons are not legal on saves for Virtual Console Gen 1/2. edit yet again: As it looks like the OP hasn't logged in in a fair while, and nobody else took over the task of "recreations", I'll just lock this thread up for the time being.
  18. I see you're on Desmume. What we need isn't a .dst. Provide a sav or dsv. Check your settings, either export save other export battery save, or something similar to that. Or check your battery folder
  19. As in in-game event Pokemon? Yes. PKHeX is able to force them to appear or go into hiding. Do note that by toggling flags that are related to the story, you may end up going through story events again.
  20. Once you extracted your save, you can consider save editing the relevant constants (that controls people met) to 32, and see if that works. post for context: edit: I didn't realize it was even simpler now. Just edit the event flags of your save with PKHeX: Once edited, import the save into your game
  21. They just have different entrance animation. Functionally the same, for the most part. Long story short, (PID High xor PID Low) xor (Full Trainer ID High xor Full Trainer ID Low) provides a remainder value ranging from 0 to 65535. For Gen 6 and Gen 7, having this "xor'd value" (the answer/remainder) of 0 to 15 would lead to the mon being shiny. [consequently, the xor'd result of 16 to 65535 would result in a non-shiny]. In Gen 8, they separated the xor result into categories: 0: Square Shiny 1-15: Star Shiny 16-65535: Non-shiny However, there are a few exceptions where the mon will be a certain shiny no matter what: Square Shiny: Shiny transferred from Pokemon GO (any xor'd value), Shiny that has Fateful Encounter flag (any xor'd value) Star Shiny: Shinies caught in Max Lair can only be star (will only produce xor'd value of 1)
  22. If anyone knows the issue, they would have replied you. No need to start another thread. Try updating your Desmume, to one that uses the system's clock. If that doesn't work, then who knows.
  23. Because Gen 8 split shinies into two types of shiny, Square shiny and Star shiny.
  24. So I looked back at your save, and basically from the position where you didn't have bad eggs, it becomes empty. (Even empty slots won't display as a bunch of 00s in data) So yeah, it does look like after that location, your save died >< edit: it looks like your data got split up. I managed to find the other boxes in the following data. main (ignore the Yveltal; I was using it as a marker to find the starting position of the bad eggs) edit again: on second thought, it looks like I found a clone of your initial boxes? for some odd reason your data in the save itself was cloned, which is abnormal. That's probably another reason why the save cannot be recognized..
  25. were the bad eggs there before the corruption? maybe your save corrupted starting from a certain point (which visually would be starting from where you shown, box 25-26 ish), and messed up everything behind it. If you refer back to the image I shown earlier, the last 2 blocks in the save is BOX and JPEG, so maybe that's what happened. Well, you could just clear the boxes with PKHeX. In any case, just glad it all worked out :3 And in the future, always keep periodic save backups. If your cart is dying, it would be good to keep backups before it RIPs.
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