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theSLAYER

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Everything posted by theSLAYER

  1. Should be an option in PKHeX. Check the options.
  2. Virtual Console. Virtual Console games are a bunch of older games for older consoles re-released to be playable on the 3DS. (Game Boy games, Game Boy Advance games, N64 games, etc) In the context of our forums, when we refer to VC saves, we normally mean Gen 1 or Gen 2 Pokémon games. Yes, the 3DS can play Pokémon Red, Blue, Yellow, Green, Gold, Silver, Crystal. And an additional tidbit: the mons can be transferred up to Generation 7 and up. The saves of those games are have the same data structures as their retail counterpart, hence why PKHeX needs to check the save name to ensure it has the correct legality checks.
  3. That is not correct. You can do it on a physical NDS, and there's a few routes: (1) NDS or NDS lite (no NDSi nor 3DS). Retail game + an ARDS (2) NDS, NDS lite, NDSi, or 3DS. Back up the game to a ROM, use the game on a NDS flash cart, have the cheat code loaded via the flash cart. Also, super abnormal for new users to reply to posts that's a few years old...
  4. You can’t get a Pokémon with marks from raids. That sentence should answer your question
  5. Well, PKHeX checks do miss things at times, as there's ton of Pokemon edge cases. But yup, as long as the encounter can have that particular mark, it should be fine.
  6. Basically, if the encounter allows for a mark (even if it doesn't have one), adding a mark to it won't make it illegal.
  7. * Except in the case that it is a VC save (or it's pretending to be a VC save). PKHeX identifies a VC save via its save name sav.dat, and has it's legality checking tweaked for VC. Any other save can be any other save name
  8. PKHeX can modify Pokedex via the Pokedex button.
  9. No worries no worries. Some people may think the data is in the ROM and could simply be toggled on and off, but that really isn't the case. :3
  10. *All*? Wild Area Events are thoroughly not found in the ROM. The data can only be found in those files. It's not as simple as setting a bunch of bitflags in the save to true. Additionally, the files can barely store one Wild Area Event, not to mention all. Here's an example: There is a wild area events (pre 1.2.0) that wanted to feature all available Gigantamaxes then, and had to sacrifice the normal slots to do so. (If you want to check out what the slot comprises of, you can check the comments) So sadly no, there is no way to activate all event raids I hope that explanation was sufficient.
  11. Well, you change probably change that data using hex editing. It's up to you to find the offsets for those and make the appropriate changes. There isn't an easy "click a button" or "have a UI that I can view the data then change it" situation going on.
  12. I'm unsure how complex it would be. In PK3DS, there's a button called Mega Evolutions. I'm not sure what it's for, but hopefully you can change the item responsible for Mega Evos there. (I can't check what it does right now) Next, in personalinfo, you can denote how many forms a mon has, as well as what position (in personalinfo) the next form is. For now, try something as simple as having the Arceus next form be the Mega Audino. So, the end result of these two things, being an Arceus being able to Mega evolve into Mega Audino. If we can't even get the game code to do this, then we won't have to worry about models and textures and stuff.
  13. Details for Index 71 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Rewards for Index 71 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Details for Index 71 of dai_encount Rewards for Index 71 of dai_encount
  14. Version .

    867 downloads

    This is a Wild Area event held by Sword and Shield. With this event, you get a chance to encounter Giganantamax Venusaur; and with 5-stars raids, you get a chance to land on a 2% guaranteed Shiny Politoed slot. The theme of this raid focuses on frogs. To import these files into your save, use PKHeX's block importing function. Our tutorial should guide you through it. Our first post of this page contains some data relevant to the importing stage. There's info and some common questions regarding Wild Area Events here. To see other Wild Area Events, here.
  15. Yes, it is no longer under management of Event Gallery. If someone active wants to take control of it, I'll give them the rights. (read the readme)
  16. Yeah, as Kaphotics said, different encounters have different restrictions. So be mindful of whether what you're using as a base can fulfill what you're trying to accomplish.
  17. Pokemon transferred from VC games can only have Hidden Ability. That's your problem.
  18. @DarkRaptor well it depends on encounter. Upload the pk file you're trying to edit.
  19. you mind uploading your save? preferably a fresh back up (with the edited mons) from your game. also, any chance you have layeredFS running? (like trying to have rom hacks, randomizer etc for example)
  20. I'm getting the feeling that your SWSH game on your Switch is likely not fully up to date.. What version number are you on? Based on a quick look at the names of the entries you shown, they all feature mons brought back to life obtainable as of v1.3.0 and above.
  21. so all you gotta to is to give it data it would obtain via trades, to make it look as though it was traded. Example
  22. a) A mon becoming illegal is not called "corruption". An example of using that word is used for when saves are inoperable. Your save isn't inoperable. b) In Gen 6 and above, mon's that are traded gain data in the "Not OT handling trainer" textbox. Since Kadabra becomes Alakazam by trading, that data needs to be filled in. I assume that is the case with your Alakazam; it doesn't have that data there, hence PKHeX cannot identify that it was traded. Non-traded Alakazam = Illegal.
  23. I drew a red squiggly line in front of 2 options. Change the values and dropdown result of the those 2.
  24. I get a feeling you didn't take notice of the edit I added a while back: You could just use this ^
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