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Delta Blast Burn

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Everything posted by Delta Blast Burn

  1. perhaps this color: Hue: 26 Sat: 140 Lum: 122 Red: 255 Blue: 4 Green: 167 Sorry for the double post.
  2. If you could make my text a bright, vibrant, neon orange, you could consider the sig finished and I would put it on display for the world to see.
  3. If you use pokegen, its "11 (B-A-C-D) ®" in the pid finder.
  4. it should be common GBA Event Restricted, which is (B-A-C-D) ® Restricted meaning the seed is limited 0x00000000 - 0x0000ffff
  5. @RASN Is 0x18710 the correct adress for box 15, slot 1, 0x18798 for slot 2, and 0x18820 for slot 3?
  6. Just use Pokegen, that way you don't need to convert from the *.DUC format
  7. I love it, but one more thing if you could make the bakground background black, and the background text that greenish color like on the original IBM PC, ILUVULONGTIME.
  8. Yes, and No, for algorithm 1, (A-B-C-D), that is correct, but if you allow for any algorithm, you can get nearly any nature.
  9. Just a quick note, larvitar doesn't get stab from crunch, because it's rock/ground, not rock/dark.
  10. I don't mean to sound critical, so if I do, I'm apoligizing in advance... The way you have the three lines oriented, IMO, draws the viewer to read them in the wrong order. Also, if you could have the dialog box say "Divide", Not "Divided", that would be cool.
  11. I just found an error, besides those already listed on the OP, When code generation is in use there are several problems. 1. Platinum *.xml export provides an extra copy of the game and therefore the code. 2. HGSS *.xml export produces platinum codes with the same problem as above.
  12. I have your Mews, I can be on monday thru friday, 3:45p - 5:30p. iI just have to make sure that U-Verse is compatible with Nintendo Wi-Fi. EDIT: It's not. Here's in case someone else is able to trade them to TheHardWay.
  13. I fixed it for you, the pokeball was set as 19h when the max is 10h (which is why it kept crashing), you said it was palparked, so I just set it to a masterball, which was the way most people caught the regis in RSE. I did this because, PP keeps the original ball from the GBA game. steel.pkm
  14. If I might request a sig, first off, I would like the first three lines from this post http://projectpokemon.org/forums/showthread.php?10820-Staff-v-Members-2&p=90683, you may reformat them however you like (as long as they're in that order), as well as some sort of windows classic style message displaying "ERROR: divide by zero", as well as any embillishments you feel fit to add, but, oh and could you make the perimiter a golden rectangle. If you dont know what a golden rectangle is, here.
  15. the ultimate end: The end of all beginnings: NEGATIVE INFINITY!!!!!! -∞ lol idk wut # we are, but it's too small to fathom.
  16. Name is "Ash" 94000130 FCFF0000 B2111880 00000000 E0000074 00000010 0157012B FFFF014C 00000000 00000000 D2000000 00000000
  17. Yes there is, talk to Riolu Aura Sphere Now he is the expert on cross region code conversion.
  18. It's a hatched pokemon so just use your TID/SID from any gba game. As far as the pid generation, use (B-A-C-D) ®
  19. -19 @ darklord (-10) + 1 = (-9)
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