Jump to content

Delta Blast Burn

Member
  • Posts

    988
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by Delta Blast Burn

  1. I was just wondering if it was possible for one of our resident codemonkeys to write one. They seem to be relatively simple in format: 0x00 - 0x0f "ARDS000000000001" 1{0x10 - 0x154 Game name padded with 00 to 64 bytes 3 times with 0x00 appended after each letter. * Note that if the .dsc file was created by Ciro's Pokemon Maker (CPM) then the 2nd and 3rd listing are corrupted. 2{64 bytes Then some garbage data if the file was created by CPM If not it's 00 all the way 3{48 bytes First four are 00 Followed by Rom header in this case: BPRE Followed by Game name once again padded with 00 till 48 bytes 0x0160 -016a seems to differ between files, I believe it has something to do with the codes themselves. Followed by 0xC028 4{then comes the "(m)" 5{Then 17 bytes of "0x20" essentially the are spaces 6{The code names follow the pattern of; four bytes of 00, then the code name, then they are padded to a multiple of 8 bytes with 0x00 or 0x20 7{the codes stored little endian one line at a time EDIT: I relized that the programmer would need more than those two code lists, so i added a whole bunch more. EDIT 2: Did more research, and rewrote part 7 AR GBA MAX DUO..rar
  2. http://www.projectpokemon.org/pokesav/locationhgss
  3. http://www.serebii.net/pokearth/johto/
  4. Aurora Ticket FrLg Mystic Ticket
  5. I decrypted the Old Sea Map code here is the raw code, i'll edit with the Aurora Ticket and Mystic Ticket Emerald codes. Aurora Ticket Mystic Ticket
  6. You have to enter the codes manually (as in via your gba/sp/ds) but it's really easy and you can edit the codes whenever you want.
  7. Common GBA Restricted (BACD)
  8. My best guess is the stats are off.
  9. Save it as a lv. 100 party pokemon in pokegen, open it with a hex editor look for "64" at location 0x8C. Change that to "09" save. openup in Legality Checker, there will be an error after about 3 seconds don't close it out make note of the checksum, if it says invalid write those 4 characters down, format WXYZ. Open in hex editor again. WX goes at location 0x07 and YZ goes at location 0x06. Save. open from pokesav, NOT POKEGEN, in the party section (preferrebly slot 1 so have a crappy pokemon there) create code. Use code.
  10. Or instead of ebay go here http://us.codejunkies.com/Products/GBA-Action-Replay__EF000421.aspx of here http://uk.codejunkies.com/Products/GBA-Action-Replay-for-GBASP__EF000150.aspx Depending on where you live.
  11. The class does not mach up with its ability. For instance: Stoutland Class 1: Intimidate Class 2: Sand Rush DW: Scrappy For DW abilities the 42h needs to be set to 01h
  12. You forgot to finish the EV's On Gigalith. Box 3 Slots 1-8
  13. I'm on it. EDIT: What Ev's for Gigalith?
  14. try this GSSP/Codebreaker is the same as Raw So: Try this 00000000 18035430 000088D4 00000000
  15. It's not being truncated. For example: I have "DESUMASU\ffff\0000\ffff" in the nickname text box. I highlight Yamask in the species combobox. CTRL+c Highlight "DESUMASU" in the text box. CTRL+v Now have "Yamask\FFFF\0000\FFFF _ _" (the "_"represent open character spots). I begin typing "\0000\0000" between the 1st & 2nd escape sequences. As soon as I type "0" the last "F"is cut off, if I keep typing, each consecutive "f" is cut off. The only time it doesnt cut off is if it does not show "invalid escape sequence".. once I've gotten to "0" All thats left in the text box is "Yamask\FFFF\0000\0000\0000\"
  16. I'm using B23 Whenever I'm typing from anywhere that's not the very end, for every character I type one is removed from the end, even escape sequences are deleted one character at a time. EDIT: This happens only if one character will max out the length limit.
  17. L+R Yes
  18. Both Versions: 94000130 FCFF0000 B2000024 00000000 E0019194 0000014C 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 D2000000 00000000
  19. The code is spaced wrong. Just add a space every eight (8) characters unless there already is one. Then you can do what axew said. i.e. xxxxxxxx xxxxxxxx xxxxxxxx...
  20. http://donnus.tripod.com/maker.html Scroll down the page a bit.
  21. Try this. Have the target game set to Black/White and save as 236 byte party pokemon. It should be 220 bytes because thats all the data thats available.
  22. All the info you need http://serebii.net/games/criticalhits.shtml
  23. Perhaps the origin language is interfering.
×
×
  • Create New...